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golstat2003

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Everything posted by golstat2003

  1. Needs to be more. And as has been pointed out, movement is NOT the only problem with the shadow shard. They need to fix ALL of those issues (not just movement) before they make it co-op.
  2. Adding more KB to powers that don't have KB would make sense, but I don't think it would pass any testing team of players in this current playerbase. I would like it but there would be massive howls about it, so much so that I doubt that would ever happen.
  3. Pretty much this. You are in control of your OWN exprience in COH.
  4. There should just be marked teleprt doors that can take you from island to island with no fuss or muss. The whole travel schtick in the shard is why I went there once on Live and never again. Plus as others have said put something interesting in there in terms of arcs and stories, and maybe shorten the length fo the tfs in there. Anything other than what is currently there. They need to FIX the Shard first, before bothering to make it co-op.
  5. No OP. Just no. As others have said this doesn't not need any changes to the game. Just team with who you want and form your own teams.
  6. They should default to not having the auto updater on. If I want to update I'll go do that on my own. Either that or they have rock solid testing that it doesn't break the program when it auto updates.
  7. Some games come with digital versions of these manuals btw.
  8. And Transcendant Merits can be emailed to any characters on the same Account.
  9. Pretty much this. I DO NOT trust that there wouldn't be signifigant trade offs that might end up making Empathy WORSE. lol
  10. IF this is all they did I would be fine. But I don't trust this team on full reworks.
  11. These costumes are inspired! hope to create something as great ast these one day! 😄 Glad everyone had fun!
  12. Discussion does not mean silence or blind agreement. Folks are fine to post that they disagree with a suggestion. Full stop.
  13. Yes please. Anything that makes these type of missions less painful. Just let me beat the mobs around that person kidnapped (or I need to kidnap) and complete the mission. That pathing AI is terribad.
  14. Yep, I should also point out that there were some updates to Council that never saw the light of day out of beta because some players pointed them out. EDIT: Amazingly I posted the above before reading any of the stuff others posted earlier lol Glad other folks have a better memory from beta testing than me. 😁
  15. Correct. Just pointing out that the person who I was responding to has so misconceptions about testing.
  16. There is no leveling or time or effort on the beta server. There are insta levels (even to a specific level if needed), IOs (all IOs available), etc on test. And there are settings where you can insta kills mobs or insta complete missions as part of testing there.
  17. A slow snipe IO is a great idea. 🙂
  18. I would not mind this as an OPTION also.
  19. Hami needs instanced only for the reasons raid leaders stated in the other thread. And no MSR does not need to be instanced only.
  20. Tedious is the right word . . . for solo. For teams I think it's fine as it always was.
  21. Is there a place or forum where a screenshot of all Prismatic Aether rewards are listed?
  22. Actually this sounds like an issue with MMs. They are more susceptible to hard and soft controls of all types. Hopefully the devs do something about this eventually. (thought I read something about an eventual MM revamp in the future).
  23. Homecoming has an obligation to a limited extent. They survive on donations, even before the license. In the extreme mid they didn’t get enough donations, (aka hypothetical players get angry and 75 to 80 percent of us leave) they might have to take two servers completely offline. Whatever lead to this might probably lead to them losing the license, which would be insane to think they would want any such thing after spending two years + trying to get the license in the first place. Also not saying anything of the sort would happen. I have not seen any major changes they have done that would lead to the hypothetical above. On the contrary, players seem to general like the direction this server is going. (See the servers being yellow and one red night after night after night). Unless we assume 75 to 80 percent of the player base like to hurt themselves, there must be a reason they keep logging in. On a more philosophical level the HC devs are volunteers who do this because they love the game and the community. So they do indeed make changes when well thought out arguments are made. Some have pointed some out in this thread. Folks just have to realize not every suggestion we make has to be implemented. If they implemented even half of the suggestions in the Suggestions and Feedback forum or that come up during the betas, this game would be a confusing inconsistent mess. Players often make contradicting suggestions at the same time. It’s up to a dev team (paid or not) to be able to discern which mesh with the vision of the game they are shooting for.
  24. Whether during beta or after something goes live folks can give feedback and there are avenues for that. It does not at all mean the devs have to change anything. EDIT: There have been numerous changes made that I simply do not like (even more currencies, some of the changes made to original groups, some of the armor type changes and the changes to how Emps could be converted). And there have been some I love: like getting some powers earlier. Not every change, every player will like. And that was true on live also. That is fine. In an mmo it is not possible to please 100 % of the players 100 % of the time.
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