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BrandX

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Everything posted by BrandX

  1. I'm going to have to disagree with people here. SR needs changes. Another 10-20% +Recharge and +Slow Resist tacked onto Quickness is that change. 🙂
  2. If you're Fire Armor, you're hitting 90% Fire Resist w/ 2 Lvl 50 IOs in Fire and Plasma Shield and a Steadfast +3% Defense in Temp Protection (TP also giving 100% Regen). As mentioned, any additional Resist (and for Fire Armor even on Brute this is easy) to Fire is going to stop you from losing that Fire Resist. I'd go with grabbing more +Recharge! Capped resists and a heal that comes back as fast as possible. I'm not the biggest fan of Hasten, but on Fire Armor grab it and love it! Further slotting should give extra defense in the way of Absorb (get that Absorb Proc) and some additional Healing (Power Transfer Proc and Panacea +Heal/+End IO) So, I'd likely have that Hecatomb in the build, but I'd have 5 of them to get to that 10% +Recharge Bonus.
  3. Charged Brawl > Chain Induction > CB > Chain Induction > Mu Lightning > Repeat Build is looking to be around 300 DPS before taking into account Bio's offense and incarnates. Elec Bio - Brute (Electric Melee).mxd
  4. Yeah, I'm sure people will still say that, but at least, I wouldn't 😛 I'd go, they're good attacks! Better than so and so's t1/t2 option 😛
  5. That was it, but no one seems to grab it anymore.
  6. True, CJ has that advantage of jump, immobilize and defense going for it. It's also a travel power pool, so you can just skip straight to SJ, the t3 power, but my point was more, the pool power attacks should be strong enough to be a consideration for people to use in place of the set attacks.
  7. Jump Kick I believe isn't considered much better.
  8. I can honestly say, I doubt I'd make use of Boxing or Kick if made into a useful attack. I'm trying to remember if Air Superiority was ever worth taking. I could swear there was a time. I know my Warshade has Arcane Bolt, taken, slotted and used because it's not only, if I recall correctly, better than some of it's other attacks, but really fit my concept well (obviously, the concept not being a WS :p) However, I'm not sure if there is to many combos where it would be better than tier 1/2? And for a lot of sets, it may not be worth it in the case of Boxing/Kick. Still a melee attack that may not go well with a lot of range characters. Boxing likely wouldn't be best if used with a weapon set at just tier 1/2 levels. Of course, I think best tier 1/2 levels in terms of damage, so for some it may turn out better for some sets than others.
  9. It could've meant that before, but now it doesn't have to. Also, since I said, make it match tier 1 or 2, I don't feel that's going to do to much for builds. Slots will be needed and since it's another tier 1, it likely won't be used.
  10. Or instead, how about they turn Boxing and Kick (and every other attack in a Power Pool) into a good attack? Honestly, I don't think it'd be game breaking to make those attack equal to the best tier 1 or 2 attack in the game?
  11. Energy Blast Power Bolt Power Blast Energy Torrent Maybe with something that makes them worth taking, more than just KB.
  12. I'd still replace the DMG/RCH IO for the ACC/RCH IO, but I like a bit higher ACC
  13. They pull off a little more damage, without any real worry about recharge in the attack, if they kept the DMG IO and replaced the DMG/RCH IO with the Proc.
  14. My first thought at quick glance is why Apoc set in the t1 attack and why aren't you making use of the Apoc Damage Proc anywhere?
  15. But I want a 180 degree cone!
  16. Same. I have an ice melee tho, as I just took Frozen Fists instead of Ice Sword and last I knew GIS wasn't any good.
  17. Well, I mean, we have poisoned daggers and plate armor already. Can probably pass a bow off as a Bow of Frost. 😛 Gauntlets? Yup! Wall-crawling may have an issue due to limits of game, same with grappling hooks. Wouldn't mind some web based power set, we do have weapons that do webbing. I'd argue we have secret identities with costume changing tho. 😛 Most secret identities are just that...not wearing a mask.
  18. I'm going to say go for... WP/Elec or Ice/Elec I'm not going to say WP is weak, but it can be boring for people and may be why it's not played as much. However, as a Tanker Defense Set, it'll be tough! Ice Armor may not be popular due to how it can effect your costume, but I believe it's lack of DDR doesn't make it popular either. I've made do solo with Elec, but it can be tough for many a player.
  19. Going to have to disagree. My Tanker is Fire/Axe, and I maxed out those resists and that makes a difference. Have the recharge to use Healing Flames often as well. And now, it just got +Regen and +HP, in addition to Phoenix Rising being able to heal you too. 90% Resists goes a long way 🙂
  20. And a non fire sword option would also be nice.
  21. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Call Thugs (A) Superior Mark of Supremacy - Damage (5) Superior Mark of Supremacy - Accuracy/Endurance (7) Expedient Reinforcement - Accuracy/Damage (7) Expedient Reinforcement - Damage/Endurance (9) Expedient Reinforcement - Accuracy/Damage/Recharge (9) Expedient Reinforcement - Resist Bonus Aura for Pets Level 1: Temporal Mending (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 2: Dual Wield (A) Superior Winter's Bite - Accuracy/Damage (15) Superior Winter's Bite - Accuracy/Damage/Endurance (17) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (23) Force Feedback - Chance for +Recharge Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (19) Dark Watcher's Despair - Recharge/Endurance (19) Dark Watcher's Despair - To Hit Debuff/Endurance Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Empty Clips (A) Superior Frozen Blast - Accuracy/Damage (21) Superior Frozen Blast - Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Endurance (23) Force Feedback - Chance for +Recharge Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Call Enforcer (A) Superior Mark of Supremacy - Damage/Endurance (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance (29) Expedient Reinforcement - Accuracy/Damage (31) Expedient Reinforcement - Damage/Endurance (31) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Endurance/Damage/Recharge Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Endurance/Recharge (27) Shield Wall - Defense (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Fly (A) Winter's Gift - Slow Resistance (20%) Level 18: Gang War (A) Superior Command of the Mastermind - Accuracy/Damage (33) Superior Command of the Mastermind - Accuracy/Damage/Recharge (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (33) Call to Arms - Defense Bonus Aura for Pets (34) Edict of the Master - Defense Bonus (34) Sovereign Right - Resistance Bonus Level 20: Time Crawl (A) Pacing of the Turtle - Accuracy/Endurance Level 22: Call Bruiser (A) Superior Mark of Supremacy - Accuracy/Damage (34) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (36) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (37) Expedient Reinforcement - Endurance/Damage/Recharge Level 24: Farsight (A) Reactive Defenses - Defense (37) Reactive Defenses - Defense/Endurance (37) Reactive Defenses - Endurance/RechargeTime (39) Reactive Defenses - Defense/RechargeTime (39) Reactive Defenses - Defense/Endurance/RechargeTime (39) Reactive Defenses - Scaling Resist Damage Level 26: Upgrade Equipment (A) Endurance Reduction IO Level 28: Slowed Response (A) Shield Breaker - Chance for Lethal Damage (40) Achilles' Heel - Chance for Res Debuff (40) Touch of Lady Grey - Chance for Negative Damage Level 30: Chrono Shift (A) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (42) Panacea - Heal/Recharge (42) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 32: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 35: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Charged Armor (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Resistance/Rech/End (46) Gladiator's Armor - Resistance (46) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Time Stop (A) Gladiator's Net - Chance of Damage(Lethal) (48) Lockdown - Chance for +2 Mag Hold (48) Unbreakable Constraint - Recharge/Accuracy (48) Unbreakable Constraint - Hold/Endurance (50) Unbreakable Constraint - Chance for Smashing Damage Level 44: Assault (A) Endurance Reduction IO Level 47: Thunder Strike (A) Superior Avalanche - Accuracy/Damage (50) Superior Avalanche - Accuracy/Damage/Endurance (50) Armageddon - Chance for Fire Damage Level 49: Temporal Selection (A) Panacea - Endurance/Recharge Level 1: Supremacy Level 1: Brawl Here's the build I've been going with on my Thugs/Time. I did take two of the Pistol attacks, because, well, Pistols! 🙂 Also, if Thugs gets the update treatment the other MM sets did, then it'll be in the attacks and I'll be ready, also they're slotted with Force Feedback Procs. Wanted to avoid Hasten myself. Also, Time Stop could just go 5 slotted with the Purple set for more +RCH, which I still might do. Lvl 50, working on Incarnates and still undecided on that one.
  22. Axe/Ice Scrapper
  23. Donated, now at 74%
  24. In the case of the LotG: +Recharge IO, I'm not sure if it's level 19 (or 22) when that +RCH is available or always once slotted. I use attuned tho. However, if the +RCH bonus is always available and I'm just using the +RCH IO of the set and not anymore of the LotG set, I'd likely be better off numbers wise as a lvl 50 IO +5 if it's available ALWAYS. Still, I'll likely attune it, as I may use it for set one day, and I do have a habit of going "Okay, deslotting this one for this new one" 😛
  25. Like I said, first of the movies I ever saw. Couldn't be helped. I think I was 8.
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