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Raising PvP Zone -level enforcement- NON RV
Kataklysm replied to Kataklysm's topic in Suggestions & Feedback
Like I pointed out to troo that wouldn't be an issue in the final implementation. only temporarily if it where implemented the easy way now and fixed later. assuming people don't mind it done that way. Also thanks for the feedback this was sort of the conversation I was looking to better engage here The question within this post is was enforcing it to be at lower level ever good for PvP. it has never been fair if a 20 went up against a 50 in BB. you had the illusion of chance, but that's where the question loops around. should we adjust the zone levels since nobody is really interested in the PvP restrictions at the low levels. vs RV being pretty used at level 50. Since the zones are FOR PvP, I think their PvP functionality, and normalizing/universalizing the build behavior of PvP across the zones, is better for growing the meta around zone PvP. especially if addressing it's issues to be balanced later is a goalpost here. I did reference this as a baby step, and a not -overly- complex one at that.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Kataklysm replied to Kataklysm's topic in Suggestions & Feedback
the issue regarding PvE things being affected negatively by the zone caps changing. with the mobs adjusted nothing changes but the enforced level. the mobs would be fixed to scale properly to 50 in the -full- implementation of this idea.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Kataklysm replied to Kataklysm's topic in Suggestions & Feedback
That being said if the mobs scale to 50 does that not solve the issue? also if you're using it as a PvE zone at low level. isn't that sort of counter intuitive to it's nature as a PvP zone, designed to house and accommodate PvP first? technically speaking currently it scales you up or down to the enforced level. so if you're lower level wouldn't it just push you up to level 50 like when you're 20 but it pushes you to 25 in BB- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Kataklysm replied to Kataklysm's topic in Suggestions & Feedback
Do people actually use these zones often though? I and many others have often found them ghost towned. a vast majority of the time. also you referenced RV and I specifically said these changes aren't aimed to affect RV in any way. that stays the same. Temp: Shivan Shard Summon Shivan Decimator (5 charges) if the enemies in the zone are fixed to scale to 50 these pets should lose their level specific nature as well? but, I thought that power worked regardless of level so, if the mobs are eventually fixed to scale with the zone to 50, it shouldn't be an issue because the enemies would be properly scaled at that point. I didn't think about that. Siren's Call Minigame: Battle for Siren's Call this would function normally with the level 50 scaling once the affected mobs in the zone where adjusted to scale to 50 Warburg Minigame: Launch the Warburg Rocket Same situation as before- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Kataklysm replied to Kataklysm's topic in Suggestions & Feedback
PvE'ers go in those zones? Thats news to me. aside from badges.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Kataklysm replied to Kataklysm's topic in Suggestions & Feedback
Doesn't making all of them 50 make them harder then? or at the very least change nothing about their difficulty. since they're -still under the same DR values.- as this isn't a call to remove DR's just to raise the enforced levels in bb/ sc/ wb to 50 from 25/ 30/ 38 or 30 /50 /50- 110 replies
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Hey thanks for your time and thanks for dropping by my post! After a lot of discourse on how to go about this and feedback from a lot of people all over the community. here's my idea. Removing the minimum entry level from PvP zones is already committed, and with the new Level 50 "Temporal Characters" for PvP the question remains, are we using the lower level PvP zones, because what I'm hearing a lot is no. So I propose a poll to decide if people think this is a viable baby step to making the zones more interesting/ add some more zone diversity for these new 50's ( this change pitch does not apply to Recluses Victory that can be left alone as it's already 50 w/alpha ) Pitch 1: Raise Bloody Bay, Sirens Call, and Warburg to level 50 to equalize the zone PvP experience to the new PvP accessibility changes Pitch 2: Raise Bloody Bay to 30(from 25), and Leave Sirens call at 30, to not axe lower level the small part of the community who likes the limited alt build PvP challenge (no T9's). but still raise Warburg to 50 like pitch 1. This way you have more diversity of zones for 50 PvP, while not taking everything from those who don't hate the lower level restrictions. Pitch 3: Don't change the level caps, they are fine where they are. A lot of this pitch gains traction for me because it's not super time hungry to implement over all. To quote Faultline. A question was asked, if it's worth worrying about the mobs that don't scale to 50 to be fixed over time, as time permits. Since, it's a PvP zone and it would be an understatement to say the critters are not the focus of the zone. It would leave the mobs without level 50 definitions at a lower level than the zone, say 37 for thorns, to be fixed with a later update. But, I think if it's a sacrifice people would be willing to tolerate for the time being, leave a comment letting me know "who cares! it's a PvP zone after all" or "yeah this bothers me, here's why". Lets discuss the affected critters. If the majority of people agree the few weird mobs are a tolerable side effect (to be fixed later), Since this has potential be a quick change, maybe it could make it on page 4(probably not)? I can't promise that with any seriousness though. I'm leaning towards option 2: because with two zones at level 30( no T9 ), and two at 50, it creates a more flat level meta, it's a good start. What do you folks think! I'd love to see these unloved zones get some sunlight and more controlled level balance, thanks for reading!
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issue 27 Focused Feedback: New Commands
Kataklysm replied to The Curator's topic in [Open Beta] Focused Feedback
I made some macros for easy testing 😄 feel free to edit the values "measured in feet". easily tested using target distance in your target window, using the settings added. 100 being max. (Worth mentioning, six said pocket D's max range is 50) Speak Range: '/macro_image "Mace_Taunt" "Whisper" "speak_range 3" '/macro_image "BattleAxe_Taunt" "Indoor Speaking Voice" "speak_range 25" '/macro_image "TitanWeapons_Taunt" "Outdoor Speaking Voice" "speak_range 50" '/macro_image "Claws_TauntAoE" "Screaming!" "speak_range 100" Listen range: '/macro "Near" "listen_range 25" '/macro "Mid" "listen_range 50" '/macro "Far" "listen_range 100" Top row Whisper - Indoor - Outdoor - Screaming Config however you want, this is how I'm using them currently! -
issue 27 Focused Feedback: Architect Entertainment
Kataklysm replied to The Curator's topic in [Open Beta] Focused Feedback
I just want to say that it's worth noting: Just because something can be done actively doesn't mean an afk application of it isn't out of hand. Especially in the case of a mechanic that on live only gave AE tickets, I think it's very generous that they aren't kicking inf farming in the face. -
issue 27 Patch Notes for March 29th, 2022
Kataklysm replied to Faultline's topic in Patch Notes Discussion
I believe that is happening because you tried to enter your base instance when it was closing, that can't be fixed persay as much as you have bad timing. -
[Staging] Patch Notes for January 2nd, 2022
Kataklysm replied to Faultline's topic in [Staging] Patch Notes
I also want this, honestly there are a lot of emotes I want, but I want swappable walks first, like the interchangable run animations. Drunk walk, and the paranoid walk civilians do would be cool. or you know male walk on females, female walk on huge, the important things. -
and of course the many many virtual dice the game rolls to perform the many functions of it's combat mechanics.
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PvP is all determined by build and numbers, Health points are a number, the person with the best numbers wins, it's numbers at the mercy of dice.
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assuming the opposing build can stay alive long enough to deal it, which comes down to numbers. I've seen this first hand over and over, but feel free to feel how you'd like. opinions are personal after all, no reason to get snarky about comment age and absolutes. in the case of something with hard numbers and repeatable rigid mechanics, absolutes are 100% valid and present.
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not in tabletop games, (which this games mechanics strongly resemble) player stats play the first part, the rest is chance.
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I have to disagree as someone who works with PvP builds, best build always wins, def a dice roll so long as you can perform basic combat evasion.
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oh wow it seems I managed to duplicate my muted recharge sound mod I wanted it to be Completely Muted Recharge Sound, but tiredly typed sounds. upon correcting it, I had realized too late that It wasn't going to -update the name- but rather create a duplicate with the corrected name
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Hey I added a mod called Beam Rifle Kata-mashup It's a beam rifle sound pack for people who would like the SFX to be a bit more -average- and less distracting. not to mention it is a bit more universal sounding across attacks, so it should drown out on it's own next to other SFX rather than screaming over it. it combines sound files and takes ques from both the pew pew beam rifle sound pack and the terminator pack. Effectively why I called it a mash up, I had things I liked about both, so I made both worlds collide. Enjoy!!
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firebrand island is a scrap yard/black market I invented for just such a purpose, meant to be treated like Pocket D as a non conflict zone, but for red-siders. Fortune-13524 -see the discord for details https://discord.gg/SjwN4dkvhj
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Suggestion: Add a "neck/collar" category...
Kataklysm replied to biostem's topic in Suggestions & Feedback
In the case of this suggestion it's not, I for one would love to see it, as the parts are already in play in most chest options. Neck as it's own head or torso drop down, would make the costume editor a layer more complex, meaning you could have two different shoulder pads and the neck chains, or the spike collar. but, there are so many more neck pieces than that. Between shoulders, detail 2, and chest details, it could easily make it's own decent sized drop down. -
Can I have saturday the 31st at 1:30 -1:50 for firebrand island Fortune-13524 P.S. sorry about missing the last window work came up. thanks for being understanding.
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I would like to claim 12:30 -12:50 for a guided tour by @Kataklysm, (myself) For Firebrand Island at, Fortune-13524