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Everything posted by cranebump
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I will definitely have an entry. Just have to shake a leg and get it created. Great idea, by the way.
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I’ve already done some AE scripting featuring King’s Row NPCs (and some from Atlas). I’d jump at the chance to work stories in the actual Row.
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The Best Tank in the Game is a Bio Armor Stalker
cranebump replied to jackalcoh's topic in General Discussion
I say yin. Yin yin yin. "Oh, yeah? Well, you're wrong, 'cuz it's yang. Yang yang yang." YIN! YANG! YIN! YANG! "Hi there. You're BOTH right." ... YIN! (etc., etc.,, etc.) -
Is there a way to create unguarded allies or hostages?
cranebump replied to Draggynn's topic in Mission Architect
For allies set to Empty and Single. That seems to work for me. -
Dempsey's Hard 8 [available for testing] Arc ID: 34151
cranebump replied to cranebump's topic in Mission Architect
Testing arc back up. Excuse the typos.:-) -
This is a great, great arc. One of the most creative uses of the editor I've seen.
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Dempsey's Hard 8 [available for testing] Arc ID: 34151
cranebump replied to cranebump's topic in Mission Architect
Looks like Mish #4 may have a glitch not allowing for completion. Am pulling to fix. Will republish when I do. -
Dempsey's Hard 8 [available for testing] Arc ID: 34151
cranebump posted a topic in Mission Architect
Dempsey's Hard 8 Arc ID: 34151 Lvls 26-32, Heroic recommended. [SFMA] With dangerous chronal activity "gone dark" in Paragon City, yet spiking in the Rogue Isles, Prime Wards' new director Paula Dempsey assigns you a team of low-level scum-promised-a-pardon to perform a "simple reconnaissance mission." Unfortunately, managing this "bag of cats" proves tricky. Bones are there. Just need to get some good testing/feedback. Thanks in advance! -
Last battle is a real doozy.
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"Toxic" Community?.. My thoughts, feel free to add your own!
cranebump replied to PseudoCool's topic in General Discussion
I’ll run with any powerset, anytime. @cranebump. Hit me up if you’re on Excel ir Everlast. -
And Discount Ninja is a reality. Played with an actual story mish team in Atlas Park! So, we're at lvl 7 (or so). As a "poor 'dude' who ran outta munchies, went dumpster diving and found some gear," I went with a Blaster (hero), Archery/Ninja Training. Costume-wise, the apoc jeans, T-shirt with a hipster dragon kanji, sewed on shoulder pads and a backpack. Sport glove on one hand, while the "Dart" hand (left) is a tech gauntlet he found in the selfsame dumpster. Thinking about going Vig with this guy at some point, but that seems too gritty for such a light concept. Won't be getting too into maximization because, well...it's just not very serious, is it?:-) Well, anyway, as they say (never? sometimes?) "alts happen."
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Was e-chatting with a bud from back home. When I asked him how he was doing he said, “I am doing fine, even though I keep dressing like a discount ninja.“ so I’m thinking, Discount Ninja,eh? Hmmmmm...:-)
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Astro City has a character named The Bouncing Beatnik
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"Toxic" Community?.. My thoughts, feel free to add your own!
cranebump replied to PseudoCool's topic in General Discussion
WP worked just fine on my scrapper, as well. -
Getting to a point where I'm going to round out a whole story that began with Ordinary People. Probably going to require going back to the beginning to drop in some foreshadowing, since the main story has coalesced as I've scripted it (I've already got callbacks/allusions to previous arcs embedded in the current arc, Time's Tender Traps). I figure I'm one mish and 1 or 2 full Arcs to completion of, for lack of a better term, a "first draft." In the meantime, I've consolidated what I have so far into 3 major sections, as follows: Part I: Ordinary People=Standard Operating Procedure, Hope and Bullets, The Last Full Measure: Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Part II: Mobius=Friends & Lovers, Data Games, The Omnibus Project: A missing person investigation leads you into a multi-layered conspiracy, revealing an insidious organization (and a window into what happened during the "7-year gap" of missing Paragon history). Part III: Time's Tender Traps=Full Circle, Much Madness, Liberation Game* (*in development): It's a race against "time" to prevent the recently discovered Mobius Strip from being weaponized. But are Wards Prime (and you) already too late?** Anyhoo, it's all still something of a work in progress, so feedback is always appreciated. Vaya Con Pappas, E (**NOTE: In a bit of collaboration, this arc features a crossover character from Darmian's Dark Deeds mega-tale, which has its own time-related elements [and which you should go play...now...I'll wait).:-)
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Heroic, lvl 24-30 [SFMA] Wards Prime believes they can at long last free "The Five" from the Mobius Strip--if they get some help from the CoT. But will the threat of treachery, coupled with the return of the "heretical" Chalikar, doom this alliance before it can bear fruit? Part 3 of Time's Tender Traps (for the whole arc, run Full Circle and Much Madness first) Things I'm already aware of: *Typos: have to pull down text in some cases, but I know I have some. *The back and forth of Mish 4. Have tried several fixes with internal objectives. Most things are right where I want them. Now, The Five...not so much. *Text highlighting: I need to fix internal consistency in presentation. But feel free to point out where. Thanks in advance, E
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Can't place 16 custom boss groups, despite 16 allowed
cranebump replied to fitzsimmons's topic in Mission Architect
I’ve had the same issue. You have to keep lowering numbers until the element fits, regardless of what map details say it can hold. Evidently they lie sometimes.:-) -
[Heroic] [35-54] Future Storm's Past - Arc ID: 32791
cranebump replied to Ankylosaur's topic in Mission Architect
No aliens, but lots of gun-toting CoT “heretics.”:-) -
[Heroic] [35-54] Future Storm's Past - Arc ID: 32791
cranebump replied to Ankylosaur's topic in Mission Architect
Yeah that’s from “Much Madness.” Paula is like right there next to the console, but the NAV point always spawns at the door when the console appears in the first room. The escort target location is clearly marked in mission text, but it just won’t locate the damned console. Gives the door for some reason. I’m loathe to move her because she consistently pops up in that opening room, which is right where I’d like her to be. Moving the console might put it in a weird location. But, yeah, it’s a thing. I left it as is because the spawn points are so consistent. -
Much Madness (arc ID 33104) Tweaked, edited, republished.
cranebump replied to cranebump's topic in Mission Architect
Feedback: some typos (Thanks Darmian). Also first map spawn issues involving overpasses. Clue needs to be inserted that flight pack may be needed. The vertical aspect to that map makes it bigger than it would first appear. Lost are the default baddies, but they don’t seem to be filling in spaces between patrols. Also need to do a bios check on some entries (including repurposed Omnibots used in Boundless Antiquities). By the way, I think the number of patrols I can add is maxed out. I can probably drop in more baddies next to “destroy objects,” like police cars and such. It feels like the Lost should be there, making mayhem amidst the ruckus. Few design notes: *The Boundless team’s NPC names are all based on mathematicians who’ve dealt with the problem of “squaring the circle.” *Mission titles are from Emily Dickinson poem, “Much madness is divinis’t sense.” *Sub titles are mostly from the Edda (I think...). *”Time spikes.” Had to change the verbiage and concept due to lack of object to represent fissures. Went with snake eggs, since they vibrate. *Shadow, Chalikar mobs should have enough variety in powersets to make each run a bit different. Basically copied the uniforms and used a simple bio, but the powersets aren’t revealed until you engage them. *Vidar’s and Hel’s Minions are supposed to summon some critters, but I haven’t seen hem yet. *Whipsmart from Ordinary People returns (which tangentially explains the repurposed Omnibots, since he’s a tech guy, and on Wards Prime team). Upcoming: Liberation Game (tentative title): An attempt to free The Five from the Mobius Strip leads to a dicey alliance with Baron Zoria (and more Chalikar meddling). But will the attempt be more trouble than it’s worth? Some crossover with Darmian’s “Dark” arcs via the character of Angevin, and hope to work in The Legacy Chain. Happy trails, kemosabes, E -
Much Madness (Heroic, L18-22) (ID: 33104) Still somewhat new to the whole hero thing, you leap into action, resulting in exposure to a "time spike." Now infected by madness-inducing radiation, you must work with the Autumn Wards to heal yourself, and fend off a nefarious CoT plot. But can you head off your own personal Ragnorak in time? A follow-up to Full Circle, but works independently. Custom mobs. NOTE: You might need some version of flight on first map (Skyway, with its stacked freeways).
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Wow...that’s a long stretch o’ highway.
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Since Darmian mentioned them, a bit of expansion on my metastory: If you go through Ordinary People 1-3, the next iteration would be Friends & Lovers, Data Games, and The Omnibus Project. This introduces The Mobius Strip stories, beginning with Full Circle, then moving on to Much Madness. (Or just see my sit, below):-) FYI: I’ve played all the way through Darmian’s arcs. Excellently crafted, clean, precise and fun. You’ll enjoy them. Happy trails!
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You can proceed to next mish on a failed timer, I know that. It's built in to Full Circle. I would argue that the occasional failure isn't a bad thing. However, the way AE works (without branches) means the next mish is the next mish, regardless of outcome. it has to be a failure that advances to the same point. Just the way it is. This makes writing the mish completion (failure) box key . What this ends up being (for me) is a lot of Deus Ex Machina stuff, for example, "Well, you didn't get to the macguffin in time, but not to worry. You kept them busy long enough for a PPD stealth team to get in there and bring it out." In the case of Full Circle, said mish (which is VERY hard to complete successfully), is tangential to the main plot, and is mainly used as away to set the stakes for the arc (I'd say more, but people might want to play it, so I'll leave it a that).