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ShardWarrior

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Everything posted by ShardWarrior

  1. The level pact system was/is entirely different than the exemplar/sidekicking system.
  2. If you're going to require being near an already existing mode of transit, there is no reason to keep a command of some kind. Just use the portal. The nice feature of the code (and temp power at the P2W store) is it can be used from anywhere. I like the idea proposed in the threads about this topic where it could have a brief customizable animation (to prevent if from being abused as escape from death in PvP and on MOTF runs) and keeping a pre-programmed base code. @Mnemnosyne thanks for making this! Will definitely give it a try.
  3. I agree. The -100% Recovery Debuff is just plain stupid.
  4. That wasn't the reason for it at all.
  5. Thanks so much for hosting this and congrats to all the winners! I spent quite a lot of time visiting all of the bases here and very much enjoyed it. Some truly epic work and well worth a visit! Thanks again for hosting this. 😁
  6. No, that isn't what I said. More challenging to me means a team of incarnates (regardless of AT mix) not steamrolling +4 x 8 TF or ITrial runs. What you're asking for is content that requires a certain AT mix in order to complete. Much different.
  7. Sure. Why not? Are you suggesting people are not inviting or kicking Controllers or Defenders off of teams because they "aren't needed"? I'm sure that does happen, but those people who do it are stupid in my opinion. I'm sure there are people who prefer a brute over a tank or a stalker over a scrapper too. From my experience, overwhelming majority of the time, PUG teams work just fine regardless of AT mix. That is a good thing to me. Personally, I love having Controllers or Defenders on a team. I even remade my Empath I had on Live recently as my next project.
  8. There is nothing fair about requiring a specific team makeup in order to run content.
  9. I agree. The suggestion seems to be coming from a false premise that support ATs (eg. Defenders / Controllers) are in some way not desirable. In my experience, this simply isn't true. Any AT is desirable and welcome on any team I run. All of them bring something to the table and I have been on many successful TFs without the "optimal" team makeup. The "trinity" as a requirement is a relic in my opinion. I've said this in other threads - the problem is not with power creep or incarnates overpowering everyone. The problem is there is not enough content designed for Incarnate level teams to be a challenge for them.
  10. Thanks for the reply. Wow, that bad eh? Shame as this was a nice feature.
  11. ^ That. Which is one of the many reasons why getting the back end up to par is a good use of time.
  12. Anyone have any SJ/SR builds they would be willing to share? I have an alt I'm working on and have tried a few different builds and I can't seem to decide on which one I like. I would be interested in seeing how others have built them for ideas. Thanks in advance.
  13. Mostly a question for the Homecoming folk - as I understood it, this was causing issues on the server so it was disabled. Are there any plans to bring this back? Was a nice feature and would love to use it with my kids.
  14. I wasn't suggesting they were mutually exclusive. Writing missions is one thing - getting them into the game is another and I think it safe to say there is some level of programming involved to do it. As was suggested earlier in the thread, anyone can feel free to volunteer their time. Untangling the code and getting it up to modern programming practices and standards will help a lot in many areas, new content included.
  15. We will eventually need something for all the incarnates to do that is a challenge for them. Running the few iTrials that exist now are already far too easy.
  16. Going to go out on a limb here and suggest that backend stuff - like the 64bit client - and un-spaghettifying the code might be a better use of time. I'm all for new content, however I think making sure the client is brought up to snuff is the first step.
  17. Was going to say this. I like the system we have here much, much, much better than we had on live in this regard. Items are much more affordable here.
  18. You're welcome! Enjoy! 😁
  19. @EmmySky is correct. You would need to build outside of the base to accomplish this. At present, there is (sadly) not an "open sky" texture for walls as there is for ceilings inside the base.
  20. I've actually re-created everything I had on live, and in some cases - like SG base - I actually have more/better options here. I agree that old account data is best left untouched.
  21. 99% of the time when I see this happen it is due to the portal colliding with another object or the floor..
  22. I actually rolled my very first toon from back in the day again recently. She was an EMP/Rad Blast Defender. When the game was live and being the completest I am, I got her all the way to 50 and beyond. I remade her as a Fire/Energy blaster here on Homecoming because as sentimental I am as she was my first character to 50, most of the time I either loved or truly hated playing her when she was an EMP Defender. Strange as it sounds, I always feel like something of a bad parent when playing her now as a Blaster. I had the pleasure of teaming with a few EMPs of late doing Incarnate Trials and various +4x8 TFs. Was tremendous fun to have them on the team. I had forgotten just how powerful/fun Fortitude, Adrenalin Boost, Auras etc. can be when you're buffed by them. Soon as I finish my Street Justice/SR scrapper alt, she'll be my next project.
  23. Absolutely love this costume!
  24. I stopped by here and really enjoyed the visit. Beautiful work! 😁 Love the theme of it.
  25. Thanks! 😀 Feel free to beam up anytime.
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