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srmalloy

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Everything posted by srmalloy

  1. I don't know how it's implemented internally, but if the 'levelless' mobs for invasions are stored as separate database entries from the 'normal' versions, then they may not be tagged as counting for Zookeeper. The Nemesis Jaegers, Warhulks, and Fakes count for the associated badges, but except for Unveiler, those were added by the HC staff; the Zookeeper badge, IIRC, predates the Rikti invasions, and may not have been updated by the original devs when the invasions were implemented. And I seem to have a memory that the very early invasions were level-based appropriately to the zone they occurred in, and it took some time for the devs to make them levelless; the raid monkeys may have fallen through the cracks in the process.
  2. I had a mission for my Seismic/Electric Blaster to rescue a scientist, and found myself in the end room of the lab map, with only the two Nemesis jaegers guarding the scientist: Since it was recharged, I decided to unload a Meteor on them just to see their flaming wrecks fly across the room, and used a popmenu I'd created to execute "powexeclocation target Meteor" with one of the two Jaegers targeted. The meteor arrived... and hit the floor below the balcony (below where the fan greebly sticks out from the wall), rather than on the balcony, leaving the two Jaegers not only undamaged but oblivious to their having been attacked. This suggests a targeting issue with powexeclocation and balconies.
  3. And I'm just grossly unobservant. 'Animal Fur' is in the 'Tight' list in alphabetical order, not directly under 'Monstrous Fur' as it is in the other selections. I went into the costume editor to see if I could make a costume and edit the 'Animal Fur' top from another costume file in place of the chest piece to see if it would load for a screenshot, and then found 'Animal Fur' was already in the list. Never mind...
  4. Legs, boots, gloves, and the Sleeveless Robes costume choices all have the option for 'Animal Fur', which takes the 'Monstrous Fur' style and uses the primary color for the whole piece, allowing a fur pattern to be selected for the secondary color. However, with the other types of tops, chests only have the option 'Monstrous Fur', which has fur shading to bare skin, and allows no fur pattern option. Is it possible to give the other chest options the same 'Animal Fur' and fur pattern option, so that we can create characters with more exposed patterned fur? The option already exists for Sleeveless Robes, so it shouldn't be difficult to add it to the other categories for chest selection.
  5. That was one of the things I noticed shortly after I joined the game in early May 2004 -- the roaches running around the pavement in the sewers and the flies around the lights there. Little graphical touches that increase the immersion. Like the fact that each of the different boot pieces has a different sole pattern. I admit that it took me a bit of time seeing the mostly-transparent arcs in mid-air in the sewers and warehouses to twig to the fact that it was a graphics artifact of the illumination cones from the lights -- the graphics engine didn't support actual lighting effects, so they were faked with mostly-transparent 'light cones'.
  6. Five minutes without using an offensive ability or being attacked.
  7. Just takes planning. Get eight of your SG members that haven't started Crimson's arc and run his arc with the 'enable cooperative mission' flag enabled. The team leader exits the mission by LRT to the zone where Kronos is to be spawned, and then each of the other team members confirm that they want to have this mission completion complete theirs, and LRT to the zone where they want Kronos to spawn. By the time all eight are out, you can have Kronos spawning in eight zones, or eight in one zone.
  8. A character gets their T9 nuke at level 32 (or 38 for the ATs with the damage sets as secondary); you don't get an incarnate ranged nuke until you reach 50, unlock your alpha slot, then earn enough incarnate experience to unlock your Judgment and Interface slots, after which you can craft and slot a Judgment ability. It's a higher hurdle.
  9. What, like add new skills for crafting various types of IO that have to be leveled separately from your combat abilities, and which gives you a chance to fail on any crafting attempt, wasting your materials, and perhaps requiring you to craft lower-level IOs that you rework to turn them into higher-level IOs -- which we see in lots of fantasy MMOs as tools to make players spend more time leveling and making it harder and more expensive to craft? Hard pass. If you want crafting more deeply embedded in the play of an MMO, there are lots of them for you to pick from.
  10. Not before we trice you up to a grate and give you two red-checked shirts, one on top of the other, you blagskite!
  11. He's a body model for goatse.cx 😇
  12. It's not going to help much, because almost no one even drops an Acc into the default slot, but isn't Brawl free of any End cost?
  13. This. In both Echo:Atlas Park and Echo:Galaxy City, you get that message if you try to use the tram system. You should have seen the Ouroboros Portal on the apron of the tram station; that's what you have to use when you're in an Echo zone. And looking at the screenshot of AP that you posted, City Hall only has the one floor -- you're in Echo:Atlas Park.
  14. Sometimes you get a mission completion reward; a lot of times, all I see is "you have defeated enough X" or "on one of the defeated X, you found a note" or something similar, with no reward.
  15. That's because cheesecake is pie; this was laid out clearly in the Good Eats episode "The Trouble with Cheesecake" -- cheesecake is a custard pie.
  16. After getting too many failures trying to claim the inf from selling convertors, I gave up and routinely claim them one at a time, rather than hitting 'claim all' and seeing the AH puke and become unresponsive.
  17. If you upgraded your internet and PC speed and got higher ping, take it back and have them fix it; it's broken. A better connection will give you a lower ping. The second part is correct, though.
  18. Or the brief bug back on Live with mission glowies awarding XP that awarded XP to team members even if they weren't in the mission and were not SK'd (back before SK was automatic), which allowed newb characters fresh to the game to get tens of thousands of XP per glowie.
  19. ...even if the fix is only the same 'close to the ground' restriction that some other powers, like the Ouroboros Portal, have; that would at least allow us to keep flying active.
  20. I've also noticed that the 'untouchable' pet from the tier 4 Radial Lore incarnate abilities gets whacked disturbingly easily by Hamidon during raids, even with an EoE active.
  21. Masters of the obvious: [NPC] Dr. Ulecht: We can sort who betrayed whom out later! [NPC] Lt. Epstein: It's not as if Blitzstrahlschild were going to barge in here or something! [NPC] Dr. Ulecht: Blitzstrahlschild! We are betrayed! The Center will hear of this! [NPC] Lt. Epstein: I am not sure that this negotiation is truly secure.
  22. One small QoL improvement I would like to see is the ability to put 'non-auto' icons in the pop-up tray. For example, when you are near Adamastor's summoning point in Echo: Dark Astoria, you get an icon for his summoning ritual in the pop-up tray; this icon disappears when you leave the area. Because they are useless when Mystic Flight is not active, I would like to be able to put macros for predefined uses of Translocation into the pop-up tray, where they don't take up space in the regular trays and only appear when usable. And the same for other powers that display the pop-up tray when active.
  23. So, as a longer-term suggestion, changing the way powers are managed internally to separate individual effects, so that things like Power Boost can be configured to not affect certain types of effect (damage resistance, in the above example), or configure powers so that individual aspects of the power, rather than the entire power, ignore outside boosts, would be worth presenting? It would have to be a long-term goal, because it involves a more fundamental change to the powers data structure and associated code, beyond what the HC staff have the capacity for now.
  24. And an eternal favorite, from the last mission of the Revenant Hero Project arc: [NPC] Crey Crisis Unit: Warning: Trespassers will be shot. Survivors will be shot again.
  25. There's also a spot in the grassy area just east of the wall separating the rest of Atlas Park from the Argosy Industrial region; if you are just within sight range, you will see a spawn of three Clockwork under a tree near the wall, but if you get closer, they'll fade away -- I chased that spawn for too long before realizing that they were embedded in a 'personal phase' area that wasn't active for me at the time.
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