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Everything posted by srmalloy
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You've always wanted to use the font Flyspeck 3 in an application, haven't you? 😉
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The Devs are making sure it's the most wonderful time...
srmalloy replied to Black Talon's topic in General Discussion
You should take a look at the CDs of Solstice carols produced by the H. P. Lovecraft Historical Society -- "A Very Scary Solstice" and "An even Scarier Solstice". You should be able to find most of the individual songs on YouTube -- "Death to the World", "Awake, Ye Scary Great Old Ones", and others. -
Throwing presents was a feature of the Winter Event back on Live for a couple of years before the shutdown, but I agree that spawning with it on their shoulder is a bug.
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You received Portacio Ind Nanodoctors (Heal/Absorb).
srmalloy replied to alphamax's topic in Bug Reports
Ever since "absorb" was added as an ability which is boosted by Healing enhancements, the name was changed to reflect that they affect both types of effects. -
There was a trick I used to do with floppy disks that had started reporting media errors -- you carefully pop the 'welds' along one side of the outer case , then open it and slide out the actual floppy media, then glue it back closed and print a label for the 'empty' disk identifying it as "InVisiCalc -- the first totally transparent spreadsheet program!" (which dates me horribly; for those who don't remember 40-year-old software, 'VisiCalc' was a spreadsheet program release in 1979 for the Apple ][ that died almost overnight in the market with the release of Lotus 1-2-3 in 1983).
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I think the backslash key ("\") brings up the Menu dropdown, and then 'K' opens the costume window, so you can see (and pick) your costumes.
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I'm not sure that a water park is needed -- if the HC development team can tweak the innertube so that you can spawn it on snow and make it steerable (but not driveable; basically, you go downhill), you could set up a new set of badges for the downhill runs for the snowtubers.
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In quite a few of the missions against the Council, it appears that the determination of the mission boss' rank in the Council is being generated more than once -- once for the mission definition, and once for the NPC name. When this happens, you'll wind up with a mission where the mission text tells you to defeat, say, "Archon Archon bossname" -- I have one from Lorenzo DiCosta, "Defeat Archon Archon Ippolita and his crew". It's only the mission bosses, and is any doubling of 'Archon' and 'Adjutant' -- 'Archon Archon', 'Adjutant Archon'. 'Archon Adjutant', or 'Adjutant Adjutant'.
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In the Hollows: [NPC] Blood Brother Brawler: Is it just me or are there less purses to steal here? We've got a bright one here...
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In the "Defeat Black Skull and crew" mission from Ron Hughes, where you have to destroy three Superadine labs and take out Black Skull, after destroying the labs and reaching the back room, I discovered that there had been a severe breakdown in loyalty between Black Skull and his crew -- I found him fighting against a spawn of three minion-grade Skulls, and stood there watching until he was finally able to defeat all three before taking him down. Apparently they weren't satisfied with his leadership and were attempting a Klingon promotion.
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If it's the map that is basically the center AP plaza, that's also used for the Positron 1 TF, where you do have to clear out a bunch of CoT spawns before you can click on the door, so it may be a re-use from there that didn't get caught.
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For the third mission in Penelope Yin's task force, you go out to a cargo ship moored in the middle of the harbor north of Power Island and take a helicopter to the mission. If you use the Team Transporter power to carry your team to the mission, you're deposited atop the tail of the helicopter... standing in the circle of the spinning main rotor blades. This doesn't actually do anything to you, but it's disconcerting and feels wrong. Can the 'landing point' for Team Transporter be moved so that you arrive on the deck of the ship instead?
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They're annoying, they're seen in several different factions, and they can appear scattered across various zones trying to ruin your day. Could we get a badge for defeating, say, 200 Snipers? These would include the Crey Special Agent Sharpshooter, Council Penumbra Elite Sharpshooter, and Nemesis Comets and Tirailleurs, and any other mobs with the Sniper flag.
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Or 'doing a Fusionette', as I've watched her be suicidal in the 'Help Rikti Raid' mission from Levantera.
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Heard in Pocket D: [NPC] Freakshow Raver: I love your knives. You know, you can use them on me later if ya want. [NPC] Knives of Artemis Raver: Right.
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Slash Command to Post/Claim Items on the AH
srmalloy replied to Monsoon's topic in Suggestions & Feedback
If you're only asking for this for the bulk-post/buy items, that's one thing, but can you tell me off the top of your head precisely which in the set "Positrons_Blast_C" is, and what the additional modifiers to the base name are for specifying whether it's a recipe or a crafted IO, and what level it is, and whether it is attuned? If you were in the game back on Live, and used the Sentinel+ program to archive your characters against the chance of restoring them, you'd see that the enhancement and its level occupy separate fields -- which makes parsing "item name" more complex, with the names being largely opaque to the user, all for the perceived benefit to you of being able to rapidly dump stuff into the AH. -
Slash Command to Post/Claim Items on the AH
srmalloy replied to Monsoon's topic in Suggestions & Feedback
Much more convenient -- after all, all you need to do is memorize the game internal name for every single possible item you could sell or buy, so that you don't accidentally post or bid on the wrong item. It makes things easier in the same vein as my joke about the new DoD password policy -- a minimum of 37 characters, with two lowercase, two uppercase, two special symbols, two numbers, two characters from each of four different Unicode character sets, no doubled characters permitted, and it can't be a password previously used by anyone in the DoD going back to the start of the requirement. -
It's not really a typo per se, but it seems to me that some of the dialog doesn't really fit the NPCs saying it. From the "Save hacker from Tsoo" mission: [NPC] Tiger Enforcer: We gotta find this joker. [NPC] Dragon Enforcer: When we do, he'll be sorry. "Gotta" sounds more 'western street punk' than Oriental, and all of it together feels off. Of course, if this is all being pulled from random dialog files shared with different villain groups, there isn't much that can be done.
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Sell me on "Leaves you drained of endurance" powers
srmalloy replied to Techwright's topic in General Discussion
AR/EM, at least for me, works better; Boost Range gives you a chance to make Jack Emmert's laughable claim "Range is a Blaster's defense" more true (although it seems as if half the mobs have ranged attacks that outrange a Range Boosted snipe, which puts the lie to that claim), but it also gives you more standoff to make the base of your cones wider. And it's amusing to be able to snipe down two minions from "See that dot?" range before the rest of the spawn react -- the first one, they're just "Huh. Fred fell over", and they don't figure out that they're being shot at until you drop the second one. I remember back on Live being involved in an almost complete team wipe because of that; it was a mission full of Vahzilok, and we had a long corridor with two spawns of Abominations at the far end. I volunteered to pull using Snipe, and shot one; It went down. No reaction from the rest. I did it again; second Abomination down. The rest continued to stand around, fat, dumb, and happy. The tank on our team decided he didn't want to wait, and charged in, pulling aggro galore and proving that he didn't have enough Toxic protection... then the rest of them rolled over the rest of the team, and only us two Blasters in the back who bailed when the tank went down got down the elevator without a trip to the hospital. -
Sell me on "Leaves you drained of endurance" powers
srmalloy replied to Techwright's topic in General Discussion
Which is an example of how a seemingly minor change can have significant side effects. Assault Rifle is one of the most lackluster attack sets, but it had the distinction of being the only Blaster primary with a crashless nuke. All the other sets made you have to consider what you'd do to mitigate all of your toggles dropping when you used your nuke. AR, you hosed down a spawn with Full Auto, Flamethrower the survivors, then moved on to the next spawn. Now it's just another T9, and not a particularly good one, with its narrow cone and target limit. -
I don't know if it's possible to add this to the "panicked NPC" code, but I would like to see the NPCs that you find running around frantically in missions, or during Rikti raids, zombie invasions, etc., have a check added to them to see if they're within (say) ten feet of a player character with the combat flag active, and if so, turn around and run away. It's severely annoying, particularly on melee characters, to be in the middle of a fight and have J. Random Civilian come running in out of nowhere and push you out of the way, continuing on with no acknowledgement of your existence, much less awareness that they just ran in front of a [insert attack here]. The civilians will already walk up to NPC villains, panic, and run away, so there is at least some miniscule awareness, but if it's possible I'd like to see them given enough awareness not to run into the middle of a firefight.
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Ummm... That's not a passing breeze they're flapping in. Arachnos needs to change the menu in their cafeteria.
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Ahh, but "2 defeat heroes" is fewer words than "2 heroes to defeat", and this is a mission from Efficiency Expert Pither, after all... 😉
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Cure the Lost Mission from Montague Castanella bugged
srmalloy replied to Teppenwolfe's topic in Bug Reports
It's also potentially the most painful, although it takes a combination of things you can't predict for it to be. When you cure one of the Lost, the other Lost in the same spawn will aggro on the newly-restored civilian, with all the mobs in the spawn with the same weapon firing together (if they have different weapons, the attacks are spread out due to different animation times). In the specific case where they all have shotguns, they all fire at the same time, and the game stacks up the shotgun blast sound effect for each shooter, which can be painfully sharp and loud with a big spawn. Incidentally, while it's a cheesy move for a hero, under the right circumstances, you can use the civilians to tank the Kraken -- curing one of the Lost near the Kraken will cause him to aggro on the civilian, diverting his attention until the civvie runs off. -
They may have been overlevel when they finished; there are other arcs -- Stephanie Peebles in Striga is one, where if you're too high a level when you complete the last mission, you don't get the temp power normally awarded.