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Infinitum

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Everything posted by Infinitum

  1. Ah no, the hasten thread was a nerf thread that couldn't make its mind up - changed titles 4 times starting with delete hasten. The swiftness thread devolved into the hasten thread. I know, I was there. The tank changes frequently brought up nerfing Brutes to the stone age. The TW thread wants to bring it down. The IO thread wanted to nerf IOs and eliminate some sets completely. There are more once you actually enter the topic and see what is being said. You aren't all wrong but close enough.
  2. /boost crafted_damage crafted_damage 50 /boost crafted_endurance_discount crafted_endurance_discount 50 /boost crafted_recovery crafted_recovery 50 /boost crafted_tohit_buff crafted_tohit_buff 50 /boost crafted_recharge crafted_recharge 50 /boost Crafted_Res_Damage Crafted_Res_Damage 50 /boost crafted_defense_buff crafted_defense_buff 50 /boost crafted_accuracy crafted_defense_accuracy 50 /boost crafted_run crafted_run 50 /boost crafted_fly crafted_fly 50 /boost crafted_jump crafted_jump 50 I just use commands like that then hit backspace up arrow to edit to change types. edit: just added more commands. Just copy and paste. Hit backspace up arrow enter for rapid multiple creation. Don't hold me to the run jump and fly ones I couldn't remember if it had or did not have the word speed attached, bu I think it did not. If you want different lvl IO just change the 50.
  3. I think other secondaries like invul and SR should be baselined also to expand on it just to see what more endurance demanding sets would do to the various primaries. Im going to put together a few builds on that and do that too as soon as i get a day off.
  4. Will it be possible, or prudent to reconcile this test from this to IO testing or even future testing with different secondaries? And if so how would you do that ? And also would that give you the prime average you are looking for?
  5. I applaud the work you are putting into this. Sincerely.
  6. Unless they have 2 builds the farm build doesn't cut it in normal mission play.
  7. 1. No, it hasn't. 2. Then go run it in a S/L farm your others will not feel obsolete then.
  8. What the hell are you talking about? There are ways to build around the issues you were describing using set bonuses and incarnate slots. How is it not a solution to a build problem? You mentioned a build, that had a problem - join the two together what do you have? Build problem.
  9. Because its that simple, I guarantee you can fix any endurance issue with set bonuses and incarnate slots. Wasn't being a jerk but the solution really is that simple.
  10. Yep lots of ways to do it if you want it bad enough.
  11. *rolls eyes* You dont get the concept of buffing the tank - increasing the aoe and nerfing the brute damage cap basically putting tanks and brutes in line pretty well do you? what exactly do you want them to be balanced around now? petless masterminds?
  12. I was referring to galaxy brains tw runs being pretty static, again just an observation. More of a compliment than anything because it's hard to keep things that static in there, when I had runners it ate my time up. I think part of it was he learned the patterns and layout really well and was skilled enough to perfect how to control the map. After doing it 10 times per run I would imagine he could do it in his sleep. But even so TW changed drastically when a powet that many dont take was used in this test, again just an observation.
  13. No idea I haven't personally tested it. I was just making an observation how static the TW times were compared to the others, and how the best performance wasn't had until DS was used in the chain. Normally from what I understand DS isn't a more commonly chosen power on TW.
  14. Would you mind if i tested a few more of these sets just so you can have more data points - as i get time of course? if you think its unnecessary i wont do it but if you want the data points i dont mind.
  15. I almost want to run the test with TW myself to see how I would do, but I'm not a very good TW player so that almost invalidates me from the start. lol. But if you are looking for numbers what inexperience could get you on this test it could be valid. I think TW with IOs and hasten will get exponentially better, but at that point I think powers like DS and TS will slow it down.
  16. Well thats my point trying powers like boggle probably hurt your psy numbers. With TW you knew what it would take from the beginning to get the best number - not saying its rigged or that TW isn't great - but that you learned that at the beginning how to beat the test with it while the other sets didnt have that luxury. That explains some of the wild time swings with the other sets because your TW test was unusually static given other tests on other sets even with other people. If you factor in just the best times from spines, war mace, and even rad they are all right there together. What makes TW so much more consistent? And can the sets with equally good times be made to be that consistent as well?
  17. I think it's funny how most people don't take or use DS on TW but it saved the day for it here. Without that knowledge first and foremost would the TW times have been as static? Because at first they weren't - it was still good but - not even close and barely better than my psy times. That's almost a front loaded bias that made the later TW testing more reliable once you learned the key for making it good reliably for this particular test. How would the person that didn't know that play it though? Maybe the other sets could improve also with more testing? And maybe the TW number would go down with more testing but that's hard now that the optimal attack chain for the test has been discovered. even with that its only 27 sec better than the next closest. Not trying to argue but do you see the issue I'm seeing? I think we also need to run the test on a few different secondaries that aren't as end friendly like SR and invul - those are also popular and common choices.
  18. Send an offline message to @Infinitum and I will get you on. I'm at work right now, will get you when I get home. You can also try @eagleeyez @aleriana @crowe they may be on now.
  19. Or how bout this, Nerf brutes now so the next complaint thread can be "We need to have an honest discussion about Brutes survivability due to too much agro" or "Brute Tanker conundrum, tanks do more AoE damage and brutes cant out survive their agro generation or keep up with tank aoe damage in a team - haaalp please"
  20. Jumping to the end, dont use boggle, its crap. lol Sounds like you got a bunch of crappy rolls honestly, cause your strategy wasnt too different from mine, try not using boggle next time and see how it goes. Also i tend to use GPB as soon as i get insight because its a guaranteed boss kill or close to it. Thats how i viewed it because you do enough damage outside of insight to take care of minions and lieus. 5:12 though was really awesome, i need to get back in there and regain the fastest psy time now 🙂 seriously though thats a great time. You just got some unlucky rolls.
  21. Well yeah, thats why I said you cant have all three. 2 out of three still isn't all three.
  22. Are You serious? that wouldnt even accomplish anything, none of my tanking brutes get close to that or even need it most sit at around 1900-2200 depending on what set bonuses I use. You need to stop with the brute hate and accept the deal we are getting as fair because having 2 useful tank classes is only good for and makes the game more versatile. What you are suggesting here is largely punitive with no substance, wouldnt change a thing really aside from saying ha ha tanks have more HP, well they already do.
  23. So it would basically be the CoH version of CoL freeform?
  24. At 85% it would be a devastating change but 80% with lowered damage would shelve the AT altogether - there would be no reason at that point to not pick a scrapper over a brute, especially with the agro they generate, they then would have a lot more difficult time surviving it - especially late game content. Brute is a tank class AT it has just always had better damage capability than its tank counterpart. Now with these changes the tanks damage is going to be brought in line with brutes giving you a tank class of 2 ATs that will perform similarly but in different ways with the brute getting a reduced damage cap. That's really the only fair way to do it because the brute was diverse in the ways you could play it, some tank some go for damage more like a scrapper. I tank with mine. With a tank though all you could do was ok damage, maintain agro and out survive the enemy. You can res cap a res based tank with relative ease, with a brute - with mine anyway you are into incarnate content even relying on the hybrid which isn't up 100% of the time. Either way nothing should be peeling your agro away like that are you using taunt? Or just relying on gauntlet?
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