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Zepp

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Everything posted by Zepp

  1. I can see what you are saying, but: Your proposed power is essentially the same as Icy Bastion / Geode, thus not that different. Rez is usually a T9, in non-regen-centric sets, so this set essentially has two T9s. In terms of the resistance holes: Sets with resistance tend to have high and low resistance with occasionally one complete hole Having some resist buffers the times when Defense breaks down (if you've played Def builds you know how that can happen) I am not sure what the justification is for having these specific Res holes...
  2. That sounds somewhat reasonable (although I am not too fond of Temporal Phase... move the rez to T9 and get some Sm/Le/Neg/Fire Resistance in there... way too many resistance holes.
  3. I was just throwing out a couple ideas. I was thinking Blue Shift would ass a chance for said effects to attacks (rather than an aura). But, again, it is just the skeleton of an idea (trying to help the OP put meat on the idea without usurping it).
  4. Hmmm... trying to find a way to do this that is not Super Reflexes or Willpower and makes sense... I'd also envision this as a balanced four layer defense (Def/Res/Reg/CC) as opposed to most armor sets which have one major and one minor layer with a sprinkling of regen and maybe a dash of CC. T1 - Predictive Instinct (Auto - +Def) T2 - Borrowed Time (Auto - +Regen/+Recovery) T3 - Between Seconds (Toggle - +Def/Stealth) T4 - Time Dilation (Click - Enemy -Spd/-Rech/-Reg/-Rec) T5 - Temporal Displacement (Toggle - +Res) T6 - Red Shift (Auto - +Res/+Spd/+Rech) T7 - Blue Shift (Auto - Enemy -Res/-Spd/-Rech) T8 - Forewarned (Toggle - +Res) T9 - Event Horizon (Click - AoE Hold/-ToHit/-Dmg/-Rech)
  5. @AkisanFor "Completionist" badges, my suggestion was specifically to do all gold/red/blue for a set of issues and have those as completion accolades. I think it would be easier, because you could do five sets (if you follow the way I broke them down, CoH initial, introduction of CoV, introduction of AE, introduction of GR, HC set 1) without worrying about gold/red/blue balance.
  6. On sub-conversation 1: From MIDS... I think Socket was the sandbox for Interface, Stance was a sandbox for Hybrid, Fate was a sandbox for Destiny, and Verdict was a sandbox for Judgement... Not sure what Mind was a sandbox for, maybe Genesis...
  7. How about: Completed Issue 1 Content: Looked Through the Looking Glass Completed Issue 2 Content: Shadow of the Past Completed Issue 3: Content: Council of War etc (based on issue titles) Accolade Issues 1-5: Old School Heroes Accolade Issues 6-13: Old School Villains Accolade Issues 14-17: Old School Architect Accolade Issues 18-23: Old School Rogue Accolade Issues 24-26: Welcome Home Accolade Issues 27-x: Name Pending
  8. Some of those would really f with Warshades (and other sets that require more bodies)...
  9. I think that alternate animations may solve some of the issues, not sure how much work would need to go into those animations though.
  10. I agree that there needs to be some improvements to Infiltration (or a nerfing of Super Speed), but the main point was that infiltration looks like it should be a stealth power, but it is less effective than Super Speed as a stealth power (because you are in proximity longer and you can't stack with Stealth).
  11. Just remember Infiltration is the equivalent stealth of Super Speed. So, you can't treat it like Stealth...
  12. I like having the monsters there. Gives a way to test certain builds.
  13. Look in my sig for info on proposed archetypes. (I know it may be a tad out of date, but let me know and I will update it.
  14. Then have the hostage takers say something like, "keep your mouth shut if you know what's good for you!"
  15. This may need to be moved to the bugs forum.
  16. For stalkers you could hit enemies with a red herring for their placate...
  17. These all sound good (although I am not fond of the mullet...), but I am surprised you didn't ask for a haddock,...
  18. This got me thinking... Currently, -5 Res -3.75 Def for a hit (unstackable from the same source), -20 Res for Opportunity... Why not adjust the inherent portion of the mechanic: ST attacks = -5 Res -3.75 Def for 30s AoE attacks = -2.5 Res -1.875 Def for 30s This can now stack for up to -30 Res -15 Def. Cap affects all of this type of stack from any Sentinel. Simple, no chance, no waste. In addition, add a +Heal and +End percent for each attach which is not extreme but provides some improved sustainability. Marked targets provide a quarter of the same effect to all teammates.
  19. Just taking the discussion one step back. The proposal being directly addressed was making the -20% proc similar to a Scrapper Crit. That is why Menelruin's comment was pertinent.
  20. While I will not state a position on this exact proposal, it would be nice to up the level of Mobs in the red zones (and have a contingent around the helicopter) so that you have fewer players waiting by the helicopter to grief players.
  21. I mean, the team gets the advantage of the -Res and -Def (-5% Res, -3.75% Def for attacks, -20% Res for Opportunity tag)... So, there's that... The personal aspect of opportunity, +Dam &/or Heal might be OP if shared. Give it a balance run, but it could work...
  22. I like this proposal, I think I've suggested something similar a couple of times. The difference with my proposal was that I argued that any single-target attack from the primary could trigger it and I hadn't added the fill-while-in-use provision. That being said, I prefer to have it triggered by an attack rather than adding another button to click. It makes gameplay smooth and easy to administer. As per the idea to spread the personal opportunity benefits to the team, I think it is a reasonable idea, but I don't think it is necessarily the best option.
  23. Peacebringers are already kinda evil in their attitudes towards Warshades...
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