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Everything posted by BrandX
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The point of Sentinels is to be the gun totting super hero with an armor set! To be the Invulnerable Energy Blaster (Iron Man). To be the Human Torch (Fire/Fire).
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I had one of these. Just couldn't get the build to a point that I loved it.
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I was just giving my reasonings behind it. Not keen on the AOE debuff for the concept myself. However, like I said, I did like the idea of Absorb. Could replace the heal with an absorb power, but I wonder if it would be better or worse for the player.
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As I mentioned in previous post. A rez that does nothing but rez, is T8 on Regeneration/Willpower. Something to realize with my write up. Temporal Healing (clickie) is just the standard Healing Flames/Reconstruction clone. Time's Junction is just like Time Manipulation's. Fog of Time (may be the more fun name), but I kept the stealth at the standard armor stealth power. Not sure if yours is looking to be a big AOE Defense buff, but I feel it's best to keep it a standard stealth, that people don't feel the need to keep on all the time, if they don't care to. Like EA's stealth 😛 Farsight, I basically ported, but switched it to a toggle. Since I wrote it up, I like the sets that give me toggles/passives and the heal click. So, that was all a personal choice. You should note, that part of what makes T9's T9's, is the power of the power. I put numbers with my write up, that looked to fit in line with other armor powers. Note my Chrono Shift doesn't heal just regens, no recovery, and lower stats than the power gives on Corruptors. But I did power the name and effect for when it's toggled on, in my write up. I will say, the absorb idea over some of the healing/regen would help make it different. Though, I believe my write up also gave Temporal Armor the best +Slow Resist of all armors.
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A bit wrong. Rez's that do damage to enemies, are T9s. Regen's rez is a T8. Willpower's rez is T8. Fire Armor's and Dark Armor's rez, are T9's. The rez I put in the set does nothing more than the other T8 rez. As for Temporal Phase, this was before Geode and not sure if it was before Icy Bastion. However, what mine allows you to do, is move around. Just not attack. As for the Resistance holes I went with them for the variety and it felt in theme with the set. Energy (Temporal Energy and Time Lord has Energy Resist). Cold (Resist slow). Toxic (Metabolism sped up/slowed down). Psychic (mind in temporal phase/sped up/what have you). It's actually mentioned why in my set write up 🙂 I even mention one could add in S/L Resist and such. But really, when I did the write up, the idea was to make it different from other sets. S/L Resist? Fighting Pool is popular and Tough gives S/L Resist. Also, the set is Positional Defense, with -Damage (which is like Resist to All) and -To-Hit (helps that Defense)...also in line with Time Manipulation.
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Tried to make my go at the set more than SR with a Heal and I wanted that Chronal Shift animation in the set 🙂
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Temporal Phase was to give us something different in terms of tier 9s and it feels like it goes with the theme. 🙂 So does having a rez. Also gives Defense, -To-Hit and -Damage, and -Damage is basically Resist to all damage 🙂
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Power Transfer has a Heal Proc. Put that in Stamina. That Proc + ENDMOD IO from the set, comes with a 6% Regen bonus. While I didn't find I REALLY needed a heal, I did take the Heal from the Incarnates, as it just layers the defense.
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Voted KM/ICE myself the first day, looks to still be losing 😛
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Can tell you right now, you'd be better off with Performance Shifter +END Proc, in place of one of the END MOD IOs, in Stamina. I'd then likely replace the other two with Power Transfer (I believe is the name) with END MOD IO and the +HEAL Proc...because it also gives +6% Regen (END MOD + END Proc in Performance Shifter gives +RUN/JUMP/FLY SPD) This is my EM/BIO Scrapper to give you any ideas... This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Plastik: Level 50 Mutation Scrapper Primary Power Set: Energy Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(9) Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11) Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17) Level 4: Inexhaustible -- PwrTrns-+Heal(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal(19), Pnc-Heal/+End(19) Level 6: Environmental Modification -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 10: Adaptation Level 12: Maneuvers -- Rct-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(27) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34) Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36) Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: DNA Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), ThfofEss-+End%(40) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(42) Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dam%(43) Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3) Level 1: Energy Focus Level 49: Quick Form Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 14: Afterburner ------------
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Freezing Touch can take the Purple Hold Proc. I wouldn't make an Ice Melee build without putting that Proc into FT. Now whether it gets 5x Hecatomb set or another set, is a different story, but, I'd for sure give it the Purple Hold Proc, since it's a purple damage proc.
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Ridiculous Girl's COH costume and emote wish list...
BrandX replied to Ridiculous Girl's topic in Suggestions & Feedback
I know of it and I took it on every character that could take it on concept, because I loved the animation so much 🙂 -
Ridiculous Girl's COH costume and emote wish list...
BrandX replied to Ridiculous Girl's topic in Suggestions & Feedback
I still want a blast animation option that is just my character lifting up her hand and snapping her fingers. -
I love my EM/BIO/SOUL Scrapper. And while the idea wasn't otherworldly, the idea was of a ectoplasm using mutant who's basically a living dead girl. She's become my new main. So, StJ/BIO may be the way to go for you. May even be easier to get it a decent ST DPS going than EM's. As for Fire Armor. Have a FIRE/AXE Tanker that's lots of fun. Mutant fire fighter, went with Tanker for the higher resists and I wanted to not rely on going for defense. 🙂
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This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sandslash: Level 50 Mutation Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Strike -- Empty(A) Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(9) Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48) Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21) Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25) Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31) Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37) Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43) Level 22: Kick -- Empty(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40) Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43) Level 28: Minerals -- Rct-Def/EndRdx(A), Rct-ResDam%(43), LucoftheG-Def/Rchg+(50) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45) Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46) Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50) Level 44: Assault -- EndRdx-I(A) Level 47: Geode -- SynSck-EndMod/+RunSpeed(A) Level 49: Char -- Lck-%Hold(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner ------------ Didn't bother to softcap Fire/Cold as the Resists are basically capped. Had some good Pylon times with this as well and I do use Eviserate myself. Think I had a gap with Shockwave, as the ST chain (but it's close to Eviscerate's DPS) and it hurt the ST DPS so kept Eviscerate. I don't recall tho.
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Yet another, another Sentinel improvement thought...
BrandX replied to Due Regard's topic in Suggestions & Feedback
Other than an EB or AV, the -Resist wouldn't be that much help anyways. Maybe bosses, but even then, they at least fall in line with the EB and AV in requiring more shots, so going to get that -Resist anyways (especially the EB and AV). -
Can we get a way to bypass Arc-locked TFs?
BrandX replied to kelika2's topic in Suggestions & Feedback
Honestly, I find it's pretty simple and quick to Oro the arc to unlock Katie. -
I farm with an Ice/Fire Brute. I'm sure you can do fine with a Fire/Elec Tank 🙂
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It won't top the ST DPS, but I don't recall it being some extremely terrible combo. I soloed AVs with it (w/out incarnates) back on live. But generally, as states, Electric Melee is generally considered better on Stalkers, and I do love it on my Elec/Bio Stalker.
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It's a Scrapper. You're pretty good to go. 🙂 Claws/Stone is quite fun, if you're looking for a newer Secondary for Scrappers and a combo that couldn't be done before (claws/stone Brutes/Tankers aren't an option).
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Adaptation: An Idea for the Sentinel Inherent
BrandX replied to Calamity Cain's topic in Suggestions & Feedback
+1% to Resist per teammate (not including self), up to 5%, for whole team. Chance for -15% Resist with every attack. Chance for +5% Heal with every attack. Gives a team buff and does some -Resist on targets for the whole team!- 36 replies
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Adaptation: An Idea for the Sentinel Inherent
BrandX replied to Calamity Cain's topic in Suggestions & Feedback
While I'd love to see a new inherent for Sentinels. What I want is something not tied to the 1st and 2nd attacks. Unless it's combining them so you get both offensive and defensive but it's all triggered together by the 1st and/or 2nd attack. A little more ST damage would be nice for it though. 🙂- 36 replies
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Sudden Acceleration: Knockback to Knockdown
BrandX replied to kelika2's topic in Suggestions & Feedback
I don't think it needs a Damage Proc, but it might be nice to get damage added to it, like the Overwhelming Force one, so the set can actually reach full damage on the attack slotted into. -
I think the problem here is you think those names are creative while others can see those names as terrible. Of those three, only Red Havok seems very superhero comic booky. Charge Cable seems close, but it also seems like the type of name you'd hear others making fun of in the comics. Phil Harmonic more so. That said, only so many names to go around, but at the same time, lots of people don't like seeing multiple "Popular Superhero" running around with others using the name, because the company couldn't sell the other names.
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Null The Gull -> Knockback to Knockdown
BrandX replied to flyinggecko2's topic in Suggestions & Feedback
Yes, but the set can still get the slow and knock depending on ammo. Just because you don't take Swap Ammo, doesn't mean the effect isn't there. It's just unusable.