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Everything posted by ShardWarrior
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Splitting the Fighting Pool into Off and Def Pools.
ShardWarrior replied to Cooltastic's topic in Suggestions & Feedback
If this were true, there would never have been IOs or Incarnates - both of which made the game better. Stagnation is just as bad - if not more so - than perceived power creep. -
Splitting the Fighting Pool into Off and Def Pools.
ShardWarrior replied to Cooltastic's topic in Suggestions & Feedback
I would disagree that making the fitness pool inherent was a mistake. Power creep is also not necessarily not an issue when you have content being designed specifically for it. Problem here is that there is very little content made for fully pimped out incarnates. -
I had the same issue on my older laptop. Running the free upgrade to Windows 10 (which still works) fixed this for me.
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The Echo locations should be accessible from the Arcane portal by the transporters. I'll double check that Echo GC is there tonight.
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Everything else sucks compared to AE farming
ShardWarrior replied to Weylin's topic in General Discussion
As you said, it's dependent upon the implementation and the individual. As in the example I gave earlier, in STO opening boxes is how one collects lobi crystals. Anything else is a nice bonus. I know a great many fleetmates there who open boxes just to collect Lobi to buy things from the Lobi store. "Gambling" for a rare item isn't part of the equation for them. Of course there are those who blow lots of money trying to gamble for the rare item, but they are victims of their own making. Had they done their research, they would have found it is infinitely cheaper to buy keys and sell them on the exchange, then buy the rare item they wanted. The way EA tried to implement lootboxes is much, much different and should never be allowed IMO. -
Everything else sucks compared to AE farming
ShardWarrior replied to Weylin's topic in General Discussion
To be honest, I'm not sure you even understand what it is you are trying to say. Absolutely cell phones are designed to take advantage of the user to get them addicted. This should not come as a surprise to anyone. Just do some very simple Google searching and you'll quickly find a wealth of information about how cell phone makers, social media and app makers hire "attention engineers" who use methods right out of Las Vegas casinos to make their products as addictive as possible. In the example I provided, every lootbox in STO has a reward of value. It may or may not be the one you wanted, but you did get something of value. -
Everything else sucks compared to AE farming
ShardWarrior replied to Weylin's topic in General Discussion
Not everyone in the community visits or posts to the forums though. -
Everything else sucks compared to AE farming
ShardWarrior replied to Weylin's topic in General Discussion
To be fair, that applies to you as well, just as it applies to everyone else. There is nothing wrong with opposing points of view. -
Everything else sucks compared to AE farming
ShardWarrior replied to Weylin's topic in General Discussion
Just about every single product on the market is trying to coerce people into spending money they don't need to. You can apply this to cell phones, social media apps, cracker jacks, Kinder eggs, trading cards, blind box toys and collectibles... the list goes on. It also proceeds from the very false assumption everyone opening a box is doing so solely for a top-tier item. Over in STO, opening a box is the way to get Lobi crystals (which every box drops) to spend in the Lobi store for various things. You also get other items of value you can use for crafting and such or sell on the exchange. -
Personal Issue with AE and the slower slog of normal content.
ShardWarrior replied to eldriyth's topic in General Discussion
This would assume that the older content isn't rewarding or interesting. That's entirely subjective to the player. -
Personal Issue with AE and the slower slog of normal content.
ShardWarrior replied to eldriyth's topic in General Discussion
Not to mention that - at least to me - if the XP on missions were boosted to the extent the OP suggests, they'd be getting to 50 much faster and then wind up being bored all over again. Not to mention you'll outlevel quite a lot of the story content, so the suggestion of adding "10 elite bosses worth of XP" isn't really solving the perceived problem. -
Everlasting SG Base-building Contest! END: 11/16/19
ShardWarrior replied to CU_Krow's topic in Everlasting
Love this idea! I'll toss the Everlasting Community Base into the ring. Everlasting Server Passcode is EVERLASTING-8756 In game handle is @Shard Warrior -
The Labyrinth Is Open For All on Torchbearer!
ShardWarrior replied to Harry_Canyon's topic in Base Construction
Very cool! Will check this out tonight and looking forward to visiting. 😀 -
Personal Issue with AE and the slower slog of normal content.
ShardWarrior replied to eldriyth's topic in General Discussion
I'm wondering the same thing myself. -
This very same thing happens to me as well.
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The Trial of Stan the Man vs Copyright Law
ShardWarrior replied to Stan The Man's topic in General Discussion
Have you followed any of the threads, in particular the actual CoC update thread? GMs have said they have a private database where they will be able to flag characters that are deemed "ok". -
The Trial of Stan the Man vs Copyright Law
ShardWarrior replied to Stan The Man's topic in General Discussion
This depends on who you ask. Quite a lot of people here who believe even close approximation is a no no and will report it on sight. Just look at how quickly the Comic Con farms in AE were auto-closed due to player reports for infringements. And how exactly are "tribute", "parody" and "direct copy" defined? The costume creator doesn't have many of the unique costume pieces or logos etc. to even make a close replica for any number of copyrighted characters, so it is more than clear direct copies cannot be created of all characters. Final say on what is / is not acceptable here is with the HC folk. From their various posts in these threads, they seem more than willing to help with any questions, so best to ask them if you are not sure. -
Just an observation on how cheap this market is.
ShardWarrior replied to Murcielago's topic in The Market
I never really got into fully pimping out all my characters with purples either. I did one or two of them, but that was about it. The game is already easy mode as it is even with basic IOs, not to mention incarnates. Purpling out just exacerbates that even more. -
The event is fine as it is. Please don't change it.
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A month of perma-night? Getting depressed lol
ShardWarrior replied to GamerKate's topic in General Discussion
The event is fine as is. Please don't change it. -
TBH I personally don't keep that kind of wealth. I used to when the game was live and it was kind of a chore. Now, I just donate to random folks or hold costume contests and such.
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Very nice @BlackBlade! @OgachiI like it! And yes, building vertically can be a challenge - kind of why my Mini Titans base is in limbo and needing finishing touches. I wish we had more curved shapes we could use... seeing your base I have a hankering to try and make Tony Stark's Malibu cliffside mansion.
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I really don't understand this fuss over enterbasefrompasscode
ShardWarrior replied to Kigo's topic in Suggestions & Feedback
I'm sure the PvP community - regardless of size - would not agree with you. It's an exploit being used to make the game less fun for them and it should be changed. I've said it before in the other threads on this topic, I don't PvP and I don't much care for PvP at all, but I most certainly won't say we should sacrifice what is fun for the PvP community to keep the command. GMs have said this is really a GM only command, so it isn't meant for us players to have. HC folk have said they will keep it around until they are able to build an acceptable solution. Personally, I think that is fair. -
Bloody Rainbow Comic Con Fire Farm Update
ShardWarrior replied to brigg's topic in General Discussion
This makes me think of the scene in the church from here 🤣