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Everything posted by srmalloy
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I think that what the OP wants is an 'ablative' option for increasing TF difficulty -- where, if a team member goes down and either can't or isn't rezzed, they're done, either until the mission is done or kicked from the TF depending on the leader's choice of difficulty. Another way to go about it would be a 'cannot re-enter mission' option, although that would punish people with bad connections who DC.
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New power idea Celestial blast or light blast
srmalloy replied to KingCeddd03's topic in Suggestions & Feedback
If you have a choice between a blast powerset that does X amount of damage and a powerset that does the same amount of damage with the same End cost and activation times, but also heals a random teammate for some amount of damage, which one is objectively better? If you add functionality to a powerset, in order to keep it balanced against the other powersets, it's going to have to lose functionality elsewhere. -
The two I remember off the top of my head are SE Steel Canyon at the door on the SE side of the big building where the zone 'floor' drops hugely, and Talos Island on the west side of the upper level near the theater.
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wai bug report: Radiation Infection not ending/recharging on target defeat
srmalloy replied to Modus666's topic in Bug Reports
Specifically, anchored debuffs remain active until the body of a defeated anchor mob vanishes. In the case of mobs that don't leave a body when defeated, like CoT spirits, the debuff shuts off immediately on defeat. -
I've got a better idea. Before you ask for a huge buff to MoG, spend some time playing it in its original incarnation: 1. Heals you to 100% 2. Drops your HP to 10% of normal 3. Gives you high Resistance and Defense to all forms of damage except Psionics. Basically, the original form of MoG was "Make me hard to hit and damage, except for taking 10x damage from Psionics". MoG has already had the biggest drawbacks to it removed, and now you want to have the remaining drawbacks eliminated.
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Give us something to do with the Incarnate Shards.
srmalloy replied to rolandgrey's topic in Suggestions & Feedback
Feel free to download the game source code and rip out the code for incarnate shards yourself, then, if you're so adamant that they be eradicated from the game, or write in the additional functionality you want them to have. -
New power idea Celestial blast or light blast
srmalloy replied to KingCeddd03's topic in Suggestions & Feedback
And, to maintain balance, both the damage done and the healing provided would need to be significantly reduced, as you are basically rolling two powersets into one, creating a character with three powersets. We would immediately see whines about how badly nerfed the powerset was, because you were so gimped trying to solo with it because of the crap damage, and they were unwanted in teams because they didn't contribute enough in either damage or healing to justify having one on your team instead of a DPS or healing character. -
Give us something to do with the Incarnate Shards.
srmalloy replied to rolandgrey's topic in Suggestions & Feedback
Back on Live, only the Alpha slot was available to non-subscribers; having a currency not available to them which was used for the other incarnate enhancements isolated that effectively, and the conversion inequality emphasized the advantages of subscribing, and reduced the effect of people accumulating large amounts of shard-based rewards subscribing, quickly converting their stash to threads, and letting their subscription drop after they unlocked the higher incarnate slots, since a character didn't lose them if you unsubscribed -- you just wouldn't be able to upgrade them. -
Give us something to do with the Incarnate Shards.
srmalloy replied to rolandgrey's topic in Suggestions & Feedback
Threads have to drop faster than shards in order to have roughly the same acquisition rate for incarnate components, since everything is five times as expensive -- a common component is four shards, but twenty threads.. -
I would fire up Paragon Chat periodically, but I could never stay there for more than about fifteen minutes; it just felt like the zombified corpse of the game.
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2nd MM Sweep Wishlist & New Primary Idea
srmalloy replied to illunic's topic in Suggestions & Feedback
The problem is that this reverses a previous change that was made back on Live by players complaining that their minions were standing in damage patches and getting wiped out from it. -
Are Freakshow good annoying or just annoying annoying?
srmalloy replied to DougGraves's topic in General Discussion
I won't swear to it, but I seem to remember that any effect that gets applied to the Engineer (aside from basic aggro trigger) will interrupt the FFG summons. But better than interrupting them is to confuse them, making the summoned FFG friendly, protecting you and your team. -
Are Freakshow good annoying or just annoying annoying?
srmalloy replied to DougGraves's topic in General Discussion
The PORTALS themselves, on the other hand, are a good source of XP; back on Live, I would farm the six-portal room with any character that had a good hold -- lock down the portal, and it doesn't summon XP-free Behemoths. -
Given his history, I don't want to be in the same county as Dr. Aeon's toaster if he's been fiddling with it; it's likely to explode without warning if you use the bagel setting or the like.
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That's why I suggested having to select the character from a dropdown; making vault storage account-wide has a ton of problems associated with it, not the least of which is how many slots it should have. Making it a separate code block specific to the Vault Reserve isolates it from the base or salvage-window access.
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Subject to the 18-object limit for base storage items. As an alternative, if the interface for the vault storage at the vault locations (i.e., not the one you can put in your base, or the one you access from the 'vault storage' tag on your Salvage window) were altered to have a dropdown for character name and allow you to access the vault storage for that character... It gives you access to all your alts' 'personal' storage and gives the vault locations a reason to be kept around besides having the PAP perm-costume vendor there.
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Go over to the bar and get yourself a couple of Cement Mixers.
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Throwing out for comment: With SOs being available starting at level 2, it makes the low-level IOs -- basically everything below 25 that isn't a global or proc -- significantly worse than SOs. Should the enhancement values for IOs be revised so that they start out more competitive against SOs when they become available at 12, scaling up more slowly with increasing level to the same percentages that level-50 IOs have now?
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Actually, it would probably be a tiny bit of work to add the 50k to the end-of-mission reward you got when you went back to Coyote, before he sends you to AP, and similarly for redside and goldside.
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If I'm remembering the functionality correctly, it's one of the window commands entered into the chat entry box, not a regular option. Doing some digging, it's the /window_color command -- "/window_color red green blue alpha".
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It's the HTML upgrade to the silliness of StUdLyCaPs...
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IIRC, the opacity can already be set for each window, although it's not as convenient as a slider.
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Sleep? Isn't that just a completely inadequate substitute for caffeine?
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The rework that was done on it nerfed it as a hazard zone. You used to be able to hunt Pumicite bosses by looking for the fires on the ground at Pumicite spawns, and the southern part of the zone was a good place to hunt green-con Madness Mages, farming Luck Charms when they were running 30k apiece in the AH, the single biggest expense of crafting the low-level Accuracy IOs. Now, as you describe, the spawns are smaller, and you rarely see bosses.
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Expand the world in time and place - Egypt/desert maps
srmalloy replied to Greycat's topic in Suggestions & Feedback
And this is why I regard the posts in the Suggestions subforum that blithely talk about how great it would be if [insert half-thought-out idea that would require significant effort from a full development team] with a jaundiced eye; for everything the HC staff has done, they don't have the resources that Paragon Studios had, and working on CoH isn't their paying job. Stretching what's already there is one thing, but fabricating large amounts of content out of whole cloth is another.