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Everything posted by ShardWarrior
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Listen to Feedback: Sonic Melee Not Ready
ShardWarrior replied to Wravis's topic in Suggestions & Feedback
There are many sets that under-perform compared to others. It has not stopped people from playing them. Bugs that take out a server or crash the game? Absolutely those should be addressed quickly. Those that are not earth shattering? They can most likely wait. Correct. The HC folks have asked for player feedback. Some have done their due diligence and thoroughly tested the new content as best they could and provided feedback. Whether or not the HC people decide to take that feedback into account is absolutely entirely up to them. It seems to me the confusion with these posts that crop up every time new things are released for testing stems from people who appear to have a strong sense of entitlement. HC is under no obligation to make changes based on every piece of feedback the players provide. HC is not a commercial product. There is no money for profit changing hands, so there is no strong incentive to keep a paying customer base happy. It does not need any of us here. We are nice to haves, not necessities. We can all disappear tomorrow and the HC team will still have their servers for themselves, friends, family and those still interested playing the game. They can turn off all servers any time they like. It seems to me that the HC folk have acknowledged that Sonic Melee is not in the best state it can be, but will release it as is and fix it later. What more are you looking for them to do? If it is not going to crash the server, then let them release it. If they do or not fix it later is up to them. Correct. It really is not more difficult than that. -
Listen to Feedback: Sonic Melee Not Ready
ShardWarrior replied to Wravis's topic in Suggestions & Feedback
The HC folks can set their own schedule though. They determine how much or how little time they want to take. This is no longer a commercial product, so there is no need to rush things out, especially if they are in an unfinished state. If that is what they want to do, then they certainly are welcome to do so. As I said earlier, those who do not like the new set do not have to play it. -
Paramount Moving On from Kelvin Timeline Trek
ShardWarrior replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I disagree. It is a bad thing and please, no more reboots. Star Trek had a very successful 18 year television run from 1987 to 2005 creating new series with new characters with their own stories to tell. We do not need yet another rehash of TOS or TNG. -
Paramount Moving On from Kelvin Timeline Trek
ShardWarrior replied to ShardWarrior's topic in Comic, Hero & Villain Culture
Like most of the slop that J.J. Abrams writes, neither of these were an original idea. They were very poorly contrived rehashes of far superior characters and stories that had been done before. The basic foundation of the setting may be in place (eg. future, Federation, Starfleet etc.) That is a very long way from the other world building and character development that needs to take place. Look at the growth of the characters on TNG/DS9/VOY over seven years and 4 years on ENT. That is a very tall order to fill in a single film. -
Recommendations for Reworking Badges
ShardWarrior replied to CoeruleumBlue's topic in Suggestions & Feedback
From what I remember, the people who post on the forums are a "fraction of a fraction" of the overall player base, so using that as a measure of what most would want does not hold water. I find this very dubious. There are so many different in-game activities to earn badges that come along with doing "normal" activities. If you could unlock badges account wide, you would never ever run any TFs/SFs again on any alts? What about when they are a WST for the extra merits? You would never sell anything on the exchange or craft anything on alts? Never defeat any enemy NPCs? Travel around the city? What exactly would you do with your alts then? Park them and never play them at all? To some, yes. Most people I know have one "badger" character whom they will chase all the badges on. The rest of their alts they only get whichever they get by playing content. See the above "mind numbingly tedious dreck" comment above. If there are as many posts complaining about badges that you have suggested there have been, then perhaps they are not that good of an incentive? Just a thought. -
Recommendations for Reworking Badges
ShardWarrior replied to CoeruleumBlue's topic in Suggestions & Feedback
After reading many posts about this topic over the years, I had thought that the general consensus of the "no" crowd was that running the content was its own reward and the badge did not matter? With that in mind, what difference would it make if you unlock a badge once for all alts? Would you never run a particular favorite story arc again? I am not so sure I believe this would prevent people from running story arcs any more or less than they do now. I will add I agree not all badges should be account wide unlocks. Some yes like the aforementioned Anniversary Badges, most others, no. -
Paramount Moving On from Kelvin Timeline Trek
ShardWarrior replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I am not so sure I agree. What made Star Trek successful (meaning everything Alex Kurtzman was not involved with) was allowing for the television series the time to build the universe and flesh out the characters. Introducing a whole new cast of characters and trying to give them all enough screen time in a 90 or 120 minute film is a tall order, especially when there is an overall story to tell. This concerns me in this case as it would appear they have not yet learned their lesson from the Kelvin movies - Star Trek is far less about the visual spectacle and giant flashing VFX space battles than it is about the characters and their stories. -
Every Single Character of Mine has This Same Problem.
ShardWarrior replied to dtjunkie's topic in General Discussion
Synapse is not my particular favorite TF either and I would agree, the first set of defeat all missions could use some pairing down. With that said, I invite you to transfer your character over to Torchbearer and join us for a run on the Saturday Night Synapse (SNS) League. The wonderful @Kalikamata hosts this event every week and it is Saturday evenings starting at 8:00 PM EST. There is usually two leagues (sometimes a third) running it at the same time, and we coordinate all teams to spawn and gather all of the Babbages to fight them at once. So far, the record is 37 Babbages! You can transfer back to Everlasting once the TF is over. Quite a fun event with some friendly people. There is usually a Kronos Titan or five before the SNS league starts. It does make a very boring TF a much more fun time when running it with good people. -
Listen to Feedback: Sonic Melee Not Ready
ShardWarrior replied to Wravis's topic in Suggestions & Feedback
I will echo @Snarky's sentiment. I would also suggest, those that do not like the new melee set to simply not play it. -
What is the significance of the "Slap" action?
ShardWarrior replied to Palehood's topic in General Discussion
Both the Smack and Slap emotes are very much necessary. I need them to keep my pet Monkey in line. -
Knockback Should it be changed?
ShardWarrior replied to Spectre7878's topic in Suggestions & Feedback
Rather than removed, it would be nice if it were and option (along the lines of Swap Ammo or Staff Mastery) we could select whether we want KB or KD. The biggest problem with KB in my experience is all of the geometry errors throughout the game on various maps. Enemy NPCs get knocked into the geometry and get stuck. -
The only things I would change about Empathy is to convert CM from single target to AoE so it is applied to anyone in range, and reduce the truly absurd long recharge time on Resurrect. Other than those two things, I think Empathy is fine as is. It is a very fun and very beneficial set to have on lower level content. Most all support sets in general suffer from the same issue in my opinion - they become superfluous at higher levels. That may change now that focus is being put into higher difficulty settings and content.
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page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ShardWarrior replied to The Curator's topic in [Open Beta] Focused Feedback
This sorting and organizing can already be achieved using the existing objects. Cosmetics are dependent on whether the builder(s) want to display the beacons or hide them. I think it preferable to have single teleporter objects that are automatically tied to every zone as that eliminates placing any beacons and multiple teleporter objects. Essentially, just take the LRT code and attach it to a teleporter base object instead of a power icon. Just my personal preference, but I would like to see future base editor work focus on reducing item counts. On the very remote chance new objects are added to the editor, someone is in there anyway to add the new items. Updating tags can be done at that time. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
This has nothing to do with asking for instant level 50s. People will ask for this regardless. Instant level 50s via Temporal Warriors were already implemented for PvP players. Surely that is more of a "slippery slope" than what the OP is suggesting. I agree there are already ways to achieve what the OP is asking for, which makes the request ultimately a moot point. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
Systems such as converting EMP merits to Transcendent Merits to be shared among characters on an account were put into place specifically to help reduce some level of tedium. The aforementioned Temporal Warriors were put into place to reduce some level of tedium. Perhaps I am misunderstanding here, but I do not see anyone suggesting that players should get instant level 50s here. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
Clearly. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
As determined by the player controlling the character, yes. You seem confused. I understand that and I agree, there is not really a need for another method. I have not suggested otherwise. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
You are certainly welcome to your opinion. If this is what someone would like to have for use running increased difficulty content, more power to them. I personally do not see an issue here. Temporal Warriors were added to make creating PvP specific characters easier. As several others have mentioned in this thread, EMP merits can be converted into Transcendent Merits and shared among alts. Those things are specifically there to make things easier. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
They can be part of it, sure. I never suggested they were the one and only tedious activity for alts if that is what you are attempting to infer. -
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Paramount Moving On from Kelvin Timeline Trek
ShardWarrior replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I personally would prefer they take their time and find the right people to be involved rather than moving forward quickly. -
Conversion of salvage to Empyrian merits
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
The character is controlled by the player who may have already unlocked and crafted T4 incarnates on dozens, if not hundreds, of characters. At some point, that does get old and is more tedium for tedium's sake. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
ShardWarrior replied to The Curator's topic in [Open Beta] Focused Feedback
Confirming this. The Circling Shark object seems to have disappeared from the editor.