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Oubliette_Red

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Oubliette_Red last won the day on June 2 2024

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  1. You also may want to check up i the Blaster section https://forums.homecomingservers.com/forum/13-blaster/
  2. I didn't play any of those games and I am unfamiliar with those studios, where they home-grown WB developers or were they acquired by WB? On numerous occasions I've seen publishers acquire game studios, and for a while things go okay, them start throwing monkey wrenches into the works by giving marketing/bean counters creative license on the game in development, pushing for mechanics or player-facing changes that they think will generate more revenue and "the player will enjoy", and beyond that setting deadlines and publishing dates that are unrealistic or overriding the designers/developers/qa and pushing a product live with enough bugs to ensure that the players will blow up. I used to work for a rather large company that had multiple revenue streams, I worked QA in one of their in-house mobile games studios and did the iOS/Android/Amazon/Windows Featuring certification testing. I had a rather large Excel spreadsheet with specific test cases for each platform's requirements for featuring and this lowly QA Lead, on occasion, had to hold up publishing to distributors over a failed test case. I rarely got overridden by the development team and once it bit them on the asscot. Prior to that I did QA for a notable software company back when everything still cam out in boxes and on CD's, then you had the added crunch to meet the publishing deadline for mass-production, which for most software companies was all done by Sony, so if you missed your scheduled delivery of your master to them for reproduction, you slipped in the queue and your publication may slip by months simply because Sony pushed you back in the queue. I think some companies still have that mindset when it comes to publishing their games even with digital distribution being so prevalent. Most studios I will give the benefit of the doubt and place the blame on their evil overlords, only because I've seen it happen from the inside. But hey, if anyone wants to buy a ship I've got a mint condition MISC Freelancer DUR. -.-
  3. For once I have some free coinage and it's already 100% Next time Gadget... next time.
  4. Crusader and Warden are the two Resistance storylines and there really isn't a 'Hero or Villain' side because depending on your character either side can be viewed as the villains. Though both Resistance and Loyalists have their extremists and moderates. For the OP not sure how they would interact, depends on who the mission holders are and it may not have any impact at all. It may require repeating the final decision missions for each player if their running a "deep cover/spy" story arc. One thing that will be required is toggling XP, especially while running a team because you will easily outlevel contacts in any of the storylines and miss those choice missions. I use this to put a button on my toolbar to allow me to easily toggle XP off/on: /macro_image "DayJob_XPBoost" "XP Toggle" "option_toggle noxp"
  5. Too funny. Mine giggle like 6 month old infants. For the dismiss, you could use a cat hissing. For gits & shiggles I looked up cougar sounds and this was the first thing that popped up. Mostly very angry sounds, but about a 1/3 of the way in there was a very playful trilling.|
  6. Not a release of names per se, but I recently had the idea for a water-based character duo and I was a little shocked that the names were available. So if anyone or a couple of anyones feels the urge to create a water-based duo, you or yous* can use: Ebb & Flow *yous is Pennsylvania Dutch plural for you
  7. This is the only thing we have agreed on this entire thread. It would be nice if the did have more situational emotes, say when a villain/rogue stops near them they use the cower emote like they do sometimes in missions and an "I'm sorry! I actually meant <villain name>!" Not sure if the NPC programming can handle or tackle that much NPC awareness though, first that they smack-talked said villain and then recognize the same villain stopped and is seriously wanting to pummel the NPC for their disrespect.
  8. Me thinks you need to work on your redside manner...
  9. Someone's second account for $200 Alex.
  10. Sorry, but Han shot first and no amount of editing will change that.
  11. Some buffs and the colours players choose to give them can be... annoying/eye-searing/epileptic-enducing. Or they muck up the costume, because i spent 4 hours making it an I want to look at it dagnabbit! I can understand not wanting them on occasion, but at least there's the option to dismiss them.
  12. I think moving everything to the main square would feel like it's all too cramped and jammed together. I don't mind Burke's current location but considering the mobs you have to wade through to get there, the Atlas equivalent would be if alternate starting contacts were put out near BaBs. The spawns around the corner need to be removed/moved and Burke should have couple of guards hanging out near the truck and steps to ward off mobs. Respawn rates should also be extended in some areas (like the outdoor instanced Longbow) as often will happen, you can get shot in the back from the mob you just defeated while taking out the next mob.
  13. Agge! Welcome home! I was Angel Red on Legacy, kept the avatar, changed the name. 🙂
  14. If your experience on the forums is as "often overwhelmingly wrong and toxic about a lot of things", I'm sensing one common denominator...
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