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Everything posted by golstat2003
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Off off off (lol) topic, but wasn’t the whole incarnate backstory something that pissed of a lot of players back in the day? I seem to remember folks not liking the “all powers in the COH universe as somewhat having a mystical origin” background surrounding it. Personally I think the incarnates story is fascinating. Especially in the one mission where we are fully over powered up and Oroborus is pretty much wrecked and Hami is running amoke. Makes one wonder what in the possible future is insane enough that leads to Paragon’s universe ending up like that and your character being that crazy overpowered. Can’t just be Battalion. lol
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Having not watched or read anything about that character, that sounds absolutely fascinating for a super hero. I will check out his stories now! lol
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Cake / New Dawn is also another out there. What is that one like? Imagine if City of Heroes had gone the CO route to the extreme and then blew past the free form system over there. Add in a mix of various classic ATs (classic as in archetypes of various famous comic book heroes/villans) and you have Cake. Be warned though that it is a very very population light server during the day time (with there often only being max 5-10 people on at a time). Also it has various sandbox aspects. Imagine our test server on all the time but turned to 11. lol
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Option to include @Global in Chat
golstat2003 replied to Starhammer's topic in Suggestions & Feedback
For me the bolder also. As long as it’s something you have to turn on, I have no issue. -
Option to include @Global in Chat
golstat2003 replied to Starhammer's topic in Suggestions & Feedback
For reasons already stated I too would not like this -
Yeah I was going to say the respec and slotting system is not easy to mess with code wise. I will say I know of one other COH Server (I believe it was Cake) that managed to allow you to have more slots as you level. But the coding to try fix the respec system to be more able to do stuff like move slots around or make respecs easier, was a non starter.
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The solution is to run with smaller teams. It’s easier to find 1-2 folks who may want to do those harder missions and even AE 801s than it is to find 7 others. I never understood the obsession with team leaders who think the team must always be 8 players all the time. I actually really love team leaders who get us up to 4 or 5 and say “let’s go, we can recruit on the way” and put the mission up soon after joining the team. Saves everyone time.
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This is probably the most hilarious aspect of them. Dude is strapped for cash LOL
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Disagree. In pretty much every PuG I’ve be on in the 50s no one bothers with anything than just doing more damage. If the changes goal was to make teams think more or use more tactics like control versus Council, then they failed in that regard. As mr and many others mentioned (including yourself) teams still steam roll them. The Council are sure as heck NOT much more harder for TEAMS. It just takes a bit longer than before to clear them out with all the rolling super damage incarnated level 50s bring. So mostly more tedious to deal with Council. But not nearly as bad as CoT or Arachnos as you mentioned. Solo Players will and do have a tougher time though with Council. Which was the point lol
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Plus you can turn down the difficulty to make them chumps they used to be lol I actually do that anytime I don’t want to deal with any nonsense while playing. Would be nice if the setting made some of the key bosses in the things like the Patron Arc easier. I would not mind a new -1 setting just for that. (I’d also like a higher setting on the opposite end, that added some of the HM stuff into newspapers. But that would be a miracle long term pipe dream, that I don’t see the devs being able to do until like 2034 lol)
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That’s cause we know their schtick. For most of my characters when they see certain Malta Mobs, it’s target first, ask questions later, let <Diety> sort out the bodies later, “on sight” as the kids say. 😛 The Carnies and Arachnos in mass numbers I still find deadly as hell at high levels.
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Thanks for this! I should also point out that Homecoming team also allows anyone to sign up for Closed Beta. And the Testers Discord. There are really no barriers from what I see to getting in to look at and discuss future changes to City of Heroes Homecoming. Just a willingness to help test, be a good citizen there, and not leak anything they are working on. There is no excuse for anyone who wants to look at future changes ahead of time and give feedback on them in the Discord, to do so.
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The PUGs I get on still steam roll them. /shrug Edit: With that said I wold not be opposed to new game modes that made the game easier or harder. Also I find it funny we are discussing skill in a game like this. Getting to max level in this game never had anything to do with skill. It just meant you played the game for more hours.
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raid Once again asking for an instanced Hamidon Raid
golstat2003 replied to Laucianna's topic in Suggestions & Feedback
They can just make the Monsters in the Instanced version drop more EoEs. They can control enemy drop rates. Pretty easy to solve. -
raid Once again asking for an instanced Hamidon Raid
golstat2003 replied to Laucianna's topic in Suggestions & Feedback
I’m for an instanced version for all the reasonable reasons the raid leaders have stated. I’d also like to personally thank them for leading these. I tried leading one back on live and it was an absolute shit show. It is NOT at all easy to run, despite how easy they make it look. And Hami is indeed one of the things that is stupidly easy to grief, just by the way the encounter is built. So anything to minimize the potential for it to be trolled I’m for. It is not like the MSR or other league level content. MSR is already instanced. And other league content you can kick players out of. Having 49 other players respect you enough to listen to you is something earned, not expected. Anything to make their lives easier I’m for. Hami is the only content I think that is consistently run by the raid leaders on Everlasting and Excelsior that I know I can drop into at scheduled times and it’s well run each time, thanks to these key individuals. So again, +1 for instances Hami as an option for the Homecoming community.- 121 replies
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The spawns should match the mission doors in the area. However, maybe increason spawn/mob density for the parts of the map where it's 48-50 would help.
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Empathy Buff: Helping Others Helps Me
golstat2003 replied to RadiantPhoenix's topic in Suggestions & Feedback
It MIGHT happen due to how the Devs are wary of power creep. Aka see the recent changes to Fire Armor. I'm not interested in anything that could potentially make Empathy worse. And Empathy really isn't a niche set. I see plenty of Emps around while pugging and doing tfs. If we are interested in how many people actually play empathy and not just anectodal evidence, then that is a question for the Devs to answers. EDIT: To be clear I'm find with buffs in general to the values for Empathy overall. I don't think it's going to fly if many "affect others only" powers were suddenly also made to affect the caster. That part can be left out, and just buff the powers. -
Empathy Buff: Helping Others Helps Me
golstat2003 replied to RadiantPhoenix's topic in Suggestions & Feedback
Yes it should if it means Empathy's powers get any sort of reduction. Leave it alone please. -
Au Revoir My Friend, you were faithful for many years
golstat2003 replied to Scarlet Shocker's topic in General Discussion
Yeah they should separate out these power tray options further, so that folks have more . . . options. (I could not think of another word) -
Suggestions to help with the Name Release Deilemma
golstat2003 replied to Mr. Apocalypse's topic in Suggestions & Feedback
yeah what if the person likes the name and intends to play it to 50? -
Sooo sounds like the issue was cycling destiny buffs. Also 1.5 hours for an Aeon is no way near the fastest times. And the fastest times have little to do with having a lot of nukes.
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Run with teams that are less than 8 then the challenge will return for you. In other words, run your own teams. I would prefer if the devs add more difficulty options for those that want more challenges. Or add more moves for mobs like they did for higher level Council, COT, etc. I'm fine with faster clear times. This is a pick up and play mmo, not an operatic slog. There are other games for that.
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I kind of think that's the idea behind Containment for Controllers. Unfortunatly, I agree that it doesn't go far enough. The idea that if something is "mezzed" enough times it should count as death/being arrested (also stated earlier in the thread) is a brillant one. . . and would be a huge undertaking for our small volunteer dev team, soooo probably not happening anytime soon. Maybe by 2034. lol
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I think it's clear from the various responses that the comparison was NOT a compliment. Jack had some weird ideas that were counter to each other for version 1.0 or pre-1.0 of this game. A lof ot his ideas would have killed off this game if not for the sense of many others. Thanksfully a lot of changes over the weeks, months and years after that version of the game led us to where we are today.