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Duck-Smokes-Quack

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Everything posted by Duck-Smokes-Quack

  1. Eagles Claw has a built in + crit chance already. Coupled with the long(er) recharge time this seems the perfect place to put the proc for you. In ST im assuming you will use EC>CAK and then in AoE you can do EC>DT (and then DT will crit almost everything almost evertime - its beautiful) Storm kick is one of MA's best powers. Its DPA is pretty damn cometative, Its on a whole other level from Kick. It absolutley is worth slotting and using. The best MA attack ST chain used to be CAK>SK>CS>SK. Now on Homecoming and with the EC buff shortly before shutdown maybe EC comes into the chain EC>CAF>SK>CS maybe? Im not 100% but i am 100% sure that the best ST attack chain will include SK. There is no way in hell using DT in ST is optimal, infact its a DPS loss.
  2. This is where my current build is (basically the same) But with a very minor change to Cobra Strike slotting to acheieve a kind of gimmicky But interesting resist to Recharge and Run speed The build is VERY high recharge, and kind of works against the common "proc everything" vibes of most builds. I can comfortably run CAK>SK>CS>SK in ST (i can actually run CAK>CS>SK - which is truly insane, but only when conserve power is up becuase my word does my end bar drop like a stone doing that) In AoE I run EC>DT>1-2 filer ST attacks then back to basically recycling EC/DT Honestly for raw damage output on this build I think Its close to as good as it gets. Im trying to scrape the last bit of performance from it but it might be a fools errand MA-SR V2.0- Scrapper (Martial Arts - Super Reflexes).mbd
  3. Hmmmmm well this is certainly unconventional. At a glance this build seems kind of ... insane tbh! Not at the range softcap for defence Skipped the AoE defence toggle [Evasion] entierly ... this build will go squish very, VERY quickly You Scrapper Critical Strikes proc is in an AoE attack You havent slotteed Storm Kick one of the power MA/ has to offer Our builds clearly have *very* different philosophies. I have made some very minor changes to your build to leave it basically the same but MUCH more survivable and playable Evasion replaces Elude Evasion loses a slot and gives it to Focused Senses Hover has to stay on when fighting (i personally find this impossible on a melee character and so would drop Hover for Combat Jumping with the same single slot for a much improved experience in maps) Your build is now virtually unchanged and infinatly more surivable Hope you enjoy 🙂 Kung-Fu Thrax FIXED (MA.SR).mbd
  4. Hi all, Recently got back into CoH again after a few years away. No matter how many alts I roll and enjoy, I cant let go of my old main from live (MA/SR scrapper) and always end up playing and tweaking his build. Performance is important to me, I like to be able to dish some serious damage, whilst keeping a theme (speedster) I've previously had Aid Self in the build .. but honestly I rarely if ever used it. So i've gone with assault and tactics now insted to try and eek out some more performance. ST attack chain - CAK > SK > CS > SK (repeat) - extremely high recharge neeed to run this chain. Honestly not even sure this build needs Hasten with the sheer amout of recharge in it, but I didn't know what else to pick and its something I've picked almost as habbit for years AoE attack chain - EC > DT > filler (repeat) - the buffed Eagles Claw into Dragons Tails mechanic is so nice to help MA/ previously almost none existant AoE -Res proc in both ST & AoE attack chain seems nice (Force Feedback proc in DT seems redudant due to naturally high recharge) 40% S/L res at full HP not bad for /SR Due to the high speed attack chain this build actually churns through endurance at a surprising rate that isnt obvious at a glance perhaps in Mids. Thats kind of why I went with Energy Mastery, but upon closer inspection is Physical Perfection even really doing anything for me? The heal proces and +regen are nice for /SR but maybe there are better options? I toyed with Mu mastery, Zapp seems good. Good DPA and maybe worth throwing into a ST chain on cooldown? Ball lightning seems a fair bit weaker with bad DPA - but could help bolster MA/ AoE options? I'm not sure really, ive look at this build for so long I no longer see a path to improvement. Maybe its just time for me to move onto a new toon and become obsessed. But for now can anyone see any mistakes? or just generally offer some advise on what you would do to improve/change this build? Thanks! MA-SR - Scrapper (Martial Arts - Super Reflexes).mbd
  5. Title. (Also posted in Tanker forum) Main thinking is that Dark Melee better on Tanker due to increased AoE and Gloom in ST chain? Sheild better on Scrapper due to Sheild Charge pseudo pet interaction? Im leaning towards Tanker - or is the scrapper damage THAT much better? (plus /Shield has a scrapper taunt aura so why even bother with tank?)
  6. As I understand it the following is true, Tank has seen significant buffs to Dark Melee, greatly increasing AoE caps and range on lots of powers? Sheild is better on Scrappers due to the pseudo pet interaction with the targeted PBAOE? Which AT do you think better maximizes this interesting combo?
  7. Did you ever update the build with the Dark Melee buffs? It kind of seems like Tank might be to optimal combo now for Sheild and Dark Melee
  8. Ice/ is interesting, its AoE is tragic ... apart from the fact the Nuke is INSANE I really wonder where a high recharge Ice/ with nuke on like a 20second CD or something would stack up in AoE terms
  9. Been waiting for this build for 4 months ... supplies are running low I fear I may not live to see it.
  10. This is going to save me SO MUCH TIME Thankyou you sweet kind man
  11. Bit late to the party but how do we feel about this build? I didnt go too much into +def since with 0% DDR it will be stripped in seconds. Instead im at 32%+ for S/L/E/N and range - i think that should be enough. Tired to get as much into the Damage as possible, and proc the attacks. Wish i could find just a touch more recharge in the build, but anyone see any glaringly obvious errors? | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;670;1340;HEX;| |78DA65944B4F135114C7EF3C2A94B6F268A1055AA1A5D0972D8CCFAD1125E1D158A| |8BA336484526B9A76026DA2DFC0F888891B13C1677C80FA015CFB2574E9D20D6A62| |306161EA99F99F2B354E32FDF5FECF3DE7FEEF3DBDCDDF38E75D5B9B392314DF74D| |5DCD8583E4B9F8DD27A67BED9301B957A4DD84F07BD218E2C2F99B572693537BB52| |C2E4511928362DABBEDE702279B356B19A5594F014EAF56A6EA65A295F6B789DEF0| |B25D3AAD4CA5DCEA068954AAB3ECCB1A750A0F7BC5559C94DD7ABAB54C92E7E3344| |16E2F4CED97E14C7554B1759550843176A8E3909EA534C03BC25FE3E2D553C178E3| |8F1024C3C03E7EDC28A53BAE5528E23F3D009B0F324F314D8759AF901C9B7099AB4| |A52510F4269929F0709A99011768B64BF08AAE97BCE22B30F11A4CBF616E83D91D3| |06FF7855774756CEB8ED8B3C37C0BF6BD63BE0703B348BE43596E4E56DC0F218EFD| |C2240FB5DBC3B614CFA0E688C6303840411F676ABE7E055EE7119CFCC9FC4DE1882| |EEE12BA65A5EE4D5AC6AF8BF8167881D45EB981DE47C80C6CF2325BCCC760E809F3| |2918231B7EB9017F064D1862DE23F473BB457F14A242194129065BF4088DA441D9B| |4C1A0E2781E0A81E1635829BC0FC6F7409D928665D270000770A487D9C7F483713E| |20372545E4E21116176934220F6044E0F04715A6CAD4C0A8CE74811FD342C464C51| |8572C93C571298EF3C62B2426A5E1241B4EB1E1141B4EB1E13457FAE2152223BD65| |16211E5D62169917C1EC25E665F03E65E5D88696FBAC3AE739F90934F6F16B33F6C| |0EB646F4A7A9EE20E46F5835BDE0AEB07B7D71E53E716FE970ABACC204971A4DDAE| |832A426451FADB3F6212E2F7365113BBE8F4589439479104FD617CC5F847DB64553| |CC036A27C8926F8128901FB12F10EAE508621B763B60FAEB60F0AED833FB5D6C79A| |-------------------------------------------------------------------|
  12. So ive been testing the Claws/Stone build on Beta - not extenisvly but from what little ive seen, consider me impressed its Stronk. Very very stronk, and oh boy does this build have some potential. Just look at those numbers in mids Its no secret that Claws/ is a monster on scrappers, and /Stone just seems too good to be true. It has a bit of everything ... *whispers it may actually be slightly too strong* But yeah from what ive seen im impressed. Notes: Build needs more recharge. For me personally i would like the gapless best ST and AoE rotation as an option. So i think dropping assault in favour of hasten + finding a slot could be the solution Mud Pots: always nice to have a damage aura, i noticed it for sure but the radius seems small + i didnt notice the slow at all. I think the 5 slots dedicated to the new Ice Mistral set is a waste - probably better off salvaging some slots here and spreading potentially - maybe just some end red and a purple proc and call it a day (also no taunt component ... i would REALLY like to see either [A] all scrapper taunt aura removed /or/ give the same small taunt to all scrappers /end rant) DDR: Not a negative against /Stone, since every single set in the game that isnt /SR can fall victim to it. But on an ITF solo run i was quickly humbled by how fast Def can be stripped away when it all goes wrong. Its a shame ... but honestly if this set had /SR levels of DDR nobody would ever play anything else every again Geode: WTF is this power, im not sure I see the point of it? Gets snapped almost instantly when i used it when i needed it (see earlier mention of ITF) ... idk, Hibernate is most certainly is not But i think /Stone is great, and Claws/Stone is a great combo, looking forward to seeing what people can come up with build wise - 100% keeping my eyes on this thread 👀
  13. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike (A) Damage Increase IO Level 1: Rock Armor (A) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (3) Luck of the Gambler - Defense/Endurance/Recharge (5) Luck of the Gambler - Endurance/Recharge (5) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Slash (A) Hecatomb - Damage/Recharge (7) Hecatomb - Accuracy/Damage/Recharge (7) Hecatomb - Accuracy/Recharge (9) Hecatomb - Damage/Endurance (9) Hecatomb - Chance of Damage(Negative) (11) Achilles' Heel - Chance for Res Debuff Level 4: Stone Skin (A) Steadfast Protection - Resistance/+Def 3% (11) Reactive Defenses - Scaling Resist Damage (45) Kismet - Accuracy +6% (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Spin (A) Superior Scrapper's Strike - Accuracy/Damage (15) Superior Scrapper's Strike - Damage/Recharge (15) Superior Scrapper's Strike - Accuracy/Damage/Recharge (17) Superior Scrapper's Strike - Damage/Endurance/Recharge (17) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (19) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 8: Follow Up (A) Superior Critical Strikes - Accuracy/Damage (19) Superior Critical Strikes - Damage/RechargeTime (21) Superior Critical Strikes - Accuracy/Damage/RechargeTime (21) Superior Critical Strikes - Damage/Endurance/RechargeTime (23) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Earth's Embrace (A) Preventive Medicine - Heal (25) Preventive Medicine - Heal/Endurance (25) Preventive Medicine - Endurance/RechargeTime (27) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance Level 14: Mud Pots (A) Ice Mistral's Torment - Endurance/Slow (29) Ice Mistral's Torment - Damage/Slow (29) Ice Mistral's Torment - Accuracy/Damage/Endurance (31) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (31) Ice Mistral's Torment - Chance for Cold Damage Level 16: Rooted (A) Numina's Convalesence - Heal/Endurance (31) Numina's Convalesence - Endurance/Recharge (33) Numina's Convalesence - Heal/Recharge (33) Numina's Convalesence - Heal/Endurance/Recharge (33) Numina's Convalesence - Heal Level 18: Focus (A) Superior Winter's Bite - Accuracy/Damage (34) Superior Winter's Bite - Damage/RechargeTime (34) Superior Winter's Bite - Accuracy/Damage/Endurance (34) Superior Winter's Bite - Accuracy/Damage/Recharge (36) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (42) Apocalypse - Chance of Damage(Negative) Level 20: Crystal Armor (A) Shield Wall - Defense (36) Shield Wall - Defense/Endurance (37) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - +Res (Teleportation), +5% Res (All) Level 22: Boxing (A) Empty Level 24: Tough (A) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Gladiator's Armor - TP Protection +3% Def (All) Level 26: Weave (A) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Endurance/Recharge (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Minerals (A) Shield Wall - Defense (36) Shield Wall - Defense/Endurance (40) Shield Wall - Defense/Endurance/Recharge (40) Shield Wall - Endurance/Recharge Level 30: Super Speed (A) HamiO:Microfilament Exposure Level 32: Shockwave (A) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Overwhelming Force - Damage/Endurance/Recharge (43) Overwhelming Force - Accuracy/Damage/Endurance (43) Overwhelming Force - Accuracy/Damage (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 35: Brimstone Armor (A) Aegis - Resistance (45) Aegis - Resistance/Endurance (45) Aegis - Resistance/Endurance/Recharge (46) Aegis - Endurance/Recharge Level 38: Conserve Power (A) Recharge Reduction IO Level 41: Physical Perfection (A) Performance Shifter - Chance for +End (50) Miracle - +Recovery Level 44: Maneuvers (A) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Geode (A) Synapse's Shock - EndMod/Increased Run Speed Level 49: Assault (A) Endurance Reduction IO Level 1: Critical Hit Level 1: Brawl
  14. Gorgeous build really really nice, looks unbelievably solid I booted up in mids and made my own minor "tweaks" using yuors as a starting point: Pumped more E/N res at the cost of some F/C (which is already really high) Dropped Evicerate (not sure I can run FU>Focus>Slash as ST rotation without hasten ... gona try in Test Server now Slightly better end managment and +rec (because just looking at it on paper i have a feeling this thing gona be thirsty) I moved the Preventative medice + absorb proc to Health rather than EE since i feel like it can proc liek 3 times PPM a min in theory right? rather the guarnteed once every 45 seconds ... in my mind this is better but the math may say otherwise. Really excited to see how this thing plays becuase on paper ... im loving what im seeing *edit added data chunk i forgot to paste | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;665;1330;HEX;| |78DA6593596F125114C7EF3083C85E0A486BA14837B6B255DF7C71A9446B4950D43| |78353B8501461C29068BF863EF80D8CDB9730BEB97E01E3F2E6D6D2A4AD5A8DC1E3| |9C7385EA24931FE7CF3DE77FEEBD670A37171DB55AFE18935C279BAAAE974B958EA| |A69BC632EA8F54685FD792CF0FA845E2EF026E769587C430FFE1517798DB7749E2E| |75DB2D5E3EDEB9DEEE3047B1DD6EA697B9AA355A75A711E41BF5D52E4436232A699| |C57DD62559577F4D586E639A5352AE913EDEA5AB9A0EA5DDE591B03FB19781B1626| |9E3E6321404E615B09A084A2C27C92219A46885EA4324AF423AF42258992CC52D46| |488FB62C438727F829844DA1E03BD0ADB06479992653900BF42F0E7966C70FE1733| |98F1A37E0D9CCCC2C9FC54362AB99E119F23475E105F22475F219B906C9198C948B| |65C51F04F15E95B21569007AA444E84642B39332B6D7C077AB78BD3B27F409BB18F| |C44FC8839F895F905F21C929929C56B32106ED440772D2497421BF41925B24B9CFA| |1FDE479E4A112F102F122B2053D7BE886CD9E7BB891C87DE203E243E4F423643C87| |F7B30B8E5E712FDE25EC7D3A8F9C39433C8B94C0C92F66C9DF8787C92005447E609| |7D66F23E776880B4805168F8BED8DD3D8CDD1D84569ECE23476293AFD1FD0E18470| |98F8A7C32875183D4DBA0567DCE8307414A0C84C03312C6CC3EF7065FC2D32F186F| |89AF81EF91D6CA784EDD411EC653E4B3C4C3D2E204B90332B6C6793F891DD753216| |A30A52EC0E9E776E0994A8C23CD05352944F6EA2676A0399EB11E9087E422F69513| |EDDA391860A59216623E81956061F763FA80C7FFAC6752DFF2F15159101926448EB| |B64115C652587A638F1843B137249AD83AB6EDB8846D6722186FEE59740B0FC2410| |792B98D7C9218DC5CFF3264E4C436D4E1606538280E07BF011C83D0A2| |-------------------------------------------------------------------|
  15. Hmmmmm pretty much I suspected then, its a shame really, i really think either fault/tremor needs to be capable of real AoE damage personally to make Stone/ work for me Or even if they made Hurl Boulder a TAoE splash type damage (essentially behaves the same was as Fireball or something) I'll finish leveling my Stone/ Scrapper but not sure I can ever justify heavy investment knowing that I will forever be wishing I had more AoE capability
  16. Hows stone melee getting on with scrappers so far? I seems like being able to crit a bunch on heavy heavy hitting attacks would be great, but looks to have woeful AoE and very heavy end use? ST attack chain?: Seismic Smash > Heavy Mallet > Stone Mallet > Stone Fists ? Really I have no idea, that might even be too rech intensive to run confortably Hurl Boulder looks to have woeful DPA - maybe niche uses for runners/set mule? AoE?: Non existant pretty much? Could proc out Fault/Tremor (both?) and pray, but maybe best to pair with a high damage secondary to overcome this burden Anything with a damage aura + Sheild spring to mind Anyone have much experience with it? Ive just realised the latest version of mids cant be auto updated and needs to come from the website, so now obviously im looking at Stone/ scrappers a lot trying to figure them all out. I wonder how Stone/ really stacks up? It kind of reminds me of Martial Arts/ - very very strong ST damage and weak AoE. I suspect Stones/ ST damage exceeds MA/ , with the AoE falling behind - i wonder where Stone/ sits in terms of scrapper primaries.
  17. Hi guys, Ive been working on a Claws/Ice build in mids and wondered what you all think? I have little to no experience with either set so good to get some feedback. Claws/: As I understand it the best ST attack chains for claws are as follows ST = Follow up > Focus > Slash repeat - the slotting logic being Follow Up has +build up proc & +50% crit proc in it, followed by Focus (with double damage procs) followed by Slash with the -res proc AoE= Follow Up > Shockwave > Spin - similar logic with KB>KD in Shockwave + damage procs in both *note i didnt 6 slot Superior Crit striks in follow up because that would be my 6th +10%rech bonus which violates the rule of 5 for sets /Ice: Im an uber novice here ... am I doing it wrong or are Ice Armors numbers just a bit ... meh? Not sure if my slotting makes any sense - perma Hoarfrost - Icicles ... no idea how to slot this one ... did it botch it? - skipped Permafrost since its seems pointless, Winters Gift unqiue gives me the 20% slow res anyway - Icy Bastion looks good and will be up about 1/3 of the time - Conserve Power up 1/2 the time - Build does look a bit end heavy though - No idea at all how to slot Energy Absoroption ... - Dislike taking Maneuvers but even with it the defensive numbers just seem ... low Am i missing something with /Ice? Getting defence into the build seems a bit of a struggle, and even then with just 41% DDR the defense will be stripped away in no time at all. Resistances (apart from Cold) are basically non existant, even my previous /SR builds found more S/L resist that /Ice. Hoarfrost maybe is best of being used reactivly then as a heal rather than have it "perma". Im just not sure. Any and all feedback and critique welcome please! Let me know how you feel not just about the build but the powersets (/Ice in particular) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1443;660;1320;HEX;| |78DA6594DF6E124114C667602A424B29A5A5B4144A8BEDF2A72CACAD1AADC6A855A| |3823621F196208C2D8AB0599A682F7D056F7C024DBCF11DBCF5EF33F800556FBCF0| |C2D4D33D5FA9E94ED8FC76BF9973E69C2F33D45E6C8EBDBFFDF2AA90E337BACDC1A| |0516F394DDBD64EA0DEEAE85E4B8BC311A067EA68A651D35DAD4D5AFE7C30371437| |F563DD1B68F34E4B37AE39CFFA8E086DF5FB5DB36E6BDD1E735FABBA69777ADB61F| |7E356677B6797BE2247536DED0C763A76F4A6DD6999D7FBEDBD46AD39D8D5CE5E82| |365FA1A713101807F4A321DEE4E943BACA8818A7174B095F041C65AA101866AE4C3| |39F04104AB1D2F0B9DAA91C98679E2E804566E80331A644D210C2CFFB4AFFA2E039| |F029E51DE1BC6AE422C78D5D023798E397C12BCC6EE0D062E9D61278C7DA4453B99| |C7C04B698536D5033E7A99620D72282A8214BF946E1D4E80641F9459CB430AFF385| |E1C144D2EF32FE97E4941229CA15819F11F819879F09F899809F2B27FCEC51FE28F| |C8C96B88739132C33E72BA0C54CAFF2FE69DA3726DDFE452CC33D2C51BE69783C5D| |642D0DCED1FA199E53330F78FFF416335303EF8355A6A47CB3F064D63D3D515292E| |836896E4BE8B68C2ECBE8DA42B716BAF5536C0A15A4CE72178B7FC0DFA0C5B40E4B| |25776D8A5980430B6BEC40761D3CC73C731EBC007EE71C19EA7809B52E7D64ADF00| |9FC0C7E61AE7E05BFA10E8A5DE67DE5321C2C818A6ACA216F0E1EE4E1411E1EE4E1| |C12A3C28C1833AA52FC2D122F2BD0D0B61E2349AAFB98749DAA302AD82133AAF4ED| |EE50535BCCB07F70AC3D983826765C5A3581E65CDA3AC7B94AA47D952C3FF04215D| |253841371D95EC8768167DC812F7F1F358F3CB7DF63B7B97044309E321CED022EB3| |FFE8FCF71FCAF63CD275FB15F067C337013FE01C3DFCEAA| |-------------------------------------------------------------------|
  18. /Ice seems really interesting on scrappers, i have to try it (shame it doesnt get a taunt aura but oh well) What primary to pair? Anything have any particularly strong syngeries? Dark Melee: Classic to pair with defense set -tohit, double end management powers + heal Claws: Never tried it ... everyone always says its amazing other? Proabky leaning towards Claws/Ice unless theres a really strong primary ive overlooked
  19. Haha the main man himself! Do you have a version of your build please for comparission? For some reason i cant open those COHplanner links youve send in previous responses 😢 A data chunk export would be great if youre able to please
  20. Thanks for sharing! I'm a bit late to the party on this build just wondering what your attack chains are like? ST: MG > Smite > SL > Smite (and repeat? refreshing Soul drain whenever needed) AoE: Sheild Charge > Fireball > SM ? When if ever do you use DC? Do you ever use Char? Melt Armor? I am really intersted in running a Dark/Sheild but just trying to wrap my head around the concept
  21. I know people like to say theres no reason to play Brutes ... but i would kind of like one I was thinking this might be a good combo? but maybe a tank does it better im not sure Pro Brute Def (mainly) set, less about resists Double taunt aura = fury skip shadow punch Pro Tank More HP benifits Hoarfros and Siphon life Bigger AoEs (is this correct?) Bigger resists What do we think?
  22. Hi guys, I havnt had the ability to play for a long time for reasons I wont go into. I was just checking the forums because it had been a while as was shocked to find I have fully missed i27! Living under a rock 😉 i guess Earth blaster sounds so appealing to me! But how is it? Damage? Animations? Effects? Slotting? All that jazz Im not a super crazy min/maxer - but i like to know that the DPS is cometative at least If anyone has experience with the sets and would care to share their thoughts that would be something amazing to read as a I dream of one day being able to get back to my beloved CoH again Thanks!
  23. @Galaxy Brain Incredible work as always. I always enjoy reading your findings, truely a pleasure Ive taken a bit of a break from the game more recently, trying to get back into it. Whats your take on Martial Arts as a set? Seems to do quite well with a good IO build, but its AoE is just so bad it seems that its doomed to be near the bottom of most testing lists
  24. So you may be getting confused between resistance and defence Defence - the soft cap is 45% for reasons explained in great detail in other posts. This is the same for all Archetypes and is something a lot of people aim for when building a character. You can get way more defence than this by it has dimishing returns and isnt really worth it for non Tank/Brute/Scrapper toons without any DDR Resistance - the hard cap for resistance varies depending on archetype. Resitsance has a hardcap for example if you are a tanker with 90% resistance to smashing damge and get hit by an attack that hits for 100 you will only take 10 damage. There is no way to take any less damage than this from the attack thats why its a hardcap. Tank & Brute = 90% Peacebringer & Warshade = 85% The rest = 75% Obviously the best case scenario is to layer both defence and resitance, thats why sets like Invincability are so tanky. To use my above example again if you have 90% Smashing and also have 45% defence to either Melee/Smashing you barely ever get hit! and when you do get hit its only for 10% of the damage. Most squishy toons like Blasters/Defenders/Controllers often build only for defence for a couple of reasons: Set bonus give barely any Resistance but loads of Defence Defence is better than Resitance in terms of performance for squishy toons like those mentioned hope this helped a bit
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