Jump to content

cranebump

Members
  • Posts

    2275
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by cranebump

  1. No worries, TN. No one expects you to plow through everything. What you’ve done already is all good.
  2. After rolling through Protean numerous times, I was shocked last week to find my Sent (who has L25 IO's in virtually everything) couldn't take out Protean by himself. I could get close using insps, but came up short. I asked for help, got a Troller partner who mezzed the guy, and he went down fairly easy. Saved me from having to spend on large insps.
  3. Play a tank. For those times when you leap blindly over a metal container in a warehouse map to land in the middle of a mob. By yourself. On a +3/x8 mish. At L16. (PSSSSsssssssssssssss.....The sound of a squishy making a rookie mistake).
  4. I've made a point of running radios and banks in the main zones as I level up. You get some handy rewards along the way, of course. But I have to say the Bricks Safeguard I just did was awesome. It takes place in Talos. Most of the perps are Arachnos. There's a flier on the ground on the hill overlooking the tram, which is a nice touch (even if it doesn't spawn endless spiders). But the THREE (count 'em -- 3!) purple fliers in the air, buzzing around everywhere, their searchlights skimming the ground all around you, just cranked up the urgency, Even though I was really never any real time pressure, those touches just made the invasion of the zone seem "real." Beyond that, it's just an easy zone to navigate to spot the side mishes. I did all four of them, then exited with 17 mins on the clock. Anyhoo, I did not recall this mish AT ALL. Does it always spawn multiple fliers?
  5. Haven’t run into this yet, since I haven’t solo blastered in a hot minute. What would concern me is if Insps are not helping. Chewing up my tray is a staple when I’m squishy and solo. That said, you can always dial down a tough mish in order to complete it.
  6. I still haven’t played all the current ones. Or not to 50, at least. And I’m very unlikely to ever try a Kheldian or Widow again. What I WOULD like is the ability to purchase some of the temps you get in bank side mishes, like Confiscated Bean Bag or wave scrambler.
  7. Someone's targeting Paragon City's finest. Your job? Find out who. Before it's too late! Particulars: L10-15 Stock enemies. Callbacks from Crane's previous Row stories. Lot of guns and fire.:-) Notes & Spoilers:
  8. I seldom run all the way to 50. When I do, it takes a while. I get to the 30s fast. Then I just sorta…do other things.
  9. Some supergroups recruit live on server, but haven’t seen many. You might want to try the server boards in these forums, or just send out a request the next time you’re on to see who’s recruiting.
  10. I slotted KB to KD on everything for my AR blaster, simply because I team a lot with them and almost everything was going to send targets flaying. That said, I just work around it when I see someone else using it. I’d worry less about build monkeys chattering at you and just play your toon. Unrelated, but I AM in the camp of Fold Space sucks, having seen mobs moved completely out of my targeted location effects. HOWEVER: a tank pulling everything to themselves, after making it clear that’s how they operate, is actually nice to operate behind.
  11. Short ans: Because heroes scared the shit/piss outta them.
  12. One thing about the system I’d use is it is not level-bound. An arc featuring Hellions could have just as much danger as any other. I think the setting can still work. But I can always create an approximation if need be. I can also drop certain elements, like the Well, if I wanted. None of my players plays this game. And only one of them might bother reading any of the wiki.
  13. We're winding up a 3-year fantasy campaign soon, and I've been pondering what to do next. I'd considered continuing with the next iteration of the same game world, which I've already prepped for. However, considering the amount of time I spend on CoH, including scripting AE stuff, it got me to thinking: Why not align my interests? I am therefore thinking seriously about running a lengthy supers campaign my trio of players, using the Sentinels Comics RPG, set in the CoH universe. My questions are: -has anyone done anything similar? -how did it go?
  14. We have a VERY small group dedicated to slow play on Torch. As far as I can tell, there's maybe 3 people who are semi-active, all soloing since we never seem to be on at the same time. I happen to be on a lot during the day, since it's summer. In any case, the OP is welcome to join up to use the base (which has a lot of room for sprucing up, if you're into that). Here's the original premise and such: After going on a power trip for a few weeks - and AE scripting and reviews - I've been running a new mission-oriented character called Nayles. I'll run story mishes, if anyone's ever looking for some company.
  15. Beat him with a Archery/WP Sentinel, which was not easy. Had to use Insps, though.
  16. Live and learn. Or maybe…die and learn?
  17. I think the common mode of play -- on Excel, at least -- can be summed up by this exchange on the Yin TF I was on this morning: Player A: Is this a speed run? Player B (Me): I was wondering the same. Player C (not the team lead, who has leapt past the first Council Raid Leader Objective in the Alderman mish): Sry. I always default to speed mode. (continues speeding, albeit slightly less fast). You really do have to be ready to runrunrun on an Excel TF.* I've come to expect it (though I really don't like objective skipping/soloing, leaving everyone else to actually do the work of completing the mission). *(as opposed to my experiences on an Everlast TFs, where you have to be ready to runrunrun away, because, at any moment, someone's going to perform the equivalent of throwing a rock at the Rabbit of Caerbannog,):-)
  18. What I got was that the OP was just wondering whether anyone played the way they do. Not that everyone should. A question rather than an assertion. It didn't seem to me there was any disparagement associated with it. (or am I way off here?)
  19. Sheesh. I am running Noble Mettle 2 right now. Typos and some issues with spawns in later mishes. I know what I'll be doing tomorrow morning...:-/ or not…keeps crashing due to file size.
  20. An excellent thing to do after that 3rd TPK in Pos1! (and no, not speaking from experience…ahem…):-)
  21. Enigineria's tea comments...priceless...:-)
  22. Teen Phalanx Forever! [ID: 1326] by @PW In this L15-20-25 arc, we're offered a chance for the "teen version" of our hero to join the young 'uns. Seeing as I have no conception of the actual age of my latest troller project, I take the bait. Starts with a neat little nugget in the first mish subtitle that "introduces" the sidekick version of your toon (clever!). Your contact, the one and only Coyote, sends you straight into the danger, helping out the TP (that's Teen Phalanx, not the stuff those of us without bidets so indelicately use for fun and profit [or necessity...let's add that]). the Phalanx, of course, are sidekick versions of the big team: Manticora, Citadel XP, Kid Valkyrie, etc. I'm glad they're here! 'Cuz soloing with a troller is...slow. Now, I DO have concerns about someone called "Back Alley Boy," but that's just mistrust and a dirty mind. Bit of lather, rinse and repeat (gather team, beat a boss and such), but it's a good shower, since you get to take on some of those pesky low-level bosses who are just footnotes these days in the speedy TF romps. Obvious care and detail shown in fleshing out the Teens (which esp shines during M3, when you rifle through their personal lockers. Villain-wise, it's mostly stock footage, but there are some customs mixed in that relate to each mish's plotline. NOTE: The ally rescues are mandatory. You could probably run off, kill the boss and come back for them, but having them around is helpful if you want the boss fights to be quick. Otherwise, be ready to tote a team around with you, some of whom are set to passive (which, for some reason, can make them not as one the ball when tagging along -- Manticora likes to lag back, for example). Mish 3 is a highlight, with clever use of a very small map, with excellent "clues" and a surprise boss (well...I thought she was). An angsty Seal of Approval. PLAY IF: You want a light-hearted romp with the teen team, tied up in various villainous schemes, including one involving mail order brides (not kidding...in mission 1...straight off play it, you'll see).
  23. That’ll do it.:-)
  24. I have to ask, due to my unhinged rant about this some week or so ago:: did the team click the glowies before dealing with the ambushes? Because this seems to be much more common on Everlast, ime. Not sure why, but it does. That said, I was on a team on Excel where the same thing occurred. A couple of us intercepted the entire incoming throng in the room outside the reactor. I did a rabid lockdown debuff with my troller (augmented by scarfing most of my insps). Thankfully, we handled everything pretty well. I think we had some pretty stacked toons on that team, though.
  25. Homage Amalgama [SFMA] A random portal sends you to an unknown universe that is decidedly familiar. With the means of your return a major part of a villainous scheme, you must aid the local heroes there to secure your return. Before time runs out! Part 1: Through the Looking Glass [ID: 62573] Part 2: A Stitch in Time [ID: 62574] Each Arc has 3 missions (for a total of 6) A love letter to superheroes, Homage Amalgama is a lighthearted mashup story featuring amalgamated characters from three different sources: the “Big Two” publishers and this game It’s fast-paced, high adventure, with lots of easter eggs and a silver age feel. I hope you have as much fun playing it as I had creating it. Enjoy! Crane Design Notes, Easter Eggs and possible spoilers:
      • 1
      • Like
×
×
  • Create New...