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Everything posted by BrandX
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I can't honestly say I like SR the best of it. However, I do like it better than Energy, in that wow...have to toggle off my mez protection just to use my stealth 😕
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I was pushing my concepts with Bio Armor, I find it harder to push Stone Armor on them. 😞 Taunt auras are nice, I agree, tho I still had runners on my Bio Armors. 😕
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I was running KM/Bio and have a EM/Bio, and I never considered either one to be really durable. I thought my /Stone Scrapper to be tougher.
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Would SS be OP on a Scrapper? I know I have a non 50 StJ/INV Scrapper waiting for SS to get ported over, but that's purely for concept reasons like Hurl 🙂 Is it just Rage that would make it so? Or the idea of KB with a crit? Seeing as how we have ET and CS with modified crits (tho CS should really get some crit damage added to it), so that seems like it could be done as well.
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Does it make a difference? Sentinels play at range, so the builds are different. Building for range defense for example.
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I was thinking on the idea enough Resist to go with it's Regen to equal the staying power of the defense sets while being able to use IH and MoG.
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That's why I mention, I just save Concentrated Strike for the likes of AVs for the ST DPS, but on a Scrapper that also resets Siphon Power. It may just be best to go three first attacks and Gloom.
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As someone who's always working on Regen builds that tries to not rely on Power Pool Tier 3 abilities or Shadow Meld, I'm curious, what would be a good Resist level for a Regen? Just max resists? Would 25% across the board work? 33%? 50%? What's a good number to work towards? The most I've gotten is roughly 33% on all but Psi at minimum. Have never made it up, as I'm just not sure it's enough. I would think (could be wrong) a Regen that focuses on some higher Resists would work, but I'm not sure and others may have tested it out.
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I think it's everything else but the first three attacks. Burst the PBAOE is one of the slowest of melee PBAOE. Not by much, but it can feel like it. Personally, I'm okay with this one tho. Focused Burst. This one just needs work. Honestly, they need to make it so players are choosing this over a Snipe, sadly, that just won't happen unless it starts following Snipe rules. Which may work for Tankers/Brutes who don't have a Snipe, but I can't imagine them giving that to a Scrapper or Stalker, unless it stops them from being able to select a second snipe. Hard to know what to do to make this be equal to what a Snipe can do for a Scrapper/Stalker. Repulsing Torrent another kinda slow AOE that does KB, so that's going keep people away. Concentrated Strike really just needs at least .3 seconds taken off that animation. Put it in line with Total Focus animation time. As someone who's played Energy Melee a lot, I can notice the difference. There's a reason I save this attack for hard targets I need to dps down, and not the lower ranks.
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As mentioned in another thread a desire for a Bubble Armor set (like a force field shield). The idea is to keep it simple and a lot like Shield at first, but then I thought, why not change it up ever so slightly! Personal Armor: Toggle - Melee Defense (11.25%) / Smashing, Lethal and Energy Resist (11.25%) [Light body tight glow] Curvature: Toggle - Ranged & AOE Defense (11.25%) [Force Field Bubble] / Def Debuff Resist Innate Aura: Passive - Resist All (S/L/E = 11.25% - F/C/N/P/T =2.813%) / Def Debuff Resist / Status Resist (Knockdown - Repel) Personal Dispersion Bubble: Toggle - Status Resists (Disorient - Hold - Immobilize - Confuse - Sleep) / Psi Resist (22.5%) Energy Dispersion: Toggle - Minor Damage / Taunt / Rare Chance for Knockback Increase Bubble: Passive - Defense All To Self and Nearby Teammates (2.25%) / Minor Disorient Resist to Self and Nearby Teammates / Minor Def Debuff Resist to Self and Nearby Teammates Energy Reflection: Toggle - Stealth (2.25% Defense All) Energy Distruption: Click PBAOE Attack (Energy & Smashing Damage) - 66.75 + 66.75 [Drawback: Loses All Defense for 3.168 seconds - Uses Nove Animation] Reinforce Shield: Click (120 Duration - 420 Recharge - Recharge Unable to be enhanced -20 End at Crash) - Resist All (22.5%) / Defense All (11.25%) / +Heal / +HP ... Notes: Taunt could be taken out. Yes that's supposed to be knockback (but very rare chance). Stalkers can replace Stealth with Hide.
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After some of my own testing...I got KM/BIO Scrapper down to 1:40 pylon time. So, I'd say the damage is pretty good with Kinetic Melee. Figure for Tanks, I don't imagine it being to different in terms of the other sets for Tanks. Rely on the first 3 attacks for normal single target. For a tanker, I would imagine that DPS wise, only need to use CS on hard targets. It's animations generally to long for regular missions. It also doesn't have the crit to get Siphon Power back faster. So, you'll rely on recharge for that to help the DPS (that said, it's not like tanks are generally considered for DPS and INV isn't the top Primary for DPS either) get Power Siphon back quick, which is basically giving the Tank 20 seconds of Rage. Skip Focused Burst and take Gloom for the range attack and help that ST DPS, if you can.
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Audio or character model cues for low health/end
BrandX replied to biostem's topic in Suggestions & Feedback
Have you thought of moving that part of the UI? Isn't there also an option to put the health/endurance bars over your head? -
That's why I save CS only for the hard targets, as the reset of Power Siphon or going for the best dps. For normal mobs, I generally go with just the first 3 attacks and quick snipe.
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I admit, that is a really nice perk 🙂 However, the benefits of the ability to boost them usually comes from being able to boost them enough to get them to just the right recharge or just a bit more end reduction.
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Yeah! Don't make the mistake I did early in the game. Wanted to use those PvP IOs early in the build, so attuned them. Can't +5 them after that. 😞 Luckily, for those I just converted into the PvP IO Procs, as those couldn't be +5 anyways, so IOs saved! Also, when you do want to use them, getting those procs set at level 10 (able to be slotted at level 7 I believe) are just as good as them being at level 50. 🙂
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Honestly, I don't know. Some of it may be that the taunt aura is tied to the mez protection, when I then have to turn off if I want to actually make use of the stealth aspect of the set. I know it annoys me so much every time I play the set. KM/SD is purely about the animations KM uses with shield. The first three attacks aren't as bad (though I still wish they used the original animations), but Concentrated Strike is just so bad imo.
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Well, just wasn't enjoying the KM/EA. Honestly, I thought I had a build/concept that would finally have me enjoying EA and I was wrong. KM/SR at 50 now and been a lot more enjoyable (that said, I wish I enjoyed the animations of KM with Shield, as I'd love that combo, I'm sure). | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;684;1368;HEX;| |78DA5D93596F524114C7E7C2A52C651110E802455A590A72013F81C64AA2148BA53| |12E51BCE240AF10207049DAAFE18B2F26EEDB5771FD12FAD81635F1C1C4E0E19E33| |429D00BF9C3367F99F99A1BCB7E16C348AE798E4BED05607835AB5DE577B3DDEB79| |587BAAA6BDD0E9B2C2B7C2362AB56E66DCE9592D6E1BA56AF9DD775B5DE8AFEDBDD| |E00DDE1970A53A9C58DBBCD1E67B7CC09C956EB7AD6C72B5A7759A1E61DCE7FDC1A| |ED6731976516BEEEAB0EB33AC1DE8D2EBF65145E8624FAB2B555D6DB7260286B5B2| |3AD0797F7F018425E07BDD0B3F92A1756C612933630599D9F64D8CF9810D66D88E2| |6F101D2D94296ADD36499FD99CC2A33B7433236DD2EE4093732E741DE808E92E828| |5147670DCC240453471F75F451C793D4F126249B45B29992C466706D52CCCE8271E| |44292484DAE805C0B259B2D247389642E91CC02C9DC82602B05336B009D1570DA19| |39ED3186EDC0392F22E729D20B4E97E8E52267B88882C297902B25147615823DA28| |28782EFC0A85E31AAF73D46AE7C207E449EFA44FC4CFC82DC868A7E51D19F45A126| |700684FAC0181633832B24648682927183B1103187326367B1A80CC18B42D1E2213| |AD78E8823E277E4E91FC49FC82A242F0B45CB34E32D9831221E50E48909339E2213| |CF88CF892F907721294A6358A25C369CC984C9D09A4C21D7D789696206937740C6A| |A187895DE409ADE40FABF37F015A4C745A7F8637C6DE92C563CA31073C43C325BC0| |4E7EE89412A7957A89CEEC2BE26B64EE0DF12DB2F00EF90D3A67C469657EA3D3071| |515E154E8F525C19917979A5FC6C30ECB4CAC317C26371D95A7FFD5F1E6CCBEC4AC| |587ECE86ACC82210922523F9C0314D668C9ED3D18CD3CC62F4462E4BC629C90768C| |F5DC3A33C3C5621851546C72A3CC4F6A647C411DDEC2F64293D1D746655A04641CC| |757BD650678D7BB3C65F97BED781| |-------------------------------------------------------------------| This is the build I'm going with right now. However, thinking maybe I should be dumping Tactics for Repulsing Torrent or Ball Lightning. I do however like Tactics for the Confuse/Fear Resist that comes with it. If I did do it, I'd move the Gaussian Set to Power Siphon. Then use a set with at least +5% Recharge bonus in it for RT or BL.
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I know I'd love a set that's like Shield Defense, but as a Shield Bubble instead of a shield on the arm. Not only do I like the bubble armor, it'd have both hands free so Kinetic Melee doesn't look so bad and dual wielders could use the set.
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I'm not against the idea of other resists being added into sets. I'm not sure I agree WP thematically screams slow resist to me, but again, it's not like I'd be against it. I'd rather see the set get more -To-Hit attached to RttC
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No Slow Resist may be due to it being all toggle/passive except for t9...which I can't recall if it can be effected by -RCH like other powers, since it's recharge can't be enhanced.
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Yeah, I will say my max resist Brute, sadly, didn't feel as tough as my max resist Tankers. Which may be due to the added health and ATO procs.
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Maybe, but max resist Dark Armor and max resist Fire Armor on Tankers feels pretty strong 🙂
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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;671;1342;HEX;| |78DA6593F96E125114C6EF0C43297B296D6985B6D24596CA507C021BDBBAB4244D9| |A1897288E78A12384129826F649FCC717F0555C5F4213B72EAE8926060F73BE2B18| |27C02FE79CFB9DEFDCB997F2A3F550ADB6795168914B4DABDBADEC563B56BB2D3BA| |3E503C772ECFD96E83F3EFACEAA52A52C9B529A5B764B3A76B5B2E63856B591FA5B| |5D9735D9EA4A73A3253BF5C3CADA41C712A19DFDFDA6B92DADB6DDAA4755F04076B| |A7B763BECC69B767DCFA16A90A3663F4C6CB4EDAAB9EB58CD46DFF6A052B6BA8EEC| |1C4ED3384BF4BD11A31FCD9DB0E7153542C9102375F02173B4015688194304B21E3| |736A6066243FCEEEF908A939A5B0C05C030331261DE24474D396A708CC0710C8E63| |701C87E3381C6F91D8A3C41E1427B07862B1BFC82FA696C10C731A622F8DEB85587| |8139A3BEE08257DAAA30FB34F63F63321107B28600F8528D34762BFEAE8EFEA6E72| |8A8E3AA89241748C5132AC6CC248A66033079B39D894605382CD28D94455C7E805D| |ECD5D7A1531D531F68C9373CF99675F802F99E957E06BA69F3AC621F6C4314E1AE3| |1431461163E834FBA480FD648F1EE1A154027A3DF10D66DF998B3F713D68D18C9A7| |0E698934B27E029F89979EE0BB3F89519A009934A9C7C87CEEFC10F107D043F3133| |47CCDBF46E66D50B9B7DCAE7728F92F3AAE3BC34DC642EA3BB7724970573CC7C1E5| |C617190C659E0CBDEF32C5CE68B95B9025E6596B6D8FE0D6159392D3FE15B9A2F70| |C7F3265804579985123B8DD35BCBAAD9B369E116E3945C5147B082E45BB231D54AF| |317CBFDB47255AD5C4DF2402943A8A7479FFE09CE1B83FF6E6F7B28D0848F3BA5FC| |CC1D43D548ACB9E2A3C0603DFA9D0CA57491C60DB8A6B97B37AEF34D3AFE5F77FA8| |FEE315BEAA77C3AFA0FE6567EB0A9DE0E294A6AF23BC381351CDC1F0EFE002505CF| |64| |-------------------------------------------------------------------| How does this look? If it wasn't for Infiltration detoggling powers, I'd take that instead of Hover (which is nice for the vertical). Haven't been a big fan of EA myself, but maybe that was due to concepts and the EA animations
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I'd say one of the reasons it's down on the list, is it seems one either builds for defense or one builds for offense when it comes to WP. Building for both can be a bit difficult outside of a couple Primaries.
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I might suggest replacing that DMG IO in GC with the Hecatomb IO, but wow...always interesting to see other builds, gives me ideas I hadn't thought of (I probably chase set bonuses a little to much sometimes)