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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Had another thought on this topic... the reason I don't consider giving mez protection to squishies (I'd still rather every AT have some either from powers chosen or their inherent) as power creep and instead consider it bringing up underperforming sets to par in the exact same way that buffs to AR and Regen would be. Well, you could, but I honestly feel like these discussions should be had and continue to be had until we can all at least get closer to the same book, if not the same page. 🙂
  2. Back on topic... I just wish +4/x8 w/bosses w/AVs meant the same damn thing all the damn time. Instead, in DA when you have 3 level shifts, you're only fighting +1s with your diff at +4. In PI, those +4s are only +3 with nothing more than a T3 alpha slotted. Or if you ate an Ultimate inspiration. Or you're fighting the enemies that GET level shifts as you beat them down.
  3. While you're at it, see if you can determine any consistent equation that might have incorporated claws cast times against the original equations for dam/end/rec but incorporating what was supposed to be claws' secondary effect of 20% less end and recharge. I was thinking about working on it one day but gave up when it all seemed to be completely chaotic.
  4. Have to do some edits/corrections/expansion on this. As level progress in this game, enemies get more and better abilities which increases the difficulty in a way that is supposed to remain competitive with whatever base standard is in place for our builds. Enemies at the level we have TOs based around that, then DOs, then SOs and HOs. But that was back before temp powers. Back before sands of mu and the black wand. Back before all the new power pools. Back before inherent fitness. You see where I'm going. We're not playing that game anymore. None of us. Even if you are playing at 50 with SOs, unless you've worked very hard at it, you're benefiting from all the power creep (including AT and powerset changes over the years) and because of it, shouldn't be considering +0/x1 at 50 the baseline for ANY character.
  5. I wasn't talking about the new new stuff in Aeon's task force. Only about the change from the old 5 stage system that capped out at +2(maybe 3)/x2 vs the +4/x8 we can now set. But to your point, yea, running that (the Aeon SF) on relentless certainly returned the SG I run with back to the old tactics of everyone utilizing everything they have smartly rather than just steamrolling through without a care. Absolutely valid. But even the standard of "base diff = +0/x1 w/ bosses" no longer has relevance because that was only ever true at lvl 1 using TOs. Not SOs. And TOs aren't available at the store next to Ms. Liberty anymore. So I would have to argue that we as the player community along with the devs need to determine what the *actual* base difficulty should be now for the game we're playing. Sadly, there's absolutely no chance in hell that we'd all come to such a consensus.
  6. Devs could datamine the info and share it. I suspect that a much higher % of players utilize the tools available to them rather than just sticking with SOs all the way to 50. A lot of my recent soloing from lvl 1 to X, however, has been with SOs and very low diff settings up until I could slot perf shifters at least. Steadfast and Glad Armor uniques usually get thrown in pretty early as well to stack with combat jumping and/or maneuvers. But these runs have been hamstrung for very specific reasons. Generally speaking, I like to push my difficulty up to the point where failure becomes a possibility while utilizing the IOs I can along the way to push things higher. We received the new difficulty system because the old one provided none for any half-assedly slapped together build across most ATs. The idea that enemy encounters in this game set to x8 were *designed* for a team of 8 players is as laughable now as it always was. Or rather, even if the design intent was there, it was laughably off the mark.
  7. Always thought it was because of the extra toxic damage but I'm interested in seeing what you come up with.
  8. Nah. I can't rationalize any buff for Bio under any circumstances. Defensive on a tank adds 9% resist to SLT, 1.13% to FCEN and .9% to P. On the defense side it adds 8.25% to SL, 7.3 to FCE, 2.8 to N and 4.25 to P. Oh... and 170 HP. I'd say that's enough.
  9. So a buff for blasters (who can already use 3 attacks while mezzed) while still being useless to the other ATs that can't get mez protection at all or at least until late game. No thanks. But, hey, if nothing comes from any of this, we all still have access to the P2W mez protection. Hell, it's even cheap when you get 8 hours at lvl 1. Just make sure you've got some inf waiting in email instead of inspirations.
  10. For the first, from enemies? Not off the top of my head, no. For the second, why? So that I might stay alive longer while doing nothing while mezzed? No thanks.
  11. I don't necessarily disagree but last I checked many mez powers also do damage so they already have something else going on.
  12. You mean immune to ONE mez at a time all the time. That's nowhere even remotely in the same ballpark as immune to all mez all the time and you know it. Your tank is worth no more or less than any other character now at any level. My new blaster has soloed 100% of her time so far and will continue to do so until I get bored or overly annoyed. So far, she's only faceplanted once in Perez Park when I jumped into a spawn without noting the two red bosses within it. Of course, I'm also only running at +1/x1 w/bosses. So this statement about making your characters useless because of the rest of us soloing is also a false statement. To me they're already useless. Or are the huge numbers of "did a TF without a tank or a brute or, hell, any melee at all!" posts complete fabrications? MMO means you can team. Nothing more, nothing less. I team with my SG when I want to which these days is far more than I did back before the snap. I don't need to team with them or anyone else. Hell, if I wanted to, I have no doubt that I could dualbox a great many things that my characters aren't actually capable of soloing but I choose to instead accept that I can't solo them and move on. I'm unsure why there needs to be ridiculous jumps straight into "Gone To The Americans!!!" land on this topic. It will change NOTHING other than making soloing a few ATs more pleasant and less annoying.
  13. RoP provides 10 pts of mez protection to everything 1/3 of the time as a pool power pick. The request would provide 3 pts of mez protection all the time as a pool power pick. Are you stating that you think mez protection across all ATs should only be up some % of the time with "Heck, mez protection across all ATs shouldn't always be full coverage like it mostly is now?"
  14. Because of it's 2/3 downtime. It's literally useless 66% of the time. Course I take it now anyway on several squishies because at least it also means it's useful 33% of the time.
  15. Side note: Mez is binary when you're only considering is mezzed/not mezzed. How one GETS mezzed isn't binary at all. You need X mez to get past Y mez protection. The values are different between ATs and in some cases even different between powers within an AT. The mag values coming in from enemies vary amongst rank and enemy groups and powers. It's not nearly as black and white as some wish it were.
  16. True. Good thing no one has asked for that. I mentioned 3 pts. That stops ONE mez. That's it. What's the point in asking the question when no one, not a single person in this thread, other than you, have brought up being invulnerable to mez?
  17. And the tank's literal job is to hold aggro for a team so why did they get a damage buff? The blaster's literal job is be the glass cannon for a team but were given an overhaul that included extra mitigation. Even defenders were granted a damage buff for soloing. It's almost like changes were made to archetypes in the past specifically to make it more enjoyable to solo them.
  18. As expected. 1: False question. Squishies were denied mez protection at go live for the reasons Luminara already pointed out earlier in the thread. 2: Inspirations are in the game as a way to temporarily buff yourself when needed and are in no way supposed to be considered a static component of one's build unlike... 3: enhancements. Your personal attacks are a fantastic way of proving to us all that your arguments and beliefs are worthless, so thanks for those as well.
  19. Go find a single patch note since go live where a powerset or archetype was changed, buffed or nerfed, specifically because of inspiration usage. You're making the claim, back it up.
  20. Way to miss the point as usual, Arcane. And, no, I won't be going anywhere, thankfully in part to knowing that the devs have never made AT/powerset decisions based on inspiration use. That's some fanciful thing created by players.
  21. Yea, mine's a lowbie. Nowhere near softcapped to anything yet.
  22. Only irrational thing going on around here comes from the folks that think AT/powerset balance discussions should involve inspiration use.
  23. So right, my bad. And I also completely forgot about just storing them in email, too. Yea, makes perfect sense to "balance" around their use. Let's also all be sure to "balance" around P2W amplifiers, warburg nukes and signature summons! All it takes is superior planning and a better understanding of how to use them, after all!
  24. I'm happy to consider their existence and use. What annoys me is how the pro-insps side likes to pretend they never run out and thus ignore/gloss over the actual in-game ramifications of when you don't have that break free for those stacked mezzes. It's dishonest. And as with most things, there's nothing inherently good about the status quo.
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