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BrandX

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Everything posted by BrandX

  1. I do on my Claws/Stone
  2. After you said that, I got an update to Beta and it worked! Yay! I like to use Beta to get a test of sets 🙂
  3. Did they get rid of the freebie menu with this beta?
  4. Well, he said homage not copy. So, that allows one to change it up. StJ/Bio allows one to have a sort of webbing and/or symbiote suit however.
  5. Electric/Bio/Mu Electric as the spider sting/electric webbing (Mu Hold), while Bio does good for the webbing side of things.
  6. Kismet in Ninja Reflexes (this isn't burning money, this is just useful). Steadfast 3% Defense and Gladiator's Armor 3% Defense, aren't a waste for this build to slot asap. Possibly slot that Gladiator's Armor in Kuji-In Rin (mez protection). And either burn a slot and respec it later, as I'd put the Steadfast in Bo Ryaku (Resist all passive). Those three enhancements and any of the +Recovery IOs (and Performance Shifter) I wouldn't call burning. Especially since, if you don't like the build, those are keepable IOs for any build 🙂
  7. Something to note on the Endurance Heal on Ninjitsu, and likely more so for Claws/Ninja. It's a 1 slot wonder. 1 level 50 ENDMOD/RECHARGE IO +5ed is usually good enough. Maybe two in another combo. It's not a power, imo, to chase the set bonuses in.
  8. Well, for how it works it seems to basically be a small version of Fury. Click it and keep attacking. You'll want to focus on the KM attacks as the Epic attacks don't give you PS stacks. That's the same for all except Stalkers who get Build Up instead. I know for Scrappers using CS to get the crit for PS to automatically recharge it works out for better DPS. It doesn't have a chance to reset PS for Tankers, so I'm thinking it'd be better to rely on tier 1, 2 and 3 attacks and Gloom, which on a Scrapper w/ Snipe, worked out pretty well. I'm thinking CS on a tank may be skippable unless they actually take off some animation time (like .3 seconds I'm thinking).
  9. BrandX

    KM/SR

    I know I've thought about KM/NIN. I love NIN. It was the weak defense debuff resist and wanting to try out SR on a Scrapper. Never did it on anything other than a Sentinel.
  10. BrandX

    KM/SR

    Respeced out of Tactics. Rely on the Kismet. The end use was just to much! So, grabbed Repulsing Torrent and put Gaussian's in Siphon Power. Yeah, I know, RT does KB, but...I wanted to keep the KM power 🙂
  11. The only issue Ninja has is it's lack of Defense Debuff.
  12. BrandX

    KM/SR

    I can't honestly say I like SR the best of it. However, I do like it better than Energy, in that wow...have to toggle off my mez protection just to use my stealth 😕
  13. I was pushing my concepts with Bio Armor, I find it harder to push Stone Armor on them. 😞 Taunt auras are nice, I agree, tho I still had runners on my Bio Armors. 😕
  14. I was running KM/Bio and have a EM/Bio, and I never considered either one to be really durable. I thought my /Stone Scrapper to be tougher.
  15. Would SS be OP on a Scrapper? I know I have a non 50 StJ/INV Scrapper waiting for SS to get ported over, but that's purely for concept reasons like Hurl 🙂 Is it just Rage that would make it so? Or the idea of KB with a crit? Seeing as how we have ET and CS with modified crits (tho CS should really get some crit damage added to it), so that seems like it could be done as well.
  16. Does it make a difference? Sentinels play at range, so the builds are different. Building for range defense for example.
  17. I was thinking on the idea enough Resist to go with it's Regen to equal the staying power of the defense sets while being able to use IH and MoG.
  18. That's why I mention, I just save Concentrated Strike for the likes of AVs for the ST DPS, but on a Scrapper that also resets Siphon Power. It may just be best to go three first attacks and Gloom.
  19. As someone who's always working on Regen builds that tries to not rely on Power Pool Tier 3 abilities or Shadow Meld, I'm curious, what would be a good Resist level for a Regen? Just max resists? Would 25% across the board work? 33%? 50%? What's a good number to work towards? The most I've gotten is roughly 33% on all but Psi at minimum. Have never made it up, as I'm just not sure it's enough. I would think (could be wrong) a Regen that focuses on some higher Resists would work, but I'm not sure and others may have tested it out.
  20. I think it's everything else but the first three attacks. Burst the PBAOE is one of the slowest of melee PBAOE. Not by much, but it can feel like it. Personally, I'm okay with this one tho. Focused Burst. This one just needs work. Honestly, they need to make it so players are choosing this over a Snipe, sadly, that just won't happen unless it starts following Snipe rules. Which may work for Tankers/Brutes who don't have a Snipe, but I can't imagine them giving that to a Scrapper or Stalker, unless it stops them from being able to select a second snipe. Hard to know what to do to make this be equal to what a Snipe can do for a Scrapper/Stalker. Repulsing Torrent another kinda slow AOE that does KB, so that's going keep people away. Concentrated Strike really just needs at least .3 seconds taken off that animation. Put it in line with Total Focus animation time. As someone who's played Energy Melee a lot, I can notice the difference. There's a reason I save this attack for hard targets I need to dps down, and not the lower ranks.
  21. As mentioned in another thread a desire for a Bubble Armor set (like a force field shield). The idea is to keep it simple and a lot like Shield at first, but then I thought, why not change it up ever so slightly! Personal Armor: Toggle - Melee Defense (11.25%) / Smashing, Lethal and Energy Resist (11.25%) [Light body tight glow] Curvature: Toggle - Ranged & AOE Defense (11.25%) [Force Field Bubble] / Def Debuff Resist Innate Aura: Passive - Resist All (S/L/E = 11.25% - F/C/N/P/T =2.813%) / Def Debuff Resist / Status Resist (Knockdown - Repel) Personal Dispersion Bubble: Toggle - Status Resists (Disorient - Hold - Immobilize - Confuse - Sleep) / Psi Resist (22.5%) Energy Dispersion: Toggle - Minor Damage / Taunt / Rare Chance for Knockback Increase Bubble: Passive - Defense All To Self and Nearby Teammates (2.25%) / Minor Disorient Resist to Self and Nearby Teammates / Minor Def Debuff Resist to Self and Nearby Teammates Energy Reflection: Toggle - Stealth (2.25% Defense All) Energy Distruption: Click PBAOE Attack (Energy & Smashing Damage) - 66.75 + 66.75 [Drawback: Loses All Defense for 3.168 seconds - Uses Nove Animation] Reinforce Shield: Click (120 Duration - 420 Recharge - Recharge Unable to be enhanced -20 End at Crash) - Resist All (22.5%) / Defense All (11.25%) / +Heal / +HP ... Notes: Taunt could be taken out. Yes that's supposed to be knockback (but very rare chance). Stalkers can replace Stealth with Hide.
  22. After some of my own testing...I got KM/BIO Scrapper down to 1:40 pylon time. So, I'd say the damage is pretty good with Kinetic Melee. Figure for Tanks, I don't imagine it being to different in terms of the other sets for Tanks. Rely on the first 3 attacks for normal single target. For a tanker, I would imagine that DPS wise, only need to use CS on hard targets. It's animations generally to long for regular missions. It also doesn't have the crit to get Siphon Power back faster. So, you'll rely on recharge for that to help the DPS (that said, it's not like tanks are generally considered for DPS and INV isn't the top Primary for DPS either) get Power Siphon back quick, which is basically giving the Tank 20 seconds of Rage. Skip Focused Burst and take Gloom for the range attack and help that ST DPS, if you can.
  23. Have you thought of moving that part of the UI? Isn't there also an option to put the health/endurance bars over your head?
  24. BrandX

    KM/SR

    That's why I save CS only for the hard targets, as the reset of Power Siphon or going for the best dps. For normal mobs, I generally go with just the first 3 attacks and quick snipe.
  25. I admit, that is a really nice perk 🙂 However, the benefits of the ability to boost them usually comes from being able to boost them enough to get them to just the right recharge or just a bit more end reduction.
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