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BrandX

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Everything posted by BrandX

  1. Wouldn't mind a reduction in CS's animation time while they're here >_>
  2. Does it's old and new ticks not stack? If it becomes a nice AOE and a good ST for AVs, that sounds awesome and at least sounds like the DPS improvement for the set besides GFS getting a shorter animation
  3. Never saw an issue with Burn being an awesome ST attack as well as AOE attack. It's not like Fire Armor is going to feel tougher 😕
  4. Honestly, it's that long animation on why I don't use it on my troller. 😛
  5. I don't know, having a Fire/Axe Tanker, I like it. So much so, I would think to change my fire demon firewoman from tanker to scrapper if I thought the Fire Armor changes would actually make a Fire Armor user survivable 😛 Right now, I feel sturdy on my tank with just Max Resists and High Recharge (more Healing Flame!)
  6. I was under the assumption that when it activated it was for the next 1 or 2 attacks (or just 1 if the first attack used after it activated crit maybe) if they short enough duration. However, if it lasts 3.25 seconds, I would wonder if there aren't some sets that could pull off 3 attacks in that time. Claws maybe?
  7. No. I get that. But, how many people are actually going to go "Forming Yin TF, must have nuke"? Wait, is there a reason to to repeat WST badge after the first?
  8. As someone who has like one character with Superspeed and that's purely out of concept and I felt it was needed that much over Ninja Run, I wouldn't see an issue here. At the same time, stealth IO in Sprint or Superspeed, did people go beyond that?
  9. Should realize as well, people are forgetting other powers are being skipped over at this level. Some survival powers for some. Some team powers. Like, I generally take Tough/Weave in the 20's. Now, if I skip them until 30's, that a loss of survival.
  10. People seem to be using Yin TF as the example, an already fun but also speedy TF. The idea that if the team has multiple high level, IOed out Blasters to make it faster, just makes me think, that's likely more thought out than what the players will actually do, other than a few friends going "Let's try for speed!"
  11. I was told there was some reason that SS did this before, when I asked about it, because SS didn't detoggle my Ninja Toggle, while Infiltration did. I just don't recall the reason cited.
  12. Okay, so still the toggle it's always been.
  13. It's been awhile since I played Force Field, but didn't Dispersion Bubble stay with the caster the whole time, with no chance of getting out of it? Or is it just for the team mates who walked out it? Or am I remembering it wrong?
  14. Okay, I see. Yup, that's how little I used Super Speed and I see what you're saying. Now Super Speed is considered one of the stealth powers, so it's not combining with the stealth power. Got it.
  15. Yes, when I reroll my Ill/Traps Troller to Ill/Energy Dom, I'd like to have that Superior Invis still 🙂
  16. You'd still get Super Speed or Stealth Power (which ever is the better stealth) + Stealth IO. While I'll agree nerf is always suckie, is SS + Stealth IO not enough invis?
  17. There is no nerf here. Before if you took Stealth and Arctic Fog, when you toggle on one, it would toggle off the other. If you took Infiltration, you'd toggle off your stealth powers when you wanted to use that travel power. Now, you stay toggled, and just use the best stealth you have. Which ever stealth you do use, it stacks with the Stealth IO! Super Speed + Stealth Power + Stealth IO...I believe always worked together without anything detoggling. So, not sure about that now in terms of stacking.
  18. Don't care for the extra click either. Didn't care for the current being tied to tier 1 or tier 2 attack tho.
  19. One would generally not use the AOE attack on the Single Target. Also, wouldn't you want to put it in the single target and then use the AOE after it, so the AOE has a higher chance to crit on all the targets?
  20. I looked at the changes and thought to myself, "It doesn't change the powers I pick" it just changes when I may pic the powers. Now I'll have to decide "Do I hold off on those pool powers I know I'll want for my build longer or grab them the same time as I did before?" The only real possible power creep here, is allowing one to pick the tier 2 over the tier 1 on the secondary.
  21. I agree. Adding Knockdown to Cremate is nice and I like KD with that animation. I was never bothered by the Lethal component in the Sword attacks, tho when I try to get into Fire Melee, I prefer to skip them, except for FSC. The extra damage procs that can be slotted don't seem to be that big a deal. Melee attacks can already slot 3, just for being melee attacks. So, slot in a -Resist now. The set could likely use more DoT on attacks to increase it's damage and up the damage of the set. Only damage increase I see is faster animation on Combustion (Tankers only right?) and GFS.
  22. Still needs more Cold Resist *nod nod*
  23. Hmmm...with this and Fire Armor changes, looks like my Fire/Axe tank is going to be changed a lot! Cyclone seems like it will be useful in bringing targets back into Burn for those Scrappers with no taunt aura or just back to the Scrapper's with no Taunt Aura.
  24. Yes! This is an awesome change! I can now use Infiltration w/ Scrapper Ninjitsu and other sets with stealth!
  25. I wouldn't get rid of Reconstruction. I do like the Revive change. Toggle it on for additional Regeneration and when you die, it revives you? Yes please 🙂 Instant Healing also a Toggle, nice. Move Adaption 20% Resist and Taunt to Instant Healing. Not sure about the Damage Debuff as I'm not sure if IH would need more, but I wouldn't want it in the mez resist toggle either.
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