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ShardWarrior

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Everything posted by ShardWarrior

  1. As determined by the player controlling the character, yes. You seem confused. I understand that and I agree, there is not really a need for another method. I have not suggested otherwise.
  2. You are certainly welcome to your opinion. If this is what someone would like to have for use running increased difficulty content, more power to them. I personally do not see an issue here. Temporal Warriors were added to make creating PvP specific characters easier. As several others have mentioned in this thread, EMP merits can be converted into Transcendent Merits and shared among alts. Those things are specifically there to make things easier.
  3. They can be part of it, sure. I never suggested they were the one and only tedious activity for alts if that is what you are attempting to infer.
  4. Would love for these lava objects to be ported over to the base editor some day.
  5. I personally would prefer they take their time and find the right people to be involved rather than moving forward quickly.
  6. The character is controlled by the player who may have already unlocked and crafted T4 incarnates on dozens, if not hundreds, of characters. At some point, that does get old and is more tedium for tedium's sake.
  7. Thank you!!! I love you three thousand. 🥰🥰🥰
  8. Confirming this. The Circling Shark object seems to have disappeared from the editor.
  9. If on the off chance we ever do get new objects in the base editor, would it be possible to attach a #New keyword to them? Would make it much easier to find anything new via the search and negate the necessity for an additional tab solely to list new items.
  10. I just checked this. Objects that generate both power and control (eg. Generators, Ley Tap etc.) are listed in the Base Services tab. I do not see a need to list the objects that only generate control in Base Services as base power and control are no longer separate systems. Objects that were specific to generating control only, like Monitor Banks and such are more decorative now given that power and control are both covered by tech and arcane power generation objects. I think the tab organization is fine as is. There will likely never be a consensus from everyone on how the editor tabs should be organized. Those who are new to building will familiarize themselves with the tabs. Making use of the search and Info tab are what will be most helpful. For me, more often than not I am using the search to find an object since I already know the name(s) and it saves me from scrolling through tabs.
  11. Thank you for these. I tried the new and improved editor on Test and the search works very well. The re-organized tabs are a blessing and the removal of the star texture on surface tiles will be very handy for decorative use. If I may, would it be possible to get a set of teleporter objects that already have all in-game location beacons attached to them? This would really help cut down on the need for adding multiple teleporter objects in a base. It would also be wonderful if we could have more in-base teleport points.
  12. I agree and would say far more miss than hit. Leonard Nimoy had some thoughts on this that I think relevant.
  13. I watched this a few nights ago. It was ok. Nothing special, nothing terrible and about what I had expected. A highlight was the set design which was beautifully done and impressive. With exception to Pedro Pascal, the casting was well done. I just cannot take Pedro Pascal seriously as Reed Richards. Ralph Ineson was a perfect choice for Galactus and captured the character very well. Vanessa Kirby was great as Sue Storm. Overall not terrible, but not great either. I would give this an average score. It was leaps and bounds better than CA: BNW and The Marvels, but certainly a step down from early MCU offerings.
  14. I personally do not believe cosmetic items or non-combat pets should be something hidden behind a grind wall. It is a huge turnoff for me.
  15. I suspect you are right and that the main reason is more one than the other. I very, very rarely see Labrynth runs being advertised in LFG, at least on Excelsior. I have run around and explored the Labrynth a few times myself solo, but I have not bothered trying to solo the Minotaur.
  16. No doubt. This is the nature of software, for better or worse. I would not at all be surprised if there were already ways to circumvent this program.
  17. I certainly would not disagree that Voyager had some stinkers for episodes. I think it safe to say each of them had their less than spectacular episodes. I included Voyager myself because if there is one thing that the modern (meaning Discovery, Picard and SNW) Trek series have proven is that the worst of Voyager and Enterprise did not suck so bad after all. I guess we did not realize at the time that we had not seen the bottom of the barrel yet.
  18. I have seen plenty over the years, unfortunately. Mostly for the reason you mentioned.
  19. I agree on both counts. One lesson I hope the new management learns is to do more with less. Focus more on the story and character development rather than the visual spectacle. That is a big part of what made TNG/DS9/VOY/ENT successful. The stories need to be character driven, not VFX driven.
  20. I know you jest. 😄 I found Snarky to be very competent and capable.
  21. No thank you. I would prefer a return to form for an optimistic, hopeful view of the future, not dark, doom and gloom from Picard. I adore Shatner and the character of Kirk, however as each post TOS series has shown, there are more characters out there other than the TOS crew to grow the Trek universe. There are a lot of stories to tell. I just hope Kurtzman is shown the door.
  22. I have encountered a surprising number of "veterans" who have no idea how to play either. This is not a phenomena of new players only.
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