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MaHaBone

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  1. To build on what Angel said, I think we have a HUGE Incarnate population now, drowning in threads and looking for places to spend them. And if you don't need C or UC salvage, that pretty much leaves Inspirations
  2. Anyone else noticing Travel Power Suppression is REALLY aggressive after this patch? My fly speed is closer to Walking speed after executing an attack, for about half a second. Combat Attributes says it's halved, but it feels WAY slower than that.
  3. I have a Dark/Plant/Pyre blaster that is really well balanced for solo play. Two ST holds, one AoE hold, Bonfire, a self-heal and lots of debuffs. Plus, y'know, DPS.
  4. I'd suggest making the stationary Traps pets TP-able (ie. TP other) so that you can relocate them, pull them to the next mob, etc.
  5. Micro Repecs! Spend 10 merits at the vendor, and you can move one slot to another power. So you don't need to do a FULL RESPEC when, for example, you discover you have enough global recharge to make Hasten perma with just two recharges instead of three.
  6. I'd add the creepy skipping animation the Red Caps use!
  7. I have an illusion/poison troller I use and leveled almost exclusively for Summer Blockbuster Trials. She is absolutely PERFECT for the trial- massive debuffs for all the AVs and Phantom Army handle aggro management. Spectral Terror for the minion phases. Even with a team of level 15 n00bs we tear through the trial every time.
  8. I have a plus'd out Savage/Shield. It's fun on a bun to play now, bouncing around the battle like a bloody pinball. But man oh man was it ever a tough slog to get to 50. Without good set bonuses, it was almost unplayable. Low survivability and just brutal on the blue bar.
  9. MaHaBone

    Elec/what?

    Elec/Kin is my favorite build post-relaunch. Take Repel, slot a Sudden Acceleration KB->KD into it, and you become a walking knockdown patch. Conductive Aura will keep you topped up. The only possible downside is it is NOISY AS HELL! After running a Elec/Elec/Mu Dom and a Kin/Elec Fender, it is STILL my favorite Sapper Build. I can turn a 54 Minotaur EB into a hack rack in one shot. Plus, everyone loves a Kin on the team!
  10. This. My poor Sonic blaster just stands there, long after her power activated, waiting for a high five that never comes. I'd also add Ice Armor and it's warmed-up twin Energy Aura. Poison, too.
  11. Thanks for your efforts, GMs!! ❤️❤️
  12. OK, just tested this on my NRG blaster, who has a full set of Overwhelming Force in her Nova, and yep, Knockback City. Which is strange, because the Overwhelming Force proc IS working in Bonfire on my other toons...
  13. Ahhh, that looks like the problem. Thanks Hopestar! What is the source on that?
  14. No Orbiting Debt -er- Death whatsoever.
  15. I would say about 80-90% of my targets get significant knockback (ie. enough to be annoying to teammates) and you can probably discount the other 10-20% as targets missed or defeated by the blast. They're not getting punted across the countryside, but again, they're getting knocked WAY more than I have ever seen with the Overwhelming Force proc in play.
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