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Everything posted by ShardWarrior
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I am quite impressed with what you can create with Gemini with very little in the way of prompts! I wanted to try something a little different to see what this thing can do. I used my Nature/Elec Defender Trixie Pixie as the starting point. I asked Google Gemini to put her into an image fighting trolls and goblins, but with a Ukiyo-e style, and wow did it deliver! I liked this art style so much, I asked Gemini to use Shard in the same style. Then I asked Gemini for Ukiyo-e with a Manga twist!
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Some variant comic book covers. I asked Google Gemini to do a retro 1960s and retro 1980s style.
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My collectible action figure!
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I found it curious as the AI did not change any other logo, nor did I prompt it to do that. It did it all on its own.
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More action figures courtesy of Google Gemini! Jade Star Statesmini Opposite sides of the same coin - The heroic Superia Prime and the villainous Ultra Prime Ultra Prime \ Superia Prime For some reason, Google Gemini tossed the Superman logo on the box for this one!
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The action figure toy pics are so much fun to create! My Funko Pop figure!
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SG bases have no construction cost. I do like the idea of more Day Jobs though. As you mentioned, there are various construction sites that could be used as a "builder/engineer" day job. Perhaps earning that can reduce some of the crafting costs for recipes.
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New Null the Gull Setting: Minimal Fx Buffs
ShardWarrior replied to RadiantPhoenix's topic in Suggestions & Feedback
I would very much like an option to disable all buff VFX cast upon my characters. Power customization was a lovely and wonderful addition, but it does have its drawbacks in that you can become completely buried under layer upon layer upon layer upon layer of VFX and colors to the point where it becomes difficult to see what is going on in a team setting. Ice shields in specific are one of the more awful and annoying examples because even toggling VFX off does not remove them as it does with other VFX. P.S. Handy VFX toggle macro for those who might need it /macro_image "DayJob_AoEBlind" "Toggle VFX" "++noparticles" -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
I am not sure what you mean by "non-comic audience". I would think (hope) most people, regardless of being a comic fan or not, would understand that a man who imprisons people he does not like against their will and without any sort of trial is a bad person. As far as Metamorpho, you would think that being put in a cell along with your infant son would be enough to realize Lex is a bad person and would enlist Superman's help. I just find this part of the script a little on the weak side. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
You are certainly welcome to your opinion, however we already knew Lex is the bad guy and I understand his motivations just fine. He has people illegally imprisoned against their will and without any trial in his own personal prison, including children. Not to mention his willingness to murder tens of thousands (if not more) by allowing the dimensional rift to continue growing. This scene in particular did not have any emotional impact to me as a viewer. It would have had a far greater impact if it were a character that I as a viewer were invested in. I think it was more to have Metamorpho see the light and help Superman, but I think that murdering falafel guy was not necessary for that to happen. You are of course welcome to disagree. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
I found Jimmy to be utterly annoying in this movie if I am being honest, nor could I take him seriously as a "ladies man" with women literally throwing themselves at him for some bizarre reason. I do agree he would have fit perfectly in a GoTG film, as would Superman in many scenes. As some have mentioned, at times I felt like I was watching SuperQuill instead of Superman. I get that Gunn wanted to be more lighthearted than the brooding Superman from Man of Steel and BvS, however there were a few times here where I personally felt the pendulum swung a little too far on the eye rolling silly side. We can agree to disagree on the impact. I understand that and I understand it affected Superman. To me as a viewer, I have no investment in a random character with less than 30 seconds of screen time, so their demise has no impact on me the viewer. It did not add any sense of urgency to the story. I was not referencing BvS at all. -
Applying the Penny Yin TF Template
ShardWarrior replied to MsSmart's topic in Suggestions & Feedback
I would not at all mind if Synapse and Citadel had one or two defeat all missions removed. I think their respective stories would not suffer greatly if that were to happen. With that said, not every TF/SF needs to be a quick 4 mission and done template. It is still there, just in a different form. The advent of the various P2W and Day Job temps that allow for instant/near instant door to door missions were an acceptable replacement. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
I agree and felt it did not have any real emotional impact. This would have been much more compelling a scene if it were Jimmy Olsen instead. -
Demon Slayer: Infinity Castle
ShardWarrior replied to TTRPGWhiz's topic in Comic, Hero & Villain Culture
I am not surprised by this at all, especially given how popular manga is. Manga outsells Marvel and DC in the United States alone by a significantly wide margin and has for quite some time. Internationally manga has an even greater audience. -
This is basically what the Heldenjaeger mission already has.
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Setting aside that badges and accolades are optional, something that may work would be to reduce the requirements for defeat badges once one character on an account has completed a defeat badge. Cryptic added this sort of thing to their Reputation System in STO to alleviate some of the grind. When one character completes a reputation and reaches Tier V, that reputation becomes "sponsored" for every other character on the account. Sponsored Reputation projects reward double the Reputation XP, halving the time and resources required to complete. So as an example here, once one character on the account completes the Unveiler badge by defeating the full 100 Fake Nemesis, subsequent characters on the account would be required to only defeat 50 Fake Nemesis to earn Unveiler. This still requires some work to obtain, but it does lessen the grind somewhat. I am not sure how you could work this for other badges and accolades, and I imagine something like this would be very difficult to implement here given the number of badges in game.
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First time players can get the Fast Travel accolade and unlock every zone without cost. First timers can get the Oro portal without any cost. First timers can also create their own SG and build their own base for fast travel without cost, with on of the SG base portals obtained without cost simply by logging out in their base. XP boosters at the P2W vendor are totally free of charge and new players can grab them right in the tutorial zone if they like. This is still not interacting with the game to unlock the accolades. Where does this line of thinking end? If we are going to allow accolades to be unlocked just by logging out, why not allow those with short amounts of time to play to log out in a certain place and auto level to 50? Maybe they can log out for a little longer and have all Incarnates unlocked, all accolades and badges unlocked and 2 billion inf so they can buy whatever they need as far as enhancements. I understand and empathize that some people do not enjoy the grind and it gets old doing so on every alt. This is a player issue though, not a game issue as the player can choose to either grind or not grind out rewards. Accolades are not mandatory or required.
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This is only exacerbating the disparity. Those that can afford it will buy their way out whereas others who cannot afford it will have to "grind" out the accolades. Right now, everyone is on equal footing having to do the work necessary to get the accolade reward. That is true whether someone is a multi-billionaire or a brand new player starting out. Adding this a a P2W option only affects those without the inf.
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Again, all this would do is make it that much easier for those with the means to buy these items while making them unattainable for those without. Even 20 million inf per passive accolade is cheap. This is pocket change for the wealthy in this game with billions upon billions upon billions of influence.
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Being logged out as we do with day jobs is not actually interacting with the game. Accolades that provide a permanent buff of some kind (eg. TF Commander, Atlas Medallion, Portal Jockey etc), regardless of how minor, should require some effort and require the player to actually interact with the game content. I do not necessarily disagree that getting all of the available accolades on every character can get old very, very quickly. However, accolades in general are not required or necessary. With that said, I would not object to certain accolades being account wide unlocks.
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I personally do not see the need. If we are going to start putting accolades and such into the P2W or Aether vendors, we may as well make. everything free. This just makes it that much easier for those with the means to not bother engaging in the actual game content. The passives are really not that difficult or cumbersome to get. There are far, far better ideas out there for influence sinks.
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Yes, unfortunately most of the "wall" object do not match the textures/skins for the actual base walls. To get around this, you can use the Large Concrete & Wood pieces to build walls instead of using the normal base ones. This is of course much more work, but would create a uniform style. Clipping should be avoidable. You may need to adjust your snap values (I usually use 1/4 or none) and with careful placement, there should be no clipping. Again, this does add work. Unfortunately, we do not have object that match the textures for the base walls and ceiling.
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Wealth redistribution system to help new players
ShardWarrior replied to Intermipants's topic in Suggestions & Feedback
Not to mention saving themselves the extra effort to send an alt an ingame email. Learning to earn influence is part of the game, just like leveling up, selecting/slotting/enhancing powers and learning your way around the world. As others have mentioned before, there are plenty of ways to earn influence. No need for a pity system. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
Yes. I believe there are a few set photos/videos out on the interwebs people have surreptitiously taken of Jason Momoa filming his scenes for Supergirl. -
Superman: Legacy First Look
ShardWarrior replied to Excraft's topic in Comic, Hero & Villain Culture
"Otisburg??" - Lex Luthor 🤣