Voltor
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Everything posted by Voltor
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This was suggested back on live by me and I figured I'd suggest it again. In a Malta group if 2 hercules units are damaged enough they will merge into a Zeus. When fighting Rularuu Natterlings I have observed that 2 minions and merge into a lieutenant ranked Natterling. So the power/mechanics of merge/combination into a gestalt appear to be at least somewhat in the game. For masterminds it could work like this: All 6 pets are summoned, they are fully equipped and upgraded. At this point a new button that Masterminds would have lights up and is ready to be used. However if even one pet is defeated before it is pressed the button greys out until pets are summoned and equipped/upgraded again. Upon pressing the button, the pets merge into a Gestalt, which has all the powers of all the pets but the powers are greater then the sum of the parts thus the powers are stronger when merged. Bots become a super robot Demons merge into a super demon: use the artwork for Ractespriel the contact for the third treespec trial. Soldiers merge into a super soldier Undead form into a super lich Thugs merge into a super brute Animals merge into a giant wolf If the gestalt is defeated, all pets must be summoned again. Gestalt duration: 5 minutes, after which the gestalt can either depsawn and all pets return in their separate forms, or else all pets must be summoned again. If you summon pets while the gestalt is out, it will despawn, or else pet summon powers grey out while gestalt is out. The Gestalt despawns when you zone. Recharge time of the power to merge: 30 minutes. Many has been the time when I would love to give the command to my bots: "MERGE INTO DEVASTATOR!" or "All units! ASSEMBLE VOLTRON!" or something similar. While this would be a serious upgrade to Masterminds, I do not believe this would be a game breaking change to them. They wouldn't have the power to merge pets until level 32 and that is presuming they have all pet powers plus the equip and upgrade pet powers.
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Weapon suggestionm for Titan and Staff: SCYTHE
Voltor replied to Voltor's topic in Suggestions & Feedback
YES! have a wooden handle version like in the pic, an all metal version, and one with metal handle and glowing blade ala the vanguard weapons. -
Weapon suggestionm for Titan and Staff: SCYTHE
Voltor replied to Voltor's topic in Suggestions & Feedback
Perhaps you are right about staff, unless maybe there is a spike on top of the scythe then it would work. As to spinning like a propeller....no more dangerous then spinning a lightsaber 🙂 -
Let's get a nice grim reaper style scythe for titan and staff weapons.
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A couple of drones of mine had some goldbricker missions that were changed when the new content came online, the gold brickers became dockworkers.
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Egads, why did they do this? This movie suffers from a story that is all over the place and some weak acting, imo. It also suffers from having been too many years passed before it was made. This should have been done maybe 5 years after Revolutions, tops.
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Oh, Doctor! Make it stop hurting!
Voltor replied to DoctorDitko's topic in Comic, Hero & Villain Culture
The gender flip never bothered me, it was the stories that Chibnall kept churning out. When the regeneration occurs, let us hope it is a nice reset back to how the stories should be and restore the Doctor to being a male. Many fans left due to the gender flip, more left due to the rotten stories. So flip the gender back and never speak of it again. I reviewed all classic episodes that spoke about the regeneration process, it was described as random and never said gender flipping could not happen. However they just need to not speak of it again due to this rather epic failure. -
Ghostbusters Afterlife
Voltor replied to GraspingVileTerror's topic in Comic, Hero & Villain Culture
This movie was a nice salute to Harold Ramis/Igon and a love letter to Ghostbusters fans. The kid actors could use some more acting lessons and practice but they are kids so give it time. Plenty of nostalgia and call backs and it does serve as a nice send off to the original Ghostbusters as I doubt we will get them back for another, despite a small hint of things that may happen. You will see this hint in the second cutscene after the credits. -
Two of my secondary alts have been experiencing this bug. They finish either the BNY or Lady Winter mission and are awarded and inspiration instead of receiving the reward table to choose a badge/reward. They have run each mission multiple times and on various difficulty settings, both solo and on a team. They are level 50 and have run it at 50 and also exemped down to run on lower level teams. They both are vigilante alignment, i switched them to hero alignment, same problem.
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Found this out purely by accident as some alts of mine run with Destiny power Barrier set to auto fire via contrl+mouse click Turns out that on the new Mo settings, the destiny power was still firing off when entering missions, exiting missions and if I was defeated and revived such as in the classic RSF it fire off again. Also tested in Master Eden, MC and Sewer trial.
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This has been happening with my alts on Excelsior. A quick fix is to switch to viewing a different badge tab then back again and it should be gone.
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Yes I remember those days well. Lore pets these days really do tilt the odds considerably. It will be nice to relearn the old strategies and get the win without incarnate powers.
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So aside from possibly having to use Khan TF or Cuda SF has anyone located a good mission for The Beast Within - Defeat 50 transformed 5th Column lycanthrope soldiers?
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One minor detail: I got this mission and chose the hero version and got all council, then abandoned and changed to vigilante mode. THEN I got all Voids! A mission with all Voids.......my Peacebringers and warshades welcome the challenge! EDIT: Mission tested on live as I was eager to begin blasting them, character then copied to test, defeats on live do not appear to be being tracked yet, but ran mission on test and the voids in here do count. Mission verified!
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No, that mission I do know of, and have it ready to use just in case. I refer to rumors of another mission but never found it.
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I checked that mission with one of my PB's. I've always heard tales of a mission loaded with voids only but never saw it. I think for this new badge that the spawn rate of the voids needs to be reevaluated.
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Nope, all council enemies. 😞
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Good to know. Also there appears to be a possible bug with the Epidemiologist badge, Cortex is crediting in Freaks Lab of Dr Vahzilok arc but does not credit in the Graveyard Shift. Also which alignment mission had Void Hunters?
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The incarnate Minotaur/Cyclops in Sister Solaris' last mission apply to the defeat Cyclops and defeat minotaurs badge but not to the defeat incarnate cimeroran traitors badge. Presuming this is WAI. Defeating Romulus in that mission gives 1 tick of progress on the defeat incarnate cimeroran traitors badge. So where might one find these incarnate traitors? Street sweeping the L54 Cim's was fun but no badge progress. Checked ITF on standard and master badge settings, no incarnate Cims. Are they going to be part of Sister Valeris missions once she offers missions?
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Try it set to +8 with solo bosses enabled and be either a Kheld or have one on the team, you MIGHT get one then
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Been going through the sewers, have located the targets. Went back, some were not spawning in their locations until room was cleared out a bit and allowed to respawn, may need to be done a couple of times. Presuming this is WAI.
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Modification suggestion for Lady Grey TF mission 4
Voltor replied to Voltor's topic in Suggestions & Feedback
Oh definitely, it is only for the Hamidon mission and is removed after the TF ends As to the taser dart, yeah that can work if everyone has it, but if you are doing an Mo run then temp powers are offline. As to chance to hold in powers, sure but not everyone does that. -
recently the Barracuda SF was upgraded so that the team lead gets the "Shut down Reichsman invincibility power", for which I thank the devs wholeheartedly for that. Now for mission 4 of LGTF, perhaps we can borrow a note from the Kahn TF and have Lady Grey provide a temp power to all team members, 20 charges, that lets us knock out the shields on the green mitos so that they can be attacked. This doesn't change the greens, just makes it more efficient to form up and run the TF. Thus eliminating the NEED for someone with hold powers. "Forming LGTF need someone with holds plz" is getting a bit old, imo.
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I prefer to hunt them in Crey's or Faultine. In Crey's the majority of spawn points of the GM's are near where they can be droned. Same with Faultline, except for one spot I found behind the dam. That GM must be defeated. So wipe out the Unseelies then get GM to chase you to the drones. Repeat process.
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This badge is a speed bump to be sure It takes 200 of them to complete, not 100 like the description says. Do the prisoner event for some minor progress but the super powered bosses do not count (go figure) Just circle around the Zig over and over again, any prisoner with an actual name be the Lieutenant or Boss ranked counts. To be honest this badge I think should updated to award along with the defeat badge for 500 prisoners.