Jump to content
The Beta Account Center is temporarily unavailable ×

cranebump

Members
  • Posts

    2268
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by cranebump

  1. I think the Frostfire map is there. Other than that, wouldn’t know. My Christmas theme element is using Visit from St. Nick as a narrative feature.
  2. Arc ID: 34507 Arc Name: A visit from Stanley (and his good friend, Jack) Author: cranebump3 Number of Missions: 3 Description:It’s the night before Xmas, and under skies dark, you're searching for baddies all through Perez Park. When who should appear in your way on that night? A youngster named Stan, who’s in a great plight. Please look for: 3 destructible objects. The phrase about no pineapple on pizza Other errors I ain't found. Thanks in advance, E
  3. Submitted for your approval: Arc ID: 34507 Arc Name: A visit from Stanley (and his good friend, Jack) Author: cranebump3 Number of Missions: 3 Description: It’s the night before Xmas, and under skies dark, you're searching for baddies all through Perez Park. When who should appear in your way on that night? A youngster named Stan, who’s in a great plight.
  4. I think the consequences or the original demise remain if "reemerged" States is an unlockable contact in late game, and becomes a gateway to new stories. I'm hoping HC doesn't get locked into Battalion as the next move, mainly because (a) the name is stupid, for an overarching, existential threat, and (2) there's not going to be much in the way of surprises, if they use what we already know (i.e., Battalion and the connection with Khelds). Bear in mind, I'm not saying we'd have to bring States back (though I wouldn't mind). I just think the Dev conflation barrier is now non-existent, and I think it can be done without messing with the original consequences, if it is tacked on to what comes after. For the record, I didn't have any issues with the WWD storyline. Was what it was. Did think Wade was a bit of a weird choice, though.
  5. This is an interesting idea, and I'd be for it. I am assuming, though, that these new heroes would not stand in for the old icons (except maybe as trainers?). On that: (1) None of the past stable of iconic heroes belongs to a current HC dev, right? So, isn't the "political" aspect of dev/hero conflation effectively non-existent, since a new player isn't going to connect States with JE? (2) New players aren't going to make any connections with old Devs, anyway, so bringing back Statesman officially should be a non-issue, right? (3) On the other hand, if the game runs fine with him dead, and we have that SSA where we watch him die, then why bother doing anything with him? (though, tbh, I much prefer Statesman to Ms. Liberty). Speaking of: (4) If Statesman were to reemerge, wouldn't a good place for him be in PI, in place of Castle? And, once placed, maybe create a new, high-level TF using him?
  6. Hoodwink? Namnibor? Ooohhh... there’s the next toon: Hoodwink Namnibor! (AT/pwr set suggestions?) 🙂
  7. I will definitely have an entry. Just have to shake a leg and get it created. Great idea, by the way.
  8. I’ve already done some AE scripting featuring King’s Row NPCs (and some from Atlas). I’d jump at the chance to work stories in the actual Row.
  9. I say yin. Yin yin yin. "Oh, yeah? Well, you're wrong, 'cuz it's yang. Yang yang yang." YIN! YANG! YIN! YANG! "Hi there. You're BOTH right." ... YIN! (etc., etc.,, etc.)
  10. For allies set to Empty and Single. That seems to work for me.
  11. Testing arc back up. Excuse the typos.:-)
  12. This is a great, great arc. One of the most creative uses of the editor I've seen.
  13. Looks like Mish #4 may have a glitch not allowing for completion. Am pulling to fix. Will republish when I do.
  14. Dempsey's Hard 8 Arc ID: 34151 Lvls 26-32, Heroic recommended. [SFMA] With dangerous chronal activity "gone dark" in Paragon City, yet spiking in the Rogue Isles, Prime Wards' new director Paula Dempsey assigns you a team of low-level scum-promised-a-pardon to perform a "simple reconnaissance mission." Unfortunately, managing this "bag of cats" proves tricky. Bones are there. Just need to get some good testing/feedback. Thanks in advance!
  15. I’ll run with any powerset, anytime. @cranebump. Hit me up if you’re on Excel ir Everlast.
  16. And Discount Ninja is a reality. Played with an actual story mish team in Atlas Park! So, we're at lvl 7 (or so). As a "poor 'dude' who ran outta munchies, went dumpster diving and found some gear," I went with a Blaster (hero), Archery/Ninja Training. Costume-wise, the apoc jeans, T-shirt with a hipster dragon kanji, sewed on shoulder pads and a backpack. Sport glove on one hand, while the "Dart" hand (left) is a tech gauntlet he found in the selfsame dumpster. Thinking about going Vig with this guy at some point, but that seems too gritty for such a light concept. Won't be getting too into maximization because, well...it's just not very serious, is it?:-) Well, anyway, as they say (never? sometimes?) "alts happen."
  17. Was e-chatting with a bud from back home. When I asked him how he was doing he said, “I am doing fine, even though I keep dressing like a discount ninja.“ so I’m thinking, Discount Ninja,eh? Hmmmmm...:-)
  18. Astro City has a character named The Bouncing Beatnik
  19. WP worked just fine on my scrapper, as well.
  20. Getting to a point where I'm going to round out a whole story that began with Ordinary People. Probably going to require going back to the beginning to drop in some foreshadowing, since the main story has coalesced as I've scripted it (I've already got callbacks/allusions to previous arcs embedded in the current arc, Time's Tender Traps). I figure I'm one mish and 1 or 2 full Arcs to completion of, for lack of a better term, a "first draft." In the meantime, I've consolidated what I have so far into 3 major sections, as follows: Part I: Ordinary People=Standard Operating Procedure, Hope and Bullets, The Last Full Measure: Investigation of a series of thefts leads you deep into a vengeful plot that threatens all of Paragon City. Will you and Kings Row's "ordinary" heroes be able to stop it? Part II: Mobius=Friends & Lovers, Data Games, The Omnibus Project: A missing person investigation leads you into a multi-layered conspiracy, revealing an insidious organization (and a window into what happened during the "7-year gap" of missing Paragon history). Part III: Time's Tender Traps=Full Circle, Much Madness, Liberation Game* (*in development): It's a race against "time" to prevent the recently discovered Mobius Strip from being weaponized. But are Wards Prime (and you) already too late?** Anyhoo, it's all still something of a work in progress, so feedback is always appreciated. Vaya Con Pappas, E (**NOTE: In a bit of collaboration, this arc features a crossover character from Darmian's Dark Deeds mega-tale, which has its own time-related elements [and which you should go play...now...I'll wait).:-)
  21. Heroic, lvl 24-30 [SFMA] Wards Prime believes they can at long last free "The Five" from the Mobius Strip--if they get some help from the CoT. But will the threat of treachery, coupled with the return of the "heretical" Chalikar, doom this alliance before it can bear fruit? Part 3 of Time's Tender Traps (for the whole arc, run Full Circle and Much Madness first) Things I'm already aware of: *Typos: have to pull down text in some cases, but I know I have some. *The back and forth of Mish 4. Have tried several fixes with internal objectives. Most things are right where I want them. Now, The Five...not so much. *Text highlighting: I need to fix internal consistency in presentation. But feel free to point out where. Thanks in advance, E
  22. I’ve had the same issue. You have to keep lowering numbers until the element fits, regardless of what map details say it can hold. Evidently they lie sometimes.:-)
  23. No aliens, but lots of gun-toting CoT “heretics.”:-)
×
×
  • Create New...