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Everything posted by cranebump
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Weekly Discussion 65: Build Your Own Powerset
cranebump replied to GM Miss's topic in General Discussion
I’d like a powerset that allows cables in some way: Swingline: swing into opponents, bowling them over (reskinned spring attack); doubles as travel power. Basically super leap with different animations; appears in same manner as Jaunt, etc.) Long Range Taser: same as taser but longer range (Der) and greater chance to stun Net (cone hold, maybe not as wide or deep as others, but enforces a hold/slow) Lasso line: single target that does hold, DoT; can switch between damage types (like Swap Ammo). Whipline: use line as single target lethal/smashing melee damage (basically a swinging chain, reskin of MM whips) Bola: either single target or cone knockdown (if electrified=“e-bola”):-) Whipchain: whirling Pbaoe. Knockdown. Razorwire: another version of caltrops. -
Full Circle (Arc ID: 32263) Have a whale of a "time."
cranebump replied to cranebump's topic in Mission Architect
Made changes based on feedback. Will republish as soon as whatever it that's not allowing me to do so is fixed. -
What I play but never see another of...
cranebump replied to Jaguaratron's topic in General Discussion
Feel like the Energy/Atomic might be a great one for solo. You get the KBs and Debuffs, plus, if I remember right, some Recovery from Atomic? -
Thanks! I should be hitting the next DD installment this THU (I need a break from scripting).:-)
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Full Circle (Arc ID: 32127) Heroic, L40 and above (custom baddies, canon-related, save the world, mystery) Time has chosen you to repair a rift in its tapestry (as have the guardians of the Mobius Strip, the Autumn Wards). But can you bind together the unraveled threads of sacrifice, heroism, and family before the Circle of Thorns tears them, and the world, apart? This is a self-contained arc from me (for once).:-) Feedback appreciated! NOTE: Not sold on the final map just yet. Would like to hear your experiences with spawns and mobs. Thanks in advance.
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Full Circle (Arc ID: 32127) Heroic, L40 and above (custom baddies, canon-related, save the world, mystery) Time has chosen you to repair a rift in its tapestry (as have the guardians of the Mobius Strip, the Autumn Wards). But can you bind together the unraveled threads of sacrifice, heroism, and family before the Circle of Thorns tears them, and the world, apart?
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Do you get the Slow resistance with the second SS slot, or is it later on?
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I think you may need a second Glowie, but I’d have to try it myself to see. Or maybe a map switch? In the one successful escort mish I’ve scripted (the Willie Sullivan one you’ve played), the glowie to which the escort is keyed spawns behind a sliding door. That may be a way of simulating the effect you want, though you’d have to rifle through some maps, and run enough tests to get the consistent placement (and we know how scattershot that can be).:-)
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My lone attempt at a speedster is a (perpetually parked) Elec/Elec scrapper with super speed, and all the slaphappy melees I can get (sands of mu, flurry). I feel like a stalker would mimic moving too fast to be seen if you always left speed toggled on, or used appropriate auras and slotted sets that give you movement bonuses (while dropping in run enhances in your variously movement powers). Might also consider that a speedster moves too fast to be hit, so super reflexes eyed toward maximum wiffage from opponents should do it.
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Low key rants? Hmmm...well... ...the blue in my rocket boots could be bluer ...the ears of the Tsoo are not 100% anatomically correct. ...I want mission doors to have more stained glass. ...power X should be more like power Y so that I can chain power Q into my Uber nuke in order to finish ITF in 3 seconds. ...and the trees don’t wave enough in the wind. (I honestly have zero complaints about the game. I’d like to be able to purchase more AE slots, but I can always make new accounts for that).
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Valentine’s Day event. Babies everywhere. still...haven’t...recovered...
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Feels like you’d have to make the boss an ally who betrays when the escort is complete. But that wouldn’t get the feel of teaming up to take on a boss. I feel like the problem though is the failed escort aspect. If you want the boss fight, you might just have to drop the escort and make the NPC a straight up ally. The only other option I can think of is the escort spawns an ambush that includes the boss. So, the boss comes after you instead of the other way around. As you said, though, ambushes are not reuired objectives, so... My advice is to take the path of least resistance. Go with works. Use a different map, if need be.
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Maybe an unlocked new contact?
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It’s there, I believe. There’s a collapsible section underneath the text strands, if I remember right.
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Hey, there! Ran your arc. Last week, actually. I sent you a PM with details. I don't get to play as often, due to new work hours, so the run was actually last week,. Sorry for the delay. By the way, LOVE those retro Arachnos unis!
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New Dev's Choice Selection (July 28th): Tales of Cimerora!
cranebump replied to Arcanum's topic in Mission Architect
Conga rats! Well done! -
Thank you. I must have missed the discussion.
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Considering this is a superhero game, I’d say it has to be underoos.
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Knockdown proc in a power that does knockup?
cranebump replied to Bill Z Bubba's topic in General Discussion
Only 88% of the time. The other 12% enacts Jumanji. -
All That Glows - (Previously Police vs. Aliens 1 & 2)
cranebump replied to Ankylosaur's topic in Mission Architect
Thanks. I’ll try the same approach. -
Additional Mission slots within AE arcs. It’d be nice to make longer arcs that can earn players badges.
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It’s a consideration, alright. I personally prefer designing for 15-30, with the sweet spot in the mid-20s. At this point, a typical character can be challenged by various threats. The info above about #/powers is spot on. Even with a few powers, choosing one of the upper tiers among the set can make a boss deadly at low levels. I paired Dual Pistols with a few forcefield set powers (including one of the better ones, I don’t recall which), and ended up with a boss character that just killed me, even with insp buffs. Also had a boss who locked you down with fire cages, then sent in shadow pets to wale on you, while you stood there, burning up. In the end, I went with easier combos, simply because there’s a fine line a fair/unfair challenge.
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All That Glows - (Previously Police vs. Aliens 1 & 2)
cranebump replied to Ankylosaur's topic in Mission Architect
How do you have so many arc slots? I had to create a 2nd account just to get 3 more. -
I dunno. KB is part of the game. I think players understand this. I also think that, if we’re going to make it possible to globally change the way a set plays with a single enhancement, we might as just get rid of KB. Of course, complaints about KB are all about convenience. We don’t want to chase a flying target, or knock targets out of an area effect, or make the scrappers mad, etc, etc, etc. So, what we’re talking about here is making the game easier (even more so than it is). That said, you make KB to KD a null the gull option, almost everyone will take it. Then what do you do with the KB to KD enhancements? P.S. I’m one of those people who uses turn off speed boost, mainly because I don’t like flying into mobs in cave maps (or slamming into walls). If I have to play tap...tap...with movement keys, the SB actually serves to inhibit movement and control in those situations.