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golstat2003

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Everything posted by golstat2003

  1. It depends on how you intend to address it. I think the dev team has better things to spend their EXTREMELY limited time on. If were were getting content updates as we were on live I wouldn't keep bringing that limit on dev resources up. But we aren't. We have to be careful about what we ask them to spend time on, as there is an opportunity cost with that. I don't think wholesale rebalances are needed or necessary. Certainly not more than the other things folks have been asking for. Others will and have disagree/disagreed. /shrug
  2. Only 1 of the level shifts can be used out of iTrials. That's always been the case. Even on live.
  3. Pretty much this. Most players don't care how difficult the game isn't. They aren't here for difficult gameplay. That was really never the point of COH.
  4. I think that ship has unfortunately sailed.
  5. Pretty much this. I . . . don't care about the Monsters, for this reason.. Hamidon and MSR I will always show up for. EDIT: Bump each GM like Lusca to 20 merits then I'd show up.
  6. Even on live level 49s could drop purples.
  7. Based on my personal views, (and what you stated in this post) it would not.
  8. Nah that's okay, the 10-15 people who think wholesale balance changes to a game this old would still be around to play with another. /s EDIT: And before anyone gets offended, relax, it's a joke. lol But Mac's point still stands.
  9. This and the fact that the incarnate system doesn't touch the awful AH interface.
  10. Pretty much this. Also the AH is terrible. It and other parts of the Inventions system needs a revamp before we start talking about making assumptions about difficulty based on IOs. At the very list the persistent bugs should be quashed. I don't buy the idea that a terrible interface/experience is part of balance. If something isn't working it should be fixed.
  11. Pretty much. The AH also really doesn't have that great an interface. (and still has some VERY annoying bugs) Which is why I don't bother with inventions till 50. And crafting I also find annoying. I can't craft in the field unless I have the portable crafting table. I just stick to SOs or unslotted til 50. As I mentioned the critical systems involving IOs need be revamped (crafting, the Auction House, how we acquire them, etc) and actual GOOD tutorials created and integrated into the regular flow of storylines/play, before we talk about now making them somewhat required (which is what you would be doing if you changed balance to them, away from SOs)
  12. Or it's too annoying to deal with IOs in the lower levels. Or the IOs available post 50 are a magnitude better than anything you can get pre-50. Which they are.
  13. Many folks on these forums and in game have wildly different definitions of fun. It has nothing really to do with critical detachment and everything to do with WHY folks play this game to this day. I'll just say this and leave it at that. EDIT: With that said a lot of the choices made for COH probably would need to be different for COH2. I for one would like to see (in the mythical COH2) a system for building characters that's more akin to Champions Online, and not the AT system again.
  14. I was referring to a team of sappers as has been suggested. To me that seems like a lot of effort versus just inviting some folks who can put something like a cold or rad debuff on the AV and going to town, damage wise.
  15. The merit rewards would really need to be worth it after you do the zone events, for most to even consider it over some of the other activities that currently can award high amounts of merits.
  16. Too much work for just a badge. I'd rather they use level restricting tech like that for something more important than the sewers.
  17. yeeeeah no. If it's a defeat badge, then it should be available to everyone regardless of level.
  18. Besides Rebirth, HC is probably as close to the original vision as you're going to get.
  19. Interesting discussion but with what you need to do, to do this, might as well debuff the AV and smack it in the fact till it dies.
  20. There is also Market Crash, which is guaranteed purple the first time you complete that tf, on a character. For anyone who doesn't know. 🙂
  21. Seriously but the quoted here is pretty much /thread. If you're seeing purples drop regularly then I'd argue THAT would be an issue. Rarity of some IO drops is one of the key reasons the AH exists in the first place. Only if you want to fully purple ONE power, the original devs did not expect that players would be getting those 5-6 purples from just playing the game.
  22. My expectation is that the devs will continue doing targetted buffs and nerfs. Wholesale changes to the IO system, AT system etc are out of the question. It's just not realistic to expect that (wholesale changes) AND still expect more Incarnate content, more pre-level 50 content, more and new costume pieces, new powersets, new ATs, etc., anytime before 2051. Thankfully it doesn't seem anyone in this thread has been crazy enough to expect the underlined above. This thread has been great theory crafting however.
  23. Would you still say it's an issue now that IOs allow Blasters to encroach on the "unkillable" area? And yes crashless nukes really were needed (and still are--anyone saying make them have a crash again wasn't here when most folks simply didn't take nukes.).
  24. Perhaps a question here is "why do we need more ATs if the ones that already exist do everything we need them to do?" I don't have an answer.
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