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Clave Dark 5

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Everything posted by Clave Dark 5

  1. Pretty sure it's this right here. That said, I have sen them get Held before, so focus on that instead, if you're planning out a toon to excel at one thing (I mean, it's useful elsewhere too, of course).
  2. I think this was done (well, "not done") to save file space back when that was more of a concern.
  3. "Unrecognizable Lump" would be a great name for a Bio character, and it even fits into the character limit!
  4. My firs 50 on HC was a Beam Corr. The utmost boring set of all the ones I've tried so far is Kin. Yes yes, attack number go up and we rush around faster and recharge like mad, but playing it? So boring.
  5. Best way I've seen it done is tie them all to another glowie with the interact time set as loooong as you can, and some kind of explicit message that spells out that "this really doesn't look like it's worthy of your time, maybe you should be looking elsewhere," something like that.
  6. I was going to say Gold side foes. I haven't been back since before Live ended because of them, all these low levels toons of mine (solo or not) would walk down some ramp and three guys would go BUDDA-BUDDA-BUDDA and somehow have a wide enough cone to hit everyone and each BUDDA took off like a fifth of health. No thanks.
  7. AoEs aren't the end all and be all of the game, but if you want to prioritize them, them maybe melee isn't for you.
  8. Good question, one I'm facing myself with the current story I'm... well, I won't say 'working on,' but 'still sort of working on.' Anyway. In general I design more for my foes to carry the story along that be a big-fight thing in and of themselves, so this is just my take: I've heard advice to not give foes Armor sets because that can make them far too tough to kill, so if you are doing that, try skipping it for an Elite-level foe... and maybe DO try giving one to a Boss-level and see how they work out; this may also come down to which Armor set you assign. As for the attacks, I'd still consider giving them as few as the XP setting will allow. I often keep clicking around back and forth on the primary and secondary sets trying to figure out which combo or single powers really mess with XP levels (up or down), which sometimes means it the foe fairly often ends up without a wide range of attack powers; if the XP is still good, I figure that's probably best, but you might end up with some guy with like two top-tier attacks and nothing else (which of course will carry quite the wallop though, and will lead to angry messages from Controllers who had to drop out). Like everything else AE, my experience with this says you just need to experiment and test test test. ETA: forgot to mention if you haven't seen this page yet, you might find some good advice on the wiki https://homecoming.wiki/wiki/Mission_Architect_Custom_Units
  9. I don't save big ones, they all get used just when they get used, are needed, but I do exactly that with wakies and break-frees, in that same far-right column. Given a little time I do try and organize them too, so that I don't have to search thru a patchwork to find that Health I need right now.
  10. This can be when chaining events, one spawns of the previous, helps a lot. I've been relying on it a fair amount of the time recently.
  11. Dang, missed opportunity. He'd probably hire his relative and sue anyway.
  12. One star -- ToT leech, said something bigoted, big ol troll (with included note of what was said); very possibly on /ignore. Two star -- Just hugely annoying ('git gud' team leaders who berate you for not knowing as much as they do, for example), but as bad as one-star people, also possibly on /ignore Three star -- never used Four star -- Great player, friendly, funny, good costume, anything like that, with note explaining. I have it set to display all the time. I think there must have been some turn-over in the population as I don't see the stars on too many players anymore.
  13. Nope, nope nope ha ha As stated, I'm not a gamer, I gave up on playing video games while the Atari 2600 was still a thing. CoH is a one-off for me, and will be the only one-off.
  14. Nah, I'm not a gamer, if I quit CoH, I'm done. Again. I also despise PvP 😄
  15. More 50s than not, but they usually do get shelved around then for "the next cool idea", sop many of them don't have much Incarnate powers, certainly not say tier 4 - which is just fine, by 50 you have too many powers anyway, seems like. My problem these days is I seem to lose interest before they even get to 50, although I can tell you that's with the game and community, not the toon concept. I've probably just played enough for now, or too much.
  16. I too recently put a disparate number of things under something like "machinery to smash and people to rescue" - which is still rather on those nose. You could easily just make it something like "Weird things in the sewers to check out" or even "X Things to explore and see what's going on" or whatever. Nav Text magic!
  17. More often than not I end up disappointed to find out that cool mob's not available from the AE group separately!
  18. Thank you for hosting this, as it motivated me to take this vague idea for a story that I had and actually get a working arc out of it - plus it got me to get off my duff and play some AE stories, I liked them a heck of a lot!
  19. Kick has a chance for knockdown. I do often keep that trash power available somewhere on my tray so in case I get slowed and nothing is recharging, anything to spit in their face before they take me down.
  20. We don't like to say CoH encourages cookie-cutter builds much, but... yeah.
  21. Anyone can soft cap, just like anyone can hide behind ATOs, Incarnate powers, rows of Purples and Winter's sets, etc. And it's boring after awhile! Do what you want, and maybe even go to extremes and try to create say a workable semi-petless MM or a Dom who's sole purpose is upping the damage percentages (I have, they were both fun). I don't feel the need to measure my "Big Big Stick" against speed-runs or masters of or whatever else the "number go up" fans are into, and you don't have to either. Remember this min/maxxing mindset rules the forums, but not so much in-game, and doesn't have to if you don't want it to. Play what you want, how you want. I generally have a build ready for my new toon, and just follow that without too much more tinkering (unless it's unplayable (when I might just drop it instead anyways). I often start from other people's builds and then yank out parts I don't want such a Fighting, or to make room say for most of the Experimentation set because it seems to fit this toon or whatever.
  22. I don't say this to be mean or anything: the word you wanted was "dual", meaning two of something; "duel" is when two people fight, so they're probably from the same root linguistically. I only bring this up because this was one of the first posts I read after I woke up and was mightily confused for a little bit. 😄
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