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Everything posted by Clave Dark 5
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S.I.L.O.S. Volume 1 - Override Protocol
Clave Dark 5 replied to Nova Boy's topic in Mission Architect
Best way I've seen it done is tie them all to another glowie with the interact time set as loooong as you can, and some kind of explicit message that spells out that "this really doesn't look like it's worthy of your time, maybe you should be looking elsewhere," something like that. -
Least favorite mob in game: vent session
Clave Dark 5 replied to graeberguinn's topic in General Discussion
I was going to say Gold side foes. I haven't been back since before Live ended because of them, all these low levels toons of mine (solo or not) would walk down some ramp and three guys would go BUDDA-BUDDA-BUDDA and somehow have a wide enough cone to hit everyone and each BUDDA took off like a fifth of health. No thanks. -
AoE on some melee sets... what do you do?
Clave Dark 5 replied to ZeeHero's topic in General Discussion
AoEs aren't the end all and be all of the game, but if you want to prioritize them, them maybe melee isn't for you. -
"Present"
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Good question, one I'm facing myself with the current story I'm... well, I won't say 'working on,' but 'still sort of working on.' Anyway. In general I design more for my foes to carry the story along that be a big-fight thing in and of themselves, so this is just my take: I've heard advice to not give foes Armor sets because that can make them far too tough to kill, so if you are doing that, try skipping it for an Elite-level foe... and maybe DO try giving one to a Boss-level and see how they work out; this may also come down to which Armor set you assign. As for the attacks, I'd still consider giving them as few as the XP setting will allow. I often keep clicking around back and forth on the primary and secondary sets trying to figure out which combo or single powers really mess with XP levels (up or down), which sometimes means it the foe fairly often ends up without a wide range of attack powers; if the XP is still good, I figure that's probably best, but you might end up with some guy with like two top-tier attacks and nothing else (which of course will carry quite the wallop though, and will lead to angry messages from Controllers who had to drop out). Like everything else AE, my experience with this says you just need to experiment and test test test. ETA: forgot to mention if you haven't seen this page yet, you might find some good advice on the wiki https://homecoming.wiki/wiki/Mission_Architect_Custom_Units
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I don't save big ones, they all get used just when they get used, are needed, but I do exactly that with wakies and break-frees, in that same far-right column. Given a little time I do try and organize them too, so that I don't have to search thru a patchwork to find that Health I need right now.
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This can be when chaining events, one spawns of the previous, helps a lot. I've been relying on it a fair amount of the time recently.
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Add note and player rating feature
Clave Dark 5 replied to Intermipants's topic in General Discussion
One star -- ToT leech, said something bigoted, big ol troll (with included note of what was said); very possibly on /ignore. Two star -- Just hugely annoying ('git gud' team leaders who berate you for not knowing as much as they do, for example), but as bad as one-star people, also possibly on /ignore Three star -- never used Four star -- Great player, friendly, funny, good costume, anything like that, with note explaining. I have it set to display all the time. I think there must have been some turn-over in the population as I don't see the stars on too many players anymore. -
Altitis Question: Under-used Toons
Clave Dark 5 replied to Scarlet Shocker's topic in General Discussion
Nope, nope nope ha ha As stated, I'm not a gamer, I gave up on playing video games while the Atari 2600 was still a thing. CoH is a one-off for me, and will be the only one-off. -
Altitis Question: Under-used Toons
Clave Dark 5 replied to Scarlet Shocker's topic in General Discussion
Nah, I'm not a gamer, if I quit CoH, I'm done. Again. I also despise PvP 😄 -
Altitis Question: Under-used Toons
Clave Dark 5 replied to Scarlet Shocker's topic in General Discussion
More 50s than not, but they usually do get shelved around then for "the next cool idea", sop many of them don't have much Incarnate powers, certainly not say tier 4 - which is just fine, by 50 you have too many powers anyway, seems like. My problem these days is I seem to lose interest before they even get to 50, although I can tell you that's with the game and community, not the toon concept. I've probably just played enough for now, or too much. -
I too recently put a disparate number of things under something like "machinery to smash and people to rescue" - which is still rather on those nose. You could easily just make it something like "Weird things in the sewers to check out" or even "X Things to explore and see what's going on" or whatever. Nav Text magic!
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Future plans to add to horizontal progression
Clave Dark 5 replied to hardicon's topic in General Discussion
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More often than not I end up disappointed to find out that cool mob's not available from the AE group separately!
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Community Challenge: Histories Winners!
Clave Dark 5 replied to TorrentYed's topic in Mission Architect
Thank you for hosting this, as it motivated me to take this vague idea for a story that I had and actually get a working arc out of it - plus it got me to get off my duff and play some AE stories, I liked them a heck of a lot! -
Letting go of Def and giving in to the concept
Clave Dark 5 replied to hoodedKitsune's topic in General Discussion
Kick has a chance for knockdown. I do often keep that trash power available somewhere on my tray so in case I get slowed and nothing is recharging, anything to spit in their face before they take me down. -
Letting go of Def and giving in to the concept
Clave Dark 5 replied to hoodedKitsune's topic in General Discussion
We don't like to say CoH encourages cookie-cutter builds much, but... yeah. -
Letting go of Def and giving in to the concept
Clave Dark 5 replied to hoodedKitsune's topic in General Discussion
Anyone can soft cap, just like anyone can hide behind ATOs, Incarnate powers, rows of Purples and Winter's sets, etc. And it's boring after awhile! Do what you want, and maybe even go to extremes and try to create say a workable semi-petless MM or a Dom who's sole purpose is upping the damage percentages (I have, they were both fun). I don't feel the need to measure my "Big Big Stick" against speed-runs or masters of or whatever else the "number go up" fans are into, and you don't have to either. Remember this min/maxxing mindset rules the forums, but not so much in-game, and doesn't have to if you don't want it to. Play what you want, how you want. I generally have a build ready for my new toon, and just follow that without too much more tinkering (unless it's unplayable (when I might just drop it instead anyways). I often start from other people's builds and then yank out parts I don't want such a Fighting, or to make room say for most of the Experimentation set because it seems to fit this toon or whatever. -
Staff Weapon Cosmetic Addition: Event Horizon
Clave Dark 5 replied to mad_foot_sr's topic in Suggestions & Feedback
I don't say this to be mean or anything: the word you wanted was "dual", meaning two of something; "duel" is when two people fight, so they're probably from the same root linguistically. I only bring this up because this was one of the first posts I read after I woke up and was mightily confused for a little bit. 😄 -
Community Challenge Contest: Histories!
Clave Dark 5 replied to TorrentYed's topic in Mission Architect
Arc ID: 68219 Arc Title: Exes & Allies (ignore that v21) Author Global: @Poltergeist Prince Discord Handle (If relevant): n/a Number of Missions: 3 Level Range: Sky's the limit/ 20 Description: See below Inspiration did indeed strike, and after some waffling about, I manged to make it fit three missions long. Sadly I wasn't original (or maybe fast) enough, because this also takes place in Kings Row, and one mission eerie predicts the first mission of another wonderful arc I played after plotting this out, The D Squad Episode 1: Constellation Row by @Forager, Arc ID: 68066 (check it out!). By the time I learned of both of those I was already too deep on to stop, so it is anyway. Gay Pride Month is cancelled, now it's Gay Wrath Month. -
The D Squad: Content for Ex-Criminals (Vol. 1 and 2)
Clave Dark 5 replied to Forager's topic in Mission Architect
Yeah, I was already too far into it to want to drop it, might as well hash it out and take the hit if anyone says "heeyyy... this first mission is just like that Forager one!" Have to say seeing how you handled things (across the whole story) has kicked mine up a notch, I think, if I can get it done. Also really liked the character FlakRabbit, inspired name choice. -
The D Squad: Content for Ex-Criminals (Vol. 1 and 2)
Clave Dark 5 replied to Forager's topic in Mission Architect
My TANK WHO'S 50 AND IOED OUT needed Insps and an Amys Ward to get past that. I had it set for +1/+2 too, so that felt a bit needlessly tough. The allies help a lot though in other spots. I don't normally go for toughy play, so I shudder to think what would have happened if I had stepped in with another toon. Still though: solid writing, fantastic use of mechanics with writing towards them making sense. Dispiriting for me though, because your first mish is a near-exact copy of the first mish of something I'm working on, and you pull it off much better than I was planning; I may just abandon the arc now. Seriously good work. -
I've no idea how devs make new stories, I doubt they're the same system at all. Making use of the AE/making the AE usable for players isn't about relieving a burden or anything, but just like encouraging people to play the game - like costumes, why bother with them except to just encourage people to play? AE just shouldn't be seen as a "level your character" tool is the point, yes. Devs don't have to review every story ever made, the small, small group of people who enjoy writing stuff for the AE often post about their own and others' works, you can just work from there alone. The current game runners used to have a member who took the time to run some AE works and award Devs Choice (they even hosted a story contest for Christmas-themed stories once), but that dev had to step away for personal reasons. Nothing since.