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Everything posted by BrandX
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I don't know. Ice Mistral set maxes out the Slow aspect and it didn't feel like it did anything. I know I was hoping the slow would stop the need for the taunt aura (plus there's it's immobilize aspect).
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There you go 🙂
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Newest commission by https://www.deviantart.com/nicetsukichi of my EM/Bio Scrapper! Love it so much, had to share it 🙂
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I originally slotted the Ice Mistral set into Mud Pots. I can say I didn't really notice the proc or the slow making a difference. I'm sure the proc probably helped in some very tiny way, but the slow being enhanced, didn't see a difference at all.
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Scrappers don't get Darkest Night. Moonbeam you can still throw in there tho.
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Energy Melee/Bio or Claws/Stone! Had some real fun with these combos. Enough fun, that I was sad that neither combo fit my namesake 😞
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Energy Melee Attack Chains, ATOs and a Build for review
BrandX replied to TungstenShark's topic in Scrapper
Hmmm...what this thread did do, was make me realize, I could go with the DAMAGE IO (Apocalypse) in Moonbeam, instead of the DAMAGE/RECHARGE IO. Still keeps it gapless on the chain (except for the 4.3 seconds of no Hasten). -
Energy Melee Attack Chains, ATOs and a Build for review
BrandX replied to TungstenShark's topic in Scrapper
I never considered it griefing myself. However, I never considered it griefing or rude if someone jumped in on a one on one match in a open pvp zone. Want to one on one without someone jumping in, use arena 😛 -
Energy Melee Attack Chains, ATOs and a Build for review
BrandX replied to TungstenShark's topic in Scrapper
I did mean Moonbeam. As for the slotting and using the */RCH, I needed it to keep me on no gaps. -
Energy Melee Attack Chains, ATOs and a Build for review
BrandX replied to TungstenShark's topic in Scrapper
On my Claws/Stone, I didn't worry about softcapping F/C defense. I just capped it's resists. -
Energy Melee Attack Chains, ATOs and a Build for review
BrandX replied to TungstenShark's topic in Scrapper
Personally, I go... ET (Long or Short if I get the critical on TF for 2 Energy Focuses) > Total Focus (+50% Crit IO here for me) > ET (slotted with Hecatomb +5ed with no DAM/END IO, w/ 6th slot another Damage Proc) > Bone Smasher > Moonbeam > Repeat I know others have disagreed with my slotting in another thread, but I like it, as I don't feel it wastes End Reduction in ET, which costs no End to use. As for AOE, just using Whirling Hands. I feel no need for Power Crash. Edit: I did mean Moonbeam and not Gloom -
I agree. But I would hope they brought up the others and not put Gloom/Moonbeam down. What I want in an Epic Pool attack, is putting it my normal rotation. It it takes down my damage, I wouldn't use it, at least not as much. I could see using a range attack as utility, but I want it for more than that personally. Normal rotation use.
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Is it to much different than the Gloom/Moonbeam for the melee ATs?
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Suggestion: Allow damage enhancemnts on Leadership's Assault ability
BrandX replied to Cnox's topic in Suggestions & Feedback
Well, Build Up doesn't allow damage enhancements. Fulcrum Shift doesn't allow damage enhancements. I think the issue is, none of those powers do damage. What they do, is increase damage, which is different. -
Except in the Marvel TSR RPG, his healing factor is called Regeneration and he also has Recovery. They didn't call it Healing Factor in the game mechanics.
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My first thought is, some regens may not have the metal for Magneto to put a hold on them 😛
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I don't grab Moonbeam and Soul Storm just for it's awesome looks and how Moonbeam helps all ST DPS. I love having a hold for Hami Raids and LGTF. So nothing wrong with going with Blaze for Char and Melt Armor which can feel like a nice fire ball.
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If you want to just go for the 5 slot set bonus and not get the 6th for 10% +Recharge Bonus, sure, but the endurance reduction is wasted in Energy Transfer.
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The best place is Total Focus. That way you can 5 slot Hecatomb in Energy Transfer, skipping the DAM/ENDRED IO of the set, since Energy Transfer doesn't use Endurance. Then if you have room, slot in an another Damage Proc. WP has a taunt aura too. However, secondary can go to lots. Energy Aura has a taunt aura. And how could I forget Shield Defense. That may be what you're really looking for.
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Cryo...so bad. I only use it on my Water/Time Corr for concept (Time being my Water Secondary).
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Yet another, another Sentinel improvement thought...
BrandX replied to Due Regard's topic in Suggestions & Feedback
Could still just as easily roll that all into what happens on a Critical. Figure out the average and put that as the effect when hitting a critical for Opportunity. -
Yet another, another Sentinel improvement thought...
BrandX replied to Due Regard's topic in Suggestions & Feedback
As it was stated. Offensive Opportunity is just -Resist on a target. Defensive Opportunity is just a +Heal when you attack the target. So, now, you would do -Resist to a target and get a +Heal every time you land a critical hit (just not added damage). -
Yet another, another Sentinel improvement thought...
BrandX replied to Due Regard's topic in Suggestions & Feedback
A thought. Why not treat Opportunity like Critical Strike? Instead of putting reliance on the first two attacks (always a terrible idea), why not have a percentage chance for Opportunity to happen with every attack and make it both -Resist/Heal, instead of double damage, like Critical Strike? Seems simple and straight forward and it the ATO Proc can just increase the chance for Opportunity to happen. -
This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sandslash: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Strike -- Empty(A) Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(9) Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31) Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37) Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43) Level 22: Kick -- Empty(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40) Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43) Level 28: Minerals -- Rct-Def/EndRdx(A), Rct-ResDam%(43), LucoftheG-Def/Rchg+(50) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45) Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46) Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50) Level 44: Assault -- EndRdx-I(A) Level 47: Geode -- SynSck-EndMod/+RunSpeed(A) Level 49: Char -- Lck-%Hold(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner ------------ Here's my build for a Claws/Stone that softcaps S/L/E/N/P Defense and basically caps F/C Resist