Jump to content

Zepp

Members
  • Posts

    1615
  • Joined

  • Last visited

Everything posted by Zepp

  1. @Tyrannical Removing the set's signatures, PA & pseudo pet that fires sleep does not seem like the way to go. Control sets generally have a T1 damage and T2 damage+ST hold power. Given that this is a dom port, they don't actually need spectral wounds. As such, wouldn't it make more sense to remove spectral wounds rather than PA? Make that power a single target fear (with minor damage) to work with Spooky, and make sure that Spooky and the sleep pseudopets banefit from domination would work better and allow illusion doms to stack invisibility like trollers ... No need to change order unless you want to flip flash and Spooky...
  2. The problem may be that with portable tanks and all that damage from pets, it would allow for an almost pure-damage Dom. It would also essentially nullify the limitation that pets can't be buffed because Doms don't buff. That being said, I would love this...
  3. That sounds like a viable test for using the vectored KB code... It is a good way to fix a power to make it work like people think it ought to. Maybe try adding a vectored repel to Crushing Field to crush the enemies towards the center.
  4. Brilliant, let's suck enemies into the squishy! My main is an Ill/Storm troller, and hurricane is a great power. It can be used to trap enemies in corners while debuffed, spread the field if you are taking too much aggro, or protect blasters that are grabbing the aggro from the tank... it can also be used to cover the backside of scrapperlocked scrappers before faceplant... I can affirm that the situation wherein Hurricane has been used well by myself or others have occured and are not anomalous. I can also confirm that the hardest part of playing storm on a team is making sure the other players understand what you are doing, because there are occasionally daft players that kick stormers because the daft player doesn't understand what the stormer is doing.
  5. I would like to note that there has been some discussion about the new base code allowing vectored repel/kb, but I do not think breaking hurricane would be a good idea.
  6. The repel is what makes it awesome. Hurricane with TP foe or wormhole allows you to completely destroy things solo or thin the herd with a group. Throw your tornadoes and lightning clouds in there and it destroys everything. It can also be used to protect yourself or ranged squishies from wayward mobs... Watch what the player is doing and either they don't know what they are doing or you are jumping to conclusions. Storm Summoning is one of the more difficult sets to use well. It is even more difficult to use in groups that have an irrational aversion to kb & repel.
  7. Gale can be a good power in the right build with the right player, unfortunately, it is still a low-value pick compared to other T1 buff powersets. That being said, O2 is one of the lowest value buff powers out there -- and is completely useless for solo builds.
  8. null comment -- board bug --
  9. There are plenty of worthless or low-value T1s (and some secondaries that have both a low-value T1 and T2 -- Storm Summoning, I see you...), but outside of a handful of secondaries, and most Blaster secondary T1s, I do not think this move would be exceptionally useful.
  10. Maybe it is time for a NSEAT (not so elite archetype)...
  11. @Galaxy BrainIf you make it where any ST attack can trigger Opportunity (and allow you to change from target to target through using ST attacks on other enemies during the duration of Opportunity), then it does not need to be auto-hit. However, a mechanic wherein the Opportunity Meter grants a logarithmic boost to accuracy would be quite helpful. Accuracy would also help increase damage output. This would make Sentinels more consistent DPS compared to the burst damage of Blasters. I think combining Offensive and Defensive Opportunity is the way to go, as it is simple and effective.
  12. Pain domination?
  13. Yet it is not. While they are not directly comparable, there is sufficient overlap to suggest that there is some validity to the suggestion that a class similar to the Paladin from D&D, EQ, WoW, AQW, FF-XIV, CoL, etc. would be enjoyable to a sufficient number of players in the CoX-realms to make it a viable suggestion. In other words, this is neither a sound argument against the AT proposal, nor is it a sound argument against the quoted text.
  14. It does not, but that is not really an argument against this AT proposal either...
  15. If you want a collaboratively crafted AT, the best example is the Operative which is an assault/supportish class which I would say is one of the best proposals I've seen, and I have actually gone through every proposal out there as far as I know. Perhaps you could use that as a startpoint.
  16. I played an Assault/Support[composition] on beta and it was quite fun. Edit: While I am not too keen on this AT, I find the zealous opposition to new ATs overall to be quite alarming. It is especially disconcerting to here people proposing a pseudo-new AT that ports Assault sets to a ranged AT. It is not only an absurd argument, but it fails to prevent the problem it purports to solve. Porting a half-melee set to a ranged AT would actually have more balance issues than creating a new AT. If you are opposed to new ATs fine, state your case but do not pile on. Furthermore, comments that are simply in opposition with no productive suggestions water down the actual conversation of whether a specific proposal is feasible, and how to make it better. I read through this entire thread, and I've gotten little out of it because of the sidebar of whether ATs ought to be proposed.
  17. There is some information on earlier pages of this thread if that helps...
  18. Sentinels should have a similar relationship to blasters as scrappers to stalkers. Sentinels and scrappers are DPS, blasters and stalkers are burst damage.
  19. Sentinals are just above Corruptors.
  20. Interesting, taking the smallest percentage point to make my argument sound absurd. Even looking at that 1%, you are talking about 1% of the people who chose to play a set that basically lives or dies off of stances. You are ignoring the large number of people that do not play Bio. Furthermore, you are in the position of advocating a play mechanic that a significant percentage of players dislike for an AT. Calling me dim within your irrational response is not only weakening your argument by making it seem personal, but, it is also against forum rules. Domination is a discouragement to a good number of players, that is why I oppose clickies for inherents as well. Opportunity 1.0 is the problem we are trying to address. It is a passive stance mechanic that is underwhelming. You would like to replace that with a slightly less passive stance mechanic? I have never portrayed my feelings as facts. In fact, I have yet to share my feelings on stance mechanics. The reality is that there is a significant portion of the playerbase that do not like stances, and having stances as an inherent is an inherently bad idea.
  21. Your argument makes no sense... stancing takes no thought, but people who don't like stancing are stupid? That makes no sense. Dislike of stancing rarely has anything to do with cognitive load, it is a matter of the way a character feels. That is why there are one-form Khelds, because stancing isn't everyone's cup of tea. Yes, I overstated its lack of popularity a tad, but it is still far from the top option. Adding a stancing inherent would likely make it less popular than it currently is. Also, a significant percentage of players run stanceless DP (2.5-15.5% depending on AT) or Bio (around 1%), and they work fine without stances. Why force a stance-centric playstyle on an entire AT?
  22. The (all but self) buffs/heals should be reconsidered. Some may be best off as they are, but some of the older sets could use adjustments including the possible removal of (all but self) tags.
  23. I did not say it was too complicated (although increasing to the possibility of nearly 50 stance combinations for some sets would be a bit annoying). I said it would make the AT less attractive to too many players. Some people really love their stancing. Some people vomit at the thought of playing a stance-based character. Why force an entire AT into stance hell (for those that do not like stances)? It seems like you want to take the least popular AT and make it even less popular...
  24. Fly is usually the fastest to the door (because most people do not have the patience for handling TP, which is faster, but useless on combat maps...
  25. Defender damage is fine, but some AoE Friendlies (does not affect self) or heal/buff friendly (does not affect self) powers may need to be reconsidered.
×
×
  • Create New...