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Everything posted by ShardWarrior
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Calling a scrapper who can handle more than 3 targets "a problem" is a gross exaggeration. Again, every AT should be able to handle at least 3 targets at once. If we are going to start nerfing down everything so the "holy trinity" is required for every bit of content, I think you will see this game die very, very fast. I have said this many times before - the levels of power players can achieve, especially with incarnates, is not the problem. The problem is there is little to no content that is designed for and balanced around high-performing builds and teams in mind. Making end management a non-issue does not require a "buttload of variables", simply proper slotting and selective power choices. Visit the various build forums. Plenty of good options there.
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Super Group not scaling with members
ShardWarrior replied to RogerWilco's topic in General Discussion
This is sound advice. Recipes and even most crafted IOs are not super expensive either. With that said, I would love to see an account bank accessible to all characters on an account. -
Were this true, we would be seeing far less variety in ATs and power picks. Posted metrics and my own personal experience show differently. While true for some, this is not universally true for everyone. There were back in the day and are today a great many support class players who enjoy being able to shift their focus toward more offense instead of pure defense later in the game. That is also "new content" for them. There is also nothing stopping anyone from socializing to find like minded players with whom to team up with and enjoy all the content the way you all like. This is one of the great beauties of this game in that it caters to a very wide array of players. That is a very good thing in my opinion. If we are to be nerfed down to the point where we absolutely require others to help us cross the street all for the sake of "balance", I think it detracts from the superhero theme.
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Fighting only 1 to 3 things at a time is most definitely not my idea of scrapping. 😁 Any AT should easily be able to handle 1 to3 targets. You are still much, much more reliant on clicks for survival with Regen versus something like SR or Shield, so to categorize it as "hands off" is misleading I think. Granted QR can be nice at early levels, however once you get into IOs and Incarnates, endurance management becomes a non issue depending on power picks and IO slotting.
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Given that most of the healing in Scrapper Regen comes from click heals, I am curious how you are defining "hands off"?
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This is my experience as well and would say Kinetic Melee suffers the same due to animation length. TW is definitely not on the list of choices for me on speed TFs or iTrials. Far from it in fact. To be honest, I do not think I have ever seen a TW scrapper or Brute on a TF or iTrial recently. From my experience, they are an outlier and nowhere near as common as SS or StrJ.
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Spot on and hence why many have said for a long time, Incarnates being powerful is not the problem. There is little to no content designed specifically for and balanced around them is.
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Hi all, just bumping to let you know that I have tightened up a few things and also added several new things here and there. Feel free to drop by and check it out. Please feel free to share the code!
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This base is a truly a work of art! Very well done! 🙂
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The MacGyver Manual, or "You used X to make Y?!?"
ShardWarrior replied to Raevyn_Darke's topic in Base Construction
@Heracleathe chess board is such a great idea! I assume the king is a cheater? -
Character: Statesmini Global: @ShardWarrior SG: Mini Freedom Phalanx Shard: Torchbearer Passcode: MINIFP-2745 Builder: @ShardWarrior The Phalanx Keep: Prior to his death, Statesman revealed the location of the well to the Minis, whom he entrusted to guard it and keep it safe. Fearing it would fall into the wrong hands, he had hidden it deep within Phalanx Keep, an ancient mystical stronghold located in a hellish place where few dared to venture.... A little history on the Minis: The products of a failed experiment organized by the FBSA and administered by a joint venture of Freedom Corps and Vanguard, the "minis" were cloned from the genetic material of various super powered donors. The project - code named "Operation Goliath" - was an attempt to build an army of clones after the heavy superhero losses at the end of the first Rikti War. The experiment failed as none of the clones ever reached a height beyond three feet tall. However, they did receive a plethora of superhuman abilities and have banded together to fight evil throughout the world. This is a parody supergroup. Points of Interest: Aleph Point - The Forge of Hephasteus - workshop, empowerment and storage. Small door on the West wall inside the Keep. Beth Point - The secret location of the Well. Small door on the East wall inside the Keep. Daleth Point - Main hall before the throne. Kaph Point - The Chamber of the Phalanx. SG meeting area and crypt. Read the magic spellbook on the table inside the Keep for the proper incantation to access this chamber. Yodh Point - Return to the base entrance portal. Zayin Point - Base of the primary drawbridge at the foot of the stairway entrance to the Keep. Be sure to check out the interior of the tower with the grand mage's study is at the top. The two drawbridges have the raising mechanism underneath and are controlled from the central rampart. There are a few exploration badges hidden throughout as well. See if you can find them all! Keep an eye out for wandering hell hounds! Be sure to use /visscale 5 or higher
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I do not think you are being fair here to be honest. It is more than abundantly clear there are people out there who have little to no interest in how fast others earn rewards so in that regard, balance is not an issue for them. However when their characters are heavily nerfed (see Regen, EM etc.) due to the complaints of all those other people about sets being "overpowered" and such, then it can have a detrimental impact to those players. People can care when the influence of others affects their play without having any impact on rewards. Calling people liars is not doing anything to strengthen your argument either. To me, you are coming across as a bully here. I know that is not your intent, but this is how you are coming across.
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Are you expecting a low performing build to be on par with a fully IOed out build?
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Why would anyone feel like dead weight then if they are participating? Or should lower level players being sidekicked on team with T4 incarnate 50s expect to be performing on the same level?
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I just do not see either being necessary.
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How are you defining "dead weight"? When I am playing my EMP with my kids and I am more focused on buffs/heals than offense, am I dead weight? Should I be upset that I am not contributing anything to the overall offense and the kids are "doing all the work"? Is someone who is level 35 (or any level really) with only SOs joining a team of level 50+ incarnates on an ITF "dead weight" even if they are participating? There is another aspect to multiplayer games - socializing. Finding and teaming up with like minded players who enjoy the same play style and pace as you do is an important part too. If anyone feels like they are not contributing enough or the pace of play is too fast for them, find other people who play like they do and team up.
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I guess the problem I am having here is that you are trying to apply a singular metric to everyone as the end all be all of what defines a power combo as overpowered or not. There are a great many people, myself included, who simply do not care what combo can clear a map the fastest. I make characters and pick power combos because I find them fun, regardless if they are the best combo or not. To be honest, I could care less if my TW/Nin scrapper clears maps faster than my MA/SR scrapper or my EMP/Fire corrupter. They are all a whole lot of fun for me and that is the most important metric for me personally. I really could care less what pylon test results are. That has no bearing on the characters I create and the AT/power combos I pick. If what you are saying is really true, all we would be seeing in game is Fire/Spines or TW/whatever. This is not the case. Far from it. I team quite a lot and I see a whole lot of variety in ATs and power combos.
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If that is the only metric you want to use, then I would agree. Their role and design was to be AoE centric. However in doing so, they are not the best at single target damage. Exactly. This is not, nor has it ever been, a universal truth for everyone though.
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I was not suggesting it should be. I was simply pointing out that certain builds and power combos are more efficient. Remove the word "farm" and they will still clear maps much more efficiently than others. At least to me, that does not make them overpowered per se, just more efficient. Personally, I do think different roles/ATs should experience the game differently. That is a big part of the uniqueness they have and provides flavor for differing tastes in style of play. Measuring the ability to solo between powersets within an archetype was not what you posted. You were comparing a scrapper to a defender.
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Are people gravitating toward builds because they are overpowered or simply because they are more efficient? As an example, I can farm on any number of my tankers or brutes or scrappers with no issues. However, some are simply more time efficient due to them being more AoE centric. I am not sure trying to compare the ability to solo between a defender and scrapper is a good measure either. They play different roles.
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Is something going on with teleport pads?
ShardWarrior replied to SolarCenturion's topic in Base Construction
I had the very same issue about a month ago. The issue corrected itself eventually. For some odd reason, even though the beacons showed as attached, the portal did not register them when trying to use it. -
If it were up to me, I would go for something more Zorro/Three Muskateers swashbuckling style swordplay, but like @Haijinx said, I do not think we need another sword set.
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Fair point however it is also a fair point to say there are quite a lot of toxic idiots in the PvE world too. There are bad apples in every basket.
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Some of them do, yes.
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I think this is a very, very naive point of view. There are quite a lot of people I know now and have known over the years who would like to have tried out PvP in CoH but unfortunately were put off by the toxicity of a few very bad actors. Of course that plays a part in why some people will not try it. I would agree it is not the sole reason, but definitely a big reason regardless.