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Everything posted by srmalloy
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Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
Blame the predictive options in the keyboard software on my tablet; I typed it as 'carmena', but the 'default' choice was 'carmen', and I didn't notice. -
Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
Try listening to the Missa Hilarious, S. N2O, by PDQ Bach, one of his few pieces of religious music, discovered in the Vatican archives along with other documents pertaining to PDQ's excommunication... 😉 -
I was having abusively bad rubberbanding on Excelsior on Monday, in one case jumping back almost a minute's flight -- halfway across the RWZ -- and taking more than a dozen tries to get from the RWZ base entry to Lady Grey. Later I had the oddest case of a bad connection, where I was zoning via the tram, had the connection hang, drop back to the sign-in screen, then when I was about to sign in again, it jumped to the zone loading screen and eventually dropped me in the tram station in the new zone. I attributed it to a network glitch, logged out for about five minutes, then back in, and the rubberbanding was mostly gone, just some minor jerkiness.
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No, it's not; I routinely pick up missions from Rick Davies and Azuria on starting characters along with Matthew Habashy, regardless of the character's origin.
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Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
We'll just have to sentence you to listening to "Hansel and Gretel and Ted and Alice", an opera in one unnatural act, by PDQ Bach, S. 2n-1. The work was a commission for the Vienna Opera Company, and PDQ had almost finished when he discovered that the Vienna Opera Company consisted of Mr. and Mrs. Fritz Vienna and their little boy Rudy. Since the work had seven speaking parts, he at first despaired of getting a performance, until Frau Vienna convinced him to rewrite it so that she could sing all the female parts and Rudy the male parts, while Herr Vienna played the piano, decked out in his best suit of formal attire... the famous Tails of Old Vienna... And if that doesn't fill you with trepidation, there are other works of his we can subject you to... -
Using Wormhole with "up:max" as a destination has an odd bug -- sometimes, the mobs you loft have a Wile E. Coyote moment and forget that they're supposed to fall, and remain standing in mid-air.
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I tried that in Kallisti Wharf yesterday, but couldn't get enough damage on them before they hit for the impact to kill defeat them, so I don't know.
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While researching a bug in the Halloween event -- ToTing at the doors on the W side of the spire in the middle of Kallisti Wharf will spawn invisible mobs if you get a 'trick' when knocking -- I decided to see if it was the whole building, and went around to the east side and clicked on the doors there. To my surprise, I didn't get a ToT result. The building has an interior: It's not big enough to hold one of the full-blown costume contests that the HC staff created Echo Plaza for, but it's plenty for most of the more impromptu ones.
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The power Lightning Field in the Electricity Mastery pool, if you mouse over the power in the enhancement management window, lists "Allowed Enhancement Set Categories: Melee AoE Damage, Universal Damage Sets, Endurance Modification, Healing". The power is a PBAOE minor energy DoT and endurance drain; there's no healing in the power. The Allowed Enhancements list correctly fails to list Healing.
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The four doors on the west side of the central building in Kallisti Wharf (the center island, facing the statue of Statesman), when knocked on in the Halloween event and getting a 'Trick', spawn completely invisible mobs -- they can be targeted, and show information in the targeting window, but the mob model and the above-head name, HP bar, and End bar are all missing: The mob in the screenshot above is a Crone, so this is not a case of a Spirit going immaterial and running away. This happens with all four of the doors on that side of the building.
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I'm not sure whether this is working as designed or a bug, but if your character is wearing the PPD Hardsuit costume when the Halloween banner event starts, the 'lights' on the hardsuit turn off: They come back on when the banner event ends, so it would appear to be a function of the banner event itself.
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Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
That's 'O Fortuna' ( Fortuna Imperatrix Mundi) from 'Carmen Burana' by Carl Orff. -
You will see this any time you are standing on a spot where the area to your NE is significantly lower than where you are standing. Watch the invasion spawns -- both zombies and Rikti -- and you'll see that they spawn NE of you, so if you move in that direction to fight them, the spawns will move NE as the invasion goes on. This is why the Portal Court fights in PI drift toward the drones. What this means is that if you park on a ledge or roof on the N or E edge, or on the War Wall on the S or W sides of a zone, the spawns will be at your physical level NE of you, and will fall away to the ground. I've watched this happen with a character parked in the SE corner of the hospital roof in DA.
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I think they're referring to the recurring requests to amend the respec process so that, instead of having to completely redo your build, you can select individual powers and slots to be re-allocated.
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Bio Armor didn't come out until after Power Customization, so you can at least color it to look like something else. Stone Armor users were stuck being partially covered in brown glop (loosely stone textured) with optional glowing green crystals (depending on which toggles you were running), so you were stuck running around looking like you were covered in говно.
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Today, 10/3, in an unusual bit of insight on the part of an NPC: [NPC] Gravedigger Brawler: Is it halloween already?
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I get convertors with some regularity from mobs as far as -10 to me, and occasionally from whacking the odd purse snatcher in AP (which would generally be -20 or more), but I don't whack the purse snatchers often enough to make a proper statistical sample. Update: I got a convertor from defeating a level 14 Clockwork boss as a level 45 Corruptor, so you can get convertors from mobs at least as far down as -31.
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Some time ago, I thought about suggesting a change that would have any street encounter where you defeated mobs threatening a civilian -- attempted purse snatching or whatever -- to give a reward of 1 inf even if the character would not normally get any reward (i.e., for being too high level, or with a 2x XP boost active). 1 inf is a negligible reward, but it does represent the fact that you're out in public defending civilians. Because I couldn't think of a good way to match it for redside or goldside, I stuck the idea away until I could come up with a solution that worked for each side.
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You have to be careful with that, though. The game has an interesting quirk connected with curing one mob in a spawn. When you cure one, all the others in the group aggro on him simultaneously. If they happen to be all shotgunners, they will draw and fire at the same time, and the game stacks up the shotgun blast sound to the point where it is physically painful. Once everyone has their weapons out, though, it spreads out, so it's only the first shot, and only with shotguns.
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Since going through Perez Park curing the Aberrant Rectors doesn't advance the count for the Finder (defeat Lost bosses) badge, I expect that you're correct, and the cure just removes the Lost mob, replacing it with a civilian mob.
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Yes, well, talk to Empowered before you start bitching.
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PVP Online nailed it back in 2004:
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Gunner's Macro Management system
srmalloy replied to Shenanigunner's topic in Tools, Utilities & Downloads
Better to have it hidden behind a keybind than to have an icon sitting in my task bars highlighting the inability of my fellow players to remember the command or save it somewhere they can find it. 🤨 -
Gunner's Macro Management system
srmalloy replied to Shenanigunner's topic in Tools, Utilities & Downloads
I set that up as a key bind months ago because I was tired of typing it; it's in the default custom bind file I load for all my characters. -
That's a Collom lune, measured in words, not syllables, and invented by the poet Jack Collom as a variation of the Kelly lune, invented by Robert Kelly in the 1960s and having a 5-3-5 syllable pattern. Hardly comparable to the history of haiku, which evolved in the 1600s from the opening stanza of renga poems (first recorded in 711AD) to become standalone works, being renamed from hokku to haiku by Masaoka Shiki in the late 1800s. Collom's variation came from misremembering the pattern for a lune, and became its own variant that is currently more popular than Kelly's.