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golstat2003

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Everything posted by golstat2003

  1. No it's really not. The utter and complete lack of content updates this year is. And that's no fault of the team. It's a small team. We're not going to see live updates as if it's a live team. If those folks who are pling weren't or couldn't they simply would be playing something else, not city of heroes.
  2. Correct, and if you want AVs turn it up. No change needed besides putting in AV versions for those that don't have them. They should remain as EBs on base difficulty and below. This is meant as the SOLO path.
  3. It should be the opposite way. If you want AVs turn UP the difficulty. It was meant as a solo path. Which is why they start as EBs.
  4. So finished up Shadowbringers last quest tonight. (The final trial against I know there is a post game, but I just want to say this was one of the most rewarding final storyline battles I've played in a while, including WoW and City of Heroes. Overall it was a VERY VERY good expansion.
  5. It . . . really isn't. I've not seen anything from HC that says they wanted to make the game any more challenging than it was, just that they were doing tweaks towards better balance. Not the mass overhaul that some expected and discussed in that long thread that had simply unrealistic expectations.
  6. Completely disagree after reading the patch notes. With the amount of extensive work they've done there, I'm not at all shocked we didn't see large sweeping changes. If that's all the amount of work they have been working on all this time, I think the expectations of this thread were phenomenally unrealistic.
  7. While I agree with the previous post, I'd also say I'd prefer as little time as possible spent with tinkering with overall game balance. I'm fine with it being just Page 6 or one or two more updates, but with the updates becoming maybe 1 -3 a year (unless something drastically changes next year) yeah I'd eventually like some new content also. If they want to buff/nerf/rework one or two sets, sure. Going for a full on re-balance of a game this old to me would not be a good use of time. Thankfully they seem to be on a more targetted path than most players in this thread would want.
  8. I have a few heavy FFXIOnline grinders at my job. When they come on for video meetings you can tell they haven't been getting enough sleep. So much so that my manager commented on it. They blame it on their dogs, kids and heavy noise out their windows. 😛 Only I and a few of their colleagues know the truth.
  9. I never . . . ever gathered when running my support ATs back in the day or currently. I just hit it as it's needed and the team is good to go. If you're in range fine if not, you get it next time. And no one complained if my buffs missed them even back in the early days of COH. Different playstyles I guess.
  10. As much as I've been crowing about FFXIVOnline this is VERY TRUE in that MMO. You basically CANNOT proceed solo in that game.
  11. Yeah I think folks (amidst their passion for the game) keep forgetting that we don't have a paid professional dev team. And that these COH Servers (including HC) are not quite, errrr, . . . commercial. I'll say that and leave it at that. 😛
  12. Standard content is standard. If you want challenge dial you difficulty up beyond standard and go to zones like night ward, and pick missions mobs that aren't just council. For those of us who are here for casual play we have standard content.
  13. No, there are guides on how to beat Hami. An 8 man team of skilled players could figure that out and extrapolate it down to 8. Which they did. Hamidon is actually a very simple encounter compared to other "raid" level type bosses in other games. He just isn't that complicated. Hell he's not that complicated when compared to iTrials and other content in this game.
  14. Should have said a 50 with IOs and full incarnate build. I think a majority of folks play various characters due to altitis. I don't think a majority of folks stick to one 50 they play all the time. (whether it has IOs or not). Even for the folks with 50s, they jump around on them. Ofcouse this is all a nice discussion, but would be nice if we had some stats. Maybe we do and we missed them.
  15. I honestly don't mind. If it's so easy I just drop join another team or form my own. Not seeing the issue here. Forming your own team of like minded individuals isn't difficult. Trying to get folks to play the way you personally want is.
  16. There are already plenty of guides in existence that can help nearly anyone figure out the builds and strategy to do this. This isn't some super sekritt achievement that no one can figure out. Just reads the hundreds of pages of guides already in existence on various AT and the Market forums.
  17. I generally think the number of power gamers are much higher here than on live. I think we we can safely say though that more people have 50s here then on live. Not sure if we can say if more folks focus on one character at a time though. I would bet the majority though are still folks who stick to SOs.
  18. Well as others have explained, it's just players knowing the ins and outs of the encounter and maximizing their builds. Every game has this. When the average 8 joes can do it then it's an issue. Until then /shrug.
  19. Would be interesting to see in a game of altitis how many actually do stick to one character at a time though. I don’t think the devs have shown stats on that.
  20. Constant change just for change is a problem when you have limited development resources. I would prefer the focus elsewhere after Page 6
  21. LOL Seriously though MOST of the changes HC has introduced have been pretty welcomed. (Notice I said MOST. Posting this caveat before someone says “Datk Melee would like a word”.)
  22. If I like the change (I suspsect I will based on what HC has been doing in past issues/pages) and it makes it through I'll play it. If not then I simply keep not playing it. Not sure what the issue is with expressing a contrary opinion about a set. lol /shrug.
  23. While interesting theory crafting, I don't see them making that sort of change this late in the game, even in a new difficulty option. It seems like it would be an insane amount of work. You're right that it could be useful for a future high level task force though.
  24. Actually I find Force Fields inherently unfun. That was before incarnates and before the MSR. So I stopped playing mine loooooong ago.
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