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ShardWarrior

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Everything posted by ShardWarrior

  1. I guess it must be an interpretation thing. I had assumed that no auto-hit powers meant we would not be seeing things like fights in lava pits, puddles, nukes and the like that are auto-hit as a means to make healers/support "more useful". I was concerned that in order to do that, there would be stuff like this to make melee less useful. I guess I was correct.
  2. I could very well be wrong, but I do not think that was what was being implied here. I think it had more to do with the design approach to solving the "support has no use" and other myths in how to design future content. The ASF is not a WoW dungeon, although one could see how easy it would be to try and turn it into one in order to "solve" the "support has no use" myths.
  3. We were told that auto-hit powers were not going to factor into the Advanced Difficulty before, so I guess that changed since then? I have no objection to them other than the VFX spam can very much make the visual cues an issue. The one team I ran this on had a Seismic corruptor and some of those stone powers covering entire mobs we had herded made it difficult, if not impossible to see the purple rings. Maybe some sort of audio cue can get added as well similar to the nuke?
  4. For fully decked out with Incarnates loaded with IO set bonuses running content never designed or balanced for them in mind, yes. For everything else, I would disagree.
  5. You keep repeating this in a lot of different threads. Again, I am only speaking from my personal experience but the overwhelming majority of the time people do stick together when teaming. The lone wolves who want to run off and do their own thing are the exception, not the rule, I really wish people would stop making sweeping generalizations about the entire player base.
  6. I can only speak for myself and those I run with on a regular basis, but I cannot remember the last time I ran a Council radio mission. So no, that is not "legitimately it". There are many reasons. In my experience, it is more about people simply not having a 3+ hour window of playtime for a single TF. I would also add not everyone is running around on a fully decked out Incarnate. Lower level TFs/SFs are still plenty challenging for lower level characters that do not have all the bells and whistles yet.
  7. Going to do some more testing on this one today as I love DB on my scrapper. One thing I remembered that I had been meaning to ask, can the existing ToHit IO sets get Accuracy added to them? There are no Accurate ToHit buff sets and some of the bonuses on the existing ones work well with DEF based secondaries. Thanks.
  8. Ran this with a team of 5 on Vicious difficulty. Overall very fun and definitely something different. Only thing I noticed that seemed buggy was the Hero 1 battle. His constant rabbiting around and healing to 100% seems very buggy. Props to the folks who designed the new environments. Very well done! Purely a personal opinion with regard to rewards - I do not think 40 merits makes this even worth running, even with Incarnate salvage drops. You will get way more for much less effort doing a Hami raid or iTrial than this. I may run this once on the most advanced difficulty for badges and bragging rights. Beyond that, I do not foresee wanting to run this with any kind of higher difficulty. It just takes way too long.
  9. Referring to the below linked post and this sentence in specific... "Hard mode enemies will have higher baselines stats, but nothing unfair and no absolutes. Nothing like big special damage types or auto-hits." Having just run the new Aeon SF at Vicious level difficulty, this statement is not at all accurate. There were plenty of special auto-hit un-resistable damage 1 shot kill you powers being used. Are these part of the new difficulty or just native to the new SF at normal difficulty?
  10. Would be spiffy to mix in an animation or two from the staff fighting set into this to give it a mix of range/melee.
  11. A good place to start is the Base Builders Cheat Sheet in the Base Building sub-forum. The answer to your question is in there.
  12. Batman would win, because Batman.
  13. You are assuming grinding for unlocks is the only means for the game to grow. More actual content, especially for level 50+, is going to do more for longevity than anything else in my opinion.
  14. In a live game that relies on players playing and more importantly paying longer, yes. Here, no.
  15. @Jimmy I know I have given you all a hard time over the base teleport stuff, but let me say these are freaking awesome! I am loving Athletic Run! Loved the power Ninja Run, but always hated the Naruto pose, so thank you! Question about the Stances - are there any plans to add other stances to the customization? Like Villain Pose 1/2, Hero Stance 1/2 etc. Thanks.
  16. Sadly, this is very true of the community here in general.
  17. You are assuming they did not know that already. They asked to hear from more people on this subject, so let the people provide feedback.
  18. I do not disagree with you. Again, this is something a GM would be able to answer. This sounds right. I want to say that I recall this discussion coming up when the game was live and the answer was something to the effect of with the amount of work required, it would be easier to create a whole new engine. This is what Cryptic did, hence what exists in CO, STO, NW and so on. No doubt, however I personally think this is the minority of cases. Most names would get released by freeing up those on accounts not logged in in over a year.
  19. For sure people name sitting is a part of the problem, but again with those you can still get in contact with the owner of the name you are after to negotiate with them for releasing it. There are several threads already on the forums for name releases. People are willing to give them up. Personally, I would bet the bulk of names to get released would be from accounts that are no longer active. @Greycat brings up some good points too. This did not work as well as intended back in the day.
  20. I think it safe to say most of us are the same. However, in this case, any names you may have had here would get released and you were still given the opportunity to come back and chose not to. Fair for all.
  21. If they are sitting on character names but playing other characters, the owner is still active and you still have the opportunity to contact them negotiate with them to release it. Again, I am not sure whether or not people are allowed per the rules to have others log in for them as I think it may fall under the account sharing rule. A GM would be able to clarify. Fair enough to say that courtesy emails is extra work, albeit really not all that much. Personally, I think going with accounts not logged in over a year will free up the bulk of any names. This game simply does not have the population to have that many names being hoarded.
  22. I do not think it would need to pull individual character names, just accounts that have not been logged into at all in more than a year.
  23. Well no, you are just upset that someone disagrees with a proposed policy as it is written. Again, I have no issue releasing names for those accounts that are gone and have no intention of coming back and see no harm in at least reaching out to ask.
  24. How hard is it to use a free mass email service? Querying what accounts are inactive should be no problem at all if they are able to do that to release names.
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