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golstat2003

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Everything posted by golstat2003

  1. No thanks. I don't see the need for this. EDIT: And the devs adding reward mertis to something that is on farm status I don't see them doing. Except maybe if it's only 1 mertit per completion.
  2. I'd prefer a warning only if you are about sell orange salvage. I wold rather it not be restricted.
  3. The devs in beta have said they DON'T want these costumes to be easy to get. You'd have to convince them. However, I would not object to them being reduced slightly.
  4. I think you hit the nail on the head why there are storage limitations that haven't changed since live. And as we've seen folks DO maniumplate the market a lot more in this era of COH.
  5. I think you won. these things have an INSANE perception radius LOL
  6. I’m fine as long as it’s not difficult to do.
  7. I . . . too have never seen or experienced any problems with this power on teams. I must have been super lukcy all this time. Reading this thread is actually shocking to me. lol
  8. Saying you disagree with a suggestion and don't want something in game is not disrespectful. Showing evidence that the assumptions behind a suggestion are not correct is also not disrespectful. With that said I agree SOME of the responses to Ultimo may have been a bit over the top. EDIT: The change on beta seems reasonable to me. 🙂
  9. Pretty much with over 40 level 50s, I can pretty much view a build and know if it will work for me. This is ofcourse after hours of palying various sets. For anyone else I would recommend they try it out in the test server.
  10. No need. It’s already very fast to get incarnated out. We shouldn’t be making it faster.
  11. Terrible suggestion is terribad. Devs from every era have already said this is a nonstarter. And there are ways to turn them off in harder content so I hear. /jranger and all that.
  12. I don’t think this would change anything as others have explained, those who run them privately will still do so and just pocket the extra reward. But I’m also not against the suggestion.
  13. As others have noted DPS, is not something you can talk about in a vacuum. Also a lot of folks in game, and in the forums and in discord actually think the damage in this game is too high. Especially with Nukes (both archtype and judgement). So I would bet money that the devs would actually look to DECREASE overall dps if they were pushed to look at it. Personally I think dps in this game is just fine. No decrease needed at all on nukes or anything else. And sure as hell an increase is NOT needed.
  14. I think it’s okay. The devs may tweak a few things if they go this route. And yeah agreed AOE anti mez is not something I see them doing for empathy ever. lol
  15. It's not. Most leagues hunt the fogs kill mino and bounce. No one really moves group to group killing mobs.
  16. I would say a Fire/Kin Corrupter. Though the main farmer may be capped, they will always apprecitate Fulcrum and Speed Boost. Plus the rest of the hitters they may bring a long will DEFINETLY appreciate it. Other than that, maybe Poison for debuffs.
  17. OFF TOPIC the issue of the World Wart Hulk story line where the HULK took on the X-Men and Jaggaurnaut, AND WON, is still one of my favorites. LOL
  18. I'm can't remember the last time I bought or used a booster. Converters? Nearly EVERY play session. Not suprising to see the price on boosters drop. As others have said, not everyone +5s their powers. I would argue it's more rare than using converters to convert other IOs to rares and then selling those rares.
  19. sooooooooo again . . . skill issue for the OP. lol
  20. AVs are meant to be a team fight. Not solo. So no, they are not doing too mcuh damage when they are meant to take on 8 player characters.
  21. Volunteer dev team with limited man hours. I’m sure adding more min fix are on their radar, but not really a priority.
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