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Everything posted by srmalloy
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Some time ago, I thought about suggesting a change that would have any street encounter where you defeated mobs threatening a civilian -- attempted purse snatching or whatever -- to give a reward of 1 inf even if the character would not normally get any reward (i.e., for being too high level, or with a 2x XP boost active). 1 inf is a negligible reward, but it does represent the fact that you're out in public defending civilians. Because I couldn't think of a good way to match it for redside or goldside, I stuck the idea away until I could come up with a solution that worked for each side.
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You have to be careful with that, though. The game has an interesting quirk connected with curing one mob in a spawn. When you cure one, all the others in the group aggro on him simultaneously. If they happen to be all shotgunners, they will draw and fire at the same time, and the game stacks up the shotgun blast sound to the point where it is physically painful. Once everyone has their weapons out, though, it spreads out, so it's only the first shot, and only with shotguns.
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Since going through Perez Park curing the Aberrant Rectors doesn't advance the count for the Finder (defeat Lost bosses) badge, I expect that you're correct, and the cure just removes the Lost mob, replacing it with a civilian mob.
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Yes, well, talk to Empowered before you start bitching.
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PVP Online nailed it back in 2004:
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Gunner's Macro Management system
srmalloy replied to Shenanigunner's topic in Tools, Utilities & Downloads
Better to have it hidden behind a keybind than to have an icon sitting in my task bars highlighting the inability of my fellow players to remember the command or save it somewhere they can find it. 🤨 -
Gunner's Macro Management system
srmalloy replied to Shenanigunner's topic in Tools, Utilities & Downloads
I set that up as a key bind months ago because I was tired of typing it; it's in the default custom bind file I load for all my characters. -
That's a Collom lune, measured in words, not syllables, and invented by the poet Jack Collom as a variation of the Kelly lune, invented by Robert Kelly in the 1960s and having a 5-3-5 syllable pattern. Hardly comparable to the history of haiku, which evolved in the 1600s from the opening stanza of renga poems (first recorded in 711AD) to become standalone works, being renamed from hokku to haiku by Masaoka Shiki in the late 1800s. Collom's variation came from misremembering the pattern for a lune, and became its own variant that is currently more popular than Kelly's.
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You don't like the 'poo tanker' look? I remember that being one of the japes about the powerset back before power customization. 😉
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CoH supports Unicode for foreign languages that don't use the ASCII alphabet (originally, I believe, for the abortive Korean release); each Unicode character is 16 bits wide, so each one used in a background eats two characters worth of the space available.
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There are enough people for whom the 'head bob' seen in most first-person games causes vertigo that virtually every FPS and MMO that has head bob includes a setting to disable it. Or the people who have problems with VR because of the disjoin between what their eyes see and what their inner ear is telling them.
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The mask itself should not be that difficult to add to the face options, with the ties being made a head accessory. Making them flutter as you move, like capes et al., would be more difficult.
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I'm not sure if it's a typo per se, but the Bone Snap Acc/Rech recipes list the following salvage: Luck Charm Enriched Plutonium Scope Enriched Plutonium is a rare salvage component; the standard through the recipes is to list required salvage in rarity order -- first common, then uncommon, then rare -- it should be listed last. The other Bone Snap recipes have the normal salvage order.
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Admittedly, it's a one-time-per-zone occurrence, but it's still annoying to enter a zone for the first time and have your current 'target' be redesignated by the game to be the detective assigned to you for that zone. Can the behavior be altered so that you only get the automatic "here's the detective" (or broker, for redside) waypoint if you don't already have your police radio/newspaper? If you already have your police radio/newspaper, then there's no point in visiting the detective/broker until you've built up enough completed radio/paper missions in the zone to get a safeguard/mayhem, so resetting your waypoint to point to them just distracts from what you're doing.
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It’s just a very early attempt to proactively account for future level cap increases -- this way, they wouldn't have to update the level range for decades...
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It was also used somewhat ironically, as when Philipp Gothard von Schaffgotsch, the Prince-Bishop of Breslau, appointed the composer Carl Ditters Amtshauptmann of Fresenik; because the post required a noble title, he was sent to Vienna and given the title of von Dittersdorf, making him Carl Ditters von Dittersdorf -- loosely the equivalent of 'John Smith of Smithtown'.
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Actually, it was also used as a toponym, indicating an individual's place of origin or residence -- for example, 'Hans von Duisburg' was 'Hans from the city of Duisburg'. 'Von' was a nobiliary particle, indicating the nobility of a family lineage, not a specific rank; 'freiherr' was the approximate equivalent of 'baron' -- someone with the rank of 'Ritter' might, if they were considered to be deserving of more than just Ritter, but not Freiherr, could be given 'Ritter von' as a title. This last was also adopted for orders of merit -- non-noble recipients of the Military Order of Max Joseph or the Order of Merit of the Bavarian Crown, for example, would be granted this title.
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That's a misquote of the original -- "Give a man a fish, and he'll eat for a day; teach a man to fish, and he'll sit around in a boat all day drinking beer." 😉
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One of the farming tricks that was employed until the devs stomped on it was setting up a team for a badge mission, having one of the team members enter the mission, and then the mission holder quits the team (often replaced by an alt needing the badge). The team gets the badge on mission completion, and the mission holder keeps the mission to do it again. Before Ouro, this was a common way to get the Spelunker badge on characters who'd leveled past the contacts that offered it. Because some people were charging absurd amounts of inf (for the time) for runs like these, the devs tweaked the game so that having a team complete your mission, even if you weren't on the team at the time, completed the mission for you.
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MassivelyOP Article on City of Heroes 2
srmalloy replied to Apparition's topic in General Discussion
I'm reminded of the chain of consequences "Reading gives you knowledge... and knowledge is power... and power corrupts... and corruption is a crime... and crime doesn't pay... So if you keep reading, you'll go broke!" -
"Hear him, hear him!" 😉
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At the risk of being labeled both pedantic and archaic, it should be "brethren and sistren" or "brothers and sisters". The former terms were used in Middle English, from the 12th to 15th centuries; 'brothers' began to replace 'brethren' from about 1600 (except for referring to fellow members of a religious community, society, or profession), while 'sistren' had completely fallen out of use by the mid 16th century.
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No, it just means that you have to get creative about your costume. Also, I think that there should be an exclusion in the theme -- simply assembling a discordant and eye-searing color explosion of color should not, by itself, qualify you for the theme; you need to make the costume itself ridiculous. Certainly, color will almost certainly be part of it (look at DC's classic Joker ensemble, for example), but picking your outfit colors while colorblind is not sufficiently ridicule-worthy for this.
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Noticed this one with 'Silent Recharge' just now.