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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Grrrr... what the hell is the current fly speed cap since afterburner was turned into an inherent part of fly? I'm showing 82.95 mph with a 50+5 basic fly IO in Fly and a 53 Microfilament in Quickness. Unslotted my 50+5 basic run IO from swift, stuck in a lvl 50 Microfilament, fly speed is now at 83.93.
  2. And there it is. I stick lvl 53 Micro HOs in Quickness because it does boost both run and flight speeds and at least as per Mids, and it takes no sets. My memory really is turning into swiss cheese. Edit: Same goes for Sprint. The sets it can take don't buff both jump and run which sprint does.
  3. It was late! Or early! Not the first time I've trusted Mids only to find out later how wrong the build turned out.
  4. Bein a southerner. Although I was also in the army. Ayup. Edit: And now I'm a Masshole! HAHAHAHAHAHA.
  5. I really wish someone had pointed this out to me before now.
  6. This time it's actually true, Troo. This tank is for team tanking. Need need for big DPS.
  7. Especially on a tank. Edit: That damn +damres tank IO... who was the brain behind tanks being able to add 20.1 DR to EVERYTHING when triple stacking that IO? And then HC gives them more damage and bigger AoEs. Maddening.
  8. Yanked that, installed 3.1.2.5, and yup, now I'm at 2642 HP and 33 HP/sec regen. Oh well. I'll lose vengeance and add back in DP, steal 2 slots from something, probably health.
  9. Then it's gotta be Mids. Didn't think this could have been right. What version are you on? I'm on 3.1.1.2. I've already got a tank runnin et-long, tf, et-short, gloom, bonesmasher. This build is for far more punchvoke and far less corpse blasting. It won't be used for soloing TFs and AVs.
  10. Huh... with accolades, 3411 HP, no dull pain, 76HP/sec regen.
  11. Or I ignore Sorc pool and crank up more HP/Regen with PhysPerfection and set bonuses. Hmm. Playing around. Will post build shortly.
  12. Well, that's what Mids was showing but this version seems to have some issues so I'm not entirely sure how accurate that may be.
  13. EDIT: The following thread was based off of Mids misreporting HP gain. Yall know I main SR, running around without a heal is nothing new to me and DP is more of a proactive power anyway. Just noticed in Mids building an Inv tank that without DP, I'm around 280HP short of the cap after I add in the passive accolades. As I'm also not chasing max damage on this build, (hell, I'm actually skipping energy transfer AND total focus) I really don't need hasten either and I was going to take vengeance because I had nothing else to take. But I could drop all three and pick up spirit ward, arcane bolt and rune of protection. Thoughts?
  14. Characters that are built specifically to lean on amplifiers and insps will be at a disadvantage when those items are turned off. Characters that choose to use amps and\or eat huge insps stored in email will perform better than when they don't. Yes, an email system full of huge insps will have more of an impact than incarnate powers right up to the point where the insps run out. It will also have more of an impact than a good build or player skill. While the mez protection from the defense amplifier is a game changer for my squishies, based on the numbers for the rest of the buffs, no I don't think they have as much impact as 6 T4ed incarnate powers. It's not even close. With as easy as it is to make inf in this game, I do find it worth it to keep squishies loaded up with mez protection, when I actually remember that I find it worth it and hit the P2W vendor.
  15. I hear ya. There are some cheats I'll never allow myself to utilize but I have started buying 8 hrs of amps for every level 1, regardless of whether I'm street sweeping, running content or just PLing them to 50. Can no longer rationalize NOT having defense amp for all my squishies. But at least I haven't started actually designing builds with all the cheats in mind.
  16. There is that and we have had enough of it. Edit: But we both know a whole bunch more is coming with the sentinel changes.
  17. And here I thought it was an nrg blast's damage sucks thread.
  18. And folks wonder why I think insps storage in email should be verboten... regardless, that's awesome.
  19. And only you can decided where challenge crosses over into masochism.
  20. As for getting HOs, the easiest way is to be rich and just buy 'em. I had a further analogy but should probably keep it to myself.
  21. Dude... my solo max-diff no insps/temps ITF run on my sentinel took over three hours. An 80 minute solo MLTF is awesome! 🙂 Side note: update your sig line from time to time. I'd like to watch what happens when you ding 100000 vet lvls.
  22. Yes. Not me with my builds, but others have done so. Hell, I probably could solo the MLTF with my shield/nrg tank if I dumped all my self-imposed rules and leaned on ultimate insps, warburg nukes, base buffs, etc, etc. Bet someone out there has figured out a solid way to dual/triple box it without breaking a sweat.
  23. The problem with that though is that you don't get the toggles at lvl 1 and folks will raise bloody hell about losing the KB for X number of lvls.
  24. I actually like this suggestion. Quite a bit really. Here's some thoughts that might stop it from happening. Cottage rule. Some folks like power push but moving the 100% KB to Burst might work to alleviate their concern. I would very much also prefer push's animation over burst's but whatever on that front. Edit: Well, wait... I'm not sure that a toggle can disable an effect like KB that's coded into a power. The KB->KD procs aren't removing KB, they're just adding a huge negative amount. However, just as a staff/bio scrapper ends up with 6 form toggles to choose from, that won't be a reason to block this. I would absolutely roll up an nrg/bio sent and run Plasmatic 100% of the time. Kinda sucks for defenders as they wouldn't get it until 28.
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