Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
2503 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by BrandX
-
Nerf Destiny before Any More Advanced Difficulty TFs/SFs
BrandX replied to Astralock's topic in Suggestions & Feedback
Not all my Incarnates have Barrier, but for the ones who do, it fits their concept the best 😛 But I don't think I've seen that requirement issued on HM TFs myself. -
DP/NIN (No Epic) - Incendiary Ammo Dual Wield > Suppressive Fire > Executioner's Shot > Repeat No Incarnates: 6:10 (231 DPS) ... Incarnates (Radial Reactive - Assault Hybrid (Passive only) - Radial Musculature 4:02 (286 DPS) ... Dual Wield (1 DMG IO +5 - Gladiator's Javelin: ACC/DMG +5 - Gladiator's Javelin: Proc - Ice Mistral: Proc - Impeded Swiftness: Proc - Force Feedback: Proc) Suppressive Fire (1 DMG IO +5 - Gladiator's Javelin: ACC/DMG +5 - Gladiator's Javelin: Proc - Ghost Widow's Embrace: Proc - Unbreakable Restraint: Proc - Gladiator's Net: Proc) Executioner's Shot (Apoc: DMG +5 - Apoc: Proc - Gladiator's Javelin: ACC/DMG +5 - Gladiator's Javelin: Proc - Ice Mistral: Proc - Achille's Heel: Proc) ... This was all done on the test server before I made the build on live. So I can see if I'm willing to give up the Movement Enhancement of Musculature, as I didn't need the Endurance Modification Enhancement at all, that would give me a bit more damage. Not sure how often the +RCH Proc went off in Dual Wield but the math looks to say I'd be better off with it than a Damage Proc in it's place and since I had the Hasten Graphics on, I do know it went off enough to have no gap in Hasten most of the time (not always).
-
Is Katana that good in the damage department to be S tier? Or is it just about DA?
-
I had my Claws/Stone Scrapper going along fine, I would think one could do that with Savage/ as well. Numina (Full set in Rooted for me), Miracle (Proc in Health), Panacea (Proc in Health), and two EndMods (Performance Shift: EndMod & PS Proc - Power Transfer: EndMod & PT Proc) Softcapped my S/L/E/N Defense with 60% S/L Resist
-
I asking about this before. This is what I remember seeing 🙂
-
Yeah. Seen enemies running with Confront (yup, taken Confront on a Scrapper) and my taunts and taunt auras not working 😕 The worst is when they don't work on the harder targets. I could likely live with the minions running, but keep the AVs by me!
-
Forever Scrapper Contest: The Matching of Powers (part 2 of ?4?)
BrandX replied to Yomo Kimyata's topic in Scrapper
Been rolling around with an Energy/Ninja Scrapper. Feels easy to get the ET (Long) > TF > ET (Quick) > BS > Repeat easily enough 🙂 -
I'd love to see a set like Ice Mistral, but for the other effects. We have some for EndMod now, but a damage/healing set for those damage attacks that heal would be nice 🙂
-
I took Superior Invis. because I can go to end and then ATT. You would think, Group invis could do that for the group as a whole to do it, but then some players get the invis and don't get the idea. Also, took Group Invis anyways but as one of the last two powers, for the LotG slot 😛
-
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1596;715;1430;HEX;| |78DA65945B4F135110C7CFB65B61DB420BB52DD8965A10A15C6A11F4D98890A8909| |0607C12CBBA6C2F71DB6DB625910FE09BF7179FBC46B96A8C2612F049BC7C12E235| |E1A23CFA50879D39B0A49B34BF9DFFCC9C9933E76C476F9C73A7D3C36798E01DD4E| |4522935A817CA86AE69AAE1BCA42AD982AEE99919068F34A86B53A5A26C5CAF01AB| |6D3F8EA724863455291B39850B514BCCD9E9743A315ED68D7C6A7C3A9FD70BB9428| |6B9C674481BD672996CB90EDF775FC1E531AD11559E528D5236577473BB084EEF50| |31A724CE2B6A6A542E955563A6091AEA81DFBA97F1A7E260B376C6FA4426CE11E79| |18716888BC8DA25E4A4006902263376D3668AB2C03510850D8C946000761E69F70B| |A6F80D6A3B786DC72D4CAFBD8D74DE21DE45BAEF11EF23BF43720D5FB1C6744A4C0| |14122519436B176FD167107E9BD48A4365CD09B8B37EC0AA15300B18E8B751578D8| |14847B48123D6B50D127B2C61F18DFF85E34797899B882FC096D3650478E868F280| |6D6904D9F889F9147BE10BF225548F4F1EDF89671E38115647815D9F201D9B78E49| |76E8DCCF2BFA93B8C7967EE4D101E2296210181159EC249D38240729D916746250B| |89E16A181FD823D35F3736BBE82E5DB26885791C752C449A28C6C800A215E214415| |62542146157C1014E115222F68E597C8E3B3C439E23CB26301F91BDA8B52B23DBA4| |DCE3FC4BFC8F80E3203055BF9A1B652709C82E314DC45C15D34E22C24B5F3F6DA1F| |31743E46F63C213E253E43F63E47BE814977F2E4CE795CB17781B8883CB1447C457| |C8D7C0BC9DDFCD6779BD392D83B1013B4A22DD14FD76180789AAE0D8C34C9339334| |6738F9BDAFBF12B618BB365CF9910392842B8D89D60FDC8CDB7082C41717DA70A39| |B0744336ECB2209C20578EB1099ED3236B37DC0F9008BD91ED2E8AB9B4B564B7DD5| |527FB534502D497067EC7C10634128498D54FE05C0D8F3382D9E09AB215B8D6B568| |305F6FF5E2AFF0176CF07D4| |-------------------------------------------------------------------| Here's my build. Only use Hurricane where I feel it will do more good than just blowing enemies away. Like Posi 1 last mission at the stairs is a nice spot. I don't keep it on all the time (except on the all Storm teams, I think I did 🙂 ) The build is older (before Ice Mistral IO Set) so I haven't updated it in awhile.
-
Share the weapon cosmetic across all pools of similar style
BrandX replied to vicuna's topic in Suggestions & Feedback
I want Titan Weapons, Razor Sword for a Katana Skin! -
Move endurance reduction enhancements to schedule C or D
BrandX replied to biostem's topic in Suggestions & Feedback
I think, with this change, people would still slot those. I wouldn't be all "OMG! The game is ruined!" if it happened, however, not so sure it needs to be done either. I get by without slotting Incarnates to keep my end issues in check and prefer not to rely on Incarnates for end issues on builds. -
Genius! I'm sad I didn't think of that! Switched made! 🙂
-
Move endurance reduction enhancements to schedule C or D
BrandX replied to biostem's topic in Suggestions & Feedback
You're right, but they're the same enhancement value as most enhancements. Knockback I think is the only one left with D, isn't it? -
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;697;1394;HEX;| |78DA65944973125110C7DFC0206149081042809048D8129340F0EC9692E006551C2| |8AD522335E240C620500307BDBBDE341AD7C4E5E82750A396DFC2BDCA8BCBC1CA52| |E57EC2CE74BFCA944ED5F09BD7FD7FDD3DFD7AC89D4EDBCBE5CC2E26D87757A566B| |358906AB3B26ACA4915A5C4D62F33DC3EB416D37259AE35E5445A52678B93EAA9BA| |EA274F4EAECA72A2A0B4A45AF1902C35EAB526B3E5EBF56A2253552A332D97F65C0| |055A3AEB6A49652AFD9355316C44AADE2E08B13B2DA9C511AEEA986524A4CAAA596| |522AE6A4664B56CFF4412551B81F59E047D08A6B9BD84B236329916D7A457C8DEC7| |883B4BE25BE43CE7B19BFDA8C7904CD781D8C028F281C06C445663F423C8AEC9A26| |1E437617918FA11C236D361ABF639AEE1F48D72FE26FE412884D5C6CF2C25350640| |3A975A7858593C8F1AD287E026233179B29720F45EEA188BD7F904F416C11B4BEB4| |4D966D18A9773BB26F0771278AFD4EA396D9EF423E83CD36CA24DA5650D4BF4AFC8| |60C53B7C207706D81D1E8E4ADEC24E72D68A583B7D27159D48C03578873C8CD5789| |D788F3C8E7508693BFB0F3A341AB6DFC13F13332F905791B32B949CCDC0F0D5A843| |8D4E4E13579DEA3310A462F377A03D43730FAF8761F557F0764015E7D8006214283| |10A14188D120C4681062340837617390D208410573874E229D906E90221B06AD982| |ED445A4F40B106188A71F5AC0A6C417897789F79023F7890F908BB039CA3747CF92| |F31C72CB79E205E245E4D825A41BCA1BA6CDC2708869D33246748173943B47FF71E| |6A19D093E3A89297CDB6486B80799DA4BDC877C01073DC15B35B18C2792FA8A1C11| |37BEEF76BFA8FF5EDB70B1ACCE2F303346ECB020F322F7815ED0F4CBD60D3D8558F| |9DFB4AA3319D87E413B52F1201E8C18C2D2D67422235BC3DE197E12E7B084C80DE4| |07DD5F4D3BEB061B7FA9BC55B798D62F24FDE2B87EF117398FDA79| |-------------------------------------------------------------------| Went Musculature Radial myself. It's been awhile, but I don't recall the end build being all that bad on the end in the end, however things like the +END Proc in Dark Regen is really good! I had that in slot 1 as soon as I got the power 😛
-
Move endurance reduction enhancements to schedule C or D
BrandX replied to biostem's topic in Suggestions & Feedback
Aren't they already schedule C? -
No, there was some valid points. I also thought about similarities to Leadership Pool for instance. However, I did think, while passive and at lower levels than IOs (Kismet is 6% To-Hit, the +Resist IOs is 5% and 3% with scaling up to 10%) and they had none of the other benefits/protections, like Perception or Fear Resist etc... So, the comments did get me thinking and I did have other ideas... Subdermal Armor (Passive): +3% Resist All Smart Link (Toggle .07 End/sec): +3% To-Hit Cyber Runner (Toggle .46 End/sec): Like Infiltration w/out the Stealth Aspect (System Rush (Click): +100% Jump/Run Speed) Endorphin Rush (Click 13 End): +17.5% Heal ***Here's a different idea for the 5th Power*** Reflex Boost (Toggle .15 End/sec): +10% Recharge (OR INSTEAD Slow Effect...enemies seem to move slower) & Taunt Aura Kept Subdermal Armor passive. Smart Link, turned to toggle at Combat Jumping level of end use. Seeing as how CJ gives Defense, Immobilize Protection and more Jump, this didn't seem off imo. Cyber Runner is a name change from Solo Runner. Endorphin Rush has no change, just went with the same End use as Aid Self (which is more than Reconstruction/Healing Flames style heals), but I'd likely give the power Reconstruction level Recharge, but it doesn't get any Toxic Resist like the mentioned Defense Set abilities. Reflex Boost went with keeping the Recharge bonus but replaced the defense with Taunt Aura. An ability many have wanted. May even go without the +Recharge and rename it something else. What I like about this idea, is if the set was the Tech side of things, it just took away the option for the use of Rune of Protection for some if they want that Taunt Aura more.
-
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;683;1366;HEX;| |78DA6594596F125114C7EF30C332500A2DC5422922D8B296017C325513A36D63174| |C1312E35B1DE142C712202C89FD10BEE8834F6AA2ADCB57717DD1E84770EBA2BEF8| |62F030E75C4BE304F29B7BEEF99FED5E28DE5E18A956972E3269F4725DEF74364AE| |5B6DE6AF1B6A3D8EBEA5DA3D960F0D82EB5F546E5BA1D5E43C261A3C8EB9C6B8B0D| |DEAE6DE322F86F6F815779A3C3B5AB46E396D1EDF49873BDD9AC6BA516E7158FF9B| |AC6F50A6F77368D96DB5C2F19B5CDAED1A8B970551F2C838B2DA3AC95BA7A7D0B62| |969ABDFA4651EF74797B3B0095C4E0FB20CDC4D3870F3CCC9A8285842685F9E1ADA| |030DB920C5499ED0AD2B14C5C413E84381289ACD24BD914395F115F2347DE10DF22| |47DF216D9051161965CA384A19BD94D14B19C729A31D445621B292689C4413249A2| |0D10912C5E004EC2492EC19869B4407445425B3F53E534358DB18285C228D8BD204| |284D80C24F51F8A95514F940E4C671F4ADEE1D8B699CDE253E459E7C467C4E7C815| |4A10C0F1D89E4B96731239FBA837C0C731E13E58C9DA5CD79E23964F43CF1024674| |42449F381CDF67AC31FA0579FA2BF11BF13B72660F29412F7E7143FCE60D91C1344| |9F1E4C902F63E9327E690F133A87F02150745F2E00DC534C675E24D64A24CAC1039| |D205958748CC42839C618529903E2C2286F7314DEA807848FC814CFF24FE42EE403| |911218EC47150E904722E494C113338C0EC163339185D8C66A1C4E6D029AB1173C8| |5C9E5840F138943B2B7A988DE25D1B0C3F4991E4E47B8BD958E103F123F113F2F70| |86319710419BA832A84D54458ED0F333D1F417779E1999F0728328B28473FE8FEB4| |F2DF0F7E6D685F620EAC3AA722D715B107FE92E9BFE73CF2672C8B0DED1F3326D17| |83064B4B0289E80B2029604F01A367278CCE92EA6B5DC271EE045D84D0FF5B03AE8| |522C54EFD19F47FF2F387ACEC4| |-------------------------------------------------------------------| This is the current build. Looks to be able to do... Long ET > Total Focus > Short ET > Bone Smasher > Repeat (Looking at the math, only by putting in another proc into Gloom, does the ST DPS seem to get better) However, I was wondering, would I be better off losing the 4.5% E/N Resist, by placing full Kismet set in Maneuvers, instead of 1 LotG and 4 Shield Wall and moving the LotG to Hover. This would allow the Kismet buff at all times, at a loss of just .5 Defense. I'd gain +3.75% Recharge bonus as well.
-
Could turn some of them into lowkey toggles like Combat Jumping. However, for the Gaussian's Proc, don't most combo's have ways to put that into a build without taking a pool power to slot it? I did put the defense one at the end tho, so it would require power investment to get it, if the idea was stack defense and slot a LotG. Could see turning the Smart Link into a toggle tho, same usage as Combat Jumping. Activating the smart link and keeping it in use maybe.
-
I was just giving the power pool some theme with the names. I imagine many use Sorcery Pool for instance on non magic inclined concepts, with a pool that isn't limited by origin.
-
Well, I did think of Cyberpunk and ShadowRun when I was trying to think of what sort of pool to go with for the travel power. Then I based the first two passives on the IOs. The heal I went with the idea that this click heal doesn't have interrupt issues. Last power I thought on the level of some of the others, but being passive kept them small. Not to mention 3 power picks for a 10% RCH boost and a Combat Jumping level Defense buff. So, I didn't think they were to bad, but this is all just ways to come up with a new travel power power pool that uses Ninja Run as it's travel power without the stealth (like I'd like to have with my Illusion Troller)
-
Taifu Uzamaki
-
Didn't find that Instant Healing helping me much on ITFs.
-
So, as I was thinking what we needed was a Ninja Run Power that can be enhanced but doesn't come with Stealth attached to it, to detoggle other stealth powers. Then I thought why not go with the idea of passive cyberware. Really, any of these powers can be replaced or lowered if thought to be OP (I didn't see them as such), for me, it's really about getting the Ninja Run (or Athletic Run) style travel power without the Stealth. Subdermal Armor (Passive): +3% Resist Smart Link (Passive): +3% +To-Hit Solo Runner (Toggle Travel): Like Ninja Run/Infiltration (System Rush (Click): +100% Jump/Run Speed) Endorphin Rush (Click): +17.5% Heal Reflex Booster (Passive): +1.88% Defense/+10% Recharge Edit (Copy Paste of a revised idea from a post below) Subdermal Armor (Passive): +3% Resist All Smart Link (Toggle .07 End/sec): +3% To-Hit Cyber Runner (Toggle .46 End/sec): Like Infiltration w/out the Stealth Aspect (System Rush (Click): +100% Jump/Run Speed) Endorphin Rush (Click 13 End): +17.5% Heal ***Here's a different idea for the 5th Power*** Reflex Boost (Toggle .15 End/sec): +10% Recharge (OR INSTEAD Slow Effect...enemies seem to move slower) & Taunt Aura
-
That was it. Remembered it last night myself 🙂