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Voltor

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Everything posted by Voltor

  1. Personal missions like ones in DA always shut down character powers and they must be retoggled after completion. As a minor QoL, any chance that powers could be suppressed instead?
  2. Yes some badges will take some time to get. Basically every toon that seeks all the badges will need a year to complete due to the yearly events.
  3. Quite right, play the one that is the most fun for you. Some AT/power sets will have a faster time then others for certain badges. But there will be badges that will take some time to get. Also when Halloween, Winter and Spring Events are online, THOSE badges should become your top priority as they are once a year badges. Halloween has the most badges of the events followed by Winter, Summer event is year round, and Spring has the least badges of the events. In May when it is anniversary month, you'll get the new anniversary badge and you should then immediately get to Luna in Ouroborus and procure all previous anniversary badges......if you have the reward merits. So my advice for all the above events is that all your active alts need to run them and get the once a year badges out of the way. One of these days I'll post my own list of how I've classified the badges, Easily Soloed, More Efficient with Team, and Team/League mandatory. Then I have 2 sub categories: Speed Bump and ROYAL PAIN. Example: 2 MAP badges that are team/league mandatory to get. The map badge under the hydra in the Sewer Trial, and the Unabashed badge atop the Ritki mothership in RWZ. An example of a badge that is both easily soloed and can only be obtained Solo is Toy Collector for opening 200 presents during Winter Event. clicking a present has always given credit only to the one that opens it. Speed bump: Examples are the last badge in the: damage inflicted/damage taken/healing badges/held badges sets and also the 5th and 6th money badges. ROYAL PAIN: that honor goes to the Dreamwalker badge in the MoM incarnate trial. What dev back in the day was in an angry mood when they set the criteria for that one?
  4. Flagging AE arcs for Weekly double rewards might work, but I think they should start with the Ouroborus arcs
  5. We already have the Weekly TF/SF and trials, why not add a random weekly Ouroborus story arc? People would go to the Ouroborus crystal, find the arc that is highlighted purple like the Weekly TF's are, and run it. If they have not already done the weekly TF, then they get the double merits, prisms, and notice of the well.
  6. Also the 2 Vanguard costume powers you can purchase for about 5000 v-merits. Also I just think consolidation of such items into one alt isn't a bad thing.
  7. Reward Merits are account bound but can be emailed to one's own global and thus transferred among alts, preferably after they are converted to hero merits. So, perhaps the time has come for AE tickets and Vanguard Merits to be the same: account bound but can be emailed to one's own global so that alts that might need some of them can get them quickly. Also, perhaps converting say 50 tickets into a Super Ticket, and 100 V_Merits into a Super V-Merit would be good also? Also converting say, 50 Prisms into a Super Prism for easier storage in base or trading amongst alts?
  8. Emp merits, 50 of them can be converted into a Transcendent Merit for more convenient storage in email to relay to an alt. For Prisms, have it where say 50 prisms can be converted into a Super Prism for easier email relaying to alts or to even store in base storage. Go to a Salvage rack in base, insert Super Prisms, make more and store them. One Super Prism = 50 prisms, store 100 of those in salvage storage = 5000 Prisms in storage in one storage bin. Convert the super prism back to regular prisms for purchasing the new costumes
  9. Oh quite right, I wouldn't expect it to be done now. But if it can be done then let us hope that it is done.
  10. Since Halloween was modified to add EB's that give badges and prisms, perhaps a simple addition to Spring Event's reward menu when you complete the DJ Zero Snaptooth mission: Among the options that include Heart of Light badge and Partygoer badge, add an option to select ONE prism. The DJ Zero mission can be run 10 times before he is done. So badge hunters can get the 2 badges then 8 prisms as well as the defeat Snaptooth 5 times badge. Also here is the idea I posted for Winter Event:
  11. Looks like Peregrine 1 is back and there is still 2 as well. Trying to remember, wasn't KW made with more optimized coding to reduce/eliminate lag? If so, perhaps that coding could be applied to a reoptimization of Peregrine.
  12. It seems that the event has caused Peregrine Island to implode, PI 2 is running fine.
  13. Well, that's that. Time to go back to my original plan for the Halloween Event this year: put my feet up. 1596 active badges in the game* 15 Character Archetypes in the game 1 of each dedicated to getting all the badges. All 15 once again STAND COMPLETE!!! *Bug Hunter is a separate trophy, not part of the total.
  14. Well first, congrats to the above for maxing up the badges again. As for me, I brought my main 2 of 15 to 1596 on the first day of the event, then paused to consider my above quoted previous post. I said I think I'll stop, and I thought about it. For a time I was tempted to stop badging on all 15. How long was I tempted? 0.86 seconds, which for me can be an eternity. (pop culture points to those that know where that dialog came from) Took all the reasons I was thinking about not badging any longer, reviewed 'em and threw them out with a vengeance. So, that being said it's time once again.......... 1596 active badges in the game* 15 Character Archetypes in the game 1 of each dedicated to getting all the badges. All 15 once again STAND COMPLETE!!! *Bug Hunter is a separate trophy, not part of the total.
  15. Just finished a DR Q run now that it is WST. The longest TF in the game, pays the most reward merits, many missions in it built via copy/paste............and it only pays 2 Prisms. Seems like Dr Q, and for that matter all the Shadow Shard TFs should pay maybe 4 or 6 prisms?
  16. Instead of new enemies/badges like in the impending Halloween Event, let's keep it simple: when you collect presents for Toymaker badge, Prisms are added to the possible items one can get. Open a present: Get attacked by snowmen get jetpack get snowbeast power get snowball get duplicating gift get snowfall power get Prism get candy cane
  17. In terms of Prism drops they say that the length of the Weekly TF determines the drop of either 1 or 2. Next week, DR Q. is among the weekly TF's. Given the length of that TF one would hope it would drop 4 instead of 2. Same with the other Shadow Shard TF's. Also Halloween is coming. Will wearing a Prism costume let us get Halloween mission tip drops when doing ToT or will we will need to suit up in one of the Temp Power suits that can drop from ToT? Same question applies to fighting the last boss in the Haunted House. Wearing a costume when defeating it earns a badge. Will a Prism costume count or no?
  18. RAD ARMOR TANK MELTDOWN POWER: Activation Time: 2.93s Recharge Time: variable per build Endurance Cost: 2.60 Accuracy: 1.00X Available Level: 32 Power Type: Click Target Type: Self Effect Area: Single Target 20.00%% resistance to all damage for 1m 0s on self unresistable +30.00%% recovery rate for 1m 0s on self Ignores buffs and enhancements unresistable +33.00%% strength to all damage for 1m 0s on self Ignores buffs and enhancements unresistable -10.00%% endurance on self after 1m 0s delay Ignores buffs and enhancements unresistable -10000.00%% recovery rate for 10.00s on self after 1m 0s delay Ignores buffs and enhancements unresistable 100.00%% resistance to recovery rate for 10.00s on self after 1m 0s delay Ignores buffs and enhancements The crash effect on this power is a minor loss of stamina and cannot recover stamina for 60 seconds Electric armor: lasts 3 minutes, crash drains health to near zero and stamina to zero Invul, Ninjitsu, Energy Armor, Super Reflex: lasts 3 minutes: crash drains all stamina Peacebringer light form: ctivation Time: 1.67s Recharge Time: variable per build Endurance Cost:1.27 Accuracy:1.00X Available Level:38 Power Type:Click Target Type:Self Effect Area:Single Target 89.53%% resistance to smashing damage for 1m 30s on self unresistable 89.53%% resistance to lethal damage for 1m 30s on self unresistable 89.53%% resistance to fire damage for 1m 30s on self unresistable 89.53%% resistance to cold damage for 1m 30s on self unresistable 89.53%% resistance to energy damage for 1m 30s on self unresistable 89.53%% resistance to negative energy damage for 1m 30s on self unresistable 89.53%% resistance to toxic damage for 1m 30s on self unresistable +30.00%% recovery rate for 1m 30s on self unresistable 1000.00%% resistance to knockup for 1m 30s on self Ignores buffs and enhancements unresistable 1000.00%% resistance to knock for 1m 30s on self Ignores buffs and enhancements unresistable 1000.00%% resistance to repel for 1m 30s on self Ignores buffs and enhancements unresistable 100.00 knockup protection for 1m 30s on self Ignores buffs and enhancements unresistable 100.00 knock protection for 1m 30s on self Ignores buffs and enhancements 10.00 repel protection for 1m 30s on self Ignores buffs and enhancements unresistable -50.00%% endurance on self after 1m 30s delay Ignores buffs and enhancements unresistable -50.00%% special damage on self after 1m 30s delay Ignores buffs and enhancements unresistable +100.00%% special damage on self after 1m 30s delay Ignores buffs and enhancements unresistable 3.11 hold protection for 1m 30s(1m 30s) on self unresistable 3.11 immobilize protection for 1m 30s(1m 30s) on self unresistable 3.11 stun protection for 1m 30s(1m 30s) on self unresistable 3.11 sleep protection for 1m 30s(1m 30s) on self unresistable Power crash on light form cuts health/stamina by 50%, perma charging can help with the crash. Also light form carriers over to the other forms. So basically Rad Armor suffers the least in terms of crash, but only runs for 60 seconds. Peacebringer light form loses half health and stamina with the crash, but perma charging light form is easily done and can offset the crash Perhaps, Invul, Ninjitsu, Energy Armor, Super Reflex, Electric and Rad could all have 3 minute duration, power crash drains health/stamina to 25%, cannot recover for 60 seconds. Recharge time remains the same?
  19. For PvP the Tier 9 powers revert to their classic mode while in the PvP zones, in PVE they run under the new rules.
  20. I just realized what the power crash on the old Tier 9 powers reminded me of. Activate the power and you get about 3 minutes of power and then crash and likely get defeated.........just like when Ultraman's color timer/warning light stops blinking and goes out.
  21. Best you can do with the other T9's is quasi-perma. I've made builds that get the recharge time down so much that after the crash you have only 60 seconds to wait for recharge to be complete. But that is a dangerous 60 seconds, not unlike the old weakness THOR used to have where if he wasn't holding his hammer for 60 seconds he''d revert to his mortal form.
  22. But perhaps they can try the path system from the VEATS on which Tier 9 armor to choose? Energy Aura T9 drains you endurance when it crashes, so have some blues in your inspiration tray, or else the phasing temp power from patrolling Warburg or from the Stealth pool. Activate them right before the crash so that you can hopefully be intangible long enough to recover. Or else just run 🙂
  23. Best solution that I can think of is to basically copy/paste either strength of will or PB light form, or even Rad armor's Meltdown power into the other Tier 9 powers.
  24. Congratulations! As for me, Voltor is my original hero from Live and Wild Kard is my original villain from Live. They are both at 1591 which is the new total. All 15 have maxed out the badges 5 times over now. Think I'll stop.
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