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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Ok, @arcane, you downvoted the concept. Please explain why.
  2. Hrrrm. Last ditch thought. You only have one installation directory and everything's pointed at the correct one, yes? I only ask because over time I ended up with multiple installations and made this mistake with my silence sounds files.
  3. I get it. I think it's wrong. I find it grossly unfair and bad design that only meleers and ONE buff set get useful mez protection. Edit: Oops.. and Sentinels.
  4. But then I have to change my battlecry to "Stop or I'll Die!" and willfully be the worst player in any given situation just so that I'll have mez protection. Big ass /jranger on that idea.
  5. Was he ONLY talking about blaster secondaries? If so, fine. They're blasters. If they get any mez protection at all from their secondary yay for them. But defenders granting mez protection? Faraday Cage: Everything. Clear Mind: Everything. Dispersion Bubble: Hold, Stun, Immob even to the user. Increase Density: Everything. Antidote: Everything... etc
  6. A power used specifically for the set bonuses it can provide is in no way stupid.
  7. Ain't nuthin wrong with more options and thinkin outside the box.
  8. My suffering and bitching on the forums was legendary ... even in Hell. Edit: But it led to scaling resists for SR so yay.
  9. Wait... what? Link Minds? That's only 3.3% tohit buff. Ohhhh ... Mace Coordinated Targeting. +20% acc/+5% tohit. But costs .78end/sec. Yea, Fark That Noise.
  10. See above about permalude. 🙂 It wasn't an issue after that. At least that I can recall. Unsure when higher rank/level became Acc buffs though. Do remember getting a ping on Steam when brutes got claws and the new difficulty settings were put into place.
  11. I vaguely remember folks talking about that. Ugh. Flip side, I very much remember the day I got permalude. Folks would literally ping me to come help kill all the sappers in Malta missions.
  12. Truth be told, on the topic of mez itself, I'd still prefer every powerset that has a power that grants mez protection to teammates also affect the player. Non-stackable, of course. As it is, I skip it. Were it changed, I'd take it and use it often and make sure I had a pet to use it on for soloing.
  13. SR superiority out of the box. No wonder ED/GDN hit it so hard. 🙂
  14. That went on for ages. We got our numbers from players on the forums instead. Yes, CoD is a VASTLY superior tool.
  15. How does that help against a stray boss mez for the first 49 levels?
  16. And FF does suck in much of the game because far too many are able to hit the defense softcap on their own thanks to set bonuses and/or barrier. The problem isn't with FF, the problem is with IOs and Incarnate powers. AR and Mercs definitely deserve some buffage. I really like my AR/Nrg Sent and her damage output is downright awful.
  17. I'd be fine with Hold, Stun, Sleep. I'd prefer it be to all. I'd still never take Acrobatics and I'd still almost always take Combat Jumping. The first is complete crap by any definition and I marvel at anyone ever taking it. The second is a very low cost defense IO mule with a huge buff to combat maneuverability.
  18. That's the question. What mag do bosses usually throw around? Thinkin it's mag 3. So that would be fine, too. Any lower than the average boss mag for a single mez, however, and it's worthless and shouldn't even be considered.
  19. Sounds more like just yes since the base design across the board was horrible. But a question... how did they rationalize practiced brawler? It was a click, which meant SR would have been able to use it while still having a defense toggle on. So very glad I didn't start until issue 1. Toggle exclusivity would have had me turn right around and never play.
  20. I don't consider inspirations to be anything but what they are: a temporary measure. What IO grants mez protection? Can't think of one. Plenty of mez resistance but that means fark all. CJ for Immob, ok. Acro for KB and 2 pts for Hold, sure. Where's the Stun and Sleep protection? And RoP is also a temporary measure only up 1/3 of the time. Hasten still isn't inherent. Never will be. I am against power creep. The tank buffs are a prime example of power creep that did introduce problems with AT balance. But I'm also for QoL changes that make sense. What I don't get is the, in my mind, completely unreasonable stance that squishies shouldn't get mez protection at all when 4 pts will only be enough to shrug off a single hold. Hell, even Def - FF - Dispersion Bubble gives 8.65 pts to Hold, Stun and Immob. The other defenders can't even access 4 pts from a pool? If anything, it would be a QoL change that does nothing to end game AT balance. On top of that, it would soak up another power pool slot reducing the number of other pools they can access. And those in the future asking to make it inherent can go eat rocks.
  21. The Awakened in Mr. G's arc redside. Freakin nasty bastiches.
  22. Same thing as now: blasters will still faceplant far more than sentinels for 49 levels. My new Bane SoA gets mezzed and knocked around far more than I expected he would and that's an AT that comes with built in mez protection. 6 whole points when you have both armors. Course now that I'm looking I see it has 0 pts to knock. Explains that issue. My main Sent (bio) is sitting on 8.3 with 9.33 to knock. I don't see how easy access to 4 pts of mez protection will change the balance of the game at all while it will make the random mez not nearly the PITA that it is now.
  23. No, it's a mitigation tool. If they're runnin, they're not attacking you.
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