
Voltor
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Everything posted by Voltor
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This seems like the simplest fix to me.
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Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
Would have posted this the other day but was too dazed from all the salvage grinding................ -
Hm interesting, an alt completed mission 1 of Val in Ouro, no introduction but I clicked Alexandra anyway and this was her text: "It looks like you have a more important task to attend to, PlayerName. Please check in with your Task Force, Strike Force, or Signature Contact." Playername? Yep, I think she's broken.
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Trust me it is not lack of badges that prevent her being unlocked. All my other badgers can speak to Val, but my second one did her first mission and was not introduced. So.......me thinks all my alts will run Val's arc in Ouro instead and when the bug is fixed ill run Val outside ouro. Simple fix to me this is: Complete Val's arc and the new contact is unlocked. Fortunately all my "attack drones" on alt accounts have the new contact unlocked. Go fig.
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Though crazy may apply to me, not this time. I am not too keen on the new salvage and current time calculations I have done for how long it would take to get the costume badges. As to getting all the costumes........nope.
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Having the same issue, she never offered Alexandra Sideris as a contact during or after her arc was completed. Changed from vigilante to hero align, same problem. Update: my second badger, bot/poison MM, vigilante align. Flew to Valeria and she instantly spoke to the character. My main badger Voltor, couldn't speak to her until he did the tutorial run from the Senator in Cim. Anyway 2nd badger was not offered Alexandra as a new contact after mission 1 of Valeria's arc. That alt is on the last mission but I am stopping it for now as I just saw notice of a hotfix coming this morning.
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issue 27 Focused Feedback: Sister Valeria Story Arc
Voltor replied to The Curator's topic in [Open Beta] Focused Feedback
Copied my main to beta, the alt has done all the arcs, red, blue and gold, yet I cannot unlock her. Luckily her arc is in Ouro but still I should be able to unlock her. -
We have some Gladiator badges that are defeat x-amount of target to get the badge........wouldn't these be better as actual defeat badges that upon obtaining award the gladiator badge as well? There are: 1. Defeat 300 Bladegrass 2. Defeat 100 skyraider force field generators (text description for this badge is bugged from live) 3. Defeat 100 Fortunatas 4. Defeat 100 Mu Guardians (text description for this badge is bugged from live) 5. Defeat 100 Coralax 6. Defeat 100 Hordelings 7. Defeat 125 Blue Ink Men of the Tsoo 8. Defeat 200 Prisoner bosses 9. Defeat 100 Crey Power tanks 10. Defeat 300 Ancestor Spirits Should these be shifted to the defeat badge tab, and upon obtaining them we get the defeat badge and the gladiator badge?
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Yes but not everyone has a top of the line PC or fast connection and thus has to suffer bad zoning times. TT and MT are great, yes. But they work just as well for jumping to a mission in the same zone as jumping to a new zone. Also, it just seems crazy to keep flipping from one zone to another and back to the previous zone and so on. having the first half up to the street sweep of council all in IP then the second half of missions in Talos would be a nice tune up. As to the street sweep....eh. It isn't a problem to get 40 council, but perhaps if were replaced with a new mission or just omitted and Citadel giving dialogue that the council are now hiding in Talos, that would work. Revised Idea for a tune up with classic version going to Ouroborus After speaking to Citadel you go to IP as usual but you stay in IP for missions until after the street sweep for 40 council is complete. Missions 7 to 10 are in Talos Mission 1 is still defeat all but clearly labeled as such Mission 2 is the same as mission 1 and usually is even at the same door, remove this mission due to redundancy Mission 3: is still defeat boss+ guards talk to contact in SC, contact SHOULD be relocated to IP for efficiency Mission 4: changed from skyway to IP, is still boss + guards Mission 5: changed from Talos to IP and is still defeat boss+ guards - remove. Same as mission 4 Mission 6 street sweep for 40 council - remove and change Citadel to saying he has intel that the Council bases are now in Talos. TF Missions now shift to only Talos Remaining missions are in now in Talos Mission 7: defeat all + 3 glowies Mission 8: Defeat all + 3 glowies - change to get glowies, defeat boss and smash open cell doors to liberate some captives that were forced to design the mech men. Note: you don't need to escort them out just smash the cell doors. Mission 9: changed from defeat all + 4 glowies to defeat the boss which is still the EB called Bulwark + get 6 glowies Mission 10: defeat Vandal (AV) and guards So mission 2 is removed, so is mission 5, Missions 8 and 9 are modified and the talkie contact in SC is brought to IP. Mission 6 also removed. Total of 3 missions removed, TF is streamlined to have the first half in IP and the rest in Talos.
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Demon MM's are one reason I play with the sound FX off. But seriously, Demon MM's need to be muzzled.
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Open to further ideas on how to revamp it. 🙂
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Just ran it a few times as it is the weekly. While a fun TF, there is way too much jumping from zone to zone along with repetitive missions: Start in Talos then immediately go to IP for the first two missions, then its back and forth between IP and Talos, with a quick stop in SC and Skyway Mission 1: defeat all Mission 2: defeat all Mission 3: defeat boss and guards +3 glowies talk to contact in SC Mission 4: defeat boss+ guards in Skyway Mission 5: defeat boss+guards usually in Talos Mission 6: street sweep in IP for 40 council Mission 7: back to Talos for defeat all + 3 glowies Mission 8: back to IP for defeat all + 3 glowies Mission 9: back to talos for defeat all + 4 glowies Mission 10: Defeat Vandal (AV) and guards Idea for a tune up with classic version going to Ouroborus After speaking to Citadel you go to IP as usual but you stay in IP for missions until after the street sweep for 40 council is complete. Missions 7 to 10 are in Talos Mission 1 is still defeat all but clearly labeled as such Mission 2 is the same as mission 1 and usually is even at the same door, remove this mission due to redundancy Mission 3: is still defeat boss+ guards talk to contact in SC, contact COULD be relocated to IP for efficiency Mission 4: changed from skyway to IP, is still boss + guards Mission 5: changed from Talos to IP and is still defeat boss+ guards Mission 6 street sweep for 40 council Remaining missions are in now in Talos Mission 7: defeat all + 3 glowies Mission 8: Defeat all + 3 glowies Mission 9: changed from defeat all + 4 glowies to defeat the boss which is still the EB called Bulwark + get 6 glowies Mission 10: defeat Vandal (AV) and guards A bit more streamlined, no more need to zone back and forth between Talos and IP and a redundant mission is removed. Yes Mission TP and Team TP make the zoning a bit quicker, but not everyone has those powers and they need some time to recharge. Also you can still use them while in the same zone as the next mission anyway.
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issue 27 Focused Feedback: Custom Weapon Expansion
Voltor replied to The Curator's topic in [Open Beta] Focused Feedback
Also: Scythe weapons for that Grim Reaper within -
You cold still run ITF at L35 just be on the standard settings. I have run solo on the new 1 star setting of ITF, a bit harder yes. The hostless nictus were an interesting addition. Soloing the two giants in mission 3 was also interesting. I then tested ITF on 4 star........bring friends 🙂
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Two 5 mission arcs, ARC # 50389 and EDIT: 50393 A revised, updated Synapse story. Might be familiar in some parts and very different in others. Can you stop the Clockwork King's new plans? EDIT: Modified part 2, new arc #50393
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many times I go to Brickstown and find the event is stuck due to one or two Freakshow having run off to who knows where. Suggestion: remove the Freakshow, make the final wave of prisoners the second attack wave then unleash an even tougher mob of super powered prisoners with more bosses in it, as the third wave.
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Minor suggestion: make a drone alt with the name now. If the power that you hope for comes out, make a new alt with the new power and use the rename feature later.
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Other reports now indicate that Kathleen Kennedy is indeed removed from the Obi-wan series and is only in charge of the upcoming Skeleton Crew and Acolytes tv shows. Both are said to be having production problems...........for the life of me I just can't imagine why.......oh wait, yes I can.
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Reports are that the focus on Reva was due to Kathleen Kennedy. Also the series was filmed in about 2 to 3 months which was a rush job. Some episodes show signs of it with the editing and FX errors. Also a new version of Duel of The Fates by John Williams was used for the trailers for the series but K.K. cut it from being used in the series itself. Reports are also indicating that they are going back and making "Special Editions" of the episodes to correct editing/FX errors, restore scenes that K.K. had removed. Also K.K. is now off the series and Filoni/Favreau are taking over Also Ewan McGregor was an Exec Producer, but so was K.K. and she was interfering with him big time. He does not like her at all.
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Recently I returned to work on an AE project of mine: a revised SYNAPSE TF. Due to AE limitations I condensed it from the design I had in mind. But if I had access to all the tools and of course permission, I'd build the whole TF, and after testing thoroughly, retire classic SYNAPSE TF to Ouroborus like Sister Psyche, Classic RSF and Positron TF are and install the new TF. After that I would look at the Numina TF next.
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Same here.
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Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
The data above was copied from City of Badgers and they list by alphabet it seems. -
Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
Not glossing over anyone, was trying to look at previous postings and missed you. Also no one says you have to farm the Legatus badge right now. I chose to do so, as is my right. Just as it is your right to choose NOT to do so. Also, congratz on your totals 🙂 As to why I did it: well given that I.R.L. for the past 18 months was kicking me in the teeth and punching me in throat at the same time, and I had to depart the game for a couple of recent months to wrap up all the I.R.L. business, I decided to do some soloing when I returned. So I checked that Romulus mission and after a few runs, came up with a fairly efficient way to smash through it, and also noted that the mission can also be pretty nice for both inf and recipe drops. So after 1500 runs of it, I get the following: 1. Main base and several auxiliaries loaded up with max storage 2. 2 billion more inf then I previously had, it would have been 3 billion but y'know......super packs 3. secondary alts burn away vet badges which = emp merits = transcendent merits = easily equip new incarnates 4. secondary alts, while not dedicated badge alts also burned away money badges 5 and 6. Bonus. 5. Badge hunters get completed. 6. If this means I go down in H.C./CoH history as one of the craziest if not most crazy player.......well I can live with that. Not a goal, but a result I can live with. After all in the end, it is only a game. 🙂 -
Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
1582 active badges to obtain in the game at this time. 15 Archetypes for character creation. 1 of each Archetype dedicated to getting all badges. For the third time, all 15 stand completed. (Yes. I did grind Romulus 100 times, each alt.)