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Everything posted by Zepp
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I was thinking of the Blackwand/Nemesis Staff animation as something that could work...
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I want a character with guns and a sword, that's why I like Ninja Training... That being said, it is probably in the bottom three of the Blaster secondaries...
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Remind me why they don't want an Assault-primary AT?
Zepp replied to Menelruin's topic in Suggestions & Feedback
There was a discussion around a similar idea on the board a short while ago... Operative (19.09.24.06.34.01) Assault/{Armor/Manipulation/Control} Preparation: Low threat level, stealth (weak), and a bar that constantly builds but is reduced by attacks - grants improved secondary effects Operatives are strategic agents that have many skills that they must strategically employ to be effective. They use a Manipulation secondary that has been bolstered by a modicum of armor and control for survival. There are suggestions for the modified manipulation secondary (Intrigue) as well. I think this is probably one of the best developed AT suggestion threads I have seen... -
Efficiency Expert (failed) added to Ouroboros
Zepp replied to Spider's topic in Suggestions & Feedback
Could be a single mission "arc", of which there are already a couple examples on Ouro... -
Power Set Suggestion: Atrophy Melee/Assault
Zepp replied to oedipus_tex's topic in Suggestions & Feedback
Forgot about that. -
Power Set Suggestion: Atrophy Melee/Assault
Zepp replied to oedipus_tex's topic in Suggestions & Feedback
A "less brutal" animation set for Dark Melee would still have -ToHit rather than -Dmg. There are currently no -Dmg melee sets. It is also thematically different. -
Power Set Suggestion: Atrophy Melee/Assault
Zepp replied to oedipus_tex's topic in Suggestions & Feedback
Those responses sound reasonable. Actually, I think I may have some co-workers who may have atrophy melee... -
Thank you for giving me credit, but it was a group effort to come to the best possible overhaul. I believe the T2 was your suggestion... In other words, it is the S&F community's TP overhaul, not mine. I think that thread is a good example (for the most part), of how the community can work together towards ideas that are reasonable and most players would enjoy having implemented.
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The reality is that the fact that the damage from Power Pools is Smashing makes them less useful on their face. As such, having T1-T3 Power Pool powers at 5-10% below T2 Primary level powers is sufficient. At level 4, it is a choice, and a reasonable person should see them as an option. For T4 Power Pool powers, they should be around 5-10% below a T6 primary level power. The final T5 (following my suggestion of T1-T3 lvl 4 no prereq, T4 lvl 14 one prereq, T5 lvl 20 two prereq) should be around 5-10% below a T7 Primary level power. This is somewhat borne out by the Origin Power Pool sets (although attacks still underperform on most ATs), but this is what should be looked at for an overall revamp.
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Power Set Suggestion: Atrophy Melee/Assault
Zepp replied to oedipus_tex's topic in Suggestions & Feedback
Can you outline generally what these powers look like? How do you differentiate from dark melee? -
Sorry, thought you were looking for good sake, I know a good liquor store for that, but I don't know how to get people to use LFG chat rather than broadcast...
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It can go through (some) windows... You can also TP through narrow openings that you can't pass through (so long as you can see where you are TPing to).
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My current main has Hover and TP, would work great if it weren't for the TP hover tar... Either eliminating the speed penalty or adding a "Cancel on Movement" proviso would fix the issue... My specific (though not personal) fix for TP would be the following: T2: Tactical Teleport: Short range 30' Teleport with a 30s unstackable defense buff (similar level to combat jumping) and Teleport resistance. T3: Teleport: 3-5 endurance per TP, 6s hover after TP cancelled by movement. T4: Long-Range Teleport: Basically no change. T5: Teleport Assault: Chain attack. I think this sounds reasonable, and it allows people to continue to have access to all current powers with the same current requirements. It also addresses both the need for a defensive and more clearly offensive power. It is not overpowered, but each power could be reasonably desirable. As always, I'm open for discussion about these ideas, but I would definitely be happy if something like this was the end result of the rework.
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Current formats: Examples: Concealment, Leadership, Medicine, Presence, Requirements: Lvl 4 no powers Lvl 4 no powers Lvl 14 one power Lvl 14 two powers Lvl 14 two powers Examples: Flight, Leaping, Speed, Teleportation Requirements: Lvl 4 no powers Lvl 4 no powers Lvl 4 no powers Lvl 14 two powers Lvl 14 two powers Examples: Fighting Requirements: Lvl 4 no powers Lvl 4 no powers Lvl 14 one power Lvl 14 one power Lvl 14 two powers Examples: Force of Will, Sorcery Requirements: Lvl 4 no powers Lvl 4 no powers Lvl 4 no powers Lvl 14 two powers Lvl 20 two powers So you have four styles: Support, Travel, Fighting, and Origins. Unfortunately, this leads to an uneven feel to the pool power sets. My preference would be to convert all the power pool sets to the same distribution: Lvl 4 no powers Lvl 4 no powers Lvl 4 no powers Lvl 14 one powers Lvl 20 two powers Some of the pool power set orders may need to change and T5 powers may need to up their game, and also TP needs a full-on make-over. But that being said, I think that small adjustment could lead to a better overall experience.
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Enhancing New Phantom Army Customization
Zepp replied to Goblin Queen's topic in Suggestions & Feedback
I forgot about the 15s lockout... I need to up my macro game...- 21 replies
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Enhancing New Phantom Army Customization
Zepp replied to Goblin Queen's topic in Suggestions & Feedback
I think slot 1 would be the simplest solution. That being said, maybe try: /macro Gob "cc 10$$powexec_name phantom army$$cce 1 CCEvilLaugh$$e drumdance" Goblin costume in slot 10, personal costume in slot 1, double check the power name before use, added a couple of flourishes.- 21 replies
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Like this? Infernal Assault (19.07.09.14.23.01): Whips and hell unleashed.
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Illusion powerset for Dominators please!!
Zepp replied to LordgrayinBC's topic in Suggestions & Feedback
@Captain Powerhouse Currently all Decoy attacks do energy damage with a delayed heal. Do you envision them having the actual powers of the secondary, or something that looks like it, but does psionic damage? e.g. 1.67s animation ranged (Psi damage, taunt) 1.00s animation ranged (Psi damage, taunt) 1.00s melee (Psi damage, taunt) Animation linked to secondary... -
Illusion powerset for Dominators please!!
Zepp replied to LordgrayinBC's topic in Suggestions & Feedback
If the coding is possible, I'm sure everyone would love that (even if the attacks are just cosmetic). -
Illusion powerset for Dominators please!!
Zepp replied to LordgrayinBC's topic in Suggestions & Feedback
Perhaps the best way to address the PA conundrum is to make them better at what their primary role would be for Doms (holding aggro), but decrease their redundant role (Doms do not need damage). In other words, either increase the heal-back portion,, decrease the time before heal-back, decrease their base damage, or take away their ranged attacks while giving all their attacks a taunt effect would be the best way forward. -
Pet size, transparency, & coloration could help distinguish... ie Similcrums 50% transparent, 50% caster size, monochromatic, has a glowing collar Clones 25% transparent, 75% caster size, colors 25% less vivid, has a glowing collar Perfect Copy identicle to caster though with a glowing collar
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Idea: Add a drowsy effect - lasts slightly longer than the sleep. -Damage, -Attack Speed, Sleep becomes Hold. This would help clarify the effect, perhaps.
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While reducing the AoE hold timers is something that may be necessary, although the durations do not need to be adjusted. Mez sickness might be nice, but not necessary. The others, I'm going to say nay on...
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The game could use greater ethnic and cultural diversity... A Chinatown or Lil Italy would work... But the models for npcs and range of available skin tones may also need to be addressed.
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Illusion powerset for Dominators please!!
Zepp replied to LordgrayinBC's topic in Suggestions & Feedback
Doms can generate domination without mez. Having PA tank helps you get more attacks out which helps you get more attacks...