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Everything posted by srmalloy
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The only 'special Korean parts' it has is that it includes the anime-style costume pieces that were added prior to the abortive Korean beta; since we got all those pieces as part of one of the costume packs (which are all unlocked in HC), it's got nothing you haven't seen before.
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Please have players zone in further from the portal in Oro
srmalloy replied to Excraft's topic in Suggestions & Feedback
3. I didn't comment on it because you threw enough different powers into it that "burning the use of that power until it recharges" is sort of moot, although many people only have one of them. Still, all it requires is throwing enough inf at the P2W vendor to address. 4. Having the 'solution' to a problem being requiring a specific power choice on the part of the players with the problem is not viable, either. 5. I used quote marks to indicate paraphrasing. "Just click the exit and grumble about it later" is both 'suck it up' and a 'not my problem, I can't be bothered to care' attitude. Yes, your alternatives don't involve the HC staff... and every single one of them amounts to "suck it up, find a way to deal with it, and stop bitching about it". This was a thread describing a problem -- one I've had myself when I try to click on the portal in Ouroboros on the occasions when there were a tight mass of characters jammed tightly around the portal to the point where it took me over a minute to find a viewing angle where I could a) see the diamond in the glare of more than two dozen visual effects, and b) click on it without having someone's character in the way -- to see if there were enough other people who had the same problem to toss it up to the HC staff for consideration for a change to address the problem. Every single suggestion presented on the forums would involve work on the part of the staff -- but if no one ever brings up a problem, they won't know that there are people who consider it a problem, and it will continue to be a problem. -
Please have players zone in further from the portal in Oro
srmalloy replied to Excraft's topic in Suggestions & Feedback
1. ...along with everyone else in your SG and the other people that you regularly group with. Not logistically feasible. 2. ...after the wait for your Ouro Portal recharge, because you used it to get to Ouro in the first place. Adding a several-minute wait is even more inconvenient than trying to fish out the exit from the crowd. 4. ...if you have a teleportation power. 5. "Just suck it up" is a fairly insensitive suggestion, in essence the "It's not a problem for me, so your opinion doesn't matter" attitude. Rather than moving the arrival point or imposing an intermittent repulsion field, a potential solution would be to alter the Ouro portal graphic and activation point to make it taller, putting the targetable part high enough that it doesn't get buried among all the people standing at the arrival point. The third-person view that is the default in the game makes raising the target point a negligible change for the players. -
Trick or Treat - Zombie Apocalypse Question
srmalloy replied to dtjunkie's topic in General Discussion
In the invasions, new mobs spawn to the NE of characters, with the chance and size of the spawn dependent on the size of the group of characters. If the spawn position is in mid-air, the spawned mobs will fall to the ground; if the spawn position is inside the ground or a building, the spawn will be canceled. Because of the range limitations of the melee characters, unless you're willing to 'take fire' from a new spawn until it closes with you, characters will follow the new spawns to engage them, producing the migration of the fight. -
There are a lot of characters for whom Julius Fucik's "Entry of the Gladiators" would make appropriate theme music... 😉
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Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
Blame the predictive options in the keyboard software on my tablet; I typed it as 'carmena', but the 'default' choice was 'carmen', and I didn't notice. -
Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
Try listening to the Missa Hilarious, S. N2O, by PDQ Bach, one of his few pieces of religious music, discovered in the Vatican archives along with other documents pertaining to PDQ's excommunication... 😉 -
I was having abusively bad rubberbanding on Excelsior on Monday, in one case jumping back almost a minute's flight -- halfway across the RWZ -- and taking more than a dozen tries to get from the RWZ base entry to Lady Grey. Later I had the oddest case of a bad connection, where I was zoning via the tram, had the connection hang, drop back to the sign-in screen, then when I was about to sign in again, it jumped to the zone loading screen and eventually dropped me in the tram station in the new zone. I attributed it to a network glitch, logged out for about five minutes, then back in, and the rubberbanding was mostly gone, just some minor jerkiness.
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No, it's not; I routinely pick up missions from Rick Davies and Azuria on starting characters along with Matthew Habashy, regardless of the character's origin.
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Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
We'll just have to sentence you to listening to "Hansel and Gretel and Ted and Alice", an opera in one unnatural act, by PDQ Bach, S. 2n-1. The work was a commission for the Vienna Opera Company, and PDQ had almost finished when he discovered that the Vienna Opera Company consisted of Mr. and Mrs. Fritz Vienna and their little boy Rudy. Since the work had seven speaking parts, he at first despaired of getting a performance, until Frau Vienna convinced him to rewrite it so that she could sing all the female parts and Rudy the male parts, while Herr Vienna played the piano, decked out in his best suit of formal attire... the famous Tails of Old Vienna... And if that doesn't fill you with trepidation, there are other works of his we can subject you to... -
Using Wormhole with "up:max" as a destination has an odd bug -- sometimes, the mobs you loft have a Wile E. Coyote moment and forget that they're supposed to fall, and remain standing in mid-air.
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I tried that in Kallisti Wharf yesterday, but couldn't get enough damage on them before they hit for the impact to kill defeat them, so I don't know.
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While researching a bug in the Halloween event -- ToTing at the doors on the W side of the spire in the middle of Kallisti Wharf will spawn invisible mobs if you get a 'trick' when knocking -- I decided to see if it was the whole building, and went around to the east side and clicked on the doors there. To my surprise, I didn't get a ToT result. The building has an interior: It's not big enough to hold one of the full-blown costume contests that the HC staff created Echo Plaza for, but it's plenty for most of the more impromptu ones.
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The power Lightning Field in the Electricity Mastery pool, if you mouse over the power in the enhancement management window, lists "Allowed Enhancement Set Categories: Melee AoE Damage, Universal Damage Sets, Endurance Modification, Healing". The power is a PBAOE minor energy DoT and endurance drain; there's no healing in the power. The Allowed Enhancements list correctly fails to list Healing.
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The four doors on the west side of the central building in Kallisti Wharf (the center island, facing the statue of Statesman), when knocked on in the Halloween event and getting a 'Trick', spawn completely invisible mobs -- they can be targeted, and show information in the targeting window, but the mob model and the above-head name, HP bar, and End bar are all missing: The mob in the screenshot above is a Crone, so this is not a case of a Spirit going immaterial and running away. This happens with all four of the doors on that side of the building.
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I'm not sure whether this is working as designed or a bug, but if your character is wearing the PPD Hardsuit costume when the Halloween banner event starts, the 'lights' on the hardsuit turn off: They come back on when the banner event ends, so it would appear to be a function of the banner event itself.
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Devil's Choir Mod for Demon Summoning Now Available!
srmalloy replied to Solarverse's topic in General Discussion
That's 'O Fortuna' ( Fortuna Imperatrix Mundi) from 'Carmen Burana' by Carl Orff. -
You will see this any time you are standing on a spot where the area to your NE is significantly lower than where you are standing. Watch the invasion spawns -- both zombies and Rikti -- and you'll see that they spawn NE of you, so if you move in that direction to fight them, the spawns will move NE as the invasion goes on. This is why the Portal Court fights in PI drift toward the drones. What this means is that if you park on a ledge or roof on the N or E edge, or on the War Wall on the S or W sides of a zone, the spawns will be at your physical level NE of you, and will fall away to the ground. I've watched this happen with a character parked in the SE corner of the hospital roof in DA.
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I think they're referring to the recurring requests to amend the respec process so that, instead of having to completely redo your build, you can select individual powers and slots to be re-allocated.
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Bio Armor didn't come out until after Power Customization, so you can at least color it to look like something else. Stone Armor users were stuck being partially covered in brown glop (loosely stone textured) with optional glowing green crystals (depending on which toggles you were running), so you were stuck running around looking like you were covered in говно.
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Today, 10/3, in an unusual bit of insight on the part of an NPC: [NPC] Gravedigger Brawler: Is it halloween already?
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I get convertors with some regularity from mobs as far as -10 to me, and occasionally from whacking the odd purse snatcher in AP (which would generally be -20 or more), but I don't whack the purse snatchers often enough to make a proper statistical sample. Update: I got a convertor from defeating a level 14 Clockwork boss as a level 45 Corruptor, so you can get convertors from mobs at least as far down as -31.
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Some time ago, I thought about suggesting a change that would have any street encounter where you defeated mobs threatening a civilian -- attempted purse snatching or whatever -- to give a reward of 1 inf even if the character would not normally get any reward (i.e., for being too high level, or with a 2x XP boost active). 1 inf is a negligible reward, but it does represent the fact that you're out in public defending civilians. Because I couldn't think of a good way to match it for redside or goldside, I stuck the idea away until I could come up with a solution that worked for each side.
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You have to be careful with that, though. The game has an interesting quirk connected with curing one mob in a spawn. When you cure one, all the others in the group aggro on him simultaneously. If they happen to be all shotgunners, they will draw and fire at the same time, and the game stacks up the shotgun blast sound to the point where it is physically painful. Once everyone has their weapons out, though, it spreads out, so it's only the first shot, and only with shotguns.
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Since going through Perez Park curing the Aberrant Rectors doesn't advance the count for the Finder (defeat Lost bosses) badge, I expect that you're correct, and the cure just removes the Lost mob, replacing it with a civilian mob.