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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Sounds good but the devs won't do it. Maybe you should avoid the crack pipe before posting.
  2. My one test on beta with a claws/stone scrap put it smack in between my claws/bio and claws/sr scraps for pylon times. It's probably why I haven't PLed my live dark/stone scrapper. Kinda diggin the ride.
  3. Cuz Air Superiority rocks. Completely understandable.
  4. How is it PC privilege? It's the people with money runnin on apple products. There is the *nix crowd I suppose. Buying empty metal and loadin up free OSs.
  5. Or they ignore Global, LFG and Help and only hang out with other old timers, never running into new players at all.
  6. Not to mention that you took the fly pool on a PB........... 🙂
  7. wait... wait... are you saying that this game has arbitrary and ridiculously silly choices in regards to what powers can slot what and what's unenhanceable and what's not? That's CRAZY talk!
  8. They could also stop griping about it on the forums and stop attempting to nerf powerleveling. What a PLed ignorant newb looks like. No way this guy knows anything about this game. Edit: For the record, this was a random pick. I only logged him on because I'm about to delete him and re-PL him as a brute.
  9. Hmm, Sep 1, 2021... Now Jan 12, 2022... It's almost like you have a life to deal with or somethin...
  10. Bots certainly do but what else? I'm staring at CoT right now, Behemoth Overlord is at 0% DR to SLENPT +20 to F and -20 to C. Death Mage is at 0% to all. Carnie Strongmen, +20 to SP, -20 to L, 0 to the rest. Carnie Juggler, -20 to L, +20 to P, 0 to the rest. Rikti Infantry, 0 to all. Rikti Gunman +30 to SLE, 0 to the rest. And then I ran out of power analyzer. Disregard, lookin through GB's work now. My poor claws...
  11. Oh yea... couldn't even catalyze our AT IOs.
  12. BZB scrapper. Cuz he's the original. Wouldn't even have to respec.
  13. As I stated, it was one MORE data point that affected MY opinion. It was your choice to come in all twisted out of shape about it. Are you now stating that Human Only (is that better?) isn't a viable build for someone that just wants to play and enjoy their Khel, since that's all that matters?
  14. HO here means Human Only since it related specifically to an all Khel run.
  15. Considering the AT usage numbers from two years ago, and considering our rule was bring whatcha got even if it ain't 50 for all of those runs, it's entirely possible that the Khel run had fewer properly tricked out builds. I was on a fully T3ed HO PB but I didn't track the others. But given our less than rigorous demands, I'd be shocked if we had any runs without a few sub 50s. Well, the farmers were probably all 50 but I missed that one.
  16. Just another data point that affects my opinion of Khels. These were all single AT, max diff, kill what's in the way, ITF runs with my SG. Khels had the worst time by a bit and the most deaths by a lot. I will note, however, that we had a lot of HO builds and I have no doubt that a full team of T4ed triformers would do far better. But still... ouch.
  17. PF, you've stated TWICE now and attributed to me something that I have not stated and that isn't true. You should quit that. What I *HAVE* stated is that on the ride to 50 using nothing but SOs, the brute and scrappers lower HP and inability to even get TO the softcap is going to be a hindrance and must be taken into account. I haven't mentioned larger AoEs and Max Targets besides noting that Shadow Maul is 180º. Were tanks on SOs vastly slower back on live? Yes, they were, They also didn't have SR or DBL-XP or SOs at level 2 or the higher melee damage mod that they get now. As for SR being an end hog, it's not. Its toggles are very standard at .26 end/sec, it only has 3 of them and you don't even have to click practiced brawler until you're mezzed if you don't want to.
  18. I'm honestly asking... how? What exactly does a Khel bring to a team? The versatility of off-tanking versus added damage output as the flow of battle changes? That's certainly useful in the very early game and it was useful back in the days before IOs but it has absolutely zero use in the post 50 game now that I've seen.
  19. Sounds like you should slot more end-red in your attacks.
  20. That's just it though, thanks to SOs at lvl 2, once you 3slot Stamina with EndMod and be sure that everything you use has at least 1 endred in it, there *generally* won't be any end issues. Offer not valid for my dark/stone tank. No, I am not saying that low level tanks will clear maps faster than scrappers. I am saying that low level tanks have so much mitigation that they will get to crank up the diff more and far earlier than scrappers and brutes and spend far less time running back from the hospital or even between missions because of it. And none of this is to say that things won't change in the 30s but a scrapper and brute running FF, FS, Evasion, Weave and CJ won't even hit the softcap. They stop at 39.2%. Brutes don't get evasion until 20 and lucky at 28. It's horrifically worse for the scrapper with lucky at 28 and evasion at 35. That's a damn long time with crappy AoE defense. The tank, on the other hand, doesn't even need weave. It has all 6 SR powers by level 18. So for my test character above, I can hit 44.46% defense to all positions by level 20 without touching the fighting pool. Edit: Oops, this is with 3slotted CJ. If you really don't think that much extra defense is going to play a huge role in the amount of downtime running a SO only build, I'm not sure what to tell ya.
  21. Hopped on beta, just happened to be next to a pylon... imagine that. Threw T4 Pyronic Core at it. 496.89 Base Fire Damage, 5 ticks of 26.08 fire and then 1 more tick of fire for 24.83: total = 625.12 Had already crafted T4 Mighty Core; swapped to it when I was able; 496.89 Base Smashing Damage, no DoT Whoa... Void Core only did 342.68 ... that's weird.
  22. Except when it is a competition. Some of us even compete with ourselves using different builds.
  23. Pretty positive they don't but I can test later. At the very least, even if they are doing identical damage, cast times are very different.
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