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ShardWarrior

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Everything posted by ShardWarrior

  1. Thank you! Glad you enjoyed it! Feel free to stop by anytime. 😁
  2. Indus VII - Archeological Research Base for the Paragon Corps in Galactic Sector 20918. Base code PARAGON-11123 Who are the Paragon Corps? The Paragon Corps is an ancient intergalactic organization devoted to law enforcement, peacekeeping, exploration and scientific discovery. Founded several millennia ago in a distant galaxy, they have continued to expand and spread their influence further across the universe. Each member, known as a Paragon, utilizes sophisticated technologies granting the user with incredible abilities that are derived from and directed by the power of their will. Strongest and most powerful among the Paragons are known as the Guardians, beings of immense will and psionic abilities far beyond those of ordinary beings. The Paragon Corps are soldiers, engineers and scientists devoted to keeping the peace in the universe. Not only are they keeping the peace ... they are looking for something. The Paragon Corps have a keen and mysterious interest in the planet Earth, recently unveiling their latest space station - The Watchtower and Research Station P2X-374. Located within Galactic Sector 20918, Indus VII is a research post, archeological in nature. It was here on Indus VII, the Corps solved a long-standing mystery to them and provides the reason they have become so interested in Earth. What is the significance of Indus VII? First, a bit of Paragon Corps history... Several millennia ago, during the early years of their mission to explore strange new worlds, seek out new life and new civilizations, a crew of explorers from the Paragon Corps made a curious discovery. Found among the ruins of what appeared to be a once thriving city belonging to a now extinct civilization, the crew discovered a ring with ornate symbols carved into it. Cataloging their findings, the study of the object was turned over to the archeology division of the Paragon Corps. Initial study of the object focused on the symbols, which were thought to be text or hieroglyphic in nature, adorning a decorative sculpture. Translation of the symbols proved futile as the symbols on the ring did not match any of the other texts found among the ruins. The archeologists were baffled. Not until much later would they realize the true nature and profound significance of this discovery. More than a century passed, and as the Paragon Corps continued their trek among the stars exploring their galaxy, they made yet another curious find among the ruins of a vast temple complex – a second ring with ornate symbols on it. Like the ring found more than a hundred years ago on a planet several hundred light years distant. However, this one was different. This ring was not a sculpture. It was a mechanical device. What was its purpose? Perhaps a sort of compass? Or a device used to measure the passage of time or track the seasons? What could it be? Continuing their research on the ring, scientists made the most astounding revelations. First, they determined this ring device was old. Very, very old. Not just old, but truly ancient - on the order of more than a million years. Truly remarkable was that its age dated far, far older than the ruins it was found in. Second, the materials the ring was constructed from did not match any local minerals or materials, not just from the planet, but from anywhere within the local galactic sector. This meant it did not originate in the world where it was found. Who then built it? Where did they come from? Most astounding was the device was of a level of technological sophistication vastly beyond that of the world it was discovered in. It was a technology far beyond even that of the Paragon Corps. It appeared to be able to channel truly astronomical amounts of energy. For what purpose? It was then a brilliant yet somewhat unorthodox scientist in the Corps who had been studying the historical research on the original ring had an epiphany. He discovered that the symbols were not text to be translated - they were star constellations. Realizing this, he theorized that the ring was somehow used for navigation. The symbols could combine into a unique order to create a map or an address of sorts. He theorized seven symbols would be required to determine a course to a specific position. Six points to determine exact spatial coordinates in three-dimensional space, with a seventh symbol designating a point of origin. Intrigued by this idea, the scientists of the Paragon Corps decided to test his theory. Powering up the ring, they entered a six symbols combination and a seventh which they were able to determine represented the planet they were located on. The ring turned back and forth, lighting symbol after symbol as it roared to life. To their astonishment, after all symbols had been entered, the device pulsed and opened what they determined to be a stable wormhole. Where did it lead to? They had to find out. After sending initial probes through the wormhole to determine its safety, the first group of explorers stepped through, transported near instantaneously to another world hundreds of light years distant from where they previously were. A new age of discovery and exploration for the Paragon Corps had begun. Over the centuries the Paragon Corps went on to find more and more of these devices and technology throughout the galaxy, discovering more about them with each find. One of the most significant discoveries made was that the ring could not only travel between planets, but between galaxies. Utilizing eight-symbol addresses programmed into the rings, the Corps were able to connect to other rings in other galaxies, further expanding their reach. Continued research into the rings proved fruitful, as scientists realized they could answer the long-standing question they had about them – where did the builders of these rings come from? Noting a numeric designation to each address programmed into the rings, they could trace these back to the point of origin to the first ring. Like a trail of breadcrumbs left along a path, the Corps followed the trail for many years, eventually leading them to the planet Indus VII. Located within Galactic Sector 20918, they finally had the last piece of the puzzle – the location from which the builders had originated from. Along with the ring, they discovered other information, including what is perhaps their most profound discovery of all time. A discovery so profound, it brings into question everything they know about everything, including the nature of existence itself. What will they find at the other end? The mystery continues. Indus VII Research Base A place of pilgrimage where an ancient people gathered in reverence, Indus VII is an arid world located on the outer edges of Galactic Sector 20918. Upon beaming down to Indus VII, you will find yourself at base camp. Here you will find access to all services, including teleportation to all zones, crafting, armory (costuming) and more. Nearby you will find a shrine devoted to the ancient people who came here long ago. Continue your journey and climb the steps to the temple complex where you will find several researchers fastidiously investigating the ruins, along with an ancient device of great significance. Additional Views: Some Usage Notes: The crafting items are somewhat hidden in the camp inside the building as I truly dislike the size of these objects. Crafting table is located to the left of the front door. Merit Vendor is between the two doors inside the building. Vault storage can be accessed by clicking the gold keypad near the floor on the right side of the room inside the building. Pillar of Ice and Flame is on/in the Worktable inside the building. Please do feel free to drop by and use the base anytime! I also invite you to visit The Watchtower on Excelsior and RESEARCH STATION P2X-374 on Torchbearer.
  3. Coming Soon... Just adding the finishing touches. This was a fun one!
  4. These are just super group floor plates carefully placed. The bottom image is from The Watchtower. It is a super group floor plate lowered slightly beneath the balcony piece used for the flooring. The logos on the floor plates sit slightly above the floor plate texture itself allowing for them to be used as decals this way. The top two images look to be layered floor plates using different SG logos.
  5. Your character name (Red Star Holder): Green Paragon Your Global handle: @Shard Warrior Your base’s name: The Watchtower The shard it is located on: Excelsior The passcode for entry: PARAGON-15105 The category your base is entering under: Tech/Sci-Fi Contributing builders’ names or Global handles: None Any additional information you wish the judges to know beforehand: Highest visscale is recommended. Flight is optional, but fun if you do have it for exploring the exterior of the station. Vanguard shuttles in the hangar bay are teleports out onto orbiting asteroids for exterior views of the station. There is something of a hidden easter egg of future base projects I am working on somewhere on the map. The easter egg is continued in the story of Research Station P2X-374, the Paragon Corps base on Torchbearer and Indus VII, the Paragon Corps base on Indomitable. More information about the Paragon Corps and The Watchtower here -
  6. Much as I like Liam Neeson, no thank you.
  7. The leader of Sovereign SG asked me if I would help spruce up one of the internal points inside the main SoV base. I had a lot of fun rebuilding it and thought the end result turned out rather well.
  8. Yes, as was Bucky becoming Captain America for a while. As I said above, being canon does not automatically equal "good". I understand that is subjective to the reader.
  9. I am familiar with the comics in question and understand Steve Rogers turning over the shield to others is canon to the comics. Being canon does not automatically make a story element good. Also, you neglected to include Bucky becoming Captain America back in the day in your summary. My opinion still stands - this type of thing reduces the hero to a costume that anyone can put on. That takes away from both Steve Rogers AND Sam Wilson. Feel free to disagree.
  10. The post had said it was a base entry macro someone from a SG named Interstellar Alliance on Excelsior had posted to the team chat. It sounds like this is an old icon that still exists in the game. Is there a list of unused icons somewhere that anyone knows of?
  11. Honestly, after how Disney/Marvel treated her with the Black Widow film release, I would be very surprised if Scarlett Johansson comes back. I think this cast is already bloated and that does not bode well for this movie.
  12. On the subject of macros, where/how does one use icons that do not appear in the list of available in-game icons? I saw someone using this alien figure one in a screen capture over on Reddit and would love to know how to get/use it? I had thought that only graphics from within the game would work.
  13. This is one of the issues I have with the Sam Wilson "taking over" as Captain America. It reduces the character to a costume and a name, rather than the person. It takes away from the character.
  14. +1 to Bat lore pets as well. Please add Rikti Monkeys as well, along with Rikti Monkeys as a new MM pets too.
  15. Absolutely nothing. I think it very nicely done and enjoyed visiting. You have done a wonderful job with it. So long as you are happy with your base, having fun building it and proud of your work, that is all that matters.
  16. Good point. I had thought about this as perhaps the primary reason for limiting coalitions as from what I always understood, messing with the UI is a real pain. I am not sure if there is some other code reason for these limitations. I completely agree. We have a thousand character slots per server, so SG rosters for active SGs can fill very quickly.
  17. Circling back on this - is there anyone who is familiar with the code that can perhaps weigh in on if there is a hard technical limit for the number of SG roster slots and coalition slots? Thank you if there is!
  18. I disagree with this entirely. It is essentially an attempt at circumventing open discussion by saying "if I post and idea or suggestion, no one should reply unless they agree with me." That is a very bad idea. Anyone posting a suggestion or idea to the public Suggestions and Feedback forum can and should expect others to weigh in on their post. This is not the "Suggestions for the Developers ONLY" sub forum or "Affirmations, Praise and Agreement ONLY" sub forum. As for the topic at hand, I am in complete agreement with many of the behaviors @PeregrineFalcon mentioned as I have witnessed these same behaviors as well. I have had a HC developer insult me and accuse me of "fearmongering" and being a "bad parent" for merely pointing out that forum polls are very easily manipulated. I am happy to share a screenshot of that exchange if need be. This was prior to GM Googly coming on board. As far as moderation in the here and now, it is what it is and I personally do not see it changing anytime soon. You are all welcome to moderate these forums as you see fit as this is your server. One thing I would add is that I believe more people should use more self agency instead of relying on GMs to settle things.
  19. In this example, the impact on making hoarding easier with regard to eliminating the need for a mule is so de minimis as to not even be worth noting. As for incentives to toss something in the AH, that incentive would be not having to bother with storage and maintenance to keep track of that inventory. I am just being honest, I do not think that the proposed idea would encourage hoarding or make it any easier than it already is or more desirable. For all anyone knows, maybe it would make it easier for people to pull stuff out of storage and put it in the AH. I can only speak from my personal observations here, but from my experience people want to sell excess salvage and recipes for influence, not hoard large amounts of it just to sit on it for some potential future use. Especially since salvage is seeded and so inexpensive on the AH.
  20. I do not think hoarding is an issue. I can understand your argument, but it does ignore several critical points others have made here. The first and I think most critical point is what @Doc_Scorpion mentions here - This is important. For starters, let us just look at base storage only, excluding character inventory (emails, recipes and salvage) and using the AH for storage. Bases are capped at 18 storage objects total, which is additive and includes any combination of Salvage Racks, Enhancement Tables and Inspiration storage. You cannot have more than 18 total storage objects. This does not include the Salvage Vault since that only ever links to 1 personal vault per character. Each individual storage object is limited to 100 items. So as an example, a single player account can have 1,000 characters per server. Each character can create their own individual super group and corresponding super group base for storage. Using that, we can see a single account can have - Storage Object Object Limit (per base) Item Storage Capacity Total Storage Capacity (per base) Bases per Server (per account) Total Account Storage (Items) Personal Vault 1 100 100 1,000 100,000 Salvage Rack/Enhancement Table/Inspiration Storage 18 100 1,800 1,000 1,800,000 Totals: 1,900 1,000 1,900,000 Just using these base objects alone, an individual can store up to 1,900,000 items in bases on an account, and again, excludes individual storage on each character which further increases this number. That is an enormous amount of inventory to keep track of on a single account. I very, very, very highly doubt there is anyone doing this, and if there is, they are an extreme edge case. Assuming a player right now is doing this, they still need a mule on the same account or a different account to move things between characters, and even if they did not need a mule, this is still an absolutely enormous amount of inventory to track. Remember, this is just base object storage and excludes the recipes, salvage and enhancements storage stored within a characters inventory. All of that combined with the above further exacerbates the tracking and management. If someone really wants to keep track of that much inventory on a single account and has the time and patience to do it, more power to them. Granting coalition access to storage objects within a coalition is not making the tracking and maintenance of this inventory that much easier. I forgot to add, I agree that changing storage objects to allow for coalition (or any non-SG member) access is not necessary. Outside of storage access, I agree everything that the OP is looking to do can already be achieved through the use of base entry macros, private chat channels, and tools like Discord. I was only addressing the concern about hoarding.
  21. Yes. The /enterbasefrompasscode macro will work from within bases.
  22. As I understood the responses when this subject has come up before, allowing for this would open the door for hoarding of salvage, as already pointed out in the thread.
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