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BrandX

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Everything posted by BrandX

  1. There is no nerf here. Before if you took Stealth and Arctic Fog, when you toggle on one, it would toggle off the other. If you took Infiltration, you'd toggle off your stealth powers when you wanted to use that travel power. Now, you stay toggled, and just use the best stealth you have. Which ever stealth you do use, it stacks with the Stealth IO! Super Speed + Stealth Power + Stealth IO...I believe always worked together without anything detoggling. So, not sure about that now in terms of stacking.
  2. Don't care for the extra click either. Didn't care for the current being tied to tier 1 or tier 2 attack tho.
  3. One would generally not use the AOE attack on the Single Target. Also, wouldn't you want to put it in the single target and then use the AOE after it, so the AOE has a higher chance to crit on all the targets?
  4. I looked at the changes and thought to myself, "It doesn't change the powers I pick" it just changes when I may pic the powers. Now I'll have to decide "Do I hold off on those pool powers I know I'll want for my build longer or grab them the same time as I did before?" The only real possible power creep here, is allowing one to pick the tier 2 over the tier 1 on the secondary.
  5. I agree. Adding Knockdown to Cremate is nice and I like KD with that animation. I was never bothered by the Lethal component in the Sword attacks, tho when I try to get into Fire Melee, I prefer to skip them, except for FSC. The extra damage procs that can be slotted don't seem to be that big a deal. Melee attacks can already slot 3, just for being melee attacks. So, slot in a -Resist now. The set could likely use more DoT on attacks to increase it's damage and up the damage of the set. Only damage increase I see is faster animation on Combustion (Tankers only right?) and GFS.
  6. Still needs more Cold Resist *nod nod*
  7. Hmmm...with this and Fire Armor changes, looks like my Fire/Axe tank is going to be changed a lot! Cyclone seems like it will be useful in bringing targets back into Burn for those Scrappers with no taunt aura or just back to the Scrapper's with no Taunt Aura.
  8. Yes! This is an awesome change! I can now use Infiltration w/ Scrapper Ninjitsu and other sets with stealth!
  9. I wouldn't get rid of Reconstruction. I do like the Revive change. Toggle it on for additional Regeneration and when you die, it revives you? Yes please 🙂 Instant Healing also a Toggle, nice. Move Adaption 20% Resist and Taunt to Instant Healing. Not sure about the Damage Debuff as I'm not sure if IH would need more, but I wouldn't want it in the mez resist toggle either.
  10. I do on my Claws/Stone
  11. After you said that, I got an update to Beta and it worked! Yay! I like to use Beta to get a test of sets 🙂
  12. Did they get rid of the freebie menu with this beta?
  13. Well, he said homage not copy. So, that allows one to change it up. StJ/Bio allows one to have a sort of webbing and/or symbiote suit however.
  14. Electric/Bio/Mu Electric as the spider sting/electric webbing (Mu Hold), while Bio does good for the webbing side of things.
  15. Kismet in Ninja Reflexes (this isn't burning money, this is just useful). Steadfast 3% Defense and Gladiator's Armor 3% Defense, aren't a waste for this build to slot asap. Possibly slot that Gladiator's Armor in Kuji-In Rin (mez protection). And either burn a slot and respec it later, as I'd put the Steadfast in Bo Ryaku (Resist all passive). Those three enhancements and any of the +Recovery IOs (and Performance Shifter) I wouldn't call burning. Especially since, if you don't like the build, those are keepable IOs for any build 🙂
  16. Something to note on the Endurance Heal on Ninjitsu, and likely more so for Claws/Ninja. It's a 1 slot wonder. 1 level 50 ENDMOD/RECHARGE IO +5ed is usually good enough. Maybe two in another combo. It's not a power, imo, to chase the set bonuses in.
  17. Well, for how it works it seems to basically be a small version of Fury. Click it and keep attacking. You'll want to focus on the KM attacks as the Epic attacks don't give you PS stacks. That's the same for all except Stalkers who get Build Up instead. I know for Scrappers using CS to get the crit for PS to automatically recharge it works out for better DPS. It doesn't have a chance to reset PS for Tankers, so I'm thinking it'd be better to rely on tier 1, 2 and 3 attacks and Gloom, which on a Scrapper w/ Snipe, worked out pretty well. I'm thinking CS on a tank may be skippable unless they actually take off some animation time (like .3 seconds I'm thinking).
  18. BrandX

    KM/SR

    I know I've thought about KM/NIN. I love NIN. It was the weak defense debuff resist and wanting to try out SR on a Scrapper. Never did it on anything other than a Sentinel.
  19. BrandX

    KM/SR

    Respeced out of Tactics. Rely on the Kismet. The end use was just to much! So, grabbed Repulsing Torrent and put Gaussian's in Siphon Power. Yeah, I know, RT does KB, but...I wanted to keep the KM power 🙂
  20. The only issue Ninja has is it's lack of Defense Debuff.
  21. BrandX

    KM/SR

    I can't honestly say I like SR the best of it. However, I do like it better than Energy, in that wow...have to toggle off my mez protection just to use my stealth 😕
  22. I was pushing my concepts with Bio Armor, I find it harder to push Stone Armor on them. 😞 Taunt auras are nice, I agree, tho I still had runners on my Bio Armors. 😕
  23. I was running KM/Bio and have a EM/Bio, and I never considered either one to be really durable. I thought my /Stone Scrapper to be tougher.
  24. Would SS be OP on a Scrapper? I know I have a non 50 StJ/INV Scrapper waiting for SS to get ported over, but that's purely for concept reasons like Hurl 🙂 Is it just Rage that would make it so? Or the idea of KB with a crit? Seeing as how we have ET and CS with modified crits (tho CS should really get some crit damage added to it), so that seems like it could be done as well.
  25. Does it make a difference? Sentinels play at range, so the builds are different. Building for range defense for example.
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