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Everything posted by ShardWarrior
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Unfortunately, yes. I can empathize with you and others on that point. I do not profess my suggestion to be the ideal solution, but it is a pragmatic one. Unfortunately, there are a select few who decide to ruin the ToT event for others every year. There is precedent for game changes being made due to the bad behavior of a select few - see the removal of converting EMP merits to Merits. Many suggestions have come about over the years on what to do about AFK MMs. None of them are real solutions in my opinion. Reporting them does not work. It is unreasonable for GMs to be on hand in every instance to monitor every ToT site and take action. I would rather our volunteer GMs not get flooded with support tickets about AFKers ruining the ToT experience either. AFK MMs who are not in a league cannot be kicked from a league and they are still able leech XP from everyone else even when not teamed with anyone. Moving to a different ToT location on the map does not work as they just follow and set up show. They are in multiple instances of PI. The only other options I can think of would be to convert ToT into an instanced raid like the MSR was, or have "MM Only" instances of PI. At least if an instanced raid, AFK leechers can be kicked and removed from the instance or separated from everyone else and not negatively impacting anyone. I was on a league earlier this morning and there were AFK MMS and Doms teleporting mobs away from the league. Everyone moved to a different instance, and they just followed setting up shop in PI, PI2, PI3 and PI4. Some tried moving to a different area, but they followed there as well, ruining the fun and experience for others actively engaged. Again, I do not profess this to be an ideal solution, but it is an unfortunate practical one. I never expect this to be implemented.
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Alternatively, have all ToT mobs that spawn immune to pet damage and teleportation. AFK MM problems solved.
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No idea. I was merely pointing out that some information is available.
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Last I recall, the discussions revolving around what to do to memorialize players that had passed on was that HC would not be adding any new memorials for players outside of the HC team. One idea that was floated about was to utilize the existing hologram tech (like the new badge tracker in Pocket D) to create a hologram object that could be placed inside a base. This would allow players to create their own memorials how they wanted instead of HC getting involved. Going the hologram route sounded like a not insignificant challenge being that it would involve storing costume data inside the base code, so do not have any illusions or expectations that it will appear in the next issue, if ever. It was just one idea that was suggested and discussed. I do not think HC will entertain the idea of adding in memorial characters for anyone other than people involved in coding and maintaining the game.
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Information about the Memorial NPCs that have been added into HC is available on the Homecoming Wiki. https://homecoming.wiki/wiki/Category:Memorial_NPCs https://homecoming.wiki/wiki/Infurno
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Would love to see more form fitting futuristic body armor type textures for costumes.
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Various new stuff that I thought turned out kind of cool. Here are two of my alts from The Paragon Corps. Paragon Guy - Energy Blast/Psi Armor Sentinel. Had so much fun with this one, I rolled another! Paragon Jessica - SD/Psi Melee Tank (super fun combo!!) Superia Prime - SS/Inv Tanker Thought this was interesting in that it did not try to change the logo to the Superman S, but did use the Superman font for the title. I guess AI recognizes the influences!
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I like this costume! Very cool!
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Thank you, however the "arched" eyebrows like this were not quite what I am after. Think more the up swept, straight eyebrows like we see on Spock and other Vulcans from Star Trek. 🖖 The AI seems to struggle with facial stuff, even when providing several reference images. It is interesting as it seems to understand what you mean if you ask it to give someone a "Spock hairstyle". 🤣
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This is true in my experience. Each trip to Japan, I stop in at a Japanese woodblock printmaking shop in Asakusa named Mokuhankan. It is run by an eccentric old fellow named Dave Bull. He has an interesting story; born in England, raised in Canada, moved to Japan some 40 years ago to learn the art of traditional Japanese woodblock print making. He opened his physical storefront in Asakusa a little over a decade ago now. He has been working very hard over the past few years to help get a shop that makes traditional washi paper off the ground to help keep the industry alive. You can find him on YouTube and Instagram and he livestreams on Twitch a few times a week if you are interested. Mokuhankan has grown significantly since opening in Asakusa, not just due to tourist foot traffic, but online sales and print subscriptions. I believe there are more than 30 employees there now. They work with traditional tools and methods, including handcrafted washi paper and Japanese cherry wood. He also sources prints through online auctions and estate sales for resale in the store. They do reproductions of earlier work that is now public domain as well as working with various artists to create their own unique deigns for their subscription series. Mokuhankan just recently completed a Hokusai subscription series in collaboration with the British Museum. For the past year or so, he has been talking about how they simply cannot keep up with the demand. They cannot carve and print fast enough to keep inventory of some of their more popular prints in the store. Last I recall, the waiting list for their reproduction of Hokusai's Great Wave is now some 800 people, meaning it will be several years before those at the end of the line will receive their print. They are in desperate need of printers due to the demand. People are going to his shop and others like it in places like Tokyo and Kyoto because they love the art style and want something hand crafted. Why else would anyone go into a shop like this and spend $50 or $100 or $150 or more on a piece of paper when they can very easily go online and print a copy of it to stick on their wall? I can find any number of pictures of Hokusai's Great Wave on the internet, print it on my computer and hang on my wall. It is simply not the same thing though. I can go to Google Gemini and upload a photo and tell it to make it into a Ukiyo-e style picture and it will do it. It looks cool, but it is not the same thing, nor is it as beautiful as one created by human artists and craftsman. From my experience, AI struggles to understand things when it comes to the finer details of the human face which a human artist would simply know instinctively. AI has a long way to go yet to match what a human can do. AI does not now nor do I believe will ever have anything close to human creativity either. I do not see the desire or market for human made artwork going away soon, if ever at all. Quite a lot of the content on streaming platforms is utter slop written by humans of mediocre talent (at best) who barely have imagination and are quite clearly copying the work of others who came before them.
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I would not try to suggest that Psi Melee is the worst set there is, but I would disagree that it is a terrible set. I quite enjoy my Shield/Psi Melee tankers! I will completely agree that Boggle is meh and should be reworked.
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Homecoming Server Update (October 1st): Halloween!
ShardWarrior replied to Widower's topic in Announcements
Apologies if this is the wrong place to post this - is there any update on when server transfers will be available? Thank you. -
I feel for @Snarky Having been on a PUG Worthy Opponent run with him, I can attest that things can get dicey, but we were victorious nonetheless!
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Question for you other AI enthusiasts... I am finding that AI tools have a very difficult time when it comes to interpreting prompts regarding hair and facial features for non human figures, unless they are way alien. For example, I have always pictured Shard as having more pointed/slanted eyebrows akin to a Vulcan from Star Trek (along with the pointed ears). I also picture her having a subtle enlarged forehead crest or bump/ridge. None of the tools I have tried so far seem to be able to understand what this means, even when including reference photos. They also seen to struggle with ponytails, wanting to make them overly bushy and sticking out the top of the head. The pointed ears are not an issue, but the forehead, eye brows and hair it just does not seem to want to get right. If I say "pointed" or "slanted" eyebrows, it always generates something like looks like Count Chocula on acid. Some examples of what I am trying to use as reference. For the forehead, something like Feezal Phlox but without the ridges along the side of the forehead and temples and cheek. For eyebrows, something Romulan/Vulcanish Any thoughts on prompts to try?
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I see what you did there. 😉
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You may want to remove the player name from that image as I am thinking this falls under the "no naming and shaming" rule. With that said, I agree AFK leeching is unfortunately rampant and frustrating. Unfortunately, there is not much we can do about it other than report it and move on as others have suggested. Let the GM team do their thing. I will say that AFKing is nowhere near as bad here as it is in STO, especially after Cryptic added the Cindarian ship, aka the "lazy AFK ship".
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Understood, thank you. Perhaps have them converted to minimal VFX versions or hidden altogether when /noparticles is enabled? I have no objection to people styling and coloring their characters and their abilities the way they like. All I ask is a way to turn that off when I would like. I cannot speak for everyone, but I personally would rather not have to rely on an unsupported third party mod to do this.
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I have to agree. If anyone would like to trigger any of the invasion events, run the commensurate TF/SF to trigger them.
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Humble request - please add the new Force Field VFX to the list of powers/VFX that is removed when enabling the /noparticles command. The /noparticles command does not do anything to remove the VFX for these, and they can be truly obtrusive during raids. They make things much more difficult to see buried under these VFX. Here are a few examples with /noparticles enabled. The same applies for the various Ice Shields, some of which are still fully visible even with /noparticles enabled. Thank you.
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Is it time to address divergent PvP rules/settings?
ShardWarrior replied to Troo's topic in General Discussion
I do not disagree with you at all. Indom already has such a tiny population, it stands to reason most zones are empty. It is infrequent, but on Excel I do see announcements for matches and zone PvP in the Arena channel. I would also add that PvP zones are not the only zones that are relatively empty or infrequently used on higher population servers. I rarely see anyone in zones like Crey's Folly, Faultline, Dark Astoria or Boomtown outside of GM hunting or TFs. The Rogue Isles can be a literal ghost town as well. There are plenty of PvE zones to fill up with activity. In my opinion those should get revitalized first before changing PvP zones. You are asking to make changes to zones other players use. I know for a fact there are PvP'ers in RV. There is always at least one other player in there attacking me every time I go in there to work on badges. 😁 There are options for PvE content as well, such as the difficulty settings and various other settings when running Ouro arcs or challenge mode TFs. -
Is it time to address divergent PvP rules/settings?
ShardWarrior replied to Troo's topic in General Discussion
Actually, they are to a degree. Again, builds crafted specifically for fire farming are different than general purpose every day PvE mission builds. If you want to be more effective on a fire farm map, you will need to adjust your build accordingly. As have I, and in doing so, we are accepting there is a different rule set in the zone. I am not sure I understand what is the difference here? If you are interested in doing more PvP, then do your research and build accordingly. There posted builds for PvP as well as other players who can and will help guide anyone who wants to learn. As I am sure you will remember, there were certain ATs, powersets and builds that were far more effective in PvP than others. The changes made in i13 were an attempt to level the playing field. I agree the PvP updates in i13 were not the greatest, but I do understand the thinking behind them and what the developers at the time were trying to accomplish. I can understand that, but I disagree. These open zones are meant for PvP. Your statement would hold water if you knew how many people were interested and actively participating in PvP. I am fairly confident you have no idea. Neither do I. I would imagine that the HC team would not have invested the time into Temporal Warriors if there were not players engaging in PvP, but that is admittedly a guess on my part. Even if there is a relatively small PvP community here, I agree with what @Marine X posted earlier. They already have limited options for their preferred style of play. I do not think we should be looking to take away from the little they do have. Sorry, I just do not see the need for this change. -
Indus VII - Paragon Corps SG Base Open to the Public
ShardWarrior replied to ShardWarrior's topic in Indomitable
Thank you!