Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Voltor
Members-
Posts
790 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Voltor
-
Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
Well........the deed is done and the battles have been won. I had 6 completed alts as of my last posting in another thread. Having semi-returned from a major I.R.L. catastrophe I spent the past week power grinding my remaining alts to completion. I had them all synchronized so that they all needed the same badges to complete them. Would have been done sooner, but R.L. takes priority. Remember that R.L. is the only place that you can get a decent meal, and that Reality is what is real. That being said: as of now......all FIFTEEN(15) of my badge hunters, ONE of each Archetype, stands complete at all 1549 active badges in City of Heroes. -
I've always had good hunting at Raimi Arcade. Sadly there are no DA missions with the Incarnate CoT, even from the contact that gives random missions. Must've done about 30 missions from that contact, no CoT.
-
The power that must be associated with such an Accolade is the power to transform into a giant sized version of your alt. It is only available on outdoor maps, and only in the presence of another GM. 5 minute duration, 30 minute recharge time. After all, wouldn't you like to transform, look the giant in the eye and say "pick on someone your own size!!!" ?
-
I find that as my alts wrap all RWZ story arcs and the MSR badges that after they convert V-merits to merits that they always have a few V-merits left over. So why not be able to email them to our global like we can do with Emp merits and Reward Merits? Consolidate them into one alt and then that alt may be able to get rid of them via merit conversion or purchase an HVAS or whatever. Or else have it where we can delete them from our salvage like we can with standard salvage. Same idea for the AE tickets.
-
- 1
-
-
Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
????? 100 alts with all the badges? -
-
My bad. been out of circulation for a few weeks
-
-
Ran the bind in game to record all current badges in the chatlog. When I looked up the character on the site afterwards I saw I was missing a consignment badge which I knew wasn't possible, that is when I discovered that it is not noting the badge change.
-
The tracker doesn't seem to register the name change of the shopkeeper badge for selling 6000 items on the market to Proprietor Ran a check on one of my hunters who has all market badges, it registers all but the renamed one.
-
Am I crazy...? yeah, probably. One has to be a bit crazed to solo farm Hami buds 🙂 But nevertheless as someone that played from beta/launch to the end on live and has been back since HC started, I can say for certain that there is wisdom in having multiple accounts that have drone alts that hold missions for the sake of getting certain defeat badges out of the way. My drone that holds the mission for Womp Womp was brought to L25 with money badge one in about 90 minutes. Main account assisted in ripping through Doc Buzzsaw's classic missions, then grabbed a DXP no INF booster or two for the drone and had it to level 30 immediately. Main alt helps blast through the missions to the crey one for Womp Womp. Drone alt retains the mission for future badge hunters. No trouble at all.
-
Oh trust me, there is. 🙂
-
modify the SYNAPSE TF so that at the end of it, as a "spoilsport" option that the Clockwork King had set up in case of defeat, the ish 24 paladin event launches and Paladin is on a rampage. Defeat the emitters then bring down Paladin. OR: Similar to the Malta arc that spawns KRONOS, a Clockwork story arc could be developed that culminates in the spawning in KR of the ish24/post shutdown version of the Paladin event. The classic Paladin event that was recently restored will remain intact and unaffected by this. The story arc spawning of Paladin would not be affected by the rule that only 3 Paladin's can be spawned by the random KR event.
- 1 reply
-
- 3
-
-
-
Vidiot Maps had the spots marked on the map long before the lights went out, and I have been observing many a player posting in the chat channels about the classic Paladin event now that is back and where to find the Paladin construction sites. So here is a pic of the vidiot map and I have added a notation on it of the symbol of the construction sites. Remember: the badge is only awarded if you STOP the Paladin from being built. Destroy a rampaging Paladin and you get merits. Also once built, the Paladin tends to head North in the general direction of Hyde Park. Things to note: The Paladin cannot attack until it is built, you need to smash all clockwork trying to build it and keep blasting the incomplete Paladin until it is destroyed. If the Paladin is built, the construction site is still "active" and will not spawn another one until the previous one is defeated. There are 3 Construction sites, and if there are 3 Paladin's stomping around no new Paladin events can start. There are 3 spawn points. One is in the southwest corner, around an electrical tower just bordering a warehouse. (513.0, -42.0, 2787.9) One is towards the middle of Kings Row, and is in the large electrical complex. (-1639.7, -42.0, 1729) The final one is in the northeast, just south of Royal Refinery, near the spherical silos. (-2865.3, -42.0, -506.9)
- 1 reply
-
- 1
-
-
Use Mender Ramiel's first mission, you are unkillable. Get all the ghosts of the AVs to surround you. Control+left click your incarnate judgement power to auto fire every time it recharges.
-
Here are the required story arcs: (Issue 25) Complete every story arc in Mercy Island to earn this badge. [Rewards 20 Merits] (L1-9 ) 6.01, 6.02, 6.03, 6.04, 21.05, 21.06, 21.07, 21.08, and 21.12 (Dr Graves pt 1) (L10-14) 21.13 (Dr Graves pt 2) (L15-19) 6.05, and 21.14 (Dr Graves pt 3) When done with all these you will have: the following badges: Dark Heart, Blackened Soul, Face of Evil, Freedom Cracker, Mongoose, plus the Agent of Chaos Accolade. 20 merits for gaining the accolade plus all the merits from each story arc.
-
- 2
-
-
-
-1 x8 is fine. Main thing is the smoke they emit when defeated like Rikti monkeys. Also watch out for the waves of full grown paragon protectors At the x8 setting you will get 55 of the immature clones.
-
For those that remember the laser rifle that Optimus and Rodimus Prime wielded or Megatron/Galvatron's arm cannon, or the giant guns wielded by a gestalt robot or the giant guns wielded by Metroplex then you now see what I have in mind. This power set would be for blasters, sentinels, and corruptors.
-
Please remind me how to get the Knight Errant badge.
Voltor replied to Col. Kernel's topic in Badges
To be honest, this whole thing with the Paladin event, original vs the new one, is an example of ""if it isn't broken, don't fix it" As much as I liked the new version and mapped out where the emitters were, I did prefer the original one that we have once again. -
The new arc is the only pace for them. However do this: make an alt on a drone account, get it to L25 and teh first money badge to unlock Doc Buzzsaw. Do Doc's original 2 arcs and she will tell you to come back at L30. Get the alt to 30 and talk to her again and you have the new arc. Send the alt/drone through the missions until you get the Crey mission. KEEP THE CREY MISSION. It only ends if the boss on the first floor plus the boss in the last room is defeated and all glowies clicked. Then just go to the last room, defeat that boss to spawn the ambushes and the immature clones, you can farm the Womp Womp and Infiltrator badges with ease. Set to 8 spawn and you can get 55 immature clones in one run.
-
I've the run arc many times, you can blow up the boss in mission 1 and still get the badge. The injured cops spawn in random spots on the two floors. use the target macro and carefully check around all elevator doors, check each office and room on the floors. It is easy to miss one as you do need to be close enough for the macro to target them.
-
Back on live and even now I have always thought that 10 bombs for the badge and 10 defeats of U'kon for that badge were a tad excessive. So my suggestion would be this: 5 bombs for the badge, 5 defeats of U'kon for Master at Arms badge, and also change the Welcome to Earth badge for the drop ship to defeat 5 drop ships for the badges. Thus the 3 badges are equalized. Of course this does not mean that those with the badges already have to lose them, as I know some would think that could happen. If you have the badges already you keep them.
-
[Focused Feedback] Paladin Event
Voltor replied to Faultline's topic in [Open Beta] Focused Feedback
Correct, Back on live if all 3 Paladins were stomping around no new events would occur. This happened a lot as the goal was to STOP paladin being built and people didn't want to smash the completed Paladin. If I found them and couldn't get a team together I would just drone them to reset the event. -
Womp-Womp Badge for the immature Paragon Protector clones New badge from ish 27 On a drone account, power level a drone alt to Level 25 and make sure it has the first money badge. Flip the alignment of the alt to redside if it isn't already. Doc Buzzsaw should now be unlocked. Burn through the two Mission Arcs of Doc Buzzsaw and they will then tell you to come back at level 30. Power level the drone to 30 and send it back, now you should have the new story arc that they offer which is the only way to get the Womp Womp badge. Go through the missions until you get to the one where you go to Cap Au Diable to rob the Crey. That is the mission to keep. Do not click all glowies and do not defeat the boss on the first floor. Head up the elevators to the last level, take out the boss in the room,, and the immature clones will spawn. Set your spawn size to 8 and you should get Womp Womp in 2 or 3 runs of the mission. Also the mission can be good for farming the regular paragon protectors.
-
You are quite correct. We currently have 1549 active badges to get in the game, and while I do have a pattern I use on how to get them --as I am sure others with multiple hunters do -- it still takes time to get them all. It's one thing to double back to get a couple of new badges on the hunters that are complete, but glutting us with hundreds of new badges is something we do not need. Malta Sappers: nice Nemesis Jaegers and Warhulks: nice Rularuu: two new defeat badges: easily obtained but not nice New login badge for the yearly winter event: Nice Just add new story arcs once in awhile that offer some badges, or else add a new badge for completing an older arc like the recent one for Frostfire. Also perhaps a login badge each year when you log an alt in during the Halloween Event, similar to the winter event login badge? Also there are some legacy errors on some badges from live that I wouldn't mind seeing fixed: The Mu Guardian and Raider Engineer gladiator badges have their tracking meters, but the description of each badge just shows as ??? When hunting for Prisoners for the Warden badge and the gladiator badge, the gladiator badge description states you need 100 bosses but the tracking meter shows you need 200.