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Everything posted by Bill Z Bubba
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PVP or where on the doll did the PvPers touch you
Bill Z Bubba replied to The_Warpact's topic in General Discussion
Nope. Not in my case. I use ignore in game for racists and channel spammers. GoldenGirl isn't around so I don't need to use ignore here on the forums. I spent my time in the PvP zones for PvP and have never been a badger. Nice try, but in my case, you're way off the mark. -
Add a fun RP/PvP Zone Event!
Bill Z Bubba replied to PeregrineFalcon's topic in Suggestions & Feedback
Only posting in here because of the other thread by @The_Warpact No. Hell no. Fark no. Absolutely not. Keep PvP in PvP zones and the arena where it belongs. Do not put that crap in PvE zones. Ever. Maybe when the world isn't eating itself and there's no longer RL PvP on every damn corner, I'll reconsider. Until then, NO. -
PVP or where on the doll did the PvPers touch you
Bill Z Bubba replied to The_Warpact's topic in General Discussion
Is it paranoia when there's been a perpetual history of griefing related to PvP in general? I remember it as a constant for the entirety of my PvP time back on live. Maybe Pinnacle just had more because we were drunk. I'm fine with any PvP changes the PvPers want to make in PvP zones. It doesn't affect me at all. Keep it the hell out of PvE zones. Full stop. No discussion. Just no. Got more than enough real life PvP going on and I will not have my game time sullied by that shit. -
I'm not sure I follow. I don't see anything related to Taunt in Pacing of the Turtle. If anything, I'd think that the -recovery debuff would exacerbate the issue further just by being a debuff.
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Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
Another change I might not argue against too much: spread the scaling damres out amongst all 6 +defense powers. 0-10% each. Even with my power order change above, you'd still end up being able to get 0-40% by level 16 with Dodge just as you can now if you take Agile and Dodge by 16. -
Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
And it was due to silly design decisions early on. Scrappers were supposed to live on the periphery with the tank dealing with all the AoE, so the devs didn't consider it a problem. They were, of course, wrong, and didn't really begin to see how bad their decisions were until after ED/GDN completely farked over SR and they HAD to add the scaling damres to bring it back up to par. But even then, they knew the power order was broken and made some attempt to fix it for brutes and then used that for tanks but stupidly never fixed it for scrappers or fixed it correctly for any of them. So, to wrap up, claims that SR lags behind other armors with end game builds on the mitigation front: totally baseless. SR lags behind the other armors on the damage front: completely true. It's down there with Regen on buff damage output but slightly ahead thanks to +20% recharge from Quickness. SR's power order is borked and has been since go live: completely true. SR costs more end than other sets: just plain wrong. SR is a one trick pony: Also wrong. It's a hybrid set that's more defense than damres just as Invul is a hybrid set with more damres than defense. Being a defense set, it gets hit with FAR fewer debuffs so needs less tools to deal with them. Changes I wouldn't argue against: Change the power order as listed before: Focused Fighting Focused Senses Evasion Practiced Brawler Dodge Agile Lucky Quickness Elude Give Practiced Brawler the Sentinel Master Brawler treatment. Changes I would argue against: Pretty much anything else. -
Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
Then she was poorly built or poorly played or both. (Where poorly played can mean as little as not being aware of enemy tohit buffs.) We have IOs. We can start slotting Perf Shifters at 17. Even SO endreds are an actual thing that can be slotted in both toggles and attacks. But even if that was an issue to be concerned with in regards to changing the power order, they could buff the passives slightly, make them available first, and nerf the toggles by the same amount to keep it where it's at. You're gettin nowhere here, man. -
Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
Again, hogwash. Let's compare the sets in a void. No pools. SOs only. Which is dumb by the way, I take tough/weave/cj or maneuvers/hasten on ALL of my meleers AND I start slotting IOs as soon as I'm able. SR gets 30.42% MRA Defense and scaling resists 0-20% at lvl 4 with Agile, then 0-40% at 16 with Dodge and finally 0-60% at 28 with Lucky and capped DDR at 35 with Evasion. Inv gets 15.21% SLFCEN Defense with 3 enemies in range, 50% DDR, 52.65% SL Resist, 23.4% FCENT Resist and DP's HP buff is only up 2/3 of the time. Shield gets 21.3% MRA Defense, 17.55% SLFCENT Resists, an extra attack and a passive HP boost with 52.73% DDR with only single stacked AD. Ice gets with 3 enemies in range, 23.92% SLEN Defense, 4.03% DC Defense, 24% Fire Resist, Capped Cold Resist and Hoarfrost's + HP again only up 2/3 of the time. Your assessment of what these sets can do out of the box with SOs and no pools is drastically wrong. -
Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
Not with 95% DDR. Name one instance where it could happen. Show screenshots and the math. I know it doesn't happen against an aggro cap's worth of +4 Cimerorans. I am not going to state that SR is all rainbows and lollipops while leveling up. Especially on a scrapper, it can be a slog due to the power order. But after level 36, it's easy mode cruise control for cool. Stating otherwise is hogwash. -
Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
95% just like DDR. SR passive resists were recently changed to include Toxic. As per CoD: Scrapper: [MagExpr]% Damage Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative Energy) (self only) for 0.75s Wait... what the fuck? It was there last time I looked. Super Reflexes: Lowered the activation period of powers with scaling resistance from 2s to 0.5s (all ATs). The duration of these effects have been set to 0.75s to compensate. NOTE: This affects PvE as well. Increased PvP Elusivity in Focused Fighting, Focused Senses and Evasion to 25%. Added Toxic Resistance to all scaling resistance powers Bug Fix: Corrected Brute's Evasion elusivity duration. It was set to 0.75s when it was supposed to be 2.25s. This resulted in AoE elusivity dropping out between each 2s tick application. WTF?!?!?! It's only for PvP? -
Devs, Super Reflexes in need of an update....
Bill Z Bubba replied to Blackjoy's topic in Suggestions & Feedback
Resistance automatically resists resistance debuffs. DDR caps at 95%. RDR can actually go to 100% if you're over the resistance cap. Scrapper SR power order is borked, that much is true. And only that much. SR is only beaten (when properly built) by Shield due to shields damn near capped DDR when Active Defense is doublestacked and Shield's +damage aura and shield charge. Shield AD DDR should be changed to block stacking because of its benefits. The ONLY change SR needs across the board is a power order adjustment. FocFig FocSen Evasion PB Dodge Agile Lucky LATE EDIT: Quickness. How could I forget good ol' quickness? Elude This should be the order for Tanks, Brutes and Scrappers. While changing Elude into something worthwhile might be nice, it would mean all the other full crash T9s would have to be fixed and I don't see that happening. As it is, I enjoy that I know I can always skip it as useless just as I do with all the other armor T9s. Fear resists? Again, if shield has it in AD, remove it from there. Between that and blocking stackable DDR in AD would bring shield in line with the majority of the armors. The passives are fine as is. Sent SR passive scaling damres is broken, by the by. It grants 80% when the AT caps at 75%. -
They never did for meleers. It was a welcome boon for the squishy classes but didn't go far enough.
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If you're still trying to find a power to skip, One with the Shield, like almost all of the T9 armor picks, is completely skippable, regardless of it being one of the less painful T9s.
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Do you use the presence power pool to get controls?
Bill Z Bubba replied to DougGraves's topic in General Discussion
Sometimes, especially when you already have several characters fully tricked out for nothing but max damage, it's ok to just cruise around on concept. -
Do you use the presence power pool to get controls?
Bill Z Bubba replied to DougGraves's topic in General Discussion
My dark/bio scrapper, Skinless Scarlet, took Presence for the group fear. She's also my only hover-scrapper. Cuz a chick floatin up at you with no skin and dripping blood everywhere would be pretty damn horrifying. -
Attack chains and choosing your attacks
Bill Z Bubba replied to TCRSavage's topic in General Discussion
HERESY!!! Nah, I get it. Especially on my non-melee characters. It's a nice to have, sure, but on those I spend so much time doing other things that almost none of them get as finally tuned as my melee do. -
Attack chains and choosing your attacks
Bill Z Bubba replied to TCRSavage's topic in General Discussion
As many as it takes to get the job done. Beyond that, if you want to use less attacks and/or take less of them, then you need more recharge. In some cases, a LOT of recharge. You'll want hasten and all 5 LotG +recharge IOs and 5 purple sets and even THEN IT WON'T BE ENOUGH!!!! Or just play. Over time, you'll find yourself shuffling attacks around based on everything you do in game. Once you gotten the feel right and you're just wondering exactly how much recharge you need to get what you want, then check this post I just made: