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Everything posted by golstat2003
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"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
And I'm completely fine with this. Live was dumb. But HAD to be cause it was a SUBSCRIPTION game. They had to keep you playing longer so how long it took to get things wasn't really an issue that they were going to budge on. For a now FREE game, yeah getting gear faster isn't really an issue. The HC devs seem to agree with all the market related changes they made to make it easier to get gear. I'm glad. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Define "easily obtained". Even an LOTG recharge was 100 million or more on live. I don't think being able to slot even ONE of those is all too overpowering (granted now folks can slot multiple more easily). Purples going from 100 mil Or more to 20-25 mil isn't a bad thing. It means if you slot them it may make some content, like incarnate content a bit easier when you start on that path. Unlike Live, where it was more likely that most players would not have that option. (Especially since for MOST of the life of when the game was live Enhancement Converters didn't exist). -
Incarnate Creation GUI Qol improvement
golstat2003 replied to DrRocket's topic in Suggestions & Feedback
Well you can . . . if you want your computer to slow to a crawl. (Unless you have 32 gig ram . . . 😈) -
The person who posted the suggestion STRONGLY suggested that those players should go to that server if it was built. Multiple times. As you mention 3) is all the reason why it was an EPICLY HORRIBAD idea.
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"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
On the other hand I can say with 100% assurance that I DO F&^$king NOT miss how it was on live. The AH and economy on live were terribad. I'm sorry but 2bil (or more) for a pvp IO was just silly. -
Powers with "Crunch"... and those without
golstat2003 replied to oedipus_tex's topic in General Discussion
Fireball, especially if you have the purple KD proc in it. After a footsomp it's sooooo satisfying. 😈 -
Is Level 50 your start, your end, or a foreign land?
golstat2003 replied to Gentoo's topic in General Discussion
The low levels are borring as watching spit dry on a sidewalk. I play some to 25, but mostly PL most to 50. At 50 IO them out and start the more exciting Incarnate Adventures. I've done the base game to death on live. NO thanks. -
Auction House ease of use update
golstat2003 replied to arthurh35353's topic in Suggestions & Feedback
Agreed with those who said they'd want the bugs and UI improvements first before this. -
Incarnate Creation GUI Qol improvement
golstat2003 replied to DrRocket's topic in Suggestions & Feedback
An improved UI would be nice. -
Change Sidekick to level rather than level-1
golstat2003 replied to BelleSorciere's topic in Suggestions & Feedback
Eh, just ask the leader or team if they would not mind running at a lower level. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
I wouldn't. The dev team we have is completely volunteer and not nearly the size of what we had on live, and such an endeavor would be an epic waste of time. They have so many other requests from this community that focusing on this would be an epic mistake. Balance one or two powers or sets (like they recently did with TW) with targeted nerfs or buffs. And eventually make the harder incarnate content folks have been asking for. -
The most relevant point in this thread. Also who the hell cares. We're here to have fun. If Mr. IO'd to the billions gills makes missions or tfs go faster, great. No issue.
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"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Yeah I don't deal with advanced IOs until 50. Until then it's just common IOs, SOs and regular set IOs. I seriously doubt most players are dealing with ATOs until much later in their superhero/villian career. (The stalker one being the exception probably). EDIT: It would be an interesting thing to datamine. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Yeah I've seen a couple of these builds now and .. . they just seem not fun to me. I don't like my damage relying on RNG. But that's just me. But yeah I can see WHY some folks love this AND why some are saying they are ridic. LOL -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Ughhh, is this even fun to play? That sounds very not so. (But I hate most things that involve RNG). I think I better go take a look at these builds as folks are continuously referencing Proc Monsters. Want to see what the actual fuss is about. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
I agree. I would leave both procs and defensive set bonuses alone for now. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Hmmm, balance issues notwithstanding (cause you're right I can think of a few ideas that would outright break the game post 35 . . . well even more so LOL) but I think things LIKE the stalker one, would be great. It could change how some ATs play. One idea I always had was Corrupter ATO Damage to Heal for Scourge. Basically a percentage of scourge damage would come back to the Corrupter as a heal over time. The longer scourge goes the more potent the heal over time, to the point where it becomes an AOE heal for the team, and eventual adds an absorb shield to the Corrupter. Obviously it would help more in longer fights like AVs, for both the corrupter and their team. (This ofcourse sounds like a nightmare to code and possibly something game breaking as I type it. LMAO). But you get the idea. new ATOs that add uniqueness to ATs, or improve their inherent in some way, as you also mentioned. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Yes, as THOSE actually seem more useful to me than procs. But I'm biased against RNG-based things in mmos, so ignore me on THAT front. 😛 But seriously, additional ATOs would be great. Not sure they could make any as game changing as the Stalker one was. But who knows. HC devs be crafty. LOL -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Yeah true. At level 35 and up I've seen less, "wait for the tank to aggro then go" (though there is admittedly WAY LESS of than on HC than on Live for obvious reasons LOL). At that point folks got their nukes and have gotten some end management, and it's teams rushing from spawn to spawn. Less waiting for the tank, less waiting for lockdown from the dom/controller, less waiting for debuffing from the defender, corrupter, etc. Hell in most AV fights, some one just yells "I found the AV" and fight. I suspect . . . thought that this started long before HC. I think the exact time when AT roles became less and less important was the issue they made it possible to switch sides, followed by the additional change to be able to make ANY AT on ANY side. After that role became less important when you have multiple ATs on either side that can fill a role. (Some, multiple roles at the same time LOL). Now the question is . . . is that a bad thing. I'm . . . not really sure. I'd argue with the history of COH and it's anti-trinity history, PROBABLY not. Interesting side discussion. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
I guess the question is . . . how many folks actually care about this anymore? Would be an interesting question to ask. From what I've been seeing with how teams form on HC, I would bet not many. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
As far as I'm concerned they've spent enough time tweaking Tanks and Brutes. There was actually discussion and rounds for months on this on these forums during the last time they were tweaking tanks (with some tweaks for Brutes) . They have better things to do. With other ATs needing help. Time to move on. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
My gain is not expecting to be a taunt bot when I don't want to be. Teams are more accepting of Brutes not having taunt. I can't say the same for tanks without it. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
Pretty much agreed. There is no "fix all" for the balance issues in COH. It's why I'm always for focused changes based on numbers, testing, datamining. Thankfully seems like the HC devs are too. -
"The Game is not Balanced around IO's"..... should it be?
golstat2003 replied to Galaxy Brain's topic in General Discussion
I think the first step would be to get Common IOs dropping first. EDIT: This would get folks who hate or swore off ALL IOs (of which there are probably few admittedly) to get a sense of how much better they are than SOs. Of course they would only start dropping in their level range of 25+. I don't think it's worth the effort to have them drop from level 1 or even level 10, etc. I think it would be a bit complicated (and might make future changes an issue) if you have identify which are normie and not normie (and have to keep that database maintained over time as you add more IOs--especially since some sets like the Miracle you mention have both "normie" and special specific Unique (and sometimes non-Unique) IOs) As a future enhancement maybe. If the devs want to then be responsible for balancing against that/maintaining that. I'd think though it would make more sense to start simple with Common IOs (fully crafted) dropping first then data mine what effect that has. Then in later Issues or Pages they can go with the more advanced combos of Enh that enahnce two or more aspects like Dam/Acc and Dam/Acc/Rech etc. I'm all for anything that DOES NOT allow this to turn into yet another time/coding time suck of work for our small dev team.