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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Base diff makes everything a cakewalk. 🙂
  2. And Cypher from the New Mutants.
  3. When I hear Werner and Rules together, I think of the Werner Rules ITF which is not specifically a scrapper based thing at all. It means: Solo No Insps No Temps No Faceplants Enemies Buffed +4/x8 w/ Bosses and AVs Variations include: Yes or No to Amplifiers Player Debuffed Personally, if I can succeed with no insps, temps, faceplants and solo at max diff, I'm a happy man. I have barely a handful of characters that have done this.
  4. I'm gonna have to test it but it's starting to look like going BF-SS-AS-repeat, even if there's a larger pause before the next BF, is going to be better than BF-AS-SS-AS especially if SS is actually getting a triple stack of BF anyway.
  5. I've been doing this a lot more lately. It's one of the reasons I choose flares over fire blast. Unfortunately, every time I do it, a fight breaks out in my brain starting with, "ya know, you could be killing this guy faster..." And 383% recharge is unreachable solo. So BF-AS-SS-AS is generally the best DB single target chain along with BF-SS-TE for AoE. Now if you can get *enough* recharge above 313% where the pauses in BF-SS-AS still lead to better DPS than BF-AS-SS-AS, as you can with DB/Nrg, then dooooo eeeet.
  6. Nah, it's get 383% total recharge in BF and then go BF-SS-AS-repeat.
  7. Galactus. The Beyonder. Any Celestial. Matter Eater Lad.
  8. Damn skippy. Welcome back again, man!
  9. But the goateed version. It gets one awesome melee attack and a freakishly good melee cone.
  10. Just like autohit attacks against defense based characters.
  11. Ohhhhh.... yea that would be cool. 🙂
  12. You're correct in that it never made much sense but tons of folks did it anyway. They do the same with Blaster /Nrg Energize and it makes no sense to do it there either.
  13. That's claws but as a rad blast set.
  14. I've never understood that thought. More HP means more Regen happening while you're dodging everything and has improved the performance of the scaling resists since they were added to SR. And there's the truth of it. SR+Tough+Weave. I always 4 slot UG including the unique plus the steadfast and glad armor +3% defense IOs in tough on my SR users. The reactive defenses +scaling resist and shield wall +5% resist IOs I also consider unskippable. Put it all together and you end up with very strong scrappers/brutes and damn near unkillable tanks. Yes, my SR tank laughs at Rom's autohit fluffy. If only I would remember that he's also got EotM/Demonic for really hard stuff.
  15. That was corrected recently I believe. It's got a shorter check period. Edit: Found it. Happened with page 3. Lowered the activation period of powers with scaling resistance from 2s to 0.5s (all ATs). The duration of these effects have been set to 0.75s to compensate. NOTE: This affects PvE as well. Also: Added Toxic Resistance to all scaling resistance powers So SR now only has the psi hole to deal with.
  16. Nah. SR is in a fine and strong place. It ain't shield but it still rocks. Sentinel SR goes up to 80% resist at 0 health, of course, but they have a much smaller HP base to work with, so that's probably ok, too.
  17. Perusing builds and reading about the things we're getting away with now shows me that ship sailed a long time ago.
  18. I had that happen once on my bio/claws tank. My absorption line from the team window suddenly stretched across the screen.
  19. Some thoughts I had regarding DB this morning. Nothing wrong with just ignoring the combos and after 50, you're better off without them.
  20. How can I deal with the constant HP debuffs from the crimson prototype when I'm solo other than running away to let them drop off?
  21. Due to my recent foray into style over substance, I have a StJ/WP brute named Bantam Betty at 42. Being a boxer (granted, a dirty one since heavy blow is sometimes an elbow to the face) she doesn't have access to the powers using feet. Soooo, yea, no rib cracker, shin breaker or spinning strike. Skipping the three best powers in the set, yay! But what it left me with was an easy setup to utilize the combo system. IS-Boxing-HB-IS- (3 levels are up) then either sweeping cross or crushing uppercut. If I miss with either IS or HB, no combo buff on SC or CU but it just doesn't matter as my chain doesn't change. I also have a StJ/Inv brute that will follow my normal max recharge/tight AF attack chain using the best attacks method but I've yet to sit down to see where she'll end up but it's very doubtful that I'll make any attempt to leverage the system there. It'll either happen on its own or it won't. And that's the kind of combo system that makes sense. It shouldn't shoehorn you into any specific chain, ever. They absolutely should NOT be forcing players into sub-optimal chains that might also happen to look/flow like shit.
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