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cranebump

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Everything posted by cranebump

  1. I wanted to respond to some of Kyksie's observations, now that I ran the arc: Kyks sez:...The player is greeted by Van Helsing, who tells the player that vampires have invaded Paragon, check it out pretty please? The player journeys to various locales and battles vampires, who are a custom group with varied powers, and are for some reason obsessed with Maemae van Whooters, a minor character form the Television arc. Honestly, I couldn't figure out why they were obsessed by her, either. The arc's customs are pretty good. There's some nice diversity in maps and such. But the villains motivations eluded me all the way through. I thought maybe I missed a key clue somewhere. That said, if it IS key, I feel like it should be super obvious. Even so, I won't discount the possibility that I just missed it somewhere. Kyks sez: EDIT: also, one mission has several EBs who are set to flee, making them almost impossible to defeat, which I found kinda annoying. Including the big bad end boss. She ZOOMED off. With a burst of speed. The rescue objective was right next to the EB, so I stayed to clear everything and finish the rescue, and the mish. But...I had the boss whittled down and was going to kick her ass when she buzzed off, leaving me feeling unsatisfied as a player. Kyks has a legitimate observation here. Kyks also said the customs were good, and I agree. I just wonder why the designer wants me to chase bosses. It's like I have to "earn" the privilege of defeating them. If a player makes it that far, it feels unfair to snatch victory from them (and for no real reason -- unless the NPC is supposed to survive for a follow-up arc?). P.S. Didn't see a lot of spelling errors. But there was a pervasive lack of carriage returns (no spaces between paragraphs). Easy Fix. It’s mechanically sound, and brisk, and has humor. Good for players looking for a light diversion.
  2. Clues are important. I have a separate screen open during AE mishes, just for NPC text. I haven't run the mish, so I don't know what the map looks like as far as size (in the "Lake" mish I ran, above, I did have that city map from in-game missions like the one where you have to set or find multiple scanners -- that map is a pain in the ass for searches, though I now know the most common drop points.). That said, if I wanted to make sure the player could spot my NPC on a big map, I'd try to have them captured in the green, floating field, or have the bad guys using the tech scanner. Doesn't look like that would work in a ninja arc, though.:-)
  3. Seconded. I was going to suggest a fire blaster of some kind, but this would be a nice combo, with good defense. Burn, baby, burn!
  4. “Time wasters” include having a bunch of collection glowies just to keep the player clicking stuff. We’re talking something like having a dozen when, say 2-3 will suffice. On the other hand, if the player is searching for something specific, say “Formula 309” hidden in a warehouse, then more than a few is probably justified. For me, a glowie with no text at all is a time waster, because it doesn’t contribute anything to the story. Those are sometimes just errors though. You’re right about people’s expectations being frustrating sometimes. I had 2 comments on a recent play of a mish I saw streamed. The arc was written for soloists (most of my stories are). The team ran on higher settings and got their asses handed to them a couple times. Eventually, they figured it out and won the day. One of the comments said it was hard, but fair, and a good story. The other one said it seemed overly hard for the small number of XPs they got (which tells me what their priorities are [and makes me wonder why they were there, then]). I thanked them for the feedback, agreed it turned out hard, and added that my tests on default settings were much easier. I guess the expectation was that I should test on the highest settings. I’ve decided I’ll do a bit of that in the future. Just to get a gauge of it (even though the default story text warns players when there’s custom enemies). Of course, I can’t plan ahead for players who get butthurt when they die (more than once, evidently).:-)
  5. Not that I recall. The breakout tutorial on redside is sorta like that. You can also rob a bank during redside mayhem mishes, allow yourself to be defeated, then you spawn in a jail cell in the police station, from which you have to fight your way out. There are also certain missions against the Circle of Thorns where defeat lands you in one of their prison cells. Outside that, I can’t think of anything where the scenario is escape. Summer Blockbuster has some complex missions where each player acts out their part separately to advance a team goal. Other than that…no idea. The Marchand arc has you freeing your team from prison, then fighting bosses.
  6. Well…maybe we can do it…I dunno…dirtier?
  7. Also: thanks for the Mobius run.* Caught it after the fact when I did my usual check in with your channel. I actually have this coming Monday off and thought about hopping on when you do your AE runs. I'll have to (a) check the times and (b) decide if my old fartness can handle the early wakeup. I'd also need to swing a toon over to Everlast, but that's not a biggy. Thanks again, man. Hope you get a chance to get to the finale. *Didn't realize how tough the Shadows/Chalikar were with those settings and numbers, since I write for soloists (I knew the wandering mercs were a bear, since I always ran into their overlapping patrols on the second floor, where you can't really see how many of them there are when you enter through the choke point). Will say that, when you pulled the team back and started herding them, I got a big kick out of it. I was like, Oh man...Molly's goin' old school. And down they went.:-)
  8. KR Devil (aka Juan Jiminez? [never been confirmed!]).:-) It's not optimal, but AR/TA. Got a lot better with the changes to Full Auto, but it's really about flexibility from the Arrow set. And I just like spraying lead.:-)
  9. Heh, heh. I see what you did there, Private.:-)
  10. Superspeed coupled with super jump is pretty awesome. For me, though, it’s about what fits conceptually. The toon I play most is a ground bound scrapper. I haven’t picked up any movement pools at all. Did get the free jump pack and purchased flight pack once he had some cash. Also ended up earning an extra flight pack in the KR Bank mish. He’s part of an SG with a base, too, so I use the TPs there, and Ouro (which I got by zoning into the PvP zone via Atlas, behind Rick Davies in City Hall). That said, nothing feels quite so super as flight.
  11. Any publicity is good publicity. Bourne out here, as the initial review spurred additional plays, and different perspectives.
  12. Red side is excellent, overall. It does hew toward I'm going to be the power on the throne here, eventually, though. That whole "Destined Ones" thing. Driving up numbers there as far as teaming goes requires someone really dedicated to running the content, to include drumming up Strike Force teams. I'd include bank mishes in there, because you can just trash everything on the map, which is its own special, special thing.:-)
  13. I’m just going to provide the immediate steps. Number one: play hero side first. Number two: play the hero side tutorial called outbreak before entering the game through Atlas Park. Once you get to Atlas Park, play through the story arcs presented to you beginning with Matt Habashy. When you open up the contact named Twinshot, Play through her ARC as well. This will get you familiar with the basic stuff as you are learning the game. I would honestly avoid running on a large team until you've played the game solo for a while at the lower levels. However, running as a duo or trio, with a couple of friendly veterans might not be bad since they would answer questions for you on the fly. Try to take it in bite sized chunks. Most of all, though, have fun! If you end up on Torchbearer, feel free to look me up. My global is the same as my forum name. In the meantime, have a great run and welcome!
  14. You know...Torch is still searching for an identity. Unofficial bad guys & (misunderstood) douche bag server, anyone?:-)
  15. I'll chime in as an advocate for actually playing the content (starting with Blue), if you've never played CoH before. Actually go straight up old school, to include slow travel, so you can see the city and learn how to get around. Start with an AT/concept you like and go from there. When you run into issues, ask questions. Don't put any pressure on yourself to get straight to 50. You might not bother getting character #1 more than 10-20 levels (I think I rerolled a half dozen times before settling on one that I stubbornly ran to 50). And, by all means, explore some of our player-made content.:-) (I'd do this after running the regular content, though -- the city comes first!). One day, after you've learned the ropes and then some, return the favor by helping out someone just entering the city. Because that's what being a hero is all about.
  16. I’m with you on fun and intent. And I think a clean, slick piece allows me a greater opportunity for that, since I’m not having to too often stop and mentally autocorrect spelling. I understand that we want to shepherd new authors by being supportive and nice (which is the tone I try to adopt when I review). At the same time, I don’t think it’s a personal attack to say someone’s got spelling errors in their story. We’re critiquing the piece, not the person.* *Until [and unless] they give reasons why they won’t bother to fix anything. Then we know where the issue lies.
  17. It’s quite a story, LR. Clever framing device to allow you to use a wide variety of bad guys and customs. I still remember the Drac boss fight from #1. That was epic!
  18. I haven’t played this arc, but I did review a different arc by the same author. There are some similar issues with spelling and such in the one I ran, as well as the missing glowie text, both in the search bar and sometimes missing clues altogether—not once, but on multiple occasions. I think the author was trying to place objects as window dressing. There’s a way to set them where they remain inert, but they obviously don’t know how to do that just yet. That said, the aspects were noticeable enough to be distracting in both arcs, representing an error trend in the author’s work (an easily fixed one at that). When someone posts an advert here about their AE arc, I assume they want actionable feedback (if there is anything to address). Perhaps this wasn’t the case here. That said, a bit of work on cleaning up small things can only help both arcs. My issue is the making excuses not to, because editing and revising is a basic composition skill that simply takes time and effort. If someone’s spending time to run something I write, I should respect them enough to put in the effort to make it clean, at the very least.
  19. I have to stick with my original "gold" statement because, despite people receiving reviews, they don't receive multiples from different people,. Getting several reviews/perspectives is usually better than just 1. Of course, we might be getting “reviews" from players via the rating system, but they only drop a few words (and not always useful). As far as how people review, I would say that, while I appreciate the compliment, we should remember that "better" is subjective. What I do is different from Kyksie. I'm mainly looking to provide usable feedback. Kyksie's looking to entertain. Or rather, he was, back when he was more invested in reviewing. The snarky tone is part of the schtick. If you can find any of his older, lengthier reviews, you'll see it. You might not like it, but it'll provide context for his shorter, off-the-cuff review we're talking about here. Lastly, "feel honored," again, is just a saying, meaning, in this case, "welcome to the club." I've had some of my flubs aired for everyone to see. That's part and parcel of putting your work on public display. It means someone might peruse it. And maybe they'll talk about it with others. That's the deal. I can either be thin-skinned about it, or parse my way through the uncomfortable part, and try to find a useful nugget. It's been said that any publicity is better than no publicity. Don't know if that's 100% true, but one could say that any mention is better than silence. Whether one agrees with the tone or not. In any case, it's not my job to tell someone how to review my piece, or what to look for in it. If anything, a review shows me what others look for. If I pay attention, I'll know more about how to address a wider audience. It behooves me not to turn it into an argument, since, as already mentioned, a review is subjective. I don't have to agree with it. Doesn't mean it's not worth me listening to it.
  20. So, um, just to be clear, @huang3721, "feel honored" relates to those of us who have been reviewed (and occasionally skewered by Kyks). It was more of a"welcome to the club" thing. That said, anytime you get anyone taking the time to actually give you feedback, that's typically gold, because it happens so infrequently.
  21. At one point today, all shards had 2 yellow dots on the login. After I got on, I was doing my usual slow play solo on Torch and there were teams forming consistently (I’m not on much on Sundays, though, so I’m not sure this is unusual?). That said I played for stretches over the entire weekend, and Torch did seem busier. If the idea was to shift population, it seems to have worked.
  22. If you run without optimizing -- say, sticking to, at best IO's -- increase your settings, and avoid the incarnate system altogether, it ought to be naturally challenging enough. Or more challenging, at least. Perhaps consider avoiding all the XP buffs. Use only DOs, SOs or IOs (for a bigger challenge, only craft IOs based on what drops). Don't grab your usual secondary pools (Fighting, for ex). Of course, you may not find that fun, but it’s technically not handicapping.
  23. Suggest opening your map, then detaching it, and moving to one side, so you can see contacts, stores, and trainers (like Ms Lib):-)
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