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Everything posted by cranebump
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In Kyksie's defense, this is posted as a "story arc," not a farm. It's hard to properly critique a story if there's no story. It sounds like what you wanted was feedback on the mechanical aspects of design (and maybe some comments on where it lands, in terms of difficulty)? That said, he did give you feedback from a soloist's perspective, which may prove useful to you, since there are AE soloists out there (more than AE teams, I'd wager). And you did say you welcomed any feedback, so... For me, I'm curious about your aim in creating the arc. You recommend +4/x8. Am I to assume this is a challenge arc (esp since there are multiple EB's/EVs in one location)? If so, that will need to be a part of your arc description. If the main objective of the arc is to be challenging, and players know that going in, you'll hear fewer complaints (if any) from those who play it. And those who avoid arcs simply for challenge's sake (like me), will be warned off from playing it (unless I'm feeling uncharacteristically chippy that day).:-) Beyond all this, I'd say that, when you submit a story for feedback, the more you've completed, the more useful your feedback will be (and the more ground it will cover). Right now, you're asking for reviews of "optimizing gameplay flow." I'm assuming this has to do with spawn placement, objective chains and the like (and difficulty). I would offer here that you can usually self-test most mechanical aspects by simply running and rerunning the arc, using different AT's at different levels (for team play, you'd have to recruit testers). I would say that there's an expectation on the part of the player that the designer has done at least that (made multiple test runs, in varying contexts*) before posting a story arc (farms? who gives a sh*t. things can be anywhere). Kyksie's demands of actually experiencing a full story arc, for one that is advertised as such, isn't an unreasonable expectation, especially if you're wanting feedback. FYI: such things as desc's for custom minions, contact verbiage, dialogue, etc., are minimum expectations for someone experiencing a story arc (as is the assumption on the part of the player that the designer has done due diligence on the mechanical aspects I already mentioned (making multiple run-throughs to check proper objective placement/spawns/flow, etc). The burdens on the writer are enormous. All I can say is, when you shirk any of them, people notice. And they tell you about it.:-) Good Luck! *this is why I design for soloists -- you don't have to get a team to test an arc that's designed for one.
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Thugs change appearance with each summons, I think. I just ran my MM this evening, and had different types of Thugs each time they showed up. Think the same thing happened when I changed zones even. They were different. Well...except for that flame blowing guy, who always seems to he a readheaded douche.:-)
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Are the street mobs in Talos retrofitted?
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No kidding. I ran a couple DFBs with a new Sentinel. Half of each team were Marines. We beat up the bad guys while taking a bubble bath. Our theme song was Rubber Ducky. (Well…it should’ve been).
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Well now, that’s a damned shame, since you’re completing a mish while getting the credit. Oh, well.I thought it was sorta cool anyway.
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You can gain Vigilante credits in the new Steel mish by doing the optional objectives. Just found that out today.
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I’ve used them as enemy bosses. They worked.
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Spike Lee?
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Petrapine for stone/spines. master of disguise: maybe do a bit of googling mythology.
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Avoiding Sloppy Writing in Alignment Tip Missions
cranebump replied to mechahamham's topic in General Discussion
True. Though playing all the way through the alignment mish grants you merits (and various badges, I think). There's also alignment powers that can be handy, in some instances. I have a troller who has the Duplicity power. She has 2 other confuses, so it got folded into the chain (giving her 3 AoE confuses iirc). That said, I think you get the alignment abilities (over time) pretty much by staying in alignment? -
Something of an experience tonight... (spoilers for Mr. G)
cranebump replied to Ultimo's topic in General Discussion
With my weaker toons, I can usually insp him to death. Provided I can avoid flying across the map. (BOOM!) -
Something of an experience tonight... (spoilers for Mr. G)
cranebump replied to Ultimo's topic in General Discussion
Calvin Scott. Mines everywhere. Nowhere. To. Run! (sorry…the sentiment expressed here activated my PTSD):-) -
Stalking the Detectives [ID: 63026] Heroic/Vigilante
cranebump replied to cranebump's topic in Mission Architect
It’s because AE kicks me out lately when I build mishes longer than 3. I have regular crashes while in the editor. Don’t know whether it’s due to too many customs or what. The other reason is to switch contacts, though that wasn’t my original intention here. -
Got a jump on the follow-up to Stalking the Detectives. I will say the story is taking a strange turn, mainly due to:
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I just finished the Unity Plague arc from Pasterelli. At the end, you have to deliver it to various contacts. I used SG portals to hope zone to zone, since they often brought me out right next to the delivery contact, or very close to it. Unfortunately, I did not realize at first that this part of the arc spawns ambushes (I was there and gone that quickly). I must therefore apologize to anyone in AP, KR, Sky, etc., who may have run into the L35 DE/Council I may have left in my wake.:-) ((On the other hand, I'm sure Cit, Pos, Yin, etc. handled them just fine) (fingers crossed)
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Understood, my friend. We'll be waiting!
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Stalking the Detectives [ID: 63026] Heroic/Vigilante
cranebump replied to cranebump's topic in Mission Architect
I didn't think about the Star entry on a clear. Perhaps I should change the label? (and I still don't know exactly where to go next with this story [in a way that's unexpected]). -
Heh. Indeed. Of course, seeing as how folks can self-select their level of challenge, via notoriety and self-imposed limitations (EX: no sets, no temp powers, nothing from START vendor, and so on), I feel like this is pretty much covered. I do wish there were more work done on the low end of the spectrum. By that I mean the 10-30 experience.* But that, too, is addressed in a lot of player-created content (that few people play). Fact is, the options are there. The Devs are focusing on where the majority of the population seems to be, which is the higher level content. This is great if your standard approach is to join the uber-build arms race (which seems to be almost mandatory, if you want any sort of satisfactory play at higher levels). That said, there's just tons of content available for those who want a slower approach. As for challenge, this, too, is mostly in the hands of the players. *though, to be fair, we DO have new content in the 20-30 range, EX's Watkins and the new Striga contacts.
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Just finished the Nelson arc with a L35 Archery/WP Sent. Those transforming Vamp-Wolf things are tough. A combo of insps, stuns from arrow and cross punch, and some jousting/position and I was able to take them down without much trouble. But they're definitely tougher than in the past. Pretty sure I got teleported next to one of them, which was a shock.
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I wish it was blood mixed with gravy.
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I'm in the @tidge camp. Unless I'm running my slowplay toon. And spending a mill on Mish TP is a big hit on a guy whose livelihood depends on crafting and selling dropped recipes for $$. On that: My slow play (primarily) solo, pseudo-old school toon collects all the explore badges when he unlocks a new zone (also does radios in each new zone to get the bank mish). With him, I'll tool around to the explore badges as I head toward the mish. Speaking of: Crey's Folly is much larger than I thought (and the purple Freaks employ grey guards on their watchtowers for some reason [handy, if your mish is to defeat 35 Freaks while you're hopping hither and thither).
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For a Snarky run I’m guessing really garish, mohair bowling shirts?
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I just reread every single post. Not seeing what you’re seeing (unless I REALLY missed something). What I am seeing is disagreement with the OPs assessment of the situation, as well as some advice (and maybe a bit of implied, “buckle up, buttercup”). I would also point out that the OP started with “get your head out of your asses,” which set a certain tone right there. Whatever the case, I’ve seen way worse than what’s here. WAY worse…
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Stalking the Detectives [ID: 63026] Heroic/Vigilante
cranebump replied to cranebump's topic in Mission Architect