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ShardWarrior

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Everything posted by ShardWarrior

  1. Who is suggesting this? Once again, the base command was not an instant teleport from mission door to mission door. Trying to portray it as such is dishonest, disingenuous and spreading misinformation.
  2. Just wanted to let you know, I tried the new launcher again and this issue seems to have resolved itself.
  3. Minor nitpick, even with the existing slash command, we still are traveling the majority of the time.
  4. That is actually not a bad idea at all. Again, they both do the same exact thing, so do we really need both?
  5. Hate to sound like a broken record so I apologize, but do we really need 4 different base port powers? Would it not be easier to just make one?
  6. Agree with this. If we need a pop-up menu for the various travel to type powers, we probably have too many. Discussing this among friends in game, someone asked a good question - how easy is all of this going to be for a new player?
  7. Love this idea! There is so much lore that gets missed if you do not get exploration and plaques.
  8. Again, the slash command was never an instant teleport from one mission door to the next. Players are still traveling about in zones doing normal game business. Even with the slash command, you see other players around, especially places like AP.
  9. Just wanted to add a big thank you for this! The asymmetrical options are awesome!
  10. There is nothing wrong with someone wanting to get all the day job badges on all their alts. Play how you like and let others play how they like. That is and always has been one of the best things about this game.
  11. You may want to take @GM Widower's advice on this one. I have followed this discussion across the various posts of the last year. This is not a change made for PvP. Not sure why this has to be repeated so many times.
  12. Please please please make it work and scale nicely at UHD resolution.
  13. Just want to say the new Enhancement Upgrade button is pure genius and a wonderful, wonderful QoL change that was sorely needed. Thank you!
  14. You will want to check out the video guide @Dacy put together here. The main thread for all the video guides is here. They are a great place to start!
  15. Except it is not. The stated problems with the slash command were; Dev only command not meant for player use Escape death cheat in PvP and MoTF runs Immersion breaking due to people disappearing into thin air Turning it into a summon portal power that is interruptible with a brief animation of summoning a base portal solves all those problems. Hiding it behind limited use charges, inf sinks and ridiculous recharges is overly punitive for a travel ability.
  16. Pre-level 50 story content, which is not what the OP is looking for.
  17. Only speaking for myself here, I am not asking for an exact match for the command. Having a power to summon a portal that is interruptible and has a brief cooldown is a perfectly fine alternative to me as it solves the problems as stated in the various posts about the command over the past year. What I am objecting to is the limited use charges, large influence sinks and ridiculous recharge times. There is no need for it to be locked behind these in my opinion. There seems to be a very pervasive misunderstanding about what the command does. It is not an instant transport to a mission door that eliminates using a travel power entirely. You still need to use your travel powers to get to a mission door once zoning in from your base. There is a large community of base builders out there who have invested a lot of time and effort and put great care into building bases not only for family and friends but for the community at large. These new base portal powers are making accessing them more expensive and more of a nuisance than before. I take this with a very large grain of salt. I will believe it when I see it. 8 charges per day is a joke.
  18. Could not agree more. Minimal and/or NO FX options should be available for everything. We cannot see ourselves on screen in group content due to all the visual spam.
  19. 8 charges per day is simply not enough for a days playtime for me personally. That is a mere pittance really. I still cannot understand why the base portal powers need to be hidden behind large inf sinks, ridiculous recharge or limited use charges. This fix for this creates new headaches while trying to solve the original problem.
  20. You were never instantly teleporting around the game world with the macro. You could get to your base and from there use a teleporter to go to the required map, then use your travel power from there. Equating that to an instant "I win" button that clears an entire map with no effort seems a bit of a stretch. Adding a single, simple base portal summon power that is interruptible solves the problems of it being used as an escape from death and provides a level of immersion in that it has some kind of animation. Again, some level of travel is still required. I still do not see the reason to lock it behind a high inf, high recharge or limited use charges.
  21. I would be interested to hear the reasoning behind this as well. I would agree Storm Kick with its spinning animation makes more sense as a cone to me.
  22. Thematically this does not make much sense to me. Ugh. Why do this? One of the benefits of being locked into a lengthier animation was the target cap. I am guessing my DM/Shield Brute is going to get shelved after this.
  23. Have to agree the lower levels TW still feels very underwhelming and the damage nerfs are much more noticable. Overall, it is less clunky to play and smoother with regard to animations. As @Heraclea says, I am not into soloing pylons either, so that was never a problem for me. Only other thing I notice is Arc of Destruction seems underwhelming damage to me. A "superior" damage attack that takes 2 or 3 hits to take down and even con Lt. seems off to me.
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