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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. There any other powers in game that we could test this with?
  2. Here's the fixed build if anyone wants it. It should be amazingly mediocre!
  3. Yup, that covers it. Please email all +movement/endred special origin enhancements to @bill z bubba. Thanks much.
  4. Tis a good spot for that since the Prev Med Chance for Absorb works regardless of where it's slotted.
  5. What happens to that damage if you 6 slot it with Power Transfer? Not tagged to ignore enhancement, so should be buffed just fine by that set.
  6. Yea, eviscerate sucks on scrappers even with its higher crit chance. Sucks on tanks even with the bigger cone size and number of enemies hit. Sucks on brutes because it gets nothing to help it. And REALLY #*$&#$*&#$ SUCKS on stalkers because they turned it into a single target attack and dumped spin... then turned around and left all the savage AoE quite untouched. Edit: I might still be a bit bitter about stalker claws.
  7. Found this in the feedback thread. Anyone know if it's still accurate?
  8. Grrrr... what the hell is the current fly speed cap since afterburner was turned into an inherent part of fly? I'm showing 82.95 mph with a 50+5 basic fly IO in Fly and a 53 Microfilament in Quickness. Unslotted my 50+5 basic run IO from swift, stuck in a lvl 50 Microfilament, fly speed is now at 83.93.
  9. And there it is. I stick lvl 53 Micro HOs in Quickness because it does boost both run and flight speeds and at least as per Mids, and it takes no sets. My memory really is turning into swiss cheese. Edit: Same goes for Sprint. The sets it can take don't buff both jump and run which sprint does.
  10. It was late! Or early! Not the first time I've trusted Mids only to find out later how wrong the build turned out.
  11. Bein a southerner. Although I was also in the army. Ayup. Edit: And now I'm a Masshole! HAHAHAHAHAHA.
  12. I really wish someone had pointed this out to me before now.
  13. This time it's actually true, Troo. This tank is for team tanking. Need need for big DPS.
  14. Especially on a tank. Edit: That damn +damres tank IO... who was the brain behind tanks being able to add 20.1 DR to EVERYTHING when triple stacking that IO? And then HC gives them more damage and bigger AoEs. Maddening.
  15. Yanked that, installed 3.1.2.5, and yup, now I'm at 2642 HP and 33 HP/sec regen. Oh well. I'll lose vengeance and add back in DP, steal 2 slots from something, probably health.
  16. Then it's gotta be Mids. Didn't think this could have been right. What version are you on? I'm on 3.1.1.2. I've already got a tank runnin et-long, tf, et-short, gloom, bonesmasher. This build is for far more punchvoke and far less corpse blasting. It won't be used for soloing TFs and AVs.
  17. Huh... with accolades, 3411 HP, no dull pain, 76HP/sec regen.
  18. Or I ignore Sorc pool and crank up more HP/Regen with PhysPerfection and set bonuses. Hmm. Playing around. Will post build shortly.
  19. Well, that's what Mids was showing but this version seems to have some issues so I'm not entirely sure how accurate that may be.
  20. EDIT: The following thread was based off of Mids misreporting HP gain. Yall know I main SR, running around without a heal is nothing new to me and DP is more of a proactive power anyway. Just noticed in Mids building an Inv tank that without DP, I'm around 280HP short of the cap after I add in the passive accolades. As I'm also not chasing max damage on this build, (hell, I'm actually skipping energy transfer AND total focus) I really don't need hasten either and I was going to take vengeance because I had nothing else to take. But I could drop all three and pick up spirit ward, arcane bolt and rune of protection. Thoughts?
  21. Characters that are built specifically to lean on amplifiers and insps will be at a disadvantage when those items are turned off. Characters that choose to use amps and\or eat huge insps stored in email will perform better than when they don't. Yes, an email system full of huge insps will have more of an impact than incarnate powers right up to the point where the insps run out. It will also have more of an impact than a good build or player skill. While the mez protection from the defense amplifier is a game changer for my squishies, based on the numbers for the rest of the buffs, no I don't think they have as much impact as 6 T4ed incarnate powers. It's not even close. With as easy as it is to make inf in this game, I do find it worth it to keep squishies loaded up with mez protection, when I actually remember that I find it worth it and hit the P2W vendor.
  22. I hear ya. There are some cheats I'll never allow myself to utilize but I have started buying 8 hrs of amps for every level 1, regardless of whether I'm street sweeping, running content or just PLing them to 50. Can no longer rationalize NOT having defense amp for all my squishies. But at least I haven't started actually designing builds with all the cheats in mind.
  23. There is that and we have had enough of it. Edit: But we both know a whole bunch more is coming with the sentinel changes.
  24. And here I thought it was an nrg blast's damage sucks thread.
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