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Zepp

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Everything posted by Zepp

  1. I upped my difficulty and used Cromwell and Lionel from 30-40 and the Fireball and Trilogy arcs from 40-50. (I replayed a couple of the missions several times to help with the level grind).
  2. I am glad to hear I wasn't alone! It is tough to level up Praetorians to 50 with little payout, but this community is amazing enough to come together and make it worthwhile! I did do it without AE (nothing against storylines on AE, I just don't want to be accused of powerleveling to 50). I will look at the available Praetorian story arcs on AE as I am working on leveling my Loyalist next.
  3. Not on Reunion, but glad to hear I am not alone. Just wish that Praetorians could slum it on Primal occasionally without converting...
  4. Just wanted to share this. I got my Resistance toon to 50 without using AE. It was a slog, but they are officially as high as they can get without going to the lesser Earth!
  5. I recently leveled a Praetorian to 50 through missions and found that they could not earn Incarnate XP. I am not sure if this is intentional or nay.
  6. I have a proposal for a PEAT that would make this available. It would limit the powers that could be used, which would eliminate that problem.
  7. Playing a Praetorian atm. First Ward is essential for Praetorians. At level 48, there are no options for leveling to 50 outside of Night Ward,
  8. This is available in a limited manner with Robot Arms, and sleeve options for certain selections. I could see the separation as an interesting option if it is not too difficult... (glowing arm tattoos would have so many more options...)
  9. I haven't quite got a build to solo DE GMs in Peregrine (having trouble zeroing out their Recovery, even with Mind secondary), but I am getting closer. I may need to choose a better secondary or a more endurance-drain focused build.
  10. My proposal was hellfire based. That being said, I am all for alternate animations, something tech based would be good. That being said, I could envision a set more focused on whips. Current animations: Corruption (basically an uppercut with the whip) Lash (kinda like a baseball throw with the whip - classic whip action) Crack Whip (jump, rotate 360 degrees and slash) Hell on Earth (lasso an ally (enemy?)) So, four animations. The only way to get a flat out whip set is to either use some of them multiple times or supplement with non-whip powers... For my proposal I went with the latter.
  11. Ooh, a pentagram with repel vectored towards the center, keeping mobs in the Pentagram... interesting...
  12. It would be nice if you could tint the Goldbricker shades... Other than that, and other limitations brought up, nice work.
  13. Done some testing... I tested Granite and non-Granite builds on Brutes. It seems that the non-Granite build is more viable than on live. The Granite build barely changes, except for the jump. The non-granite build is now a good option for a hasten-free build, whereas the Granite build still requires a rock-solid high recharge build to be viable. Overall, it seems like the changes make Rock Armor similar to other armor sets in that the T9 is now basically there as a mule or something to place if you have an extra slot to fill. I like that non-Granite builds are now more competitive with other armor sets, I am nor sure how I feel about Granite armor being basically an Oh S! power that is mostly useless. Geode is an interesting alternate power for Scrappers, although I probably won't take it either. I really like the minimal effects options, although it does look a little hodgepodge if you are running all the toggles...
  14. Just to chime in, I also had a proposal...
  15. I think the bigger issues are: Grinding from 40-50 as a Praetorian is really difficult (if you don't AE PL) There is no reasonable Praetorian path to incarnate No access to Ouro / Primal No PEAT Yes, the Calvin Scott issues are a problem, I would like to see the Resistance Warden arc smoothed over. I would also like to see the Provost Marchand bug fixed. But I don't see removing Cal as a point of contact as the best approach to achieve these goals.
  16. Dark blast the T1 is 94% as powerful as the T2. Psy blast is completely fucked up though... (T1 super underpowered, T2, a little OP)... Point taken.
  17. Dark also has a stronger T2 than its T1. I am running Elec for my secondary, so I was thinking that switching would be possible, but haven't heard alot about the damage proc being meaningful...
  18. If you only use one of the two, which do you use, Offensive Opportunity or Defensive Opportunity? Offensive Opportunity is a 25% base damage boost to primary attacks (I think). Defensive Opportunity is a Heal and Endurance recovery from attacks (I think).
  19. Are you talking planned Teams? PUP Teams? Solo? PvE? PvP? Early content? Middle content? Late content?
  20. I was thinking of using up and down for Next and Previous... it keeps the camera functions on the mouse and allows easy targeting....
  21. Try /bind MouseWheel TargetEnemyNext Unfortunately you can not do up and down.
  22. It gives you a stealth of 35, Stealth gives 55, Infiltration gives 36, and Super Speed gives 35. Shinobi-iri, Stealth, and Infiltration are mutually exclusive. Any of them can stack with Super Speed or the Stealth proc Shinobi-iri also offers a 40% damage bonus for attacks from stealth.
  23. The way to do this would be to have the attacks create a pseudopet which has a +End ability which targets allies.
  24. I am fine with the idea of making adjustments to the set to make it more Dominatory. Some ideas that I have seen around that I like are: Making PA emulate Dom secondary powers. Some adjustments to spooky (converting to cloak of fear toggle, or making mobile) Making Phantasm less damagey and more tanky (although I don't like the idea of grounding Phantasm, Having a flying pet is really nice) The main thread among ideas I dislike is the idea that they change the control mechanism from taunt-oriented control to more traditional controls.
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