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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Truth! Especially with regen as your secondary and all those long cast times keep you from clicking your mitigation.
  2. So ... inferior! But the min FX options are very nice and a more consistent damage buff I can see as a plus.
  3. I have not and probably will not. I hate granite armor and the testing I did on beta with a claws/stone scrapper led me to think the T9 was still going to be necessary. Also realized last night that the same hate may be why I don't do form shifting khels. Still, I probably should look at the granite-less numbers for tanks. Might be ok but I'm already runnin a dark/stone scrapper.
  4. I am and forever will be a backer of bug squashin!
  5. I'd argue that it's past time Khels got a full rebalance/rebuild amount of love.
  6. Woke up to about 3" and still comin down this morning up in Mass. I love snow. 3rd time this winter. Coming from TX, (ignoring last year's icepocalypse and state-wide power outages,) it's been a very welcome change.
  7. I'll add this, though: IF we were to go back and rebalance every attack in the game and include cast time in the equations, we'd probably be having a very different conversation.
  8. I think you answered your own question. As a scrapper primary set, it's still gonna get the job done. For me, I haven't had a concept that forced the use of fiery melee, so I've not chosen it because there are numerically better options on the table. I have, in the past, had fiery melee scrappers, brutes and tanks, but they've all been deleted.
  9. See? No reason at all not to add a temp power that defeats all enemies on a map. It's just a matter of time management.
  10. LOL. Yea, good luck with that. You've got some serious catchin up to do.
  11. This thread and the fact that I'm playing a newly 50 inv/em tank built for tanking, but of course soloing now to unlock incarnates, is pushing me towards an opinion. Regardless of AT, SD>SR>everything else. And the best most well rounded brute will be the same as the best well rounded scrapper and tank. Shield and Nrg Melee. For best damage, I'm told that TW is still greater than Nrg, so TW/Bio. Most survivable? Probably dark/shield runnin MG-Gloom-SL-Smite-repeat with darkest night in play.
  12. I'd love to say what I think the best brute is... but I only have one that's T4ed and fully kitted up, and even though he's cool as hell, I know numerically he ain't it.
  13. Hmmm, that low DDR when ageless hits it smallest values is gonna hurt... 🙂
  14. CoD is still showing -SPD on the attacks and I appear to be slowing folks with shadow bolt and blast but, yea, I'm not seeing any kind of vfx for slows either.
  15. I hadn't actually played DM at all since it got buffed and was very surprised by the rehashed Touch of Fear. Between it and Shadow Maul's buff, the AoE output of DM is considerably better than it once was.
  16. Cuz we enjoy doin that. Even my statements that Shield is numerically superior to SR, I end up arguing with. In some areas, it absolutely is, in others, it's not.
  17. Yes. Edit: Although, it ain't hard to run out of a mission.... SG port, load up, bamf back in. Edit2: OK OK maybe I'm saying purge inps and levels shifts from the game!
  18. So now you see an issue and want to harm others by changing how the game works? YOU BASTARD!!! 🙂
  19. It's a valid point. The question is whether all the available cheats are causing harm. Is it a harm to me if the game becomes un-fun to the point that I quit? Nope, not in any real sense. Don't get me wrong, I missed CoH when I didn't have access to it and I'm still a bit bitter that it was up and running for years and I didn't know about it. What I like about accomplishing a Werner rules ITF was that it came down to my build, my tactics and my reflexes. But even THAT was tainted knowing that I wasn't actually fighting +4s due to alpha's levels shift. And I can't turn off the level shift without unslotting my alpha. I absolutely think @Elmyder feels exactly the same way about their MLTF run. They put in the work to make it happen and did it. I can't solo the MLTF. I can't do it because I go into it with those self-imposed and arbitrary rules I mentioned earlier. If I followed Elmyder's rules, I have absolutely zero doubt that I'd waltz through it. Does that in any way harm me? Nope, not in any real sense. So where's the harm in adding a temp power that defeats all enemies on a map? Doesn't harm me. Doesn't harm you. Why not do it? Neither of us have to use it and the ONLY difference between that and utilizing every other cheat is the time it takes to clear that map, so why shouldn't it be added to the game? Or is it possible that some harm IS being done when something is made so easy that it becomes boring and when that occurs we stop doing it. I'm not wiccan. My rule isn't quite the same as theirs. Mine is "Harm no one else, and do as ye will." But often times in reality, we don't get to choose to do NO harm. We end up choosing the outcome that causes the LEAST amount of harm. I would argue that this game has become less fun, so some manner of game-related-not-real-not-that-damned-important-harm occurred, and continues to occur every time it becomes even easier, if the end outcome is people quitting because it's gone past QoL into I-Now-Have-A-Clear-Map-Button levels of stupidly easy. Again though, if I'm in the minority, and I'm 99% sure that I am, and removing the ability to store 100 top tier insps in email and grab them in the middle of combat causes more "harm" to the community that the initial ability to do so being added to the game caused, then it should be left alone. If it does more good for the community as a whole, then perhaps it should be dealt with.
  20. The difference boils down to game design and balance. We all expect buffs on a full team unless it's a team of 8 scrappers. A teammate isn't using what was originally supposed to be a finite resource. Back in the day, you used what dropped or what a teammate gave you and that was that. An emp defender can set healing aura on auto and as long as they have the end to back it up, we get healed. I see no difference between multi-boxing and insps in email as multi-boxing isn't soloing and it isn't part of the game design. But if you don't call it soloing, then it's just teaming and it goes back to the last point. I could absolutely crank up a third account and build a blaster on one, with cold and sonic defs on the other two and alt-tab between them to keep the blaster juiced to the nines, but I would not actually consider that any different than loading up on 120 max level insps. Yes, we can do these things. And we can just as easily set arbitrary rules upon ourselves to NOT do these things because they reek of cheating. I don't expect that email storage will ever be changed. But I also see a huge overlap in the venn diagram of those that do utilize amps, insps in email, temps, etc and those stating the game is too easy. I see it because I'm just as guilty of utilizing the tools that MAKE it too damn easy as everyone else. You can make the argument that it doesn't actually matter and you're absolutely correct. It doesn't. This game doesn't matter. Our opinions don't matter. Hell, I can easily make the argument that existence doesn't matter. Right up until we decide that these things should or do matter.
  21. And you know I don't think you're an idiot. It's not about what we can all do, it's about what we can do vs the game. I don't see much difference in having 120 huge insps keeping me at all the caps for every tough fight in a TF and a button that wipes out everything on the map. It's only a matter of degree of brokenness.
  22. Stating that it's not an issue and there's no good reason to do it is only true for you. It is an issue with regards to game balance and that is, in itself, a good reason to fix it regardless of whether you agree. However, game balance doesn't mean much to many people, like you, and even less when it involves a game like this one where there's absolutely no monetary gain involved and those working on it are doing it in their spare time and, like you, don't appear to think game balance means much at all. Or at least in regards to the definition of balance that I carry around in my head.
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