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ShardWarrior

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Everything posted by ShardWarrior

  1. Removing IOs would not solve as many problems as people think.
  2. You balance around common IOs, figuring most will get even level IOs at 50. That gives you ~ 10 -12% better results than a +3 SO.
  3. Looks more like a loaded diaper walk to me.
  4. This. My very first level 50 was an Empath. Now to be fair, Fort, AB and CM are still very good buffs to have at high levels, but Empathy was always outclassed by Kinetics later in the game. Power proliferation definitely exacerbated this. Empathy is more suited to have at the low to mid level game in my opinion, great for exemplaring down for lower level TFs/SFs.
  5. Yes please. All powers should have minimal FX options IMHO.
  6. Keep in mind, this is when pricing for IOs was absurdly high and out of reach for most players on the AH. The situation is much, much different here.
  7. @Yomo Kimyata makes an excellent point with regard to force multipliers. Try an AV fight against something like Reichsman or a GM with and without debuffers on the team. You will notice quite a difference.
  8. I agree with you for the most part however I know a few role players who have non-super powered Batman-ish themed characters where Fly/SJ/SS etc. would not make sense for them to have. These also have utility for Hami raids and base building.
  9. How are they flying out of range in caves?
  10. In a word, no. I would also add that I would never wish for the game to be neutered to the point where support ATs - or any AT for that matter - would be required for team content.
  11. I get it and it does work with regard to comic theme. It just seems counter intuitive to me that the rest of the time in game you are picking powers to try your best to avoid defeat. I never took it for my Regen scrapper back in the day.
  12. Personally, I am torn on this one. I can understand your reasoning here and do not necessarily disagree with you. However, I agree with @Bill Z Bubba in that I always build to avoid being defeated. In a way, it feels like "we know this set is really weak and you will die a lot, so here is a free rez" is sort of admitting the set stinks.
  13. I think everyone can appreciate the sentiment however you can achieve what you are looking for already right here. Avoid the AE, do not use the P2W vendor, do not join DFB teams, run through the sewers or Hollows and street sweep and run respec trials.
  14. Mjolnir is not a very good measure to go by, nor is "X can beat up the Hulk". As examples, Thor has defeated and also has been defeated by the Hulk on various occasions throughout comic history. Plot armor can be very strong. See Batman versus Hulk Who does what to whom in the comics all depends on what plot armor the writer wants to use.
  15. Yeah but he is Batman 😋
  16. This does not solve anything other than make the game harder for people who may already find the game difficult. You can reduce overall damage and defense values and people who are "power gaming" now will find a way to adapt and/or work around it. History proves this out. Sure, feel free to add whatever difficulty options and nerf whatever, just be prepared to accept the consequences of those decisions as they may not be what you intended. It is their version of the game so they can run it however they like. I have repeated ad nauseam the game could use new, more difficult endgame content designed for and around IOs and incarnates. There is already plenty of challenging content pre-50. If you would like to add a higher difficulty setting, go for it.
  17. Never underestimate the power of plot armor! 😁
  18. You would not be able to place anything outside the borders of the plot unless it is a giant rock or something where most of it is inside the base and only part of it is outside. One thing to try would be to use glass floor pieces rotated around so the invisible side is facing inside the base. This may work as an invisible barrier.
  19. There were people who felt the game was too easy as well. Here is a notable quote; "Perhaps play on Easy until you get the grip of things? The AI is very predictable in CoH and not that difficult to beat on highest difficulty. Tip is to not bite off more than you can chew early game. Depending on what faction play learn what the AI throws at you and then counter it. " I am quite certain we can all Google any number of articles and comments made over the years on either side of the coin here. I can only speak to my own perspective, I just never found the game to be all that hard nor do I remember people I ran with every having difficulty. I remember Hamidon being a challenge at first, but once we figured out the correct strategy, it was a piece of cake. We were all struggling with graphics cards that could not handle the VFX more than game mechanics.
  20. My recollection is completely different as these were all things that existed for a brief period after launch. I can recall steam rolling TFs, Hamidon, SFs etc long before IOs were introduced Frostfire was never all that difficult either. Cavern of Transcendence or Atta mission maybe, but not Frostfire. Respec missions were hard when they were launched because they were released broken and even caused server instability issues.
  21. Hi all, I did a little clean up on odds and ends here and added some curbing. Has been nice running in to all of you while in base! Feel free to share the code with others.
  22. Of course it does. I never suggested otherwise. I am trying to understand when this mythical golden age utopia was where 8 players did not steam roll content or mobs lasted longer than 1 blaster nuke that some are purporting existed.
  23. Was the game ever not easy? I cannot remember a time other than maybe launch when no one even had all SOs yet. Beyond that, content was never difficult.
  24. It is not an opinion. Support ATs were always support ATs, melee was melee and ranged was ranged. Opinion has nothing to do with it.
  25. I do. However, to say that roles were better defined when the game was live is inaccurate. I just finished an ITF/STF/LRSF TF train on a team of 8 of all Defenders and Controllers. I can assure you, there were no "diminished powers" and everyone brought something to the team. It was also a great deal of fun for all of us. EBs and AVs are not dying within 1 to 2 rounds of casting. Not being able to land a hit before something dies is as common an occurrence now as it was on live. You have eight people all shooting at the same things. What do you expect to happen? I still appreciate receiving speed boost or Fortitude/AB or whatever buffs someone wants to apply and it is a certainty I am not the only one. They are icing on the cake to me.
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