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Everything posted by Clave Dark 5
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I first played redside as a Stalker and appreciated how that freed me to wander about sight-seeing without getting attacked at every street corner, so that's my AT suggestion.
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Let's Price A Deal the Saturday November 9th, 9:00pm EST
Clave Dark 5 replied to Monty Haull's topic in General Discussion
Just as much fun as the other times I've been there, and always sorry when I have to duck out early. Thanks for the hosting! -
This was surely intended to be ironic... That said, in the game, I've hardly seen anything toxic, except for maybe AEON runs. Every time I did one, I kept seeing team leaders berating people for not knowing as much as he did, which ha ha sure wasn't as helpful as he thought it would be. Perhaps I was unlucky and just got the worst people each time. Avoid that, or only run it with friends, and you should be golden.
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Try looking for any sort of mission your level in AE without stumbling across bushels of poorly conceived, executed, and then abandoned incomplete farms wasting server memory. (Maybe we should have some sort of "name release" program the AE trash, but really that's small potatoes, The AE is only for farming and I know it.) ToT AFK leechers who're farming my playing. Imagine hopping into your favorite AE farm and finding others have invited themselves and you can't get rid of them while they door-sit siphoning off your drops. Any other farmers would be be livid if they coudl do that. Farming is so important that the Devs ignored other directions that they might go in and spent their rare volunteer hours (and yes, I do fully know that they are) to build and refine a whole farm map for 45+ characters, because farming as existed just wasn't enough somehow. Enjoy being the most catered-to players, you've won this battle! Now since every toon can be easily twinked out to the EXTREEEEEEME in a matter of hours, the Devs have to alter the game around us to keep it from being a dull cake-walk. Seems to me that that's some kind of tell, a clue that "something has gone wrong," that was ignored or misunderstood... See my sig, I think Matt was right.
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Compiled Dev Choice Awards for HC. (ongoing)
Clave Dark 5 replied to TerroirNoir's topic in Mission Architect
Maybe like a book club, anyone can participate, "over the next two weeks, we're playing another dreary and confusing arc from Clave Dark 5 called, simply, Ugh. You have two weeks to go play and then we'll vote on including it or not." Hm... That voting of course unfortunately leaves room from developing bad blood, so you'd have to vote in private or something, "the board has decided to recommend SuperSteve's This Rocks Rock for [award]," without going into any posting that negative judgement of "we played Clave's and hated it.' So maybe that's a bad idea - book clubs don't hand out awards, just talk about what they did or didn't like about the book. And as a group they generally decide on what book to look at anyways. -
Compiled Dev Choice Awards for HC. (ongoing)
Clave Dark 5 replied to TerroirNoir's topic in Mission Architect
Somewhere in the past, maybe near the beginning of the year? Late last? Further back? I ended up being able to directly address a dev her eon the forums to highlight to still-ongoing problem with how everyone on a map speaks their "unaware" line when you zone in; they said they'd look into it... That's about all I have to offer right now. I do certainly hope for more... -
Halloween Haunted House and Giveaway is Back THIS WEEKEND!
Clave Dark 5 replied to Dacy's topic in General Discussion
This base just gets better and better every time I visit it, thanks for sharing it with us! -
Compiled Dev Choice Awards for HC. (ongoing)
Clave Dark 5 replied to TerroirNoir's topic in Mission Architect
I've come to the conclusion that they don't really care. I mean, they just spent who knows how many rare volunteers' hours to create and refine the Fog farming level, I think it's pretty clear where their interests lie. -
Farming is boring. See my sig quote and suggestions for how to have more fun in this game than mere farming.
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Were the Hallowee GMs also upgraded to match Jack and Eochai in Croatoa? I haven't seen a Pumpkin Patch! notification yet. The GMs now also spawn some themed soldiers (Streng et al for Eocahi, Hooligans for Jack), so do those too need to be cleared to let them respawn, like with the Unseelies? Follow up to that last one, Jack spawns a really large number of Hooligans, is that WAI? Just kind of weird is all. Oh, and bonus question: will the Halloween window decorations be back this year?
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Question for the HC folk - Do Giant Monsters cause lag?
Clave Dark 5 replied to ZacKing's topic in General Discussion
I'm not willing to let that slide without corroborating evidence... -
This Was Your Life...? [ID: 64453] Heroic
Clave Dark 5 replied to JKCarrier's topic in Mission Architect
I didn't see it that way, perhaps because I didn't see it coming. I thought it was kind of interesting, Anyway, well crafted mission well-presented, no swarms of typos or anything. Also blessedly free of Clues (this is a personal thing, and while I know how important they can be for getting across some parts of stories, I feel they really do just make everything grind to a halt when you have to stop and click to read them). -
Thoughts on Fold Space Etiquette on Leagues and Teams
Clave Dark 5 replied to Excraft's topic in General Discussion
I left myself one star notes on them last year, and I'm seeing them come out of the woodwork this year. So: yes. -
Thoughts on Fold Space Etiquette on Leagues and Teams
Clave Dark 5 replied to Excraft's topic in General Discussion
I've had it spoil many AoE attacks that my melee or even squishie toons were trying. No warning, no "hey yall, here comes FS" or "I'm going to be using FS ok?" or anything. It's a great power for making farming or soloing easier no doubt. I don't complain on those teams, I just quit them. -
I've leveled two semi-petless MMs and never had anyone say one damned thing about... except one jerk the forums.
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Do you pay attention to what your team is doing?
Clave Dark 5 replied to Forager's topic in General Discussion
No! I am clearly only here for my own gratification, I don't even know why I team! This is not any ammner of a collaborative or social game, who gave you that wachadoodle idea?! Put them on ignore, right now! Yes I do pay attention to the team I'm on. I currently have an Emp I'm leveling and why would you run one of those and not pay attention ha ha I also generally run squishies and find min/maxing the hell out them (and playing such impenetrable cheats) flat-out boring, so I do have to pay attention in case others around me start falling, or even gasp need some help; even a blaster can help a failing player by trying to clear the heat off them. I've also taken to buying those ten-shot rezz powers from the P2W because I always seem to end up using them. I do understand this isn't a common playstyle anymore. -
Dev Diary - Labyrinth of Fog: Of Mazes & Minotaurs
Clave Dark 5 replied to Cobalt Arachne's topic in Developer's Corner
I haven't been playing much lately, but I think I've only seen people advertising for a group (league? no idea how this works) more than three times, and that was when it was new. I also play at odd hours, mostly, so that's probably just me. Meanwhile, "Yins and Tins" aplenty! -
This is how it works for everything in AE, 1% inspiration, 99% experimentation
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Damn, and here I am sweating away on like my... seventh?
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Bosses Not Appearing For "Defeat a Boss"
Clave Dark 5 replied to Clave Dark 5's topic in Mission Architect
Weird. And didn't seem to make any difference. 😄 Oh well, in this one time, it's not too big a deal at least. -
So I have this story arc that I'm working on, and the list of foes in one mission is a mix of repurposed and recolored pre-existing bad guys, and there's one Custom Boss (set to Do Not Auto Spawn) and one Custom Lt. So when I try and set up a "Fight a Boss" the only options that come up on the list for this grouping of foes are the two customs (one of which isn't even boss level). I have plenty of spawn points for the boss ight, currently populated with the Lt. Also was a bit odd I notice in that whichever pre-made boss I have in that group rarely ever seem to spawn naturally, like in a large group (yes, tried altering my difficulty settings, even tried a different toon). But I would like to set one of those pre-made bosses for the Defeat a Boss. Is this some sort of farming prevention "rule" that I don't understand?
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The Relics of Zan'Kulu (ID: 63100)
Clave Dark 5 replied to Paradox Fate's topic in Mission Architect
I didn't even mind the defeat-all, it didn't feel like a chore or anything.